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YUI.add('transition-timer', function (Y, NAME) {/*** Provides the base Transition class, for animating numeric properties.** @module transition* @submodule transition-timer*/var Transition = Y.Transition;Y.mix(Transition.prototype, {_start: function() {if (Transition.useNative) {this._runNative();} else {this._runTimer();}},_runTimer: function() {var anim = this;anim._initAttrs();Transition._running[Y.stamp(anim)] = anim;anim._startTime = new Date();Transition._startTimer();},_endTimer: function() {var anim = this;delete Transition._running[Y.stamp(anim)];anim._startTime = null;},_runFrame: function() {var t = new Date() - this._startTime;this._runAttrs(t);},_runAttrs: function(time) {var anim = this,node = anim._node,config = anim._config,uid = Y.stamp(node),attrs = Transition._nodeAttrs[uid],customAttr = Transition.behaviors,done = false,allDone = false,data,name,attribute,setter,elapsed,delay,d,t,i;for (name in attrs) {if ((attribute = attrs[name]) && attribute.transition === anim) {d = attribute.duration;delay = attribute.delay;elapsed = (time - delay) / 1000;t = time;data = {type: 'propertyEnd',propertyName: name,config: config,elapsedTime: elapsed};setter = (i in customAttr && 'set' in customAttr[i]) ?customAttr[i].set : Transition.DEFAULT_SETTER;done = (t >= d);if (t > d) {t = d;}if (!delay || time >= delay) {setter(anim, name, attribute.from, attribute.to, t - delay, d - delay,attribute.easing, attribute.unit);if (done) {delete attrs[name];anim._count--;if (config[name] && config[name].on && config[name].on.end) {config[name].on.end.call(Y.one(node), data);}//node.fire('transition:propertyEnd', data);if (!allDone && anim._count <= 0) {allDone = true;anim._end(elapsed);anim._endTimer();}}}}}},_initAttrs: function() {var anim = this,customAttr = Transition.behaviors,uid = Y.stamp(anim._node),attrs = Transition._nodeAttrs[uid],attribute,duration,delay,easing,val,name,mTo,mFrom,unit, begin, end;for (name in attrs) {if ((attribute = attrs[name]) && attribute.transition === anim) {duration = attribute.duration * 1000;delay = attribute.delay * 1000;easing = attribute.easing;val = attribute.value;// only allow supported propertiesif (name in anim._node.style || name in Y.DOM.CUSTOM_STYLES) {begin = (name in customAttr && 'get' in customAttr[name]) ?customAttr[name].get(anim, name) : Transition.DEFAULT_GETTER(anim, name);mFrom = Transition.RE_UNITS.exec(begin);mTo = Transition.RE_UNITS.exec(val);begin = mFrom ? mFrom[1] : begin;end = mTo ? mTo[1] : val;unit = mTo ? mTo[2] : mFrom ? mFrom[2] : ''; // one might be zero TODO: mixed unitsif (!unit && Transition.RE_DEFAULT_UNIT.test(name)) {unit = Transition.DEFAULT_UNIT;}if (typeof easing === 'string') {if (easing.indexOf('cubic-bezier') > -1) {easing = easing.substring(13, easing.length - 1).split(',');} else if (Transition.easings[easing]) {easing = Transition.easings[easing];}}attribute.from = Number(begin);attribute.to = Number(end);attribute.unit = unit;attribute.easing = easing;attribute.duration = duration + delay;attribute.delay = delay;} else {delete attrs[name];anim._count--;}}}},destroy: function() {this.detachAll();this._node = null;}}, true);Y.mix(Y.Transition, {_runtimeAttrs: {},/** Regex of properties that should use the default unit.** @property RE_DEFAULT_UNIT* @static*/RE_DEFAULT_UNIT: /^width|height|top|right|bottom|left|margin.*|padding.*|border.*$/i,/** The default unit to use with properties that pass the RE_DEFAULT_UNIT test.** @property DEFAULT_UNIT* @static*/DEFAULT_UNIT: 'px',/** Time in milliseconds passed to setInterval for frame processing** @property intervalTime* @default 20* @static*/intervalTime: 20,/** Bucket for custom getters and setters** @property behaviors* @static*/behaviors: {left: {get: function(anim, attr) {return Y.DOM._getAttrOffset(anim._node, attr);}}},/** The default setter to use when setting object properties.** @property DEFAULT_SETTER* @static*/DEFAULT_SETTER: function(anim, att, from, to, elapsed, duration, fn, unit) {from = Number(from);to = Number(to);var node = anim._node,val = Transition.cubicBezier(fn, elapsed / duration);val = from + val[0] * (to - from);if (node) {if (att in node.style || att in Y.DOM.CUSTOM_STYLES) {unit = unit || '';Y.DOM.setStyle(node, att, val + unit);}} else {anim._end();}},/** The default getter to use when getting object properties.** @property DEFAULT_GETTER* @static*/DEFAULT_GETTER: function(anim, att) {var node = anim._node,val = '';if (att in node.style || att in Y.DOM.CUSTOM_STYLES) {val = Y.DOM.getComputedStyle(node, att);}return val;},_startTimer: function() {if (!Transition._timer) {Transition._timer = setInterval(Transition._runFrame, Transition.intervalTime);}},_stopTimer: function() {clearInterval(Transition._timer);Transition._timer = null;},/** Called per Interval to handle each animation frame.* @method _runFrame* @private* @static*/_runFrame: function() {var done = true,anim;for (anim in Transition._running) {if (Transition._running[anim]._runFrame) {done = false;Transition._running[anim]._runFrame();}}if (done) {Transition._stopTimer();}},cubicBezier: function(p, t) {var x0 = 0,y0 = 0,x1 = p[0],y1 = p[1],x2 = p[2],y2 = p[3],x3 = 1,y3 = 0,A = x3 - 3 * x2 + 3 * x1 - x0,B = 3 * x2 - 6 * x1 + 3 * x0,C = 3 * x1 - 3 * x0,D = x0,E = y3 - 3 * y2 + 3 * y1 - y0,F = 3 * y2 - 6 * y1 + 3 * y0,G = 3 * y1 - 3 * y0,H = y0,x = (((A*t) + B)*t + C)*t + D,y = (((E*t) + F)*t + G)*t + H;return [x, y];},easings: {ease: [0.25, 0, 1, 0.25],linear: [0, 0, 1, 1],'ease-in': [0.42, 0, 1, 1],'ease-out': [0, 0, 0.58, 1],'ease-in-out': [0.42, 0, 0.58, 1]},_running: {},_timer: null,RE_UNITS: /^(-?\d*\.?\d*){1}(em|ex|px|in|cm|mm|pt|pc|%)*$/}, true);Transition.behaviors.top = Transition.behaviors.bottom = Transition.behaviors.right = Transition.behaviors.left;Y.Transition = Transition;}, '3.18.1', {"requires": ["transition"]});