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YUI.add('graphics-svg', function (Y, NAME) {var IMPLEMENTATION = "svg",SHAPE = "shape",SPLITPATHPATTERN = /[a-z][^a-z]*/ig,SPLITARGSPATTERN = /[\-]?[0-9]*[0-9|\.][0-9]*/g,Y_LANG = Y.Lang,AttributeLite = Y.AttributeLite,SVGGraphic,SVGShape,SVGCircle,SVGRect,SVGPath,SVGEllipse,SVGPieSlice,DOCUMENT = Y.config.doc,_getClassName = Y.ClassNameManager.getClassName;function SVGDrawing(){}/*** <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Drawing.html">`Drawing`</a> class.* `SVGDrawing` is not intended to be used directly. Instead, use the <a href="Drawing.html">`Drawing`</a> class.* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Drawing.html">`Drawing`</a>* class will point to the `SVGDrawing` class.** @module graphics* @class SVGDrawing* @constructor*/SVGDrawing.prototype = {/*** Rounds a value to the nearest hundredth.** @method _round* @param {Number} val Value to be rounded.* @return Number* @private*/_round: function(val) {return Math.round(val * 100)/100;},/*** Maps path to methods** @property _pathSymbolToMethod* @type Object* @private*/_pathSymbolToMethod: {M: "moveTo",m: "relativeMoveTo",L: "lineTo",l: "relativeLineTo",C: "curveTo",c: "relativeCurveTo",Q: "quadraticCurveTo",q: "relativeQuadraticCurveTo",z: "closePath",Z: "closePath"},/*** Current x position of the drawing.** @property _currentX* @type Number* @private*/_currentX: 0,/*** Current y position of the drqwing.** @property _currentY* @type Number* @private*/_currentY: 0,/*** Indicates the type of shape** @private* @property _type* @readOnly* @type String*/_type: "path",/*** Draws a bezier curve.** @method curveTo* @param {Number} cp1x x-coordinate for the first control point.* @param {Number} cp1y y-coordinate for the first control point.* @param {Number} cp2x x-coordinate for the second control point.* @param {Number} cp2y y-coordinate for the second control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/curveTo: function() {this._curveTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Draws a bezier curve relative to the current coordinates.** @method relativeCurveTo* @param {Number} cp1x x-coordinate for the first control point.* @param {Number} cp1y y-coordinate for the first control point.* @param {Number} cp2x x-coordinate for the second control point.* @param {Number} cp2y y-coordinate for the second control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/relativeCurveTo: function() {this._curveTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements curveTo methods.** @method _curveTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_curveTo: function(args, relative) {var w,h,pts,cp1x,cp1y,cp2x,cp2y,x,y,right,left,bottom,top,i,len,pathArrayLen,currentArray,command = relative ? "c" : "C",relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;this._pathArray = this._pathArray || [];if(this._pathType !== command){this._pathType = command;currentArray = [command];this._pathArray.push(currentArray);}else{currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)];if(!currentArray){currentArray = [];this._pathArray.push(currentArray);}}pathArrayLen = this._pathArray.length - 1;this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat(args);len = args.length - 5;for(i = 0; i < len; i = i + 6){cp1x = parseFloat(args[i]) + relativeX;cp1y = parseFloat(args[i + 1]) + relativeY;cp2x = parseFloat(args[i + 2]) + relativeX;cp2y = parseFloat(args[i + 3]) + relativeY;x = parseFloat(args[i + 4]) + relativeX;y = parseFloat(args[i + 5]) + relativeY;right = Math.max(x, Math.max(cp1x, cp2x));bottom = Math.max(y, Math.max(cp1y, cp2y));left = Math.min(x, Math.min(cp1x, cp2x));top = Math.min(y, Math.min(cp1y, cp2y));w = Math.abs(right - left);h = Math.abs(bottom - top);pts = [[this._currentX, this._currentY] , [cp1x, cp1y], [cp2x, cp2y], [x, y]];this._setCurveBoundingBox(pts, w, h);this._currentX = x;this._currentY = y;}},/*** Draws a quadratic bezier curve.** @method quadraticCurveTo* @param {Number} cpx x-coordinate for the control point.* @param {Number} cpy y-coordinate for the control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/quadraticCurveTo: function() {this._quadraticCurveTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Draws a quadratic bezier curve relative to the current position.** @method quadraticCurveTo* @param {Number} cpx x-coordinate for the control point.* @param {Number} cpy y-coordinate for the control point.* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/relativeQuadraticCurveTo: function() {this._quadraticCurveTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements quadraticCurveTo methods.** @method _quadraticCurveTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_quadraticCurveTo: function(args, relative) {var cpx,cpy,x,y,pathArrayLen,currentArray,w,h,pts,right,left,bottom,top,i,len,command = relative ? "q" : "Q",relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;this._pathArray = this._pathArray || [];if(this._pathType !== command){this._pathType = command;currentArray = [command];this._pathArray.push(currentArray);}else{currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)];if(!currentArray){currentArray = [];this._pathArray.push(currentArray);}}pathArrayLen = this._pathArray.length - 1;this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat(args);len = args.length - 3;for(i = 0; i < len; i = i + 4){cpx = parseFloat(args[i]) + relativeX;cpy = parseFloat(args[i + 1]) + relativeY;x = parseFloat(args[i + 2]) + relativeX;y = parseFloat(args[i + 3]) + relativeY;right = Math.max(x, cpx);bottom = Math.max(y, cpy);left = Math.min(x, cpx);top = Math.min(y, cpy);w = Math.abs(right - left);h = Math.abs(bottom - top);pts = [[this._currentX, this._currentY] , [cpx, cpy], [x, y]];this._setCurveBoundingBox(pts, w, h);this._currentX = x;this._currentY = y;}},/*** Draws a rectangle.** @method drawRect* @param {Number} x x-coordinate* @param {Number} y y-coordinate* @param {Number} w width* @param {Number} h height* @chainable*/drawRect: function(x, y, w, h) {this.moveTo(x, y);this.lineTo(x + w, y);this.lineTo(x + w, y + h);this.lineTo(x, y + h);this.lineTo(x, y);return this;},/*** Draws a rectangle with rounded corners.** @method drawRoundRect* @param {Number} x x-coordinate* @param {Number} y y-coordinate* @param {Number} w width* @param {Number} h height* @param {Number} ew width of the ellipse used to draw the rounded corners* @param {Number} eh height of the ellipse used to draw the rounded corners* @chainable*/drawRoundRect: function(x, y, w, h, ew, eh) {this.moveTo(x, y + eh);this.lineTo(x, y + h - eh);this.quadraticCurveTo(x, y + h, x + ew, y + h);this.lineTo(x + w - ew, y + h);this.quadraticCurveTo(x + w, y + h, x + w, y + h - eh);this.lineTo(x + w, y + eh);this.quadraticCurveTo(x + w, y, x + w - ew, y);this.lineTo(x + ew, y);this.quadraticCurveTo(x, y, x, y + eh);return this;},/*** Draws a circle.** @method drawCircle* @param {Number} x y-coordinate* @param {Number} y x-coordinate* @param {Number} r radius* @chainable* @protected*/drawCircle: function(x, y, radius) {var circum = radius * 2;this._drawingComplete = false;this._trackSize(x, y);this._trackSize(x + circum, y + circum);this._pathArray = this._pathArray || [];this._pathArray.push(["M", x + radius, y]);this._pathArray.push(["A", radius, radius, 0, 1, 0, x + radius, y + circum]);this._pathArray.push(["A", radius, radius, 0, 1, 0, x + radius, y]);this._currentX = x;this._currentY = y;return this;},/*** Draws an ellipse.** @method drawEllipse* @param {Number} x x-coordinate* @param {Number} y y-coordinate* @param {Number} w width* @param {Number} h height* @chainable* @protected*/drawEllipse: function(x, y, w, h) {var radius = w * 0.5,yRadius = h * 0.5;this._drawingComplete = false;this._trackSize(x, y);this._trackSize(x + w, y + h);this._pathArray = this._pathArray || [];this._pathArray.push(["M", x + radius, y]);this._pathArray.push(["A", radius, yRadius, 0, 1, 0, x + radius, y + h]);this._pathArray.push(["A", radius, yRadius, 0, 1, 0, x + radius, y]);this._currentX = x;this._currentY = y;return this;},/*** Draws a diamond.