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/* NProgress, (c) 2013, 2014 Rico Sta. Cruz - http://ricostacruz.com/nprogress* @license MIT */;(function(root, factory) {if (typeof define === 'function' && define.amd) {define(factory);} else if (typeof exports === 'object') {module.exports = factory();} else {root.NProgress = factory();}})(this, function() {var NProgress = {};NProgress.version = '0.2.0';var Settings = NProgress.settings = {minimum: 0.08,easing: 'linear',positionUsing: '',speed: 200,trickle: true,trickleSpeed: 200,showSpinner: true,barSelector: '[role="bar"]',spinnerSelector: '[role="spinner"]',parent: 'body',template: '<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>'};/*** Updates configuration.** NProgress.configure({* minimum: 0.1* });*/NProgress.configure = function(options) {var key, value;for (key in options) {value = options[key];if (value !== undefined && options.hasOwnProperty(key)) Settings[key] = value;}return this;};/*** Last number.*/NProgress.status = null;/*** Sets the progress bar status, where `n` is a number from `0.0` to `1.0`.** NProgress.set(0.4);* NProgress.set(1.0);*/NProgress.set = function(n) {var started = NProgress.isStarted();n = clamp(n, Settings.minimum, 1);NProgress.status = (n === 1 ? null : n);var progress = NProgress.render(!started),bar = progress.querySelector(Settings.barSelector),speed = Settings.speed,ease = Settings.easing;progress.offsetWidth; /* Repaint */queue(function(next) {// Set positionUsing if it hasn't already been setif (Settings.positionUsing === '') Settings.positionUsing = NProgress.getPositioningCSS();// Add transitioncss(bar, barPositionCSS(n, speed, ease));if (n === 1) {// Fade outcss(progress, {transition: 'none',opacity: 1});progress.offsetWidth; /* Repaint */setTimeout(function() {css(progress, {transition: 'all ' + speed + 'ms linear',opacity: 0});setTimeout(function() {NProgress.remove();next();}, speed);}, speed);} else {setTimeout(next, speed);}});return this;};NProgress.isStarted = function() {return typeof NProgress.status === 'number';};/*** Shows the progress bar.* This is the same as setting the status to 0%, except that it doesn't go backwards.** NProgress.start();;**/NProgress.start = function() {if (!NProgress.status) NProgress.set(0);var work = function() {setTimeout(function() {if (!NProgress.status) return;NProgress.trickle();work();}, Settings.trickleSpeed);};if (Settings.trickle) work();return this;};/*** Hides the progress bar.* This is the *sort of* the same as setting the status to 100%, with the* difference being `done()` makes some placebo effect of some realistic motion.** NProgress.done();** If `true` is passed, it will show the progress bar even if its hidden.** NProgress.done(true);*/NProgress.done = function(force) {if (!force && !NProgress.status) return this;return NProgress.inc(0.3 + 0.5 * Math.random()).set(1);};/*** Increments by a random amount.*/NProgress.inc = function(amount) {var n = NProgress.status;if (!n) {return NProgress.start();;} else if(n > 1) {return;} else {if (typeof amount !== 'number') {if (n >= 0 && n < 0.2) { amount = 0.1; }else if (n >= 0.2 && n < 0.5) { amount = 0.04; }else if (n >= 0.5 && n < 0.8) { amount = 0.02; }else if (n >= 0.8 && n < 0.99) { amount = 0.005; }else { amount = 0; }}n = clamp(n + amount, 0, 0.994);return NProgress.set(n);}};NProgress.trickle = function() {return NProgress.inc();};/*** Waits for all supplied jQuery promises and* increases the progress as the promises resolve.** @param $promise jQUery Promise*/(function() {var initial = 0, current = 0;NProgress.promise = function($promise) {if (!$promise || $promise.state() === "resolved") {return this;}if (current === 0) {NProgress.start();;}initial++;current++;$promise.always(function() {current--;if (current === 0) {initial = 0;NProgress.done();} else {NProgress.set((initial - current) / initial);}});return this;};})();/*** (Internal) renders the progress bar markup based on the `template`* setting.*/NProgress.render = function(fromStart) {if (NProgress.isRendered()) return document.getElementById('nprogress');addClass(document.documentElement, 'nprogress-busy');var progress = document.createElement('div');progress.id = 'nprogress';progress.innerHTML = Settings.template;var bar = progress.querySelector(Settings.barSelector),perc = fromStart ? '-100' : toBarPerc(NProgress.status || 0),parent = isDOM(Settings.parent)? Settings.parent: document.querySelector(Settings.parent),spinnercss(bar, {transition: 'all 0 linear',transform: 'translate3d(' + perc + '%,0,0)'});if (!Settings.showSpinner) {spinner = progress.querySelector(Settings.spinnerSelector);spinner && removeElement(spinner);}if (parent != document.body) {addClass(parent, 'nprogress-custom-parent');}parent.appendChild(progress);return progress;};/*** Removes the element. Opposite of render().