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YUI.add('graphics-vml', function (Y, NAME) {var IMPLEMENTATION = "vml",SHAPE = "shape",SPLITPATHPATTERN = /[a-z][^a-z]*/ig,SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g,Y_LANG = Y.Lang,IS_NUM = Y_LANG.isNumber,IS_ARRAY = Y_LANG.isArray,Y_DOM = Y.DOM,Y_SELECTOR = Y.Selector,DOCUMENT = Y.config.doc,AttributeLite = Y.AttributeLite,VMLShape,VMLCircle,VMLPath,VMLRect,VMLEllipse,VMLGraphic,VMLPieSlice,_getClassName = Y.ClassNameManager.getClassName;function VMLDrawing() {}/*** <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.* `VMLDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>* capabilities, the <a href="Drawing.html">`Drawing`</a> class will point to the `VMLDrawing` class.** @module graphics* @class VMLDrawing* @constructor*/VMLDrawing.prototype = {/*** Maps path to methods** @property _pathSymbolToMethod* @type Object* @private*/_pathSymbolToMethod: {M: "moveTo",m: "relativeMoveTo",L: "lineTo",l: "relativeLineTo",C: "curveTo",c: "relativeCurveTo",Q: "quadraticCurveTo",q: "relativeQuadraticCurveTo",z: "closePath",Z: "closePath"},/*** Value for rounding up to coordsize** @property _coordSpaceMultiplier* @type Number* @private*/_coordSpaceMultiplier: 100,/*** Rounds dimensions and position values based on the coordinate space.** @method _round* @param {Number} The value for rounding* @return Number* @private*/_round:function(val){return Math.round(val * this._coordSpaceMultiplier);},/*** Concatanates the path.** @method _addToPath* @param {String} val The value to add to the path string.* @private*/_addToPath: function(val){this._path = this._path || "";if(this._movePath){this._path += this._movePath;this._movePath = null;}this._path += val;},/*** Current x position of the drawing.** @property _currentX* @type Number* @private*/_currentX: 0,/*** Current y position of the drqwing.** @property _currentY* @type Number* @private*/_currentY: 0,/*** Draws a bezier curve.** @method curveTo* @param {Number} cp1x x-coordinate for the first control point.* @param {Number} cp1y y-coordinate for the first control point.* @param {Number} cp2x x-coordinate for the second control point.* @param {Number} cp2y y-coordinate for the second control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/curveTo: function() {this._curveTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Draws a bezier curve.** @method relativeCurveTo* @param {Number} cp1x x-coordinate for the first control point.* @param {Number} cp1y y-coordinate for the first control point.* @param {Number} cp2x x-coordinate for the second control point.* @param {Number} cp2y y-coordinate for the second control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/relativeCurveTo: function() {this._curveTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements curveTo methods.** @method _curveTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_curveTo: function(args, relative) {var w,h,x,y,cp1x,cp1y,cp2x,cp2y,pts,right,left,bottom,top,i,len,path,command = relative ? " v " : " c ",relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;len = args.length - 5;path = command;for(i = 0; i < len; i = i + 6){cp1x = parseFloat(args[i]);cp1y = parseFloat(args[i + 1]);cp2x = parseFloat(args[i + 2]);cp2y = parseFloat(args[i + 3]);x = parseFloat(args[i + 4]);y = parseFloat(args[i + 5]);if(i > 0){path = path + ", ";}path = path +this._round(cp1x) +", " +this._round(cp1y) +", " +this._round(cp2x) +", " +this._round(cp2y) +", " +this._round(x) +", " +this._round(y);cp1x = cp1x + relativeX;cp1y = cp1y + relativeY;cp2x = cp2x + relativeX;cp2y = cp2y + relativeY;x = x + relativeX;y = y + relativeY;right = Math.max(x, Math.max(cp1x, cp2x));bottom = Math.max(y, Math.max(cp1y, cp2y));left = Math.min(x, Math.min(cp1x, cp2x));top = Math.min(y, Math.min(cp1y, cp2y));w = Math.abs(right - left);h = Math.abs(bottom - top);pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];this._setCurveBoundingBox(pts, w, h);this._currentX = x;this._currentY = y;}this._addToPath(path);},/*** Draws a quadratic bezier curve.** @method quadraticCurveTo* @param {Number} cpx x-coordinate for the control point.* @param {Number} cpy y-coordinate for the control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/quadraticCurveTo: function() {this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Draws a quadratic bezier curve relative to the current position.** @method relativeQuadraticCurveTo* @param {Number} cpx x-coordinate for the control point.* @param {Number} cpy y-coordinate for the control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/relativeQuadraticCurveTo: function() {this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements quadraticCurveTo methods.** @method _quadraticCurveTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_quadraticCurveTo: function(args, relative) {var cpx,cpy,cp1x,cp1y,cp2x,cp2y,x,y,currentX = this._currentX,currentY = this._currentY,i,len = args.length - 3,bezierArgs = [],relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;for(i = 0; i < len; i = i + 4){cpx = parseFloat(args[i]) + relativeX;cpy = parseFloat(args[i + 1]) + relativeY;x = parseFloat(args[i + 2]) + relativeX;y = parseFloat(args[i + 3]) + relativeY;cp1x = currentX + 0.67*(cpx - currentX);cp1y = currentY + 0.67*(cpy - currentY);cp2x = cp1x + (x - currentX) * 0.34;cp2y = cp1y + (y - currentY) * 0.34;bezierArgs.push(cp1x);bezierArgs.push(cp1y);bezierArgs.push(cp2x);bezierArgs.push(cp2y);bezierArgs.push(x);bezierArgs.push(y);}this._curveTo.apply(this, [bezierArgs, false]);},/*** Draws a rectangle.** @method drawRect* @param {Number} x x-coordinate* @param {Number} y y-coordinate* @param {Number} w width* @param {Number} h height* @chainable*/drawRect: function(x, y, w, h) {this.moveTo(x, y);this.lineTo(x + w, y);this.lineTo(x + w, y + h);this.lineTo(x, y + h);this.lineTo(x, y);this._currentX = x;this._currentY = y;return this;},/*** Draws a rectangle with rounded corners.** @method drawRect* @param {Number} x x-coordinate* @param {Number} y y-coordinate* @param {Number} w width* @param {Number} h height* @param {Number} ew width of the ellipse used to draw the rounded corners* @param {Number} eh height of the ellipse used to draw the rounded corners* @chainable*/drawRoundRect: function(x, y, w, h, ew, eh) {this.moveTo(x, y + eh);this.lineTo(x, y + h - eh);this.quadraticCurveTo(x, y + h, x + ew, y + h);this.lineTo(x + w - ew, y + h);this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);this.lineTo(x + w, y + eh);this.quadraticCurveTo(x + w, y, x + w - ew, y);this.lineTo(x + ew, y);this.quadraticCurveTo(x, y, x, y + eh);return this;},/*** Draws a circle. Used internally by `CanvasCircle` class.** @method drawCircle* @param {Number} x y-coordinate* @param {Number} y x-coordinate* @param {Number} r radius* @chainable* @protected*/drawCircle: function(x, y, radius) {var startAngle = 0,endAngle = 360,circum = radius * 2;endAngle *= 65535;this._drawingComplete = false;this._trackSize(x + circum, y + circum);this.moveTo((x + circum), (y + radius));this._addToPath(" ae " +this._round(x + radius) +", " +this._round(y + radius) +", " +this._round(radius) +", " +this._round(radius) +", " +startAngle +", " +endAngle);return this;},/*** Draws an ellipse.** @method drawEllipse* @param {Number} x x-coordinate* @param {Number} y y-coordinate* @param {Number} w width* @param {Number} h height* @chainable* @protected*/drawEllipse: function(x, y, w, h) {var startAngle = 0,endAngle = 360,radius = w * 0.5,yRadius = h * 0.5;endAngle *= 65535;this._drawingComplete = false;this._trackSize(x + w, y + h);this.moveTo((x + w), (y + yRadius));this._addToPath(" ae " +this._round(x + radius) +", " +this._round(x + radius) +", " +this._round(y + yRadius) +", " +this._round(radius) +", " +this._round(yRadius) +", " +startAngle +", " +endAngle);return this;},/*** Draws a diamond.** @method drawDiamond* @param {Number} x y-coordinate* @param {Number} y x-coordinate* @param {Number} width width* @param {Number} height height* @chainable* @protected*/drawDiamond: function(x, y, width, height){var midWidth = width * 0.5,midHeight = height * 0.5;this.moveTo(x + midWidth, y);this.lineTo(x + width, y + midHeight);this.lineTo(x + midWidth, y + height);this.lineTo(x, y + midHeight);this.lineTo(x + midWidth, y);return this;},/*** Draws a wedge.