** @method drawDiamond* @param {Number} x y-coordinate* @param {Number} y x-coordinate* @param {Number} width width* @param {Number} height height* @chainable* @protected*/drawDiamond: function(x, y, width, height){var midWidth = width * 0.5,midHeight = height * 0.5;this.moveTo(x + midWidth, y);this.lineTo(x + width, y + midHeight);this.lineTo(x + midWidth, y + height);this.lineTo(x, y + midHeight);this.lineTo(x + midWidth, y);return this;},/*** Draws a wedge.** @method drawWedge* @param {Number} x x-coordinate of the wedge's center point* @param {Number} y y-coordinate of the wedge's center point* @param {Number} startAngle starting angle in degrees* @param {Number} arc sweep of the wedge. Negative values draw clockwise.* @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.* @param {Number} yRadius [optional] y radius for wedge.* @chainable* @private*/drawWedge: function(x, y, startAngle, arc, radius, yRadius){var segs,segAngle,theta,angle,angleMid,ax,ay,bx,by,cx,cy,i,diameter = radius * 2,currentArray,pathArrayLen;this._pathArray = this._pathArray || [];yRadius = yRadius || radius;if(this._pathType !== "M"){this._pathType = "M";currentArray = ["M"];this._pathArray.push(currentArray);}else{currentArray = this._getCurrentArray();}pathArrayLen = this._pathArray.length - 1;this._pathArray[pathArrayLen].push(x);this._pathArray[pathArrayLen].push(x);// limit sweep to reasonable numbersif(Math.abs(arc) > 360){arc = 360;}// First we calculate how many segments are needed// for a smooth arc.segs = Math.ceil(Math.abs(arc) / 45);// Now calculate the sweep of each segment.segAngle = arc / segs;// The math requires radians rather than degrees. To convert from degrees// use the formula (degrees/180)*Math.PI to get radians.theta = -(segAngle / 180) * Math.PI;// convert angle startAngle to radiansangle = (startAngle / 180) * Math.PI;if(segs > 0){// draw a line from the center to the start of the curveax = x + Math.cos(startAngle / 180 * Math.PI) * radius;ay = y + Math.sin(startAngle / 180 * Math.PI) * yRadius;this._pathType = "L";pathArrayLen++;this._pathArray[pathArrayLen] = ["L"];this._pathArray[pathArrayLen].push(this._round(ax));this._pathArray[pathArrayLen].push(this._round(ay));pathArrayLen++;this._pathType = "Q";this._pathArray[pathArrayLen] = ["Q"];for(i = 0; i < segs; ++i){angle += theta;angleMid = angle - (theta / 2);bx = x + Math.cos(angle) * radius;by = y + Math.sin(angle) * yRadius;cx = x + Math.cos(angleMid) * (radius / Math.cos(theta / 2));cy = y + Math.sin(angleMid) * (yRadius / Math.cos(theta / 2));this._pathArray[pathArrayLen].push(this._round(cx));this._pathArray[pathArrayLen].push(this._round(cy));this._pathArray[pathArrayLen].push(this._round(bx));this._pathArray[pathArrayLen].push(this._round(by));}}this._currentX = x;this._currentY = y;this._trackSize(diameter, diameter);return this;},/*** Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.** @method lineTo* @param {Number} point1 x-coordinate for the end point.* @param {Number} point2 y-coordinate for the end point.* @chainable*/lineTo: function(){this._lineTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.** @method relativeLineTo* @param {Number} point1 x-coordinate for the end point.* @param {Number} point2 y-coordinate for the end point.* @chainable*/relativeLineTo: function(){this._lineTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements lineTo methods.** @method _lineTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_lineTo: function(args, relative) {var point1 = args[0],i,len,pathArrayLen,currentArray,x,y,command = relative ? "l" : "L",relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;this._pathArray = this._pathArray || [];this._shapeType = "path";len = args.length;if(this._pathType !== command){this._pathType = command;currentArray = [command];this._pathArray.push(currentArray);}else{currentArray = this._getCurrentArray();}pathArrayLen = this._pathArray.length - 1;if (typeof point1 === 'string' || typeof point1 === 'number') {for (i = 0; i < len; i = i + 2) {x = parseFloat(args[i]);y = parseFloat(args[i + 1]);this._pathArray[pathArrayLen].push(x);this._pathArray[pathArrayLen].push(y);x = x + relativeX;y = y + relativeY;this._currentX = x;this._currentY = y;this._trackSize.apply(this, [x, y]);}}else{for (i = 0; i < len; ++i) {x = parseFloat(args[i][0]);y = parseFloat(args[i][1]);this._pathArray[pathArrayLen].push(x);this._pathArray[pathArrayLen].push(y);this._currentX = x;this._currentY = y;x = x + relativeX;y = y + relativeY;this._trackSize.apply(this, [x, y]);}}},/*** Moves the current drawing position to specified x and y coordinates.** @method moveTo* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/moveTo: function(){this._moveTo.apply(this, [Y.Array(arguments), false]);return this;},/*** Moves the current drawing position relative to specified x and y coordinates.** @method relativeMoveTo* @param {Number} x x-coordinate for the end point.* @param {Number} y y-coordinate for the end point.* @chainable*/relativeMoveTo: function(){this._moveTo.apply(this, [Y.Array(arguments), true]);return this;},/*** Implements moveTo methods.** @method _moveTo* @param {Array} args The arguments to be used.* @param {Boolean} relative Indicates whether or not to use relative coordinates.* @private*/_moveTo: function(args, relative) {var pathArrayLen,currentArray,x = parseFloat(args[0]),y = parseFloat(args[1]),command = relative ? "m" : "M",relativeX = relative ? parseFloat(this._currentX) : 0,relativeY = relative ? parseFloat(this._currentY) : 0;this._pathArray = this._pathArray || [];this._pathType = command;currentArray = [command];this._pathArray.push(currentArray);pathArrayLen = this._pathArray.length - 1;this._pathArray[pathArrayLen] = this._pathArray[pathArrayLen].concat([x, y]);x = x + relativeX;y = y + relativeY;this._currentX = x;this._currentY = y;this._trackSize(x, y);},/*** Completes a drawing operation.** @method end* @chainable*/end: function(){this._closePath();return this;},/*** Clears the path.** @method clear* @chainable*/clear: function(){this._currentX = 0;this._currentY = 0;this._width = 0;this._height = 0;this._left = 0;this._right = 0;this._top = 0;this._bottom = 0;this._pathArray = [];this._path = "";this._pathType = "";return this;},/*** Draws the path.** @method _closePath* @private*/_closePath: function(){var pathArray,segmentArray,pathType,len,val,i,path = "",node = this.node,left = parseFloat(this._left),top = parseFloat(this._top),fill = this.get("fill");if(this._pathArray){pathArray = this._pathArray.concat();while(pathArray && pathArray.length > 0){segmentArray = pathArray.shift();len = segmentArray.length;pathType = segmentArray[0];if(pathType === "A"){path += pathType + segmentArray[1] + "," + segmentArray[2];}else if(pathType === "z" || pathType === "Z"){path += " z ";}else if(pathType === "C" || pathType === "c"){path += pathType + (segmentArray[1] - left)+ "," + (segmentArray[2] - top);}else{path += " " + pathType + parseFloat(segmentArray[1] - left);}switch(pathType){case "L" :case "l" :case "M" :case "m" :case "Q" :case "q" :for(i = 2; i < len; ++i){val = (i % 2 === 0) ? top : left;val = segmentArray[i] - val;path += ", " + parseFloat(val);}break;case "A" :val = " " + parseFloat(segmentArray[3]) + " " + parseFloat(segmentArray[4]);val += "," + parseFloat(segmentArray[5]) + " " + parseFloat(segmentArray[6] - left);val += "," + parseFloat(segmentArray[7] - top);path += " " + val;break;case "C" :case "c" :for(i = 3; i < len - 1; i = i + 2){val = parseFloat(segmentArray[i] - left);val = val + ", ";val = val + parseFloat(segmentArray[i + 1] - top);path += " " + val;}break;}}if(fill && fill.color){path += 'z';}Y.Lang.trim(path);if(path){node.setAttribute("d", path);}this._path = path;this._fillChangeHandler();this._strokeChangeHandler();this._updateTransform();}},/*** Ends a fill and stroke** @method closePath* @chainable*/closePath: function(){this._pathArray.push(["z"]);return this;},/*** Returns the current array of drawing commands.** @method _getCurrentArray* @return Array* @private*/_getCurrentArray: function(){var currentArray = this._pathArray[Math.max(0, this._pathArray.length - 1)];if(!currentArray){currentArray = [];this._pathArray.push(currentArray);}return currentArray;},/*** Returns the points on a curve** @method getBezierData* @param Array points Array containing the begin, end and control points of a curve.