*/NProgress.remove = function() {removeClass(document.documentElement, 'nprogress-busy');var parent = isDOM(Settings.parent)? Settings.parent: document.querySelector(Settings.parent)removeClass(parent, 'nprogress-custom-parent')var progress = document.getElementById('nprogress');progress && removeElement(progress);};/*** Checks if the progress bar is rendered.*/NProgress.isRendered = function() {return !!document.getElementById('nprogress');};/*** Determine which positioning CSS rule to use.*/NProgress.getPositioningCSS = function() {// Sniff on document.body.stylevar bodyStyle = document.body.style;// Sniff prefixesvar vendorPrefix = ('WebkitTransform' in bodyStyle) ? 'Webkit' :('MozTransform' in bodyStyle) ? 'Moz' :('msTransform' in bodyStyle) ? 'ms' :('OTransform' in bodyStyle) ? 'O' : '';if (vendorPrefix + 'Perspective' in bodyStyle) {// Modern browsers with 3D support, e.g. Webkit, IE10return 'translate3d';} else if (vendorPrefix + 'Transform' in bodyStyle) {// Browsers without 3D support, e.g. IE9return 'translate';} else {// Browsers without translate() support, e.g. IE7-8return 'margin';}};/*** Helpers*/function isDOM (obj) {if (typeof HTMLElement === 'object') {return obj instanceof HTMLElement}return (obj &&typeof obj === 'object' &&obj.nodeType === 1 &&typeof obj.nodeName === 'string')}function clamp(n, min, max) {if (n < min) return min;if (n > max) return max;return n;}/*** (Internal) converts a percentage (`0..1`) to a bar translateX* percentage (`-100%..0%`).*/function toBarPerc(n) {return (-1 + n) * 100;}/*** (Internal) returns the correct CSS for changing the bar's* position given an n percentage, and speed and ease from Settings*/function barPositionCSS(n, speed, ease) {var barCSS;if (Settings.positionUsing === 'translate3d') {barCSS = { transform: 'translate3d('+toBarPerc(n)+'%,0,0)' };} else if (Settings.positionUsing === 'translate') {barCSS = { transform: 'translate('+toBarPerc(n)+'%,0)' };} else {barCSS = { 'margin-left': toBarPerc(n)+'%' };}barCSS.transition = 'all '+speed+'ms '+ease;return barCSS;}/*** (Internal) Queues a function to be executed.*/var queue = (function() {var pending = [];function next() {var fn = pending.shift();if (fn) {fn(next);}}return function(fn) {pending.push(fn);if (pending.length == 1) next();};})();/*** (Internal) Applies css properties to an element, similar to the jQuery* css method.** While this helper does assist with vendor prefixed property names, it* does not perform any manipulation of values prior to setting styles.*/var css = (function() {var cssPrefixes = [ 'Webkit', 'O', 'Moz', 'ms' ],cssProps = {};function camelCase(string) {return string.replace(/^-ms-/, 'ms-').replace(/-([\da-z])/gi, function(match, letter) {return letter.toUpperCase();});}function getVendorProp(name) {var style = document.body.style;if (name in style) return name;var i = cssPrefixes.length,capName = name.charAt(0).toUpperCase() + name.slice(1),vendorName;while (i--) {vendorName = cssPrefixes[i] + capName;if (vendorName in style) return vendorName;}return name;}function getStyleProp(name) {name = camelCase(name);return cssProps[name] || (cssProps[name] = getVendorProp(name));}function applyCss(element, prop, value) {prop = getStyleProp(prop);element.style[prop] = value;}return function(element, properties) {var args = arguments,prop,value;if (args.length == 2) {for (prop in properties) {value = properties[prop];if (value !== undefined && properties.hasOwnProperty(prop)) applyCss(element, prop, value);}} else {applyCss(element, args[1], args[2]);}}})();/*** (Internal) Determines if an element or space separated list of class names contains a class name.*/function hasClass(element, name) {var list = typeof element == 'string' ? element : classList(element);return list.indexOf(' ' + name + ' ') >= 0;}/*** (Internal) Adds a class to an element.*/function addClass(element, name) {var oldList = classList(element),newList = oldList + name;if (hasClass(oldList, name)) return;// Trim the opening space.element.className = newList.substring(1);}/*** (Internal) Removes a class from an element.*/function removeClass(element, name) {var oldList = classList(element),newList;if (!hasClass(element, name)) return;// Replace the class name.newList = oldList.replace(' ' + name + ' ', ' ');// Trim the opening and closing spaces.element.className = newList.substring(1, newList.length - 1);}/*** (Internal) Gets a space separated list of the class names on the element.* The list is wrapped with a single space on each end to facilitate finding* matches within the list.*/function classList(element) {return (' ' + (element && element.className || '') + ' ').replace(/\s+/gi, ' ');}/*** (Internal) Removes an element from the DOM.*/function removeElement(element) {element && element.parentNode && element.parentNode.removeChild(element);}return NProgress;});