** @method drawWedge* @param {Number} x x-coordinate of the wedge's center point* @param {Number} y y-coordinate of the wedge's center point* @param {Number} startAngle starting angle in degrees* @param {Number} arc sweep of the wedge. Negative values draw clockwise.* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.* @param {Number} yRadius [optional] y radius for wedge.* @chainable* @private*/drawWedge: function(x, y, startAngle, arc, radius){var diameter = radius * 2;if(Math.abs(arc) > 360){arc = 360;}this._currentX = x;this._currentY = y;startAngle *= -65535;arc *= 65536;startAngle = Math.round(startAngle);arc = Math.round(arc);this.moveTo(x, y);this._addToPath(" ae " +this._round(x) +", " +this._round(y) +", " +this._round(radius) +" " +this._round(radius) +", " +startAngle +", " +arc);this._trackSize(diameter, diameter);return this;},/*** Draws a line segment from the current drawing position to the specified x and y coordinates.** @method lineTo* @param {Number} point1 x-coordinate for the end point.* @param {Number} point2 y-coordinate for the end point.* @chainable*/lineTo: function(){this._lineTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.** @method relativeLineTo* @param {Number} point1 x-coordinate for the end point.* @param {Number} point2 y-coordinate for the end point.* @chainable*/relativeLineTo: function(){this._lineTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements lineTo methods.** @method _lineTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_lineTo: function(args, relative) {var point1 = args[0],i,len,x,y,path = relative ? " r " : " l ",relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;if (typeof point1 === "string" || typeof point1 === "number") {len = args.length - 1;for (i = 0; i < len; i = i + 2) {x = parseFloat(args[i]);y = parseFloat(args[i + 1]);path += ' ' + this._round(x) + ', ' + this._round(y);x = x + relativeX;y = y + relativeY;this._currentX = x;this._currentY = y;this._trackSize.apply(this, [x, y]);}}else{len = args.length;for (i = 0; i < len; i = i + 1) {x = parseFloat(args[i][0]);y = parseFloat(args[i][1]);path += ' ' + this._round(x) + ', ' + this._round(y);x = x + relativeX;y = y + relativeY;this._currentX = x;this._currentY = y;this._trackSize.apply(this, [x, y]);}}this._addToPath(path);return this;},/*** Moves the current drawing position to specified x and y coordinates.** @method moveTo* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/moveTo: function(){this._moveTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Moves the current drawing position relative to specified x and y coordinates.** @method relativeMoveTo* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/relativeMoveTo: function(){this._moveTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements moveTo methods.** @method _moveTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_moveTo: function(args, relative) {var x = parseFloat(args[0]),y = parseFloat(args[1]),command = relative ? " t " : " m ",relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;this._movePath = command + this._round(x) + ", " + this._round(y);x = x + relativeX;y = y + relativeY;this._trackSize(x, y);this._currentX = x;this._currentY = y;},/*** Draws the graphic.** @method _draw* @private*/_closePath: function(){var fill = this.get("fill"),stroke = this.get("stroke"),node = this.node,w = this.get("width"),h = this.get("height"),path = this._path,pathEnd = "",multiplier = this._coordSpaceMultiplier;this._fillChangeHandler();this._strokeChangeHandler();if(path){if(fill && fill.color){pathEnd += ' x';}if(stroke){pathEnd += ' e';}}if(path){node.path = path + pathEnd;}if(!isNaN(w) && !isNaN(h)){node.coordOrigin = this._left + ", " + this._top;node.coordSize = (w * multiplier) + ", " + (h * multiplier);node.style.position = "absolute";node.style.width = w + "px";node.style.height = h + "px";}this._path = path;this._movePath = null;this._updateTransform();},/*** Completes a drawing operation.** @method end* @chainable*/end: function(){this._closePath();return this;},/*** Ends a fill and stroke** @method closePath* @chainable*/closePath: function(){this._addToPath(" x e");return this;},/*** Clears the path.** @method clear* @chainable*/clear: function(){this._right = 0;this._bottom = 0;this._width = 0;this._height = 0;this._left = 0;this._top = 0;this._path = "";this._movePath = null;return this;},/*** Returns the points on a curve** @method getBezierData* @param Array points Array containing the begin, end and control points of a curve.* @param Number t The value for incrementing the next set of points.* @return Array* @private*/getBezierData: function(points, t) {var n = points.length,tmp = [],i,j;for (i = 0; i < n; ++i){tmp[i] = [points[i][0], points[i][1]]; // save input}for (j = 1; j < n; ++j) {for (i = 0; i < n - j; ++i) {tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];}}return [ tmp[0][0], tmp[0][1] ];},/*** Calculates the bounding box for a curve** @method _setCurveBoundingBox* @param Array pts Array containing points for start, end and control points of a curve.* @param Number w Width used to calculate the number of points to describe the curve.* @param Number h Height used to calculate the number of points to describe the curve.* @private*/_setCurveBoundingBox: function(pts, w, h){var i,left = this._currentX,right = left,top = this._currentY,bottom = top,len = Math.round(Math.sqrt((w * w) + (h * h))),t = 1/len,xy;for(i = 0; i < len; ++i){xy = this.getBezierData(pts, t * i);left = isNaN(left) ? xy[0] : Math.min(xy[0], left);right = isNaN(right) ? xy[0] : Math.max(xy[0], right);top = isNaN(top) ? xy[1] : Math.min(xy[1], top);bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);}left = Math.round(left * 10)/10;right = Math.round(right * 10)/10;top = Math.round(top * 10)/10;bottom = Math.round(bottom * 10)/10;this._trackSize(right, bottom);this._trackSize(left, top);},/*** Updates the size of the graphics object** @method _trackSize* @param {Number} w width* @param {Number} h height* @private*/_trackSize: function(w, h) {if (w > this._right) {this._right = w;}if(w < this._left){this._left = w;}if (h < this._top){this._top = h;}if (h > this._bottom){this._bottom = h;}this._width = this._right - this._left;this._height = this._bottom - this._top;},_left: 0,_right: 0,_top: 0,_bottom: 0,_width: 0,_height: 0};Y.VMLDrawing = VMLDrawing;/*** <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Shape.html">`Shape`</a> class.* `VMLShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>* capabilities, the <a href="Shape.html">`Shape`</a> class will point to the `VMLShape` class.** @module graphics* @class VMLShape* @constructor* @param {Object} cfg (optional) Attribute configs*/VMLShape = function(){this._transforms = [];this.matrix = new Y.Matrix();this._normalizedMatrix = new Y.Matrix();VMLShape.superclass.constructor.apply(this, arguments);};VMLShape.NAME = "shape";Y.extend(VMLShape, Y.GraphicBase, Y.mix({/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "shape",/*** Init method, invoked during construction.* Calls `initializer` method.** @method init* @protected*/init: function(){this.initializer.apply(this, arguments);},/*** Initializes the shape** @private* @method _initialize*/initializer: function(cfg){var host = this,graphic = cfg.graphic,data = this.get("data");host.createNode();if(graphic){this._setGraphic(graphic);}if(data){host._parsePathData(data);}this._updateHandler();},/*** Set the Graphic instance for the shape.** @method _setGraphic* @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a* `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created* and rendered into the dom element that the render represents.* @private*/_setGraphic: function(render){var graphic;if(render instanceof Y.VMLGraphic){this._graphic = render;}else{graphic = new Y.VMLGraphic({render: render});graphic._appendShape(this);this._graphic = graphic;this._appendStrokeAndFill();}},/*** Appends fill and stroke nodes to the shape.** @method _appendStrokeAndFill* @private*/_appendStrokeAndFill: function(){if(this._strokeNode){this.node.appendChild(this._strokeNode);}if(this._fillNode){this.node.appendChild(this._fillNode);}},/*** Creates the dom node for the shape.