* @param Number t The value for incrementing the next set of points.* @return Array* @private*/getBezierData: function(points, t) {var n = points.length,tmp = [],i,j;for (i = 0; i < n; ++i){tmp[i] = [points[i][0], points[i][1]]; // save input}for (j = 1; j < n; ++j) {for (i = 0; i < n - j; ++i) {tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1];}}return [ tmp[0][0], tmp[0][1] ];},/*** Calculates the bounding box for a curve** @method _setCurveBoundingBox* @param Array pts Array containing points for start, end and control points of a curve.* @param Number w Width used to calculate the number of points to describe the curve.* @param Number h Height used to calculate the number of points to describe the curve.* @private*/_setCurveBoundingBox: function(pts, w, h){var i,left = this._currentX,right = left,top = this._currentY,bottom = top,len = Math.round(Math.sqrt((w * w) + (h * h))),t = 1/len,xy;for(i = 0; i < len; ++i){xy = this.getBezierData(pts, t * i);left = isNaN(left) ? xy[0] : Math.min(xy[0], left);right = isNaN(right) ? xy[0] : Math.max(xy[0], right);top = isNaN(top) ? xy[1] : Math.min(xy[1], top);bottom = isNaN(bottom) ? xy[1] : Math.max(xy[1], bottom);}left = Math.round(left * 10)/10;right = Math.round(right * 10)/10;top = Math.round(top * 10)/10;bottom = Math.round(bottom * 10)/10;this._trackSize(right, bottom);this._trackSize(left, top);},/*** Updates the size of the graphics object** @method _trackSize* @param {Number} w width* @param {Number} h height* @private*/_trackSize: function(w, h) {if (w > this._right) {this._right = w;}if(w < this._left){this._left = w;}if (h < this._top){this._top = h;}if (h > this._bottom){this._bottom = h;}this._width = this._right - this._left;this._height = this._bottom - this._top;}};Y.SVGDrawing = SVGDrawing;/*** <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Shape.html">`Shape`</a> class.* `SVGShape` is not intended to be used directly. Instead, use the <a href="Shape.html">`Shape`</a> class.* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Shape.html">`Shape`</a>* class will point to the `SVGShape` class.** @module graphics* @class SVGShape* @constructor* @param {Object} cfg (optional) Attribute configs*/SVGShape = function(){this._transforms = [];this.matrix = new Y.Matrix();this._normalizedMatrix = new Y.Matrix();SVGShape.superclass.constructor.apply(this, arguments);};SVGShape.NAME = "shape";Y.extend(SVGShape, Y.GraphicBase, Y.mix({/*** Storage for x attribute.** @property _x* @protected*/_x: 0,/*** Storage for y attribute.** @property _y* @protected*/_y: 0,/*** Init method, invoked during construction.* Calls `initializer` method.** @method init* @protected*/init: function(){this.initializer.apply(this, arguments);},/*** Initializes the shape** @private* @method initializer*/initializer: function(cfg){var host = this,graphic = cfg.graphic,data = this.get("data");host.createNode();if(graphic){host._setGraphic(graphic);}if(data){host._parsePathData(data);}host._updateHandler();},/*** Set the Graphic instance for the shape.** @method _setGraphic* @param {Graphic | Node | HTMLElement | String} render This param is used to determine the graphic instance. If it is a* `Graphic` instance, it will be assigned to the `graphic` attribute. Otherwise, a new Graphic instance will be created* and rendered into the dom element that the render represents.* @private*/_setGraphic: function(render){var graphic;if(render instanceof Y.SVGGraphic){this._graphic = render;}else{graphic = new Y.SVGGraphic({render: render});graphic._appendShape(this);this._graphic = graphic;}},/*** Add a class name to each node.** @method addClass* @param {String} className the class name to add to the node's class attribute*/addClass: function(className){var node = this.node;node.className.baseVal = Y_LANG.trim([node.className.baseVal, className].join(' '));},/*** Removes a class name from each node.** @method removeClass* @param {String} className the class name to remove from the node's class attribute*/removeClass: function(className){var node = this.node,classString = node.className.baseVal;classString = classString.replace(new RegExp(className + ' '), className).replace(new RegExp(className), '');node.className.baseVal = classString;},/*** Gets the current position of the node in page coordinates.** @method getXY* @return Array The XY position of the shape.*/getXY: function(){var graphic = this._graphic,parentXY = graphic.getXY(),x = this._x,y = this._y;return [parentXY[0] + x, parentXY[1] + y];},/*** Set the position of the shape in page coordinates, regardless of how the node is positioned.** @method setXY* @param {Array} Contains x & y values for new position (coordinates are page-based)*/setXY: function(xy){var graphic = this._graphic,parentXY = graphic.getXY();this._x = xy[0] - parentXY[0];this._y = xy[1] - parentXY[1];this.set("transform", this.get("transform"));},/*** Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.** @method contains* @param {SVGShape | HTMLElement} needle The possible node or descendent* @return Boolean Whether or not this shape is the needle or its ancestor.*/contains: function(needle){var node = needle instanceof Y.Node ? needle._node : needle;return node === this.node;},/*** Compares nodes to determine if they match.* Node instances can be compared to each other and/or HTMLElements.* @method compareTo* @param {HTMLElement | Node} refNode The reference node to compare to the node.* @return {Boolean} True if the nodes match, false if they do not.*/compareTo: function(refNode) {var node = this.node;return node === refNode;},/*** Test if the supplied node matches the supplied selector.** @method test* @param {String} selector The CSS selector to test against.* @return Boolean Wheter or not the shape matches the selector.*/test: function(selector){return Y.Selector.test(this.node, selector);},/*** Value function for fill attribute** @private* @method _getDefaultFill* @return Object*/_getDefaultFill: function() {return {type: "solid",opacity: 1,cx: 0.5,cy: 0.5,fx: 0.5,fy: 0.5,r: 0.5};},/*** Value function for stroke attribute** @private* @method _getDefaultStroke* @return Object*/_getDefaultStroke: function(){return {weight: 1,dashstyle: "none",color: "#000",opacity: 1.0};},/*** Creates the dom node for the shape.** @method createNode* @return HTMLElement* @private*/createNode: function(){var host = this,node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + this._type),id = host.get("id"),name = host.name,concat = host._camelCaseConcat,pointerEvents = host.get("pointerEvents");host.node = node;host.addClass(_getClassName(SHAPE) +" " +_getClassName(concat(IMPLEMENTATION, SHAPE)) +" " +_getClassName(name) +" " +_getClassName(concat(IMPLEMENTATION, name)));if(id){node.setAttribute("id", id);}if(pointerEvents){node.setAttribute("pointer-events", pointerEvents);}if(!host.get("visible")){Y.DOM.setStyle(node, "visibility", "hidden");}Y.DOM.setAttribute(this.node, "shape-rendering", this.get("shapeRendering"));},/*** Overrides default `on` method. Checks to see if its a dom interaction event. If so,* return an event attached to the `node` element. If not, return the normal functionality.** @method on* @param {String} type event type* @param {Object} callback function* @private*/on: function(type, fn){if(Y.Node.DOM_EVENTS[type]){return Y.on(type, fn, "#" + this.get("id"));}return Y.on.apply(this, arguments);},/*** Adds a stroke to the shape node.