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YUI.add('history-base', function (Y, NAME) {/*** Provides browser history management functionality using a simple* add/replace/get paradigm. This can be used to ensure that the browser's back* and forward buttons work as the user expects and to provide bookmarkable URLs* that return the user to the current application state, even in an Ajax* application that doesn't perform full-page refreshes.** @module history* @main history* @since 3.2.0*//*** Provides global state management backed by an object, but with no browser* history integration. For actual browser history integration and back/forward* support, use the history-html5 or history-hash modules.** @module history* @submodule history-base* @class HistoryBase* @uses EventTarget* @constructor* @param {Object} config (optional) configuration object, which may contain* zero or more of the following properties:** <dl>* <dt>force (Boolean)</dt>* <dd>* If `true`, a `history:change` event will be fired whenever the URL* changes, even if there is no associated state change. Default is `false`.* </dd>** <dt>initialState (Object)</dt>* <dd>* Initial state to set, as an object hash of key/value pairs. This will be* merged into the current global state.* </dd>* </dl>*/var Lang = Y.Lang,Obj = Y.Object,GlobalEnv = YUI.namespace('Env.History'),YArray = Y.Array,doc = Y.config.doc,docMode = doc.documentMode,win = Y.config.win,DEFAULT_OPTIONS = {merge: true},EVT_CHANGE = 'change',SRC_ADD = 'add',SRC_REPLACE = 'replace';function HistoryBase() {this._init.apply(this, arguments);}Y.augment(HistoryBase, Y.EventTarget, null, null, {emitFacade : true,prefix : 'history',preventable: false,queueable : true});if (!GlobalEnv._state) {GlobalEnv._state = {};}// -- Private Methods ----------------------------------------------------------/*** Returns <code>true</code> if <i>value</i> is a simple object and not a* function or an array.** @method _isSimpleObject* @param {mixed} value* @return {Boolean}* @private*/function _isSimpleObject(value) {return Lang.type(value) === 'object';}// -- Public Static Properties -------------------------------------------------/*** Name of this component.** @property NAME* @type String* @static*/HistoryBase.NAME = 'historyBase';/*** Constant used to identify state changes originating from the* <code>add()</code> method.** @property SRC_ADD* @type String* @static* @final*/HistoryBase.SRC_ADD = SRC_ADD;/*** Constant used to identify state changes originating from the* <code>replace()</code> method.** @property SRC_REPLACE* @type String* @static* @final*/HistoryBase.SRC_REPLACE = SRC_REPLACE;/*** Whether or not this browser supports the HTML5 History API.** @property html5* @type Boolean* @static*/// All HTML5-capable browsers except Gecko 2+ (Firefox 4+) correctly return// true for 'onpopstate' in win. In order to support Gecko 2, we fall back to a// UA sniff for now. (current as of Firefox 4.0b2)HistoryBase.html5 = !!(win.history && win.history.pushState &&win.history.replaceState && ('onpopstate' in win || Y.UA.gecko >= 2) &&(!Y.UA.android || Y.UA.android >= 2.4));/*** Whether or not this browser supports the <code>window.onhashchange</code>* event natively. Note that even if this is <code>true</code>, you may* still want to use HistoryHash's synthetic <code>hashchange</code> event* since it normalizes implementation differences and fixes spec violations* across various browsers.** @property nativeHashChange* @type Boolean* @static*/// Most browsers that support hashchange expose it on the window. Opera 10.6+// exposes it on the document (but you can still attach to it on the window).//// IE8 supports the hashchange event, but only in IE8 Standards// Mode. However, IE8 in IE7 compatibility mode still defines the// event but never fires it, so we can't just detect the event. We also can't// just UA sniff for IE8, since other browsers support this event as well.HistoryBase.nativeHashChange = ('onhashchange' in win || 'onhashchange' in doc) &&(!docMode || docMode > 7);Y.mix(HistoryBase.prototype, {// -- Initialization -------------------------------------------------------/*** Initializes this HistoryBase instance. This method is called by the* constructor.** @method _init* @param {Object} config configuration object* @protected*/_init: function (config) {var initialState;/*** Configuration object provided by the user on instantiation, or an* empty object if one wasn't provided.** @property _config* @type Object* @default {}* @protected*/config = this._config = config || {};/*** If `true`, a `history:change` event will be fired whenever the URL* changes, even if there is no associated state change.** @property force* @type Boolean* @default false*/this.force = !!config.force;/*** Resolved initial state: a merge of the user-supplied initial state* (if any) and any initial state provided by a subclass. This may* differ from <code>_config.initialState</code>. If neither the config* nor a subclass supplies an initial state, this property will be* <code>null</code>.** @property _initialState* @type Object|null* @default {}* @protected*/initialState = this._initialState = this._initialState ||config.initialState || null;/*** Fired when the state changes. To be notified of all state changes* regardless of the History or YUI instance that generated them,* subscribe to this event on <code>Y.Global</code>. If you would rather* be notified only about changes generated by this specific History* instance, subscribe to this event on the instance.