** @method createNode* @return HTMLElement* @private*/createNode: function(){var node,concat = this._camelCaseConcat,x = this.get("x"),y = this.get("y"),w = this.get("width"),h = this.get("height"),id,type,name = this.name,nodestring,visibility = this.get("visible") ? "visible" : "hidden",strokestring,classString,stroke,endcap,opacity,joinstyle,miterlimit,dashstyle,fill,fillstring;id = this.get("id");type = this._type === "path" ? "shape" : this._type;classString = _getClassName(SHAPE) +" " +_getClassName(concat(IMPLEMENTATION, SHAPE)) +" " +_getClassName(name) +" " +_getClassName(concat(IMPLEMENTATION, name)) +" " +IMPLEMENTATION +type;stroke = this._getStrokeProps();fill = this._getFillProps();nodestring = '<' +type +' xmlns="urn:schemas-microsft.com:vml" id="' +id +'" class="' +classString +'" style="behavior:url(#default#VML);display:inline-block;position:absolute;left:' +x +'px;top:' +y +'px;width:' +w +'px;height:' +h +'px;visibility:' +visibility +'"';if(stroke && stroke.weight && stroke.weight > 0){endcap = stroke.endcap;opacity = parseFloat(stroke.opacity);joinstyle = stroke.joinstyle;miterlimit = stroke.miterlimit;dashstyle = stroke.dashstyle;nodestring += ' stroked="t" strokecolor="' + stroke.color + '" strokeWeight="' + stroke.weight + 'px"';strokestring = '<stroke class="vmlstroke"' +' xmlns="urn:schemas-microsft.com:vml"' +' on="t"' +' style="behavior:url(#default#VML);display:inline-block;"' +' opacity="' + opacity + '"';if(endcap){strokestring += ' endcap="' + endcap + '"';}if(joinstyle){strokestring += ' joinstyle="' + joinstyle + '"';}if(miterlimit){strokestring += ' miterlimit="' + miterlimit + '"';}if(dashstyle){strokestring += ' dashstyle="' + dashstyle + '"';}strokestring += '></stroke>';this._strokeNode = DOCUMENT.createElement(strokestring);nodestring += ' stroked="t"';}else{nodestring += ' stroked="f"';}if(fill){if(fill.node){fillstring = fill.node;this._fillNode = DOCUMENT.createElement(fillstring);}if(fill.color){nodestring += ' fillcolor="' + fill.color + '"';}nodestring += ' filled="' + fill.filled + '"';}nodestring += '>';nodestring += '</' + type + '>';node = DOCUMENT.createElement(nodestring);this.node = node;this._strokeFlag = false;this._fillFlag = false;},/*** Add a class name to each node.** @method addClass* @param {String} className the class name to add to the node's class attribute*/addClass: function(className){var node = this.node;Y_DOM.addClass(node, className);},/*** Removes a class name from each node.** @method removeClass* @param {String} className the class name to remove from the node's class attribute*/removeClass: function(className){var node = this.node;Y_DOM.removeClass(node, className);},/*** Gets the current position of the node in page coordinates.** @method getXY* @return Array The XY position of the shape.*/getXY: function(){var graphic = this._graphic,parentXY = graphic.getXY(),x = this.get("x"),y = this.get("y");return [parentXY[0] + x, parentXY[1] + y];},/*** Set the position of the shape in page coordinates, regardless of how the node is positioned.** @method setXY* @param {Array} Contains x & y values for new position (coordinates are page-based)**/setXY: function(xy){var graphic = this._graphic,parentXY = graphic.getXY();this.set("x", xy[0] - parentXY[0]);this.set("y", xy[1] - parentXY[1]);},/*** Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.** @method contains* @param {VMLShape | HTMLElement} needle The possible node or descendent* @return Boolean Whether or not this shape is the needle or its ancestor.*/contains: function(needle){var node = needle instanceof Y.Node ? needle._node : needle;return node === this.node;},/*** Compares nodes to determine if they match.* Node instances can be compared to each other and/or HTMLElements.* @method compareTo* @param {HTMLElement | Node} refNode The reference node to compare to the node.* @return {Boolean} True if the nodes match, false if they do not.*/compareTo: function(refNode) {var node = this.node;return node === refNode;},/*** Test if the supplied node matches the supplied selector.** @method test* @param {String} selector The CSS selector to test against.* @return Boolean Wheter or not the shape matches the selector.*/test: function(selector){return Y_SELECTOR.test(this.node, selector);},/*** Calculates and returns properties for setting an initial stroke.** @method _getStrokeProps* @return Object** @private*/_getStrokeProps: function(){var props,stroke = this.get("stroke"),strokeOpacity,dashstyle,dash = "",val,i = 0,len,linecap,linejoin;if(stroke && stroke.weight && stroke.weight > 0){props = {};linecap = stroke.linecap || "flat";linejoin = stroke.linejoin || "round";if(linecap !== "round" && linecap !== "square"){linecap = "flat";}strokeOpacity = parseFloat(stroke.opacity);dashstyle = stroke.dashstyle || "none";stroke.color = stroke.color || "#000000";stroke.weight = stroke.weight || 1;stroke.opacity = IS_NUM(strokeOpacity) ? strokeOpacity : 1;props.stroked = true;props.color = stroke.color;props.weight = stroke.weight;props.endcap = linecap;props.opacity = stroke.opacity;if(IS_ARRAY(dashstyle)){dash = [];len = dashstyle.length;for(i = 0; i < len; ++i){val = dashstyle[i];dash[i] = val / stroke.weight;}}if(linejoin === "round" || linejoin === "bevel"){props.joinstyle = linejoin;}else{linejoin = parseInt(linejoin, 10);if(IS_NUM(linejoin)){props.miterlimit = Math.max(linejoin, 1);props.joinstyle = "miter";}}props.dashstyle = dash;}return props;},/*** Adds a stroke to the shape node.** @method _strokeChangeHandler* @private*/_strokeChangeHandler: function(){if(!this._strokeFlag){return;}var node = this.node,stroke = this.get("stroke"),strokeOpacity,dashstyle,dash = "",val,i = 0,len,linecap,linejoin;if(stroke && stroke.weight && stroke.weight > 0){linecap = stroke.linecap || "flat";linejoin = stroke.linejoin || "round";if(linecap !== "round" && linecap !== "square"){linecap = "flat";}strokeOpacity = parseFloat(stroke.opacity);dashstyle = stroke.dashstyle || "none";stroke.color = stroke.color || "#000000";stroke.weight = stroke.weight || 1;stroke.opacity = IS_NUM(strokeOpacity) ? strokeOpacity : 1;node.stroked = true;node.strokeColor = stroke.color;node.strokeWeight = stroke.weight + "px";if(!this._strokeNode){this._strokeNode = this._createGraphicNode("stroke");node.appendChild(this._strokeNode);}this._strokeNode.endcap = linecap;this._strokeNode.opacity = stroke.opacity;if(IS_ARRAY(dashstyle)){dash = [];len = dashstyle.length;for(i = 0; i < len; ++i){val = dashstyle[i];dash[i] = val / stroke.weight;}}if(linejoin === "round" || linejoin === "bevel"){this._strokeNode.joinstyle = linejoin;}else{linejoin = parseInt(linejoin, 10);if(IS_NUM(linejoin)){this._strokeNode.miterlimit = Math.max(linejoin, 1);this._strokeNode.joinstyle = "miter";}}this._strokeNode.dashstyle = dash;this._strokeNode.on = true;}else{if(this._strokeNode){this._strokeNode.on = false;}node.stroked = false;}this._strokeFlag = false;},/*** Calculates and returns properties for setting an initial fill.** @method _getFillProps* @return Object** @private*/_getFillProps: function(){var fill = this.get("fill"),fillOpacity,props,gradient,i,fillstring,filled = false;if(fill){props = {};if(fill.type === "radial" || fill.type === "linear"){fillOpacity = parseFloat(fill.opacity);fillOpacity = IS_NUM(fillOpacity) ? fillOpacity : 1;filled = true;gradient = this._getGradientFill(fill);fillstring = '<fill xmlns="urn:schemas-microsft.com:vml"' +' class="vmlfill" style="behavior:url(#default#VML);display:inline-block;"' +' opacity="' + fillOpacity + '"';for(i in gradient){if(gradient.hasOwnProperty(i)){fillstring += ' ' + i + '="' + gradient[i] + '"';}}fillstring += ' />';props.node = fillstring;}else if(fill.color){fillOpacity = parseFloat(fill.opacity);filled = true;props.color = fill.color;if(IS_NUM(fillOpacity)){fillOpacity = Math.max(Math.min(fillOpacity, 1), 0);props.opacity = fillOpacity;if(fillOpacity < 1){props.node = '<fill xmlns="urn:schemas-microsft.com:vml"' +' class="vmlfill" style="behavior:url(#default#VML);display:inline-block;"' +' type="solid" opacity="' + fillOpacity + '"/>';}}}props.filled = filled;}return props;},/*** Adds a fill to the shape node.