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//// SceneDelegate.swift// twogetskills//// Created by user186960 on 2/15/21.// Copyright © 2021 Cesa Magnament Solutions. All rights reserved.//import UIKitimport SwiftUIclass SceneDelegate: UIResponder, UIWindowSceneDelegate {var window: UIWindow?/*func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).// Use a UIHostingController as window root view controllerif let windowScene = scene as? UIWindowScene {let window = UIWindow(windowScene: windowScene)window.rootViewController = UIHostingController(rootView: ContentView())self.window = windowwindow.makeKeyAndVisible()}}*/func sceneDidDisconnect(_ scene: UIScene) {// Called as the scene is being released by the system.// This occurs shortly after the scene enters the background, or when its session is discarded.// Release any resources associated with this scene that can be re-created the next time the scene connects.// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).}func sceneDidBecomeActive(_ scene: UIScene) {// Called when the scene has moved from an inactive state to an active state.// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.}func sceneWillResignActive(_ scene: UIScene) {// Called when the scene will move from an active state to an inactive state.// This may occur due to temporary interruptions (ex. an incoming phone call).}func sceneWillEnterForeground(_ scene: UIScene) {// Called as the scene transitions from the background to the foreground.// Use this method to undo the changes made on entering the background.}func sceneDidEnterBackground(_ scene: UIScene) {// Called as the scene transitions from the foreground to the background.// Use this method to save data, release shared resources, and store enough scene-specific state information// to restore the scene back to its current state.}}