** @event history:change* @param {EventFacade} e Event facade with the following additional* properties:** <dl>* <dt>changed (Object)</dt>* <dd>* Object hash of state items that have been added or changed. The* key is the item key, and the value is an object containing* <code>newVal</code> and <code>prevVal</code> properties* representing the values of the item both before and after the* change. If the item was newly added, <code>prevVal</code> will be* <code>undefined</code>.* </dd>** <dt>newVal (Object)</dt>* <dd>* Object hash of key/value pairs of all state items after the* change.* </dd>** <dt>prevVal (Object)</dt>* <dd>* Object hash of key/value pairs of all state items before the* change.* </dd>** <dt>removed (Object)</dt>* <dd>* Object hash of key/value pairs of state items that have been* removed. Values are the old values prior to removal.* </dd>** <dt>src (String)</dt>* <dd>* The source of the event. This can be used to selectively ignore* events generated by certain sources.* </dd>* </dl>*/this.publish(EVT_CHANGE, {broadcast: 2,defaultFn: this._defChangeFn});// If initialState was provided, merge it into the current state.if (initialState) {this.replace(initialState);}},// -- Public Methods -------------------------------------------------------/*** Adds a state entry with new values for the specified keys. By default,* the new state will be merged into the existing state, and new values will* override existing values. Specifying a <code>null</code> or* <code>undefined</code> value will cause that key to be removed from the* new state entry.** @method add* @param {Object} state Object hash of key/value pairs.* @param {Object} options (optional) Zero or more of the following options:* <dl>* <dt>merge (Boolean)</dt>* <dd>* <p>* If <code>true</code> (the default), the new state will be merged* into the existing state. New values will override existing values,* and <code>null</code> or <code>undefined</code> values will be* removed from the state.* </p>* <p>* If <code>false</code>, the existing state will be discarded as a* whole and the new state will take its place.* </p>* </dd>* </dl>* @chainable*/add: function () {var args = YArray(arguments, 0, true);args.unshift(SRC_ADD);return this._change.apply(this, args);},/*** Adds a state entry with a new value for a single key. By default, the new* value will be merged into the existing state values, and will override an* existing value with the same key if there is one. Specifying a* <code>null</code> or <code>undefined</code> value will cause the key to* be removed from the new state entry.** @method addValue* @param {String} key State parameter key.* @param {String} value New value.* @param {Object} options (optional) Zero or more options. See* <code>add()</code> for a list of supported options.* @chainable*/addValue: function (key, value, options) {var state = {};state[key] = value;return this._change(SRC_ADD, state, options);},/*** Returns the current value of the state parameter specified by <i>key</i>,* or an object hash of key/value pairs for all current state parameters if* no key is specified.** @method get* @param {String} key (optional) State parameter key.* @return {Object|String} Value of the specified state parameter, or an* object hash of key/value pairs for all current state parameters.*/get: function (key) {var state = GlobalEnv._state,isObject = _isSimpleObject(state);if (key) {return isObject && Obj.owns(state, key) ? state[key] : undefined;} else {return isObject ? Y.mix({}, state, true) : state; // mix provides a fast shallow clone.}},/*** Same as <code>add()</code> except that a new browser history entry will* not be created. Instead, the current history entry will be replaced with* the new state.** @method replace* @param {Object} state Object hash of key/value pairs.* @param {Object} options (optional) Zero or more options. See* <code>add()</code> for a list of supported options.* @chainable*/replace: function () {var args = YArray(arguments, 0, true);args.unshift(SRC_REPLACE);return this._change.apply(this, args);},/*** Same as <code>addValue()</code> except that a new browser history entry* will not be created. Instead, the current history entry will be replaced* with the new state.** @method replaceValue* @param {String} key State parameter key.* @param {String} value New value.* @param {Object} options (optional) Zero or more options. See* <code>add()</code> for a list of supported options.* @chainable*/replaceValue: function (key, value, options) {var state = {};state[key] = value;return this._change(SRC_REPLACE, state, options);},// -- Protected Methods ----------------------------------------------------/*** Changes the state. This method provides a common implementation shared by* the public methods for changing state.** @method _change* @param {String} src Source of the change, for inclusion in event facades* to facilitate filtering.* @param {Object} state Object hash of key/value pairs.* @param {Object} options (optional) Zero or more options. See* <code>add()</code> for a list of supported options.* @protected* @chainable*/_change: function (src, state, options) {options = options ? Y.merge(DEFAULT_OPTIONS, options) : DEFAULT_OPTIONS;if (options.merge && _isSimpleObject(state) &&_isSimpleObject(GlobalEnv._state)) {state = Y.merge(GlobalEnv._state, state);}this._resolveChanges(src, state, options);return this;},/*** Called by _resolveChanges() when the state has changed. This method takes* care of actually firing the necessary events.** @method _fireEvents* @param {String} src Source of the changes, for inclusion in event facades* to facilitate filtering.* @param {Object} changes Resolved changes.* @param {Object} options Zero or more options. See <code>add()</code> for* a list of supported options.