** @method _fillChangeHandler* @private*/_fillChangeHandler: function(){if(!this._fillFlag){return;}var node = this.node,fill = this.get("fill"),fillOpacity,fillstring,filled = false,i,gradient;if(fill){if(fill.type === "radial" || fill.type === "linear"){filled = true;gradient = this._getGradientFill(fill);if(this._fillNode){for(i in gradient){if(gradient.hasOwnProperty(i)){if(i === "colors"){this._fillNode.colors.value = gradient[i];}else{this._fillNode[i] = gradient[i];}}}}else{fillstring = '<fill xmlns="urn:schemas-microsft.com:vml"' +' class="vmlfill"' +' style="behavior:url(#default#VML);display:inline-block;"';for(i in gradient){if(gradient.hasOwnProperty(i)){fillstring += ' ' + i + '="' + gradient[i] + '"';}}fillstring += ' />';this._fillNode = DOCUMENT.createElement(fillstring);node.appendChild(this._fillNode);}}else if(fill.color){node.fillcolor = fill.color;fillOpacity = parseFloat(fill.opacity);filled = true;if(IS_NUM(fillOpacity) && fillOpacity < 1){fill.opacity = fillOpacity;if(this._fillNode){if(this._fillNode.getAttribute("type") !== "solid"){this._fillNode.type = "solid";}this._fillNode.opacity = fillOpacity;}else{fillstring = '<fill xmlns="urn:schemas-microsft.com:vml"' +' class="vmlfill"' +' style="behavior:url(#default#VML);display:inline-block;"' +' type="solid"' +' opacity="' + fillOpacity + '"' +'/>';this._fillNode = DOCUMENT.createElement(fillstring);node.appendChild(this._fillNode);}}else if(this._fillNode){this._fillNode.opacity = 1;this._fillNode.type = "solid";}}}node.filled = filled;this._fillFlag = false;},//not used. remove next release._updateFillNode: function(node){if(!this._fillNode){this._fillNode = this._createGraphicNode("fill");node.appendChild(this._fillNode);}},/*** Calculates and returns an object containing gradient properties for a fill node.** @method _getGradientFill* @param {Object} fill Object containing fill properties.* @return Object* @private*/_getGradientFill: function(fill){var gradientProps = {},gradientBoxWidth,gradientBoxHeight,type = fill.type,w = this.get("width"),h = this.get("height"),isNumber = IS_NUM,stop,stops = fill.stops,len = stops.length,opacity,color,i,oi,colorstring = "",cx = fill.cx,cy = fill.cy,fx = fill.fx,fy = fill.fy,r = fill.r,pct,rotation = fill.rotation || 0;if(type === "linear"){if(rotation <= 270){rotation = Math.abs(rotation - 270);}else if(rotation < 360){rotation = 270 + (360 - rotation);}else{rotation = 270;}gradientProps.type = "gradient";//"gradientunscaled";gradientProps.angle = rotation;}else if(type === "radial"){gradientBoxWidth = w * (r * 2);gradientBoxHeight = h * (r * 2);fx = r * 2 * (fx - 0.5);fy = r * 2 * (fy - 0.5);fx += cx;fy += cy;gradientProps.focussize = (gradientBoxWidth/w)/10 + "% " + (gradientBoxHeight/h)/10 + "%";gradientProps.alignshape = false;gradientProps.type = "gradientradial";gradientProps.focus = "100%";gradientProps.focusposition = Math.round(fx * 100) + "% " + Math.round(fy * 100) + "%";}for(i = 0;i < len; ++i) {stop = stops[i];color = stop.color;opacity = stop.opacity;opacity = isNumber(opacity) ? opacity : 1;pct = stop.offset || i/(len-1);pct *= (r * 2);pct = Math.round(100 * pct) + "%";oi = i > 0 ? i + 1 : "";gradientProps["opacity" + oi] = opacity + "";colorstring += ", " + pct + " " + color;}if(parseFloat(pct) < 100){colorstring += ", 100% " + color;}gradientProps.colors = colorstring.substr(2);return gradientProps;},/*** Adds a transform to the shape.** @method _addTransform* @param {String} type The transform being applied.* @param {Array} args The arguments for the transform.* @private*/_addTransform: function(type, args){args = Y.Array(args);this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");args.unshift(type);this._transforms.push(args);if(this.initialized){this._updateTransform();}},/*** Applies all transforms.** @method _updateTransform* @private*/_updateTransform: function(){var node = this.node,key,transform,transformOrigin,x = this.get("x"),y = this.get("y"),tx,ty,matrix = this.matrix,normalizedMatrix = this._normalizedMatrix,isPathShape = this instanceof Y.VMLPath,i,len = this._transforms.length;if(this._transforms && this._transforms.length > 0){transformOrigin = this.get("transformOrigin");if(isPathShape){normalizedMatrix.translate(this._left, this._top);}//vml skew matrix transformOrigin ranges from -0.5 to 0.5.//subtract 0.5 from valuestx = transformOrigin[0] - 0.5;ty = transformOrigin[1] - 0.5;//ensure the values are within the appropriate range to avoid errorstx = Math.max(-0.5, Math.min(0.5, tx));ty = Math.max(-0.5, Math.min(0.5, ty));for(i = 0; i < len; ++i){key = this._transforms[i].shift();if(key){normalizedMatrix[key].apply(normalizedMatrix, this._transforms[i]);matrix[key].apply(matrix, this._transforms[i]);}}if(isPathShape){normalizedMatrix.translate(-this._left, -this._top);}transform = normalizedMatrix.a + "," +normalizedMatrix.c + "," +normalizedMatrix.b + "," +normalizedMatrix.d + "," +0 + "," +0;}this._graphic.addToRedrawQueue(this);if(transform){if(!this._skew){this._skew = DOCUMENT.createElement('<skew class="vmlskew"' +' xmlns="urn:schemas-microsft.com:vml"' +' on="false"' +' style="behavior:url(#default#VML);display:inline-block;"' +'/>');this.node.appendChild(this._skew);}this._skew.matrix = transform;this._skew.on = true;//this._skew.offset = this._getSkewOffsetValue(normalizedMatrix.dx) + "px, " + this._getSkewOffsetValue(normalizedMatrix.dy) + "px";this._skew.origin = tx + ", " + ty;}if(this._type !== "path"){this._transforms = [];}//add the translate to the x and y coordinatesnode.style.left = (x + this._getSkewOffsetValue(normalizedMatrix.dx)) + "px";node.style.top = (y + this._getSkewOffsetValue(normalizedMatrix.dy)) + "px";},/*** Normalizes the skew offset values between -32767 and 32767.** @method _getSkewOffsetValue* @param {Number} val The value to normalize* @return Number* @private*/_getSkewOffsetValue: function(val){var sign = Y.MatrixUtil.sign(val),absVal = Math.abs(val);val = Math.min(absVal, 32767) * sign;return val;},/*** Storage for translateX** @property _translateX* @type Number* @private*/_translateX: 0,/*** Storage for translateY** @property _translateY* @type Number* @private*/_translateY: 0,/*** Storage for the transform attribute.** @property _transform* @type String* @private*/_transform: "",/*** Specifies a 2d translation.** @method translate* @param {Number} x The value to translate on the x-axis.* @param {Number} y The value to translate on the y-axis.*/translate: function(x, y){this._translateX += x;this._translateY += y;this._addTransform("translate", arguments);},/*** Translates the shape along the x-axis. When translating x and y coordinates,* use the `translate` method.** @method translateX* @param {Number} x The value to translate.*/translateX: function(x){this._translateX += x;this._addTransform("translateX", arguments);},/*** Performs a translate on the y-coordinate. When translating x and y coordinates,* use the `translate` method.** @method translateY* @param {Number} y The value to translate.*/translateY: function(y){this._translateY += y;this._addTransform("translateY", arguments);},/*** Skews the shape around the x-axis and y-axis.** @method skew* @param {Number} x The value to skew on the x-axis.* @param {Number} y The value to skew on the y-axis.*/skew: function(){this._addTransform("skew", arguments);},/*** Skews the shape around the x-axis.** @method skewX* @param {Number} x x-coordinate*/skewX: function(){this._addTransform("skewX", arguments);},/*** Skews the shape around the y-axis.** @method skewY* @param {Number} y y-coordinate*/skewY: function(){this._addTransform("skewY", arguments);},/*** Rotates the shape clockwise around it transformOrigin.** @method rotate* @param {Number} deg The degree of the rotation.*/rotate: function(){this._addTransform("rotate", arguments);},/*** Specifies a 2d scaling operation.** @method scale* @param {Number} val*/scale: function(){this._addTransform("scale", arguments);},/*** Overrides default `on` method. Checks to see if its a dom interaction event. If so,* return an event attached to the `node` element. If not, return the normal functionality.** @method on* @param {String} type event type* @param {Object} callback function* @private*/on: function(type, fn){if(Y.Node.DOM_EVENTS[type]){return Y.on(type, fn, "#" + this.get("id"));}return Y.on.apply(this, arguments);},/*** Draws the shape.