** @method _strokeChangeHandler* @private*/_strokeChangeHandler: function(){var node = this.node,stroke = this.get("stroke"),strokeOpacity,dashstyle,dash,linejoin;if(stroke && stroke.weight && stroke.weight > 0){linejoin = stroke.linejoin || "round";strokeOpacity = parseFloat(stroke.opacity);dashstyle = stroke.dashstyle || "none";dash = Y_LANG.isArray(dashstyle) ? dashstyle.toString() : dashstyle;stroke.color = stroke.color || "#000000";stroke.weight = stroke.weight || 1;stroke.opacity = Y_LANG.isNumber(strokeOpacity) ? strokeOpacity : 1;stroke.linecap = stroke.linecap || "butt";node.setAttribute("stroke-dasharray", dash);node.setAttribute("stroke", stroke.color);node.setAttribute("stroke-linecap", stroke.linecap);node.setAttribute("stroke-width", stroke.weight);node.setAttribute("stroke-opacity", stroke.opacity);if(linejoin === "round" || linejoin === "bevel"){node.setAttribute("stroke-linejoin", linejoin);}else{linejoin = parseInt(linejoin, 10);if(Y_LANG.isNumber(linejoin)){node.setAttribute("stroke-miterlimit", Math.max(linejoin, 1));node.setAttribute("stroke-linejoin", "miter");}}}else{node.setAttribute("stroke", "none");}},/*** Adds a fill to the shape node.** @method _fillChangeHandler* @private*/_fillChangeHandler: function(){var node = this.node,fill = this.get("fill"),fillOpacity,type;if(fill){type = fill.type;if(type === "linear" || type === "radial"){this._setGradientFill(fill);node.setAttribute("fill", "url(#grad" + this.get("id") + ")");}else if(!fill.color){node.setAttribute("fill", "none");}else{fillOpacity = parseFloat(fill.opacity);fillOpacity = Y_LANG.isNumber(fillOpacity) ? fillOpacity : 1;node.setAttribute("fill", fill.color);node.setAttribute("fill-opacity", fillOpacity);}}else{node.setAttribute("fill", "none");}},/*** Creates a gradient fill** @method _setGradientFill* @param {String} type gradient type* @private*/_setGradientFill: function(fill) {var offset,opacity,color,stopNode,newStop,isNumber = Y_LANG.isNumber,graphic = this._graphic,type = fill.type,gradientNode = graphic.getGradientNode("grad" + this.get("id"), type),stops = fill.stops,w = this.get("width"),h = this.get("height"),rotation = fill.rotation || 0,radCon = Math.PI/180,tanRadians = parseFloat(parseFloat(Math.tan(rotation * radCon)).toFixed(8)),i,len,def,stop,x1 = "0%",x2 = "100%",y1 = "0%",y2 = "0%",cx = fill.cx,cy = fill.cy,fx = fill.fx,fy = fill.fy,r = fill.r,stopNodes = [];if(type === "linear"){cx = w/2;cy = h/2;if(Math.abs(tanRadians) * w/2 >= h/2){if(rotation < 180){y1 = 0;y2 = h;}else{y1 = h;y2 = 0;}x1 = cx - ((cy - y1)/tanRadians);x2 = cx - ((cy - y2)/tanRadians);}else{if(rotation > 90 && rotation < 270){x1 = w;x2 = 0;}else{x1 = 0;x2 = w;}y1 = ((tanRadians * (cx - x1)) - cy) * -1;y2 = ((tanRadians * (cx - x2)) - cy) * -1;}x1 = Math.round(100 * x1/w);x2 = Math.round(100 * x2/w);y1 = Math.round(100 * y1/h);y2 = Math.round(100 * y2/h);//Set default value if not validx1 = isNumber(x1) ? x1 : 0;x2 = isNumber(x2) ? x2 : 100;y1 = isNumber(y1) ? y1 : 0;y2 = isNumber(y2) ? y2 : 0;gradientNode.setAttribute("spreadMethod", "pad");gradientNode.setAttribute("width", w);gradientNode.setAttribute("height", h);gradientNode.setAttribute("x1", x1 + "%");gradientNode.setAttribute("x2", x2 + "%");gradientNode.setAttribute("y1", y1 + "%");gradientNode.setAttribute("y2", y2 + "%");}else{gradientNode.setAttribute("cx", (cx * 100) + "%");gradientNode.setAttribute("cy", (cy * 100) + "%");gradientNode.setAttribute("fx", (fx * 100) + "%");gradientNode.setAttribute("fy", (fy * 100) + "%");gradientNode.setAttribute("r", (r * 100) + "%");}len = stops.length;def = 0;for(i = 0; i < len; ++i){if(this._stops && this._stops.length > 0){stopNode = this._stops.shift();newStop = false;}else{stopNode = graphic._createGraphicNode("stop");newStop = true;}stop = stops[i];opacity = stop.opacity;color = stop.color;offset = stop.offset || i/(len - 1);offset = Math.round(offset * 100) + "%";opacity = isNumber(opacity) ? opacity : 1;opacity = Math.max(0, Math.min(1, opacity));def = (i + 1) / len;stopNode.setAttribute("offset", offset);stopNode.setAttribute("stop-color", color);stopNode.setAttribute("stop-opacity", opacity);if(newStop){gradientNode.appendChild(stopNode);}stopNodes.push(stopNode);}while(this._stops && this._stops.length > 0){gradientNode.removeChild(this._stops.shift());}this._stops = stopNodes;},_stops: null,/*** Sets the value of an attribute.** @method set* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can* be passed in to set multiple attributes at once.* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as* the name param.*/set: function(){var host = this;AttributeLite.prototype.set.apply(host, arguments);if(host.initialized){host._updateHandler();}},/*** Specifies a 2d translation.** @method translate* @param {Number} x The value to transate on the x-axis.* @param {Number} y The value to translate on the y-axis.*/translate: function(){this._addTransform("translate", arguments);},/*** Translates the shape along the x-axis. When translating x and y coordinates,* use the `translate` method.** @method translateX* @param {Number} x The value to translate.*/translateX: function(){this._addTransform("translateX", arguments);},/*** Translates the shape along the y-axis. When translating x and y coordinates,* use the `translate` method.** @method translateY* @param {Number} y The value to translate.*/translateY: function(){this._addTransform("translateY", arguments);},/*** Skews the shape around the x-axis and y-axis.** @method skew* @param {Number} x The value to skew on the x-axis.* @param {Number} y The value to skew on the y-axis.*/skew: function(){this._addTransform("skew", arguments);},/*** Skews the shape around the x-axis.** @method skewX* @param {Number} x x-coordinate*/skewX: function(){this._addTransform("skewX", arguments);},/*** Skews the shape around the y-axis.** @method skewY* @param {Number} y y-coordinate*/skewY: function(){this._addTransform("skewY", arguments);},/*** Rotates the shape clockwise around it transformOrigin.** @method rotate* @param {Number} deg The degree of the rotation.*/rotate: function(){this._addTransform("rotate", arguments);},/*** Specifies a 2d scaling operation.** @method scale* @param {Number} val*/scale: function(){this._addTransform("scale", arguments);},/*** Adds a transform to the shape.** @method _addTransform* @param {String} type The transform being applied.* @param {Array} args The arguments for the transform.* @private*/_addTransform: function(type, args){args = Y.Array(args);this._transform = Y_LANG.trim(this._transform + " " + type + "(" + args.join(", ") + ")");args.unshift(type);this._transforms.push(args);if(this.initialized){this._updateTransform();}},/*** Applies all transforms.** @method _updateTransform* @private*/_updateTransform: function(){var isPath = this._type === "path",node = this.node,key,transform,transformOrigin,x,y,tx,ty,matrix = this.matrix,normalizedMatrix = this._normalizedMatrix,i,len = this._transforms.length;if(isPath || (this._transforms && this._transforms.length > 0)){x = this._x;y = this._y;transformOrigin = this.get("transformOrigin");tx = x + (transformOrigin[0] * this.get("width"));ty = y + (transformOrigin[1] * this.get("height"));//need to use translate for x/y coordsif(isPath){//adjust origin for custom shapesif(!(this instanceof Y.SVGPath)){tx = this._left + (transformOrigin[0] * this.get("width"));ty = this._top + (transformOrigin[1] * this.get("height"));}normalizedMatrix.init({dx: x + this._left, dy: y + this._top});}normalizedMatrix.translate(tx, ty);for(i = 0; i < len; ++i){key = this._transforms[i].shift();if(key){normalizedMatrix[key].apply(normalizedMatrix, this._transforms[i]);matrix[key].apply(matrix, this._transforms[i]);}if(isPath){this._transforms[i].unshift(key);}}normalizedMatrix.translate(-tx, -ty);transform = "matrix(" + normalizedMatrix.a + "," +normalizedMatrix.b + "," +normalizedMatrix.c + "," +normalizedMatrix.d + "," +normalizedMatrix.dx + "," +normalizedMatrix.dy + ")";}this._graphic.addToRedrawQueue(this);if(transform){node.setAttribute("transform", transform);}if(!isPath){this._transforms = [];}},/*** Draws the shape.** @method _draw* @private*/_draw: function(){var node = this.node;node.setAttribute("width", this.get("width"));node.setAttribute("height", this.get("height"));node.setAttribute("x", this._x);node.setAttribute("y", this._y);node.style.left = this._x + "px";node.style.top = this._y + "px";this._fillChangeHandler();this._strokeChangeHandler();this._updateTransform();},/*** Updates `Shape` based on attribute changes.** @method _updateHandler* @private*/_updateHandler: function(){this._draw();},/*** Storage for the transform attribute.** @property _transform* @type String* @private*/_transform: "",/*** Returns the bounds for a shape.** Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.* The calculated bounding box is used by the graphic instance to calculate its viewBox.** @method getBounds* @return Object*/getBounds: function(){var type = this._type,stroke = this.get("stroke"),w = this.get("width"),h = this.get("height"),x = type === "path" ? 0 : this._x,y = type === "path" ? 0 : this._y,wt = 0;if(stroke && stroke.weight){wt = stroke.weight;w = (x + w + wt) - (x - wt);h = (y + h + wt) - (y - wt);x -= wt;y -= wt;}return this._normalizedMatrix.getContentRect(w, h, x, y);},/*** Places the shape above all other shapes.** @method toFront*/toFront: function(){var graphic = this.get("graphic");if(graphic){graphic._toFront(this);}},/*** Places the shape underneath all other shapes.** @method toFront*/toBack: function(){var graphic = this.get("graphic");if(graphic){graphic._toBack(this);}},/*** Parses path data string and call mapped methods.** @method _parsePathData* @param {String} val The path data* @private*/_parsePathData: function(val){var method,methodSymbol,args,commandArray = Y.Lang.trim(val.match(SPLITPATHPATTERN)),i,len,str,symbolToMethod = this._pathSymbolToMethod;if(commandArray){this.clear();len = commandArray.length || 0;for(i = 0; i < len; i = i + 1){str = commandArray[i];methodSymbol = str.substr(0, 1);args = str.substr(1).match(SPLITARGSPATTERN);method = symbolToMethod[methodSymbol];if(method){if(args){this[method].apply(this, args);}else{this[method].apply(this);}}}this.end();}},/*** Destroys the shape instance.** @method destroy*/destroy: function(){var graphic = this.get("graphic");if(graphic){graphic.removeShape(this);}else{this._destroy();}},/*** Implementation for shape destruction** @method destroy* @protected*/_destroy: function(){if(this.node){Y.Event.purgeElement(this.node, true);if(this.node.parentNode){this.node.parentNode.removeChild(this.node);}this.node = null;}}}, Y.SVGDrawing.prototype));SVGShape.ATTRS = {/*** An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a* fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].** @config transformOrigin* @type Array*/transformOrigin: {valueFn: function(){return [0.5, 0.5];}},/*** <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:** <dl>* <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>* <dt>translate</dt><dd>Specifies a 2d translation.</dd>* <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>* <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>* <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>* <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>* <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>* <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>* <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>* </dl>* </p>* <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains* corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the* `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>var myRect = new Y.Rect({type:"rect",width: 50,height: 40,transform: "rotate(45)"};* <p>The code below would apply `translate` and `rotate` to an existing shape.</p>myRect.set("transform", "translate(40, 50) rotate(45)");* @config transform* @type String*/transform: {setter: function(val){this.matrix.init();this._normalizedMatrix.init();this._transforms = this.matrix.getTransformArray(val);this._transform = val;return val;},getter: function(){return this._transform;}},/*** Unique id for class instance.** @config id* @type String*/id: {valueFn: function(){return Y.guid();},setter: function(val){var node = this.node;if(node){node.setAttribute("id", val);}return val;}},/*** Indicates the x position of shape.** @config x* @type Number*/x: {getter: function(){return this._x;},setter: function(val){var transform = this.get("transform");this._x = val;if(transform){this.set("transform", transform);}}},/*** Indicates the y position of shape.** @config y* @type Number*/y: {getter: function(){return this._y;},setter: function(val){var transform = this.get("transform");this._y = val;if(transform){this.set("transform", transform);}}},/*** Indicates the width of the shape** @config width* @type Number*/width: {value: 0},/*** Indicates the height of the shape** @config height* @type Number*/height: {value: 0},/*** Indicates whether the shape is visible.** @config visible* @type Boolean*/visible: {value: true,setter: function(val){var visibility = val ? "visible" : "hidden";if(this.node){this.node.style.visibility = visibility;}return val;}},/*** Only implemented in SVG implementation.* Applies the SVG shape-rendering attribute to the shape.* <dl>* <dt>auto</dt>* <dd>Indicates that the user agent shall make appropriate tradeoffs to balance speed,* crisp edges and geometric precision, but with geometric precision given more importance than speed and crisp edges.</dd>* <dt>optimizeSpeed</dt>* <dd>Indicates that the user agent shall emphasize rendering speed over geometric precision and crisp edges.* This option will sometimes cause the user agent to turn off shape anti-aliasing.</dd>* <dt>crispEdges</dt>* <dd>Indicates that the user agent shall attempt to emphasize the contrast between clean edges of artwork over rendering* speed and geometric precision. To achieve crisp edges, the user agent might turn off anti-aliasing for all lines and curves* or possibly just for straight lines which are close to vertical or horizontal. Also, the user agent might adjust line* positions and line widths to align edges with device pixels.</dd>* <dt>geometricPrecision</dt>* <dd>Indicates that the user agent shall emphasize geometric precision over speed and crisp edges.</dd>* </dl>** @config shapeRendering* @type String*/shapeRendering: {value: "auto",setter: function(val) {if(this.node){Y.DOM.setAttribute(this.node, "shape-rendering", val);}return val;}},/*** Contains information about the fill of the shape.* <dl>* <dt>color</dt><dd>The color of the fill.</dd>* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>* <dt>type</dt><dd>Type of fill.* <dl>* <dt>solid</dt><dd>Solid single color fill. (default)</dd>* <dt>linear</dt><dd>Linear gradient fill.</dd>* <dt>radial</dt><dd>Radial gradient fill.</dd>* </dl>* </dd>* </dl>* <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:* <dl>* <dt>stops</dt><dd>An array of objects containing the following properties:* <dl>* <dt>color</dt><dd>The color of the stop.</dd>* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.* Note: No effect for IE 6 - 8</dd>* <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>* </dl>* </dd>* <p>Linear gradients also have the following property:</p>* <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the* flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>* <p>Radial gradients have the following additional properties:</p>* <dt>r</dt><dd>Radius of the gradient circle.</dd>* <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>* <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>* <dt>cx</dt><dd>* <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and* `VMLShape` classes which are used on Android or IE 6 - 8.</p>* </dd>* <dt>cy</dt><dd>* <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>* <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`* classes which are used on Android or IE 6 - 8.</p>* </dd>* </dl>** @config fill* @type Object*/fill: {valueFn: "_getDefaultFill",setter: function(val){var fill,tmpl = this.get("fill") || this._getDefaultFill();fill = (val) ? Y.merge(tmpl, val) : null;if(fill && fill.color){if(fill.color === undefined || fill.color === "none"){fill.color = null;}}return fill;}},/*** Contains information about the stroke of the shape.* <dl>* <dt>color</dt><dd>The color of the stroke.</dd>* <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>* <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>* <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set* to an array, the first index indicates the length of the dash. The second index indicates the length of gap.* <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:* <dl>* <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>* <dt>square</dt><dd>Specifies a sqare linecap.