* @protected*/_fireEvents: function (src, changes, options) {// Fire the global change event.this.fire(EVT_CHANGE, {_options: options,changed : changes.changed,newVal : changes.newState,prevVal : changes.prevState,removed : changes.removed,src : src});// Fire change/remove events for individual items.Obj.each(changes.changed, function (value, key) {this._fireChangeEvent(src, key, value);}, this);Obj.each(changes.removed, function (value, key) {this._fireRemoveEvent(src, key, value);}, this);},/*** Fires a dynamic "[key]Change" event.** @method _fireChangeEvent* @param {String} src source of the change, for inclusion in event facades* to facilitate filtering* @param {String} key key of the item that was changed* @param {Object} value object hash containing <i>newVal</i> and* <i>prevVal</i> properties for the changed item* @protected*/_fireChangeEvent: function (src, key, value) {/*** <p>* Dynamic event fired when an individual history item is added or* changed. The name of this event depends on the name of the key that* changed. To listen to change events for a key named "foo", subscribe* to the <code>fooChange</code> event; for a key named "bar", subscribe* to <code>barChange</code>, etc.* </p>** <p>* Key-specific events are only fired for instance-level changes; that* is, changes that were made via the same History instance on which the* event is subscribed. To be notified of changes made by other History* instances, subscribe to the global <code>history:change</code> event.* </p>** @event [key]Change* @param {EventFacade} e Event facade with the following additional* properties:** <dl>* <dt>newVal (mixed)</dt>* <dd>* The new value of the item after the change.* </dd>** <dt>prevVal (mixed)</dt>* <dd>* The previous value of the item before the change, or* <code>undefined</code> if the item was just added and has no* previous value.* </dd>** <dt>src (String)</dt>* <dd>* The source of the event. This can be used to selectively ignore* events generated by certain sources.* </dd>* </dl>*/this.fire(key + 'Change', {newVal : value.newVal,prevVal: value.prevVal,src : src});},/*** Fires a dynamic "[key]Remove" event.** @method _fireRemoveEvent* @param {String} src source of the change, for inclusion in event facades* to facilitate filtering* @param {String} key key of the item that was removed* @param {mixed} value value of the item prior to its removal* @protected*/_fireRemoveEvent: function (src, key, value) {/*** <p>* Dynamic event fired when an individual history item is removed. The* name of this event depends on the name of the key that was removed.* To listen to remove events for a key named "foo", subscribe to the* <code>fooRemove</code> event; for a key named "bar", subscribe to* <code>barRemove</code>, etc.* </p>** <p>* Key-specific events are only fired for instance-level changes; that* is, changes that were made via the same History instance on which the* event is subscribed. To be notified of changes made by other History* instances, subscribe to the global <code>history:change</code> event.* </p>** @event [key]Remove* @param {EventFacade} e Event facade with the following additional* properties:** <dl>* <dt>prevVal (mixed)</dt>* <dd>* The value of the item before it was removed.* </dd>** <dt>src (String)</dt>* <dd>* The source of the event. This can be used to selectively ignore* events generated by certain sources.* </dd>* </dl>*/this.fire(key + 'Remove', {prevVal: value,src : src});},/*** Resolves the changes (if any) between <i>newState</i> and the current* state and fires appropriate events if things have changed.** @method _resolveChanges* @param {String} src source of the changes, for inclusion in event facades* to facilitate filtering* @param {Object} newState object hash of key/value pairs representing the* new state* @param {Object} options Zero or more options. See <code>add()</code> for* a list of supported options.* @protected*/_resolveChanges: function (src, newState, options) {var changed = {},isChanged,prevState = GlobalEnv._state,removed = {};newState || (newState = {});options || (options = {});if (_isSimpleObject(newState) && _isSimpleObject(prevState)) {// Figure out what was added or changed.Obj.each(newState, function (newVal, key) {var prevVal = prevState[key];if (newVal !== prevVal) {changed[key] = {newVal : newVal,prevVal: prevVal};isChanged = true;}}, this);// Figure out what was removed.Obj.each(prevState, function (prevVal, key) {if (!Obj.owns(newState, key) || newState[key] === null) {delete newState[key];removed[key] = prevVal;isChanged = true;}}, this);} else {isChanged = newState !== prevState;}if (isChanged || this.force) {this._fireEvents(src, {changed : changed,newState : newState,prevState: prevState,removed : removed}, options);}},/*** Stores the specified state. Don't call this method directly; go through* _resolveChanges() to ensure that changes are resolved and all events are* fired properly.** @method _storeState* @param {String} src source of the changes* @param {Object} newState new state to store* @param {Object} options Zero or more options. See <code>add()</code> for* a list of supported options.* @protected*/_storeState: function (src, newState) {// Note: the src and options params aren't used here, but they are used// by subclasses.GlobalEnv._state = newState || {};},// -- Protected Event Handlers ---------------------------------------------/*** Default <code>history:change</code> event handler.** @method _defChangeFn* @param {EventFacade} e state change event facade* @protected*/_defChangeFn: function (e) {this._storeState(e.src, e.newVal, e._options);}}, true);Y.HistoryBase = HistoryBase;}, '3.18.1', {"requires": ["event-custom-complex"]});