** @method _draw* @private*/_draw: function(){},/*** Updates `Shape` based on attribute changes.** @method _updateHandler* @private*/_updateHandler: function(){var host = this,node = host.node;host._fillChangeHandler();host._strokeChangeHandler();node.style.width = this.get("width") + "px";node.style.height = this.get("height") + "px";this._draw();host._updateTransform();},/*** Creates a graphic node** @method _createGraphicNode* @param {String} type node type to create* @return HTMLElement* @private*/_createGraphicNode: function(type){type = type || this._type;return DOCUMENT.createElement('<' + type +' xmlns="urn:schemas-microsft.com:vml"' +' style="behavior:url(#default#VML);display:inline-block;"' +' class="vml' + type + '"' +'/>');},/*** Value function for fill attribute** @private* @method _getDefaultFill* @return Object*/_getDefaultFill: function() {return {type: "solid",opacity: 1,cx: 0.5,cy: 0.5,fx: 0.5,fy: 0.5,r: 0.5};},/*** Value function for stroke attribute** @private* @method _getDefaultStroke* @return Object*/_getDefaultStroke: function(){return {weight: 1,dashstyle: "none",color: "#000",opacity: 1.0};},/*** Sets the value of an attribute.** @method set* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can* be passed in to set multiple attributes at once.* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as* the name param.*/set: function(){var host = this;AttributeLite.prototype.set.apply(host, arguments);if(host.initialized){host._updateHandler();}},/*** Returns the bounds for a shape.** Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.* The calculated bounding box is used by the graphic instance to calculate its viewBox.** @method getBounds* @return Object*/getBounds: function(){var isPathShape = this instanceof Y.VMLPath,w = this.get("width"),h = this.get("height"),x = this.get("x"),y = this.get("y");if(isPathShape){x = x + this._left;y = y + this._top;w = this._right - this._left;h = this._bottom - this._top;}return this._getContentRect(w, h, x, y);},/*** Calculates the bounding box for the shape.** @method _getContentRect* @param {Number} w width of the shape* @param {Number} h height of the shape* @param {Number} x x-coordinate of the shape* @param {Number} y y-coordinate of the shape* @private*/_getContentRect: function(w, h, x, y){var transformOrigin = this.get("transformOrigin"),transformX = transformOrigin[0] * w,transformY = transformOrigin[1] * h,transforms = this.matrix.getTransformArray(this.get("transform")),matrix = new Y.Matrix(),i,len = transforms.length,transform,key,contentRect,isPathShape = this instanceof Y.VMLPath;if(isPathShape){matrix.translate(this._left, this._top);}transformX = !isNaN(transformX) ? transformX : 0;transformY = !isNaN(transformY) ? transformY : 0;matrix.translate(transformX, transformY);for(i = 0; i < len; i = i + 1){transform = transforms[i];key = transform.shift();if(key){matrix[key].apply(matrix, transform);}}matrix.translate(-transformX, -transformY);if(isPathShape){matrix.translate(-this._left, -this._top);}contentRect = matrix.getContentRect(w, h, x, y);return contentRect;},/*** Places the shape above all other shapes.** @method toFront*/toFront: function(){var graphic = this.get("graphic");if(graphic){graphic._toFront(this);}},/*** Places the shape underneath all other shapes.** @method toFront*/toBack: function(){var graphic = this.get("graphic");if(graphic){graphic._toBack(this);}},/*** Parses path data string and call mapped methods.** @method _parsePathData* @param {String} val The path data* @private*/_parsePathData: function(val){var method,methodSymbol,args,commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),i,len,str,symbolToMethod = this._pathSymbolToMethod;if(commandArray){this.clear();len = commandArray.length || 0;for(i = 0; i < len; i = i + 1){str = commandArray[i];methodSymbol = str.substr(0, 1);args = str.substr(1).match(SPLITARGSPATTERN);method = symbolToMethod[methodSymbol];if(method){if(args){this[method].apply(this, args);}else{this[method].apply(this);}}}this.end();}},/*** Destroys shape** @method destroy*/destroy: function(){var graphic = this.get("graphic");if(graphic){graphic.removeShape(this);}else{this._destroy();}},/*** Implementation for shape destruction** @method destroy* @protected*/_destroy: function(){if(this.node){if(this._fillNode){this.node.removeChild(this._fillNode);this._fillNode = null;}if(this._strokeNode){this.node.removeChild(this._strokeNode);this._strokeNode = null;}Y.Event.purgeElement(this.node, true);if(this.node.parentNode){this.node.parentNode.removeChild(this.node);}this.node = null;}}}, Y.VMLDrawing.prototype));VMLShape.ATTRS = {/*** An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].** @config transformOrigin* @type Array*/transformOrigin: {valueFn: function(){return [0.5, 0.5];}},/*** <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:** <dl>* <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>* <dt>translate</dt><dd>Specifies a 2d translation.</dd>* <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>* <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>* <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>* <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>* <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>* <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>* <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>* </dl>* </p>* <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains* corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the* `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>var myRect = new Y.Rect({type:"rect",width: 50,height: 40,transform: "rotate(45)"};* <p>The code below would apply `translate` and `rotate` to an existing shape.</p>myRect.set("transform", "translate(40, 50) rotate(45)");* @config transform* @type String*/transform: {setter: function(val){var i,len,transform;this.matrix.init();this._normalizedMatrix.init();this._transforms = this.matrix.getTransformArray(val);len = this._transforms.length;for(i = 0;i < len; ++i){transform = this._transforms[i];}this._transform = val;return val;},getter: function(){return this._transform;}},/*** Indicates the x position of shape.** @config x* @type Number*/x: {value: 0},/*** Indicates the y position of shape.** @config y* @type Number*/y: {value: 0},/*** Unique id for class instance.** @config id* @type String*/id: {valueFn: function(){return Y.guid();},setter: function(val){var node = this.node;if(node){node.setAttribute("id", val);}return val;}},/**** @config width*/width: {value: 0},/**** @config height*/height: {value: 0},/*** Indicates whether the shape is visible.** @config visible* @type Boolean*/visible: {value: true,setter: function(val){var node = this.node,visibility = val ? "visible" : "hidden";if(node){node.style.visibility = visibility;}return val;}},/*** Contains information about the fill of the shape.* <dl>* <dt>color</dt><dd>The color of the fill.</dd>* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>* <dt>type</dt><dd>Type of fill.* <dl>* <dt>solid</dt><dd>Solid single color fill. (default)</dd>* <dt>linear</dt><dd>Linear gradient fill.</dd>* <dt>radial</dt><dd>Radial gradient fill.</dd>* </dl>* </dd>* </dl>* <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:* <dl>* <dt>stops</dt><dd>An array of objects containing the following properties:* <dl>* <dt>color</dt><dd>The color of the stop.</dd>* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.* Note: No effect for IE 6 - 8</dd>* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>* </dl>* </dd>* <p>Linear gradients also have the following property:</p>* <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the* flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>* <p>Radial gradients have the following additional properties:</p>* <dt>r</dt><dd>Radius of the gradient circle.</dd>* <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>* <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>* </dl>* <p>The corresponding `SVGShape` class implements the following additional properties.</p>* <dl>* <dt>cx</dt><dd>* <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and* `VMLShape` classes which are used on Android or IE 6 - 8.</p>* </dd>* <dt>cy</dt><dd>* <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`* classes which are used on Android or IE 6 - 8.