</dd>* <dt>round</dt><dd>Specifies a round linecap.</dd>* </dl>* </dd>* <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:* <dl>* <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>* <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>* <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin* of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>* </dl>* </dd>* </dl>** @config stroke* @type Object*/stroke: {valueFn: "_getDefaultStroke",setter: function(val){var tmpl = this.get("stroke") || this._getDefaultStroke(),wt;if(val && val.hasOwnProperty("weight")){wt = parseInt(val.weight, 10);if(!isNaN(wt)){val.weight = wt;}}return (val) ? Y.merge(tmpl, val) : null;}},// Only implemented in SVG// Determines whether the instance will receive mouse events.//// @config pointerEvents// @type string//pointerEvents: {valueFn: function(){var val = "visiblePainted",node = this.node;if(node){node.setAttribute("pointer-events", val);}return val;},setter: function(val){var node = this.node;if(node){node.setAttribute("pointer-events", val);}return val;}},/*** Dom node for the shape.** @config node* @type HTMLElement* @readOnly*/node: {readOnly: true,getter: function(){return this.node;}},/*** Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all* implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using* respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no* malicious code is included in that content.** @config data* @type String*/data: {setter: function(val){if(this.get("node")){this._parsePathData(val);}return val;}},/*** Reference to the parent graphic instance** @config graphic* @type SVGGraphic* @readOnly*/graphic: {readOnly: true,getter: function(){return this._graphic;}}};Y.SVGShape = SVGShape;/*** <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Path.html">`Path`</a> class.* `SVGPath` is not intended to be used directly. Instead, use the <a href="Path.html">`Path`</a> class.* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Path.html">`Path`</a>* class will point to the `SVGPath` class.** @module graphics* @class SVGPath* @extends SVGShape* @constructor*/SVGPath = function(){SVGPath.superclass.constructor.apply(this, arguments);};SVGPath.NAME = "path";Y.extend(SVGPath, Y.SVGShape, {/*** Left edge of the path** @property _left* @type Number* @private*/_left: 0,/*** Right edge of the path** @property _right* @type Number* @private*/_right: 0,/*** Top edge of the path** @property _top* @type Number* @private*/_top: 0,/*** Bottom edge of the path** @property _bottom* @type Number* @private*/_bottom: 0,/*** Indicates the type of shape** @property _type* @readOnly* @type String* @private*/_type: "path",/*** Storage for path** @property _path* @type String* @private*/_path: ""});SVGPath.ATTRS = Y.merge(Y.SVGShape.ATTRS, {/*** Indicates the path used for the node.** @config path* @type String* @readOnly*/path: {readOnly: true,getter: function(){return this._path;}},/*** Indicates the width of the shape** @config width* @type Number*/width: {getter: function(){var val = Math.max(this._right - this._left, 0);return val;}},/*** Indicates the height of the shape** @config height* @type Number*/height: {getter: function(){return Math.max(this._bottom - this._top, 0);}}});Y.SVGPath = SVGPath;/*** <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Rect.html">`Rect`</a> class.* `SVGRect` is not intended to be used directly. Instead, use the <a href="Rect.html">`Rect`</a> class.* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Rect.html">`Rect`</a>* class will point to the `SVGRect` class.** @module graphics* @class SVGRect* @constructor*/SVGRect = function(){SVGRect.superclass.constructor.apply(this, arguments);};SVGRect.NAME = "rect";Y.extend(SVGRect, Y.SVGShape, {/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "rect"});SVGRect.ATTRS = Y.SVGShape.ATTRS;Y.SVGRect = SVGRect;/*** <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Ellipse.html">`Ellipse`</a> class.* `SVGEllipse` is not intended to be used directly. Instead, use the <a href="Ellipse.html">`Ellipse`</a> class.* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Ellipse.html">`Ellipse`</a>* class will point to the `SVGEllipse` class.** @module graphics* @class SVGEllipse* @constructor*/SVGEllipse = function(){SVGEllipse.superclass.constructor.apply(this, arguments);};SVGEllipse.NAME = "ellipse";Y.extend(SVGEllipse, SVGShape, {/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "ellipse",/*** Updates the shape.** @method _draw* @private*/_draw: function(){var node = this.node,w = this.get("width"),h = this.get("height"),x = this.get("x"),y = this.get("y"),xRadius = w * 0.5,yRadius = h * 0.5,cx = x + xRadius,cy = y + yRadius;node.setAttribute("rx", xRadius);node.setAttribute("ry", yRadius);node.setAttribute("cx", cx);node.setAttribute("cy", cy);this._fillChangeHandler();this._strokeChangeHandler();this._updateTransform();}});SVGEllipse.ATTRS = Y.merge(SVGShape.ATTRS, {/*** Horizontal radius for the ellipse.** @config xRadius* @type Number*/xRadius: {setter: function(val){this.set("width", val * 2);},getter: function(){var val = this.get("width");if(val){val *= 0.5;}return val;}},/*** Vertical radius for the ellipse.** @config yRadius* @type Number* @readOnly*/yRadius: {setter: function(val){this.set("height", val * 2);},getter: function(){var val = this.get("height");if(val){val *= 0.5;}return val;}}});Y.SVGEllipse = SVGEllipse;/*** <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Circle.html">`Circle`</a> class.* `SVGCircle` is not intended to be used directly. Instead, use the <a href="Circle.html">`Circle`</a> class.* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Circle.html">`Circle`</a>* class will point to the `SVGCircle` class.** @module graphics* @class SVGCircle* @constructor*/SVGCircle = function(){SVGCircle.superclass.constructor.apply(this, arguments);};SVGCircle.NAME = "circle";Y.extend(SVGCircle, Y.SVGShape, {/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "circle",/*** Updates the shape.** @method _draw* @private*/_draw: function(){var node = this.node,x = this.get("x"),y = this.get("y"),radius = this.get("radius"),cx = x + radius,cy = y + radius;node.setAttribute("r", radius);node.setAttribute("cx", cx);node.setAttribute("cy", cy);this._fillChangeHandler();this._strokeChangeHandler();this._updateTransform();}});SVGCircle.ATTRS = Y.merge(Y.SVGShape.ATTRS, {/*** Indicates the width of the shape** @config width* @type Number*/width: {setter: function(val){this.set("radius", val/2);return val;},getter: function(){return this.get("radius") * 2;}},/*** Indicates the height of the shape** @config height* @type Number*/height: {setter: function(val){this.set("radius", val/2);return val;},getter: function(){return this.get("radius") * 2;}},/*** Radius of the circle** @config radius* @type Number*/radius: {value: 0}});Y.SVGCircle = SVGCircle;/*** Draws pie slices** @module graphics* @class SVGPieSlice* @constructor*/SVGPieSlice = function(){SVGPieSlice.superclass.constructor.apply(this, arguments);};SVGPieSlice.NAME = "svgPieSlice";Y.extend(SVGPieSlice, Y.SVGShape, Y.mix({/*** Indicates the type of shape** @property _type* @type String* @private*/_type: "path",/*** Change event listener** @private* @method _updateHandler*/_draw: function(){var x = this.get("cx"),y = this.get("cy"),startAngle = this.get("startAngle"),arc = this.get("arc"),radius = this.get("radius");this.clear();this.drawWedge(x, y, startAngle, arc, radius);this.end();}}, Y.SVGDrawing.prototype));SVGPieSlice.ATTRS = Y.mix({cx: {value: 0},cy: {value: 0},/*** Starting angle in relation to a circle in which to begin the pie slice drawing.** @config startAngle* @type Number*/startAngle: {value: 0},/*** Arc of the slice.** @config arc* @type Number*/arc: {value: 0},/*** Radius of the circle in which the pie slice is drawn** @config radius* @type Number*/radius: {value: 0}}, Y.SVGShape.ATTRS);Y.SVGPieSlice = SVGPieSlice;/*** <a href="http://www.w3.org/TR/SVG/">SVG</a> implementation of the <a href="Graphic.html">`Graphic`</a> class.* `SVGGraphic` is not intended to be used directly. Instead, use the <a href="Graphic.html">`Graphic`</a> class.