</p>* </dd>* </dl>* <p>These properties are not currently implemented in `CanvasShape` or `VMLShape`.</p>** @config fill* @type Object*/fill: {valueFn: "_getDefaultFill",setter: function(val){var i,fill,tmpl = this.get("fill") || this._getDefaultFill();if(val){//ensure, fill type is solid if color is explicitly passed.if(val.hasOwnProperty("color")){val.type = "solid";}for(i in val){if(val.hasOwnProperty(i)){tmpl[i] = val[i];}}}fill = tmpl;if(fill && fill.color){if(fill.color === undefined || fill.color === "none"){fill.color = null;}else{if(fill.color.toLowerCase().indexOf("rgba") > -1){fill.opacity = Y.Color._getAlpha(fill.color);fill.color = Y.Color.toHex(fill.color);}}}this._fillFlag = true;return fill;}},/*** Contains information about the stroke of the shape.* <dl>* <dt>color</dt><dd>The color of the stroke.</dd>* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set* to an array, the first index indicates the length of the dash. The second index indicates the length of gap.* <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:* <dl>* <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>* <dt>square</dt><dd>Specifies a sqare linecap.</dd>* <dt>round</dt><dd>Specifies a round linecap.</dd>* </dl>* </dd>* <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:* <dl>* <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>* <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>* <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin* of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>* </dl>* </dd>* </dl>** @config stroke* @type Object*/stroke: {valueFn: "_getDefaultStroke",setter: function(val){var i,stroke,wt,tmpl = this.get("stroke") || this._getDefaultStroke();if(val){if(val.hasOwnProperty("weight")){wt = parseInt(val.weight, 10);if(!isNaN(wt)){val.weight = wt;}}for(i in val){if(val.hasOwnProperty(i)){tmpl[i] = val[i];}}}if(tmpl.color && tmpl.color.toLowerCase().indexOf("rgba") > -1){tmpl.opacity = Y.Color._getAlpha(tmpl.color);tmpl.color = Y.Color.toHex(tmpl.color);}stroke = tmpl;this._strokeFlag = true;return stroke;}},//Not used. Remove in future.autoSize: {value: false},// Only implemented in SVG// Determines whether the instance will receive mouse events.//// @config pointerEvents// @type string//pointerEvents: {value: "visiblePainted"},/*** Dom node for the shape.** @config node* @type HTMLElement* @readOnly*/node: {readOnly: true,getter: function(){return this.node;}},/*** Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all* implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using* respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no* malicious code is included in that content.** @config data* @type String*/data: {setter: function(val){if(this.get("node")){this._parsePathData(val);}return val;}},/*** Reference to the container Graphic.** @config graphic* @type Graphic*/graphic: {readOnly: true,getter: function(){return this._graphic;}}};Y.VMLShape = VMLShape;/*** <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Path.html">`Path`</a> class.* `VMLPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>* capabilities, the <a href="Path.html">`Path`</a> class will point to the `VMLPath` class.** @module graphics* @class VMLPath* @extends VMLShape*/VMLPath = function(){VMLPath.superclass.constructor.apply(this, arguments);};VMLPath.NAME = "path";Y.extend(VMLPath, Y.VMLShape);VMLPath.ATTRS = Y.merge(Y.VMLShape.ATTRS, {/*** Indicates the width of the shape** @config width* @type Number*/width: {getter: function(){var val = Math.max(this._right - this._left, 0);return val;}},/*** Indicates the height of the shape** @config height* @type Number*/height: {getter: function(){return Math.max(this._bottom - this._top, 0);}},/*** Indicates the path used for the node.** @config path* @type String* @readOnly*/path: {readOnly: true,getter: function(){return this._path;}}});Y.VMLPath = VMLPath;/*** <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Rect.html">`Rect`</a> class.* `VMLRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>* capabilities, the <a href="Rect.html">`Rect`</a> class will point to the `VMLRect` class.** @module graphics* @class VMLRect* @constructor*/VMLRect = function(){VMLRect.superclass.constructor.apply(this, arguments);};VMLRect.NAME = "rect";Y.extend(VMLRect, Y.VMLShape, {/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "rect"});VMLRect.ATTRS = Y.VMLShape.ATTRS;Y.VMLRect = VMLRect;/*** <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.* `VMLEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>* capabilities, the <a href="Ellipse.html">`Ellipse`</a> class will point to the `VMLEllipse` class.** @module graphics* @class VMLEllipse* @constructor*/VMLEllipse = function(){VMLEllipse.superclass.constructor.apply(this, arguments);};VMLEllipse.NAME = "ellipse";Y.extend(VMLEllipse, Y.VMLShape, {/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "oval"});VMLEllipse.ATTRS = Y.merge(Y.VMLShape.ATTRS, {/*** Horizontal radius for the ellipse.** @config xRadius* @type Number*/xRadius: {lazyAdd: false,getter: function(){var val = this.get("width");val = Math.round((val/2) * 100)/100;return val;},setter: function(val){var w = val * 2;this.set("width", w);return val;}},/*** Vertical radius for the ellipse.** @config yRadius* @type Number* @readOnly*/yRadius: {lazyAdd: false,getter: function(){var val = this.get("height");val = Math.round((val/2) * 100)/100;return val;},setter: function(val){var h = val * 2;this.set("height", h);return val;}}});Y.VMLEllipse = VMLEllipse;/*** <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Circle.html">`Circle`</a> class.* `VMLCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>* capabilities, the <a href="Circle.html">`Circle`</a> class will point to the `VMLCircle` class.** @module graphics* @class VMLCircle* @constructor*/VMLCircle = function(){VMLCircle.superclass.constructor.apply(this, arguments);};VMLCircle.NAME = "circle";Y.extend(VMLCircle, VMLShape, {/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "oval"});VMLCircle.ATTRS = Y.merge(VMLShape.ATTRS, {/*** Radius for the circle.** @config radius* @type Number*/radius: {lazyAdd: false,value: 0},/*** Indicates the width of the shape** @config width* @type Number*/width: {setter: function(val){this.set("radius", val/2);return val;},getter: function(){var radius = this.get("radius"),val = radius && radius > 0 ? radius * 2 : 0;return val;}},/*** Indicates the height of the shape** @config height* @type Number*/height: {setter: function(val){this.set("radius", val/2);return val;},getter: function(){var radius = this.get("radius"),val = radius && radius > 0 ? radius * 2 : 0;return val;}}});Y.VMLCircle = VMLCircle;/*** Draws pie slices** @module graphics* @class VMLPieSlice* @constructor*/VMLPieSlice = function(){VMLPieSlice.superclass.constructor.apply(this, arguments);};VMLPieSlice.NAME = "vmlPieSlice";Y.extend(VMLPieSlice, Y.VMLShape, Y.mix({/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "shape",/*** Change event listener** @private* @method _updateHandler*/_draw: function(){var x = this.get("cx"),y = this.get("cy"),startAngle = this.get("startAngle"),arc = this.get("arc"),radius = this.get("radius");this.clear();this.drawWedge(x, y, startAngle, arc, radius);this.end();}}, Y.VMLDrawing.prototype));VMLPieSlice.ATTRS = Y.mix({cx: {value: 0},cy: {value: 0},/*** Starting angle in relation to a circle in which to begin the pie slice drawing.** @config startAngle* @type Number*/startAngle: {value: 0},/*** Arc of the slice.** @config arc* @type Number*/arc: {value: 0},/*** Radius of the circle in which the pie slice is drawn** @config radius* @type Number*/radius: {value: 0}}, Y.VMLShape.ATTRS);Y.VMLPieSlice = VMLPieSlice;/*** <a href="http://www.w3.org/TR/NOTE-VML">VML</a> implementation of the <a href="Graphic.html">`Graphic`</a> class.* `VMLGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.* If the browser lacks <a href="http://www.w3.org/TR/SVG/">SVG</a> and <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a>* capabilities, the <a href="Graphic.html">`Graphic`</a> class will point to the `VMLGraphic` class.** @module graphics* @class VMLGraphic* @constructor*/VMLGraphic = function() {VMLGraphic.superclass.constructor.apply(this, arguments);};VMLGraphic.NAME = "vmlGraphic";VMLGraphic.ATTRS = {/*** Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node* instance or a CSS selector string.** @config render* @type Node | String*/render: {},/*** Unique id for class instance.** @config id* @type String*/id: {valueFn: function(){return Y.guid();},setter: function(val){var node = this._node;if(node){node.setAttribute("id", val);}return val;}},/*** Key value pairs in which a shape instance is associated with its id.** @config shapes* @type Object* @readOnly*/shapes: {readOnly: true,getter: function(){return this._shapes;}},/*** Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.** @config contentBounds* @type Object*/contentBounds: {readOnly: true,getter: function(){return this._contentBounds;}},/*** The html element that represents to coordinate system of the Graphic instance.** @config node* @type HTMLElement*/node: {readOnly: true,getter: function(){return this._node;}},/*** Indicates the width of the `Graphic`.** @config width* @type Number*/width: {setter: function(val){if(this._node){this._node.style.width = val + "px";}return val;}},/*** Indicates the height of the `Graphic`.** @config height* @type Number*/height: {setter: function(val){if(this._node){this._node.style.height = val + "px";}return val;}},/*** Determines the sizing of the Graphic.** <dl>* <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the* <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The* content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this* setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>* <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the* size and positioning of the content.</dd>* <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>* and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the* Graphic instance are not affected by this setting.</dd>* </dl>*** @config autoSize* @type Boolean | String* @default false*/autoSize: {value: false},/*** Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.** <dl>* <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary* such that the element's bounding box exactly matches the viewport rectangle.</dd>* <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>* <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>* <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>* <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>* <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>* <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>* <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>* <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>* <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>* </dl>** @config preserveAspectRatio* @type String* @default xMidYMid*/preserveAspectRatio: {value: "xMidYMid"},/*** The contentBounds will resize to greater values but not values. (for performance)* When resizing the contentBounds down is desirable, set the resizeDown value to true.** @config resizeDown* @type Boolean*/resizeDown: {resizeDown: false},/*** Indicates the x-coordinate for the instance.** @config x* @type Number*/x: {getter: function(){return this._x;},setter: function(val){this._x = val;if(this._node){this._node.style.left = val + "px";}return val;}},/*** Indicates the y-coordinate for the instance.** @config y* @type Number*/y: {getter: function(){return this._y;},setter: function(val){this._y = val;if(this._node){this._node.style.top = val + "px";}return val;}},/*** Indicates whether or not the instance will automatically redraw after a change is made to a shape.* This property will get set to false when batching operations.** @config autoDraw* @type Boolean* @default true* @private*/autoDraw: {value: true},visible: {value: true,setter: function(val){this._toggleVisible(val);return val;}}};Y.extend(VMLGraphic, Y.GraphicBase, {/*** Sets the value of an attribute.** @method set* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can* be passed in to set multiple attributes at once.* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as* the name param.*/set: function(){var host = this,attr = arguments[0],redrawAttrs = {autoDraw: true,autoSize: true,preserveAspectRatio: true,resizeDown: true},key,forceRedraw = false;AttributeLite.prototype.set.apply(host, arguments);if(host._state.autoDraw === true && Y.Object.size(this._shapes) > 0){if(Y_LANG.isString && redrawAttrs[attr]){forceRedraw = true;}else if(Y_LANG.isObject(attr)){for(key in redrawAttrs){if(redrawAttrs.hasOwnProperty(key) && attr[key]){forceRedraw = true;break;}}}}if(forceRedraw){host._redraw();}},/*** Storage for `x` attribute.** @property _x* @type Number* @private*/_x: 0,/*** Storage for `y` attribute.** @property _y* @type Number* @private*/_y: 0,/*** Gets the current position of the graphic instance in page coordinates.** @method getXY* @return Array The XY position of the shape.*/getXY: function(){var node = this.parentNode,x = this.get("x"),y = this.get("y"),xy;if(node){xy = Y.DOM.getXY(node);xy[0] += x;xy[1] += y;}else{xy = Y.DOM._getOffset(this._node);}return xy;},/*** Initializes the class.** @method initializer* @private*/initializer: function() {var render = this.get("render"),visibility = this.get("visible") ? "visible" : "hidden";this._shapes = {};this._contentBounds = {left: 0,top: 0,right: 0,bottom: 0};this._node = this._createGraphic();this._node.style.left = this.get("x") + "px";this._node.style.top = this.get("y") + "px";this._node.style.visibility = visibility;this._node.setAttribute("id", this.get("id"));if(render){this.render(render);}},/*** Adds the graphics node to the dom.** @method render* @param {HTMLElement} parentNode node in which to render the graphics node into.*/render: function(render) {var parentNode = render || DOCUMENT.body,node = this._node,w,h;if(render instanceof Y.Node){parentNode = render._node;}else if(Y.Lang.isString(render)){parentNode = Y.Selector.query(render, DOCUMENT.body, true);}w = this.get("width") || parseInt(Y.DOM.getComputedStyle(parentNode, "width"), 10);h = this.get("height") || parseInt(Y.DOM.getComputedStyle(parentNode, "height"), 10);parentNode.appendChild(node);this.parentNode = parentNode;this.set("width", w);this.set("height", h);return this;},/*** Removes all nodes.** @method destroy*/destroy: function(){this.removeAllShapes();if(this._node){this._removeChildren(this._node);if(this._node.parentNode){this._node.parentNode.removeChild(this._node);}this._node = null;}},/*** Generates a shape instance by type.** @method addShape* @param {Object} cfg attributes for the shape* @return Shape*/addShape: function(cfg){cfg.graphic = this;if(!this.get("visible")){cfg.visible = false;}var ShapeClass = this._getShapeClass(cfg.type),shape = new ShapeClass(cfg);this._appendShape(shape);shape._appendStrokeAndFill();return shape;},/*** Adds a shape instance to the graphic instance.** @method _appendShape* @param {Shape} shape The shape instance to be added to the graphic.* @private*/_appendShape: function(shape){var node = shape.node,parentNode = this._frag || this._node;if(this.get("autoDraw") || this.get("autoSize") === "sizeContentToGraphic"){parentNode.appendChild(node);}else{this._getDocFrag().appendChild(node);}},/*** Removes a shape instance from from the graphic instance.** @method removeShape* @param {Shape|String} shape The instance or id of the shape to be removed.*/removeShape: function(shape){if(!(shape instanceof VMLShape)){if(Y_LANG.isString(shape)){shape = this._shapes[shape];}}if(shape && (shape instanceof VMLShape)){shape._destroy();this._shapes[shape.get("id")] = null;delete this._shapes[shape.get("id")];}if(this.get("autoDraw")){this._redraw();}},/*** Removes all shape instances from the dom.** @method removeAllShapes*/removeAllShapes: function(){var shapes = this._shapes,i;for(i in shapes){if(shapes.hasOwnProperty(i)){shapes[i].destroy();}}this._shapes = {};},/*** Removes all child nodes.** @method _removeChildren* @param node* @private*/_removeChildren: function(node){if(node.hasChildNodes()){var child;while(node.firstChild){child = node.firstChild;this._removeChildren(child);node.removeChild(child);}}},/*** Clears the graphics object.** @method clear*/clear: function() {this.removeAllShapes();this._removeChildren(this._node);},/*** Toggles visibility** @method _toggleVisible* @param {Boolean} val indicates visibilitye* @private*/_toggleVisible: function(val){var i,shapes = this._shapes,visibility = val ? "visible" : "hidden";if(shapes){for(i in shapes){if(shapes.hasOwnProperty(i)){shapes[i].set("visible", val);}}}if(this._node){this._node.style.visibility = visibility;}if(this._node){this._node.style.visibility = visibility;}},/*** Sets the size of the graphics object.** @method setSize* @param w {Number} width to set for the instance.* @param h {Number} height to set for the instance.*/setSize: function(w, h) {w = Math.round(w);h = Math.round(h);this._node.style.width = w + 'px';this._node.style.height = h + 'px';},/*** Sets the positon of the graphics object.** @method setPosition* @param {Number} x x-coordinate for the object.* @param {Number} y y-coordinate for the object.*/setPosition: function(x, y){x = Math.round(x);y = Math.round(y);this._node.style.left = x + "px";this._node.style.top = y + "px";},/*** Creates a group element** @method _createGraphic* @private*/_createGraphic: function() {var group = DOCUMENT.createElement('<group xmlns="urn:schemas-microsft.com:vml"' +' style="behavior:url(#default#VML);padding:0px 0px 0px 0px;display:block;position:absolute;top:0px;left:0px;zoom:1;"' +'/>');return group;},/*** Creates a graphic node** @method _createGraphicNode* @param {String} type node type to create* @param {String} pe specified pointer-events value* @return HTMLElement* @private*/_createGraphicNode: function(type){return DOCUMENT.createElement('<' +type +' xmlns="urn:schemas-microsft.com:vml"' +' style="behavior:url(#default#VML);display:inline-block;zoom:1;"' +'/>');},/*** Returns a shape based on the id of its dom node.** @method getShapeById* @param {String} id Dom id of the shape's node attribute.* @return Shape*/getShapeById: function(id){return this._shapes[id];},/*** Returns a shape class. Used by `addShape`.** @method _getShapeClass* @param {Shape | String} val Indicates which shape class.* @return Function* @private*/_getShapeClass: function(val){var shape = this._shapeClass[val];if(shape){return shape;}return val;},/*** Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.** @property _shapeClass* @type Object* @private*/_shapeClass: {circle: Y.VMLCircle,rect: Y.VMLRect,path: Y.VMLPath,ellipse: Y.VMLEllipse,pieslice: Y.VMLPieSlice},/*** Allows for creating multiple shapes in order to batch appending and redraw operations.** @method batch* @param {Function} method Method to execute.*/batch: function(method){var autoDraw = this.get("autoDraw");this.set("autoDraw", false);method.apply();this.set("autoDraw", autoDraw);},/*** Returns a document fragment to for attaching shapes.** @method _getDocFrag* @return DocumentFragment* @private*/_getDocFrag: function(){if(!this._frag){this._frag = DOCUMENT.createDocumentFragment();}return this._frag;},/*** Adds a shape to the redraw queue and calculates the contentBounds.** @method addToRedrawQueue* @param shape {VMLShape}* @protected*/addToRedrawQueue: function(shape){var shapeBox,box;this._shapes[shape.get("id")] = shape;if(!this.get("resizeDown")){shapeBox = shape.getBounds();box = this._contentBounds;box.left = box.left < shapeBox.left ? box.left : shapeBox.left;box.top = box.top < shapeBox.top ? box.top : shapeBox.top;box.right = box.right > shapeBox.right ? box.right : shapeBox.right;box.bottom = box.bottom > shapeBox.bottom ? box.bottom : shapeBox.bottom;box.width = box.right - box.left;box.height = box.bottom - box.top;this._contentBounds = box;}if(this.get("autoDraw")){this._redraw();}},/*** Redraws all shapes.** @method _redraw* @private*/_redraw: function(){var autoSize = this.get("autoSize"),preserveAspectRatio,node = this.parentNode,nodeWidth = parseFloat(Y.DOM.getComputedStyle(node, "width")),nodeHeight = parseFloat(Y.DOM.getComputedStyle(node, "height")),xCoordOrigin = 0,yCoordOrigin = 0,box = this.get("resizeDown") ? this._getUpdatedContentBounds() : this._contentBounds,left = box.left,right = box.right,top = box.top,bottom = box.bottom,contentWidth = right - left,contentHeight = bottom - top,aspectRatio,xCoordSize,yCoordSize,scaledWidth,scaledHeight,visible = this.get("visible");this._node.style.visibility = "hidden";if(autoSize){if(autoSize === "sizeContentToGraphic"){preserveAspectRatio = this.get("preserveAspectRatio");if(preserveAspectRatio === "none" || contentWidth/contentHeight === nodeWidth/nodeHeight){xCoordOrigin = left;yCoordOrigin = top;xCoordSize = contentWidth;yCoordSize = contentHeight;}else{if(contentWidth * nodeHeight/contentHeight > nodeWidth){aspectRatio = nodeHeight/nodeWidth;xCoordSize = contentWidth;yCoordSize = contentWidth * aspectRatio;scaledHeight = (nodeWidth * (contentHeight/contentWidth)) * (yCoordSize/nodeHeight);yCoordOrigin = this._calculateCoordOrigin(preserveAspectRatio.slice(5).toLowerCase(), scaledHeight, yCoordSize);yCoordOrigin = top + yCoordOrigin;xCoordOrigin = left;}else{aspectRatio = nodeWidth/nodeHeight;xCoordSize = contentHeight * aspectRatio;yCoordSize = contentHeight;scaledWidth = (nodeHeight * (contentWidth/contentHeight)) * (xCoordSize/nodeWidth);xCoordOrigin = this._calculateCoordOrigin(preserveAspectRatio.slice(1, 4).toLowerCase(), scaledWidth, xCoordSize);xCoordOrigin = xCoordOrigin + left;yCoordOrigin = top;}}this._node.style.width = nodeWidth + "px";this._node.style.height = nodeHeight + "px";this._node.coordOrigin = xCoordOrigin + ", " + yCoordOrigin;}else{xCoordSize = contentWidth;yCoordSize = contentHeight;this._node.style.width = contentWidth + "px";this._node.style.height = contentHeight + "px";this._state.width = contentWidth;this._state.height = contentHeight;}this._node.coordSize = xCoordSize + ", " + yCoordSize;}else{this._node.style.width = nodeWidth + "px";this._node.style.height = nodeHeight + "px";this._node.coordSize = nodeWidth + ", " + nodeHeight;}if(this._frag){this._node.appendChild(this._frag);this._frag = null;}if(visible){this._node.style.visibility = "visible";}},/*** Determines the value for either an x or y coordinate to be used for the <code>coordOrigin</code> of the Graphic.** @method _calculateCoordOrigin* @param {String} position The position for placement. Possible values are min, mid and max.* @param {Number} size The total scaled size of the content.* @param {Number} coordsSize The coordsSize for the Graphic.* @return Number* @private*/_calculateCoordOrigin: function(position, size, coordsSize){var coord;switch(position){case "min" :coord = 0;break;case "mid" :coord = (size - coordsSize)/2;break;case "max" :coord = (size - coordsSize);break;}return coord;},/*** Recalculates and returns the `contentBounds` for the `Graphic` instance.** @method _getUpdatedContentBounds* @return {Object}* @private*/_getUpdatedContentBounds: function(){var bounds,i,shape,queue = this._shapes,box = {};for(i in queue){if(queue.hasOwnProperty(i)){shape = queue[i];bounds = shape.getBounds();box.left = Y_LANG.isNumber(box.left) ? Math.min(box.left, bounds.left) : bounds.left;box.top = Y_LANG.isNumber(box.top) ? Math.min(box.top, bounds.top) : bounds.top;box.right = Y_LANG.isNumber(box.right) ? Math.max(box.right, bounds.right) : bounds.right;box.bottom = Y_LANG.isNumber(box.bottom) ? Math.max(box.bottom, bounds.bottom) : bounds.bottom;}}box.left = Y_LANG.isNumber(box.left) ? box.left : 0;box.top = Y_LANG.isNumber(box.top) ? box.top : 0;box.right = Y_LANG.isNumber(box.right) ? box.right : 0;box.bottom = Y_LANG.isNumber(box.bottom) ? box.bottom : 0;this._contentBounds = box;return box;},/*** Inserts shape on the top of the tree.** @method _toFront* @param {VMLShape} Shape to add.* @private*/_toFront: function(shape){var contentNode = this._node;if(shape instanceof Y.VMLShape){shape = shape.get("node");}if(contentNode && shape){contentNode.appendChild(shape);}},/*** Inserts shape as the first child of the content node.** @method _toBack* @param {VMLShape} Shape to add.* @private*/_toBack: function(shape){var contentNode = this._node,targetNode;if(shape instanceof Y.VMLShape){shape = shape.get("node");}if(contentNode && shape){targetNode = contentNode.firstChild;if(targetNode){contentNode.insertBefore(shape, targetNode);}else{contentNode.appendChild(shape);}}}});Y.VMLGraphic = VMLGraphic;}, '3.18.1', {"requires": ["graphics", "color-base"]});