* If the browser has <a href="http://www.w3.org/TR/SVG/">SVG</a> capabilities, the <a href="Graphic.html">`Graphic`</a>* class will point to the `SVGGraphic` class.** @module graphics* @class SVGGraphic* @constructor*/SVGGraphic = function() {SVGGraphic.superclass.constructor.apply(this, arguments);};SVGGraphic.NAME = "svgGraphic";SVGGraphic.ATTRS = {/*** Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node* instance or a CSS selector string.** @config render* @type Node | String*/render: {},/*** Unique id for class instance.** @config id* @type String*/id: {valueFn: function(){return Y.guid();},setter: function(val){var node = this._node;if(node){node.setAttribute("id", val);}return val;}},/*** Key value pairs in which a shape instance is associated with its id.** @config shapes* @type Object* @readOnly*/shapes: {readOnly: true,getter: function(){return this._shapes;}},/*** Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.** @config contentBounds* @type Object* @readOnly*/contentBounds: {readOnly: true,getter: function(){return this._contentBounds;}},/*** The html element that represents to coordinate system of the Graphic instance.** @config node* @type HTMLElement* @readOnly*/node: {readOnly: true,getter: function(){return this._node;}},/*** Indicates the width of the `Graphic`.** @config width* @type Number*/width: {setter: function(val){if(this._node){this._node.style.width = val + "px";}return val;}},/*** Indicates the height of the `Graphic`.** @config height* @type Number*/height: {setter: function(val){if(this._node){this._node.style.height = val + "px";}return val;}},/*** Determines the sizing of the Graphic.** <dl>* <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the* <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The* content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this* setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>* <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the* size and positioning of the content.</dd>* <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>* and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the* Graphic instance are not affected by this setting.</dd>* </dl>*** @config autoSize* @type Boolean | String* @default false*/autoSize: {value: false},/*** Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.** <dl>* <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary* such that the element's bounding box exactly matches the viewport rectangle.</dd>* <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>* <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>* <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>* <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>* <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>* <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>* <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>* <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>* <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>* </dl>** @config preserveAspectRatio* @type String* @default xMidYMid*/preserveAspectRatio: {value: "xMidYMid"},/*** The contentBounds will resize to greater values but not to smaller values. (for performance)* When resizing the contentBounds down is desirable, set the resizeDown value to true.** @config resizeDown* @type Boolean*/resizeDown: {value: false},/*** Indicates the x-coordinate for the instance.** @config x* @type Number*/x: {getter: function(){return this._x;},setter: function(val){this._x = val;if(this._node){this._node.style.left = val + "px";}return val;}},/*** Indicates the y-coordinate for the instance.** @config y* @type Number*/y: {getter: function(){return this._y;},setter: function(val){this._y = val;if(this._node){this._node.style.top = val + "px";}return val;}},/*** Indicates whether or not the instance will automatically redraw after a change is made to a shape.* This property will get set to false when batching operations.** @config autoDraw* @type Boolean* @default true* @private*/autoDraw: {value: true},visible: {value: true,setter: function(val){this._toggleVisible(val);return val;}},//// Indicates the pointer-events setting for the svg:svg element.//// @config pointerEvents// @type String//pointerEvents: {value: "none"}};Y.extend(SVGGraphic, Y.GraphicBase, {/*** Sets the value of an attribute.** @method set* @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can* be passed in to set multiple attributes at once.* @param {Any} value The value to set the attribute to. This value is ignored if an object is received as* the name param.*/set: function(){var host = this,attr = arguments[0],redrawAttrs = {autoDraw: true,autoSize: true,preserveAspectRatio: true,resizeDown: true},key,forceRedraw = false;AttributeLite.prototype.set.apply(host, arguments);if(host._state.autoDraw === true && Y.Object.size(this._shapes) > 0){if(Y_LANG.isString && redrawAttrs[attr]){forceRedraw = true;}else if(Y_LANG.isObject(attr)){for(key in redrawAttrs){if(redrawAttrs.hasOwnProperty(key) && attr[key]){forceRedraw = true;break;}}}}if(forceRedraw){host._redraw();}},/*** Storage for `x` attribute.** @property _x* @type Number* @private*/_x: 0,/*** Storage for `y` attribute.** @property _y* @type Number* @private*/_y: 0,/*** Gets the current position of the graphic instance in page coordinates.** @method getXY* @return Array The XY position of the shape.*/getXY: function(){var node = this._node,xy;if(node){xy = Y.DOM.getXY(node);}return xy;},/*** Initializes the class.** @method initializer* @private*/initializer: function() {var render = this.get("render"),visibility = this.get("visible") ? "visible" : "hidden";this._shapes = {};this._contentBounds = {left: 0,top: 0,right: 0,bottom: 0};this._gradients = {};this._node = DOCUMENT.createElement('div');this._node.style.position = "absolute";this._node.style.left = this.get("x") + "px";this._node.style.top = this.get("y") + "px";this._node.style.visibility = visibility;this._contentNode = this._createGraphics();this._contentNode.style.visibility = visibility;this._contentNode.setAttribute("id", this.get("id"));this._node.appendChild(this._contentNode);if(render){this.render(render);}},/*** Adds the graphics node to the dom.** @method render* @param {HTMLElement} parentNode node in which to render the graphics node into.*/render: function(render) {var parentNode = render || DOCUMENT.body,w,h;if(render instanceof Y.Node){parentNode = render._node;}else if(Y.Lang.isString(render)){parentNode = Y.Selector.query(render, DOCUMENT.body, true);}w = this.get("width") || parseInt(Y.DOM.getComputedStyle(parentNode, "width"), 10);h = this.get("height") || parseInt(Y.DOM.getComputedStyle(parentNode, "height"), 10);parentNode.appendChild(this._node);this.set("width", w);this.set("height", h);return this;},/*** Removes all nodes.** @method destroy*/destroy: function(){this.removeAllShapes();if(this._contentNode){this._removeChildren(this._contentNode);if(this._contentNode.parentNode){this._contentNode.parentNode.removeChild(this._contentNode);}this._contentNode = null;}if(this._node){this._removeChildren(this._node);if(this._node.parentNode){this._node.parentNode.removeChild(this._node);}this._node = null;}},/*** Generates a shape instance by type.** @method addShape* @param {Object} cfg attributes for the shape* @return Shape*/addShape: function(cfg){cfg.graphic = this;if(!this.get("visible")){cfg.visible = false;}var ShapeClass = this._getShapeClass(cfg.type),shape = new ShapeClass(cfg);this._appendShape(shape);return shape;},/*** Adds a shape instance to the graphic instance.** @method _appendShape* @param {Shape} shape The shape instance to be added to the graphic.* @private*/_appendShape: function(shape){var node = shape.node,parentNode = this._frag || this._contentNode;if(this.get("autoDraw")){parentNode.appendChild(node);}else{this._getDocFrag().appendChild(node);}},/*** Removes a shape instance from from the graphic instance.** @method removeShape* @param {Shape|String} shape The instance or id of the shape to be removed.*/removeShape: function(shape){if(!(shape instanceof SVGShape)){if(Y_LANG.isString(shape)){shape = this._shapes[shape];}}if(shape && shape instanceof SVGShape){shape._destroy();delete this._shapes[shape.get("id")];}if(this.get("autoDraw")){this._redraw();}return shape;},/*** Removes all shape instances from the dom.** @method removeAllShapes*/removeAllShapes: function(){var shapes = this._shapes,i;for(i in shapes){if(shapes.hasOwnProperty(i)){shapes[i]._destroy();}}this._shapes = {};},/*** Removes all child nodes.** @method _removeChildren* @param {HTMLElement} node* @private*/_removeChildren: function(node){if(node.hasChildNodes()){var child;while(node.firstChild){child = node.firstChild;this._removeChildren(child);node.removeChild(child);}}},/*** Clears the graphics object.** @method clear*/clear: function() {this.removeAllShapes();},/*** Toggles visibility** @method _toggleVisible* @param {Boolean} val indicates visibilitye* @private*/_toggleVisible: function(val){var i,shapes = this._shapes,visibility = val ? "visible" : "hidden";if(shapes){for(i in shapes){if(shapes.hasOwnProperty(i)){shapes[i].set("visible", val);}}}if(this._contentNode){this._contentNode.style.visibility = visibility;}if(this._node){this._node.style.visibility = visibility;}},/*** Returns a shape class. Used by `addShape`.** @method _getShapeClass* @param {Shape | String} val Indicates which shape class.* @return Function* @private*/_getShapeClass: function(val){var shape = this._shapeClass[val];if(shape){return shape;}return val;},/*** Look up for shape classes. Used by `addShape` to retrieve a class for instantiation.** @property _shapeClass* @type Object* @private*/_shapeClass: {circle: Y.SVGCircle,rect: Y.SVGRect,path: Y.SVGPath,ellipse: Y.SVGEllipse,pieslice: Y.SVGPieSlice},/*** Returns a shape based on the id of its dom node.** @method getShapeById* @param {String} id Dom id of the shape's node attribute.* @return Shape*/getShapeById: function(id){var shape = this._shapes[id];return shape;},/*** Allows for creating multiple shapes in order to batch appending and redraw operations.** @method batch* @param {Function} method Method to execute.*/batch: function(method){var autoDraw = this.get("autoDraw");this.set("autoDraw", false);method();this.set("autoDraw", autoDraw);},/*** Returns a document fragment to for attaching shapes.** @method _getDocFrag* @return DocumentFragment* @private*/_getDocFrag: function(){if(!this._frag){this._frag = DOCUMENT.createDocumentFragment();}return this._frag;},/*** Redraws all shapes.** @method _redraw* @private*/_redraw: function(){var autoSize = this.get("autoSize"),preserveAspectRatio = this.get("preserveAspectRatio"),box = this.get("resizeDown") ? this._getUpdatedContentBounds() : this._contentBounds,left = box.left,right = box.right,top = box.top,bottom = box.bottom,width = right - left,height = bottom - top,computedWidth,computedHeight,computedLeft,computedTop,node;if(autoSize){if(autoSize === "sizeContentToGraphic"){node = this._node;computedWidth = parseFloat(Y.DOM.getComputedStyle(node, "width"));computedHeight = parseFloat(Y.DOM.getComputedStyle(node, "height"));computedLeft = computedTop = 0;this._contentNode.setAttribute("preserveAspectRatio", preserveAspectRatio);}else{computedWidth = width;computedHeight = height;computedLeft = left;computedTop = top;this._state.width = width;this._state.height = height;if(this._node){this._node.style.width = width + "px";this._node.style.height = height + "px";}}}else{computedWidth = width;computedHeight = height;computedLeft = left;computedTop = top;}if(this._contentNode){this._contentNode.style.left = computedLeft + "px";this._contentNode.style.top = computedTop + "px";this._contentNode.setAttribute("width", computedWidth);this._contentNode.setAttribute("height", computedHeight);this._contentNode.style.width = computedWidth + "px";this._contentNode.style.height = computedHeight + "px";this._contentNode.setAttribute("viewBox", "" + left + " " + top + " " + width + " " + height + "");}if(this._frag){if(this._contentNode){this._contentNode.appendChild(this._frag);}this._frag = null;}},/*** Adds a shape to the redraw queue and calculates the contentBounds. Used internally* by `Shape` instances.** @method addToRedrawQueue* @param shape {SVGShape}* @protected*/addToRedrawQueue: function(shape){var shapeBox,box;this._shapes[shape.get("id")] = shape;if(!this.get("resizeDown")){shapeBox = shape.getBounds();box = this._contentBounds;box.left = box.left < shapeBox.left ? box.left : shapeBox.left;box.top = box.top < shapeBox.top ? box.top : shapeBox.top;box.right = box.right > shapeBox.right ? box.right : shapeBox.right;box.bottom = box.bottom > shapeBox.bottom ? box.bottom : shapeBox.bottom;box.width = box.right - box.left;box.height = box.bottom - box.top;this._contentBounds = box;}if(this.get("autoDraw")){this._redraw();}},/*** Recalculates and returns the `contentBounds` for the `Graphic` instance.** @method _getUpdatedContentBounds* @return {Object}* @private*/_getUpdatedContentBounds: function(){var bounds,i,shape,queue = this._shapes,box = {};for(i in queue){if(queue.hasOwnProperty(i)){shape = queue[i];bounds = shape.getBounds();box.left = Y_LANG.isNumber(box.left) ? Math.min(box.left, bounds.left) : bounds.left;box.top = Y_LANG.isNumber(box.top) ? Math.min(box.top, bounds.top) : bounds.top;box.right = Y_LANG.isNumber(box.right) ? Math.max(box.right, bounds.right) : bounds.right;box.bottom = Y_LANG.isNumber(box.bottom) ? Math.max(box.bottom, bounds.bottom) : bounds.bottom;}}box.left = Y_LANG.isNumber(box.left) ? box.left : 0;box.top = Y_LANG.isNumber(box.top) ? box.top : 0;box.right = Y_LANG.isNumber(box.right) ? box.right : 0;box.bottom = Y_LANG.isNumber(box.bottom) ? box.bottom : 0;this._contentBounds = box;return box;},/*** Creates a contentNode element** @method _createGraphics* @private*/_createGraphics: function() {var contentNode = this._createGraphicNode("svg"),pointerEvents = this.get("pointerEvents");contentNode.style.position = "absolute";contentNode.style.top = "0px";contentNode.style.left = "0px";contentNode.style.overflow = "auto";contentNode.setAttribute("overflow", "auto");contentNode.setAttribute("pointer-events", pointerEvents);return contentNode;},/*** Creates a graphic node** @method _createGraphicNode* @param {String} type node type to create* @param {String} pe specified pointer-events value* @return HTMLElement* @private*/_createGraphicNode: function(type, pe){var node = DOCUMENT.createElementNS("http://www.w3.org/2000/svg", "svg:" + type),v = pe || "none";if(type !== "defs" && type !== "stop" && type !== "linearGradient" && type !== "radialGradient"){node.setAttribute("pointer-events", v);}return node;},/*** Returns a reference to a gradient definition based on an id and type.** @method getGradientNode* @param {String} key id that references the gradient definition* @param {String} type description of the gradient type* @return HTMLElement* @protected*/getGradientNode: function(key, type){var gradients = this._gradients,gradient,nodeType = type + "Gradient";if(gradients.hasOwnProperty(key) && gradients[key].tagName.indexOf(type) > -1){gradient = this._gradients[key];}else{gradient = this._createGraphicNode(nodeType);if(!this._defs){this._defs = this._createGraphicNode("defs");this._contentNode.appendChild(this._defs);}this._defs.appendChild(gradient);key = key || "gradient" + Math.round(100000 * Math.random());gradient.setAttribute("id", key);if(gradients.hasOwnProperty(key)){this._defs.removeChild(gradients[key]);}gradients[key] = gradient;}return gradient;},/*** Inserts shape on the top of the tree.** @method _toFront* @param {SVGShape} Shape to add.* @private*/_toFront: function(shape){var contentNode = this._contentNode;if(shape instanceof Y.SVGShape){shape = shape.get("node");}if(contentNode && shape){contentNode.appendChild(shape);}},/*** Inserts shape as the first child of the content node.** @method _toBack* @param {SVGShape} Shape to add.* @private*/_toBack: function(shape){var contentNode = this._contentNode,targetNode;if(shape instanceof Y.SVGShape){shape = shape.get("node");}if(contentNode && shape){targetNode = contentNode.firstChild;if(targetNode){contentNode.insertBefore(shape, targetNode);}else{contentNode.appendChild(shape);}}}});Y.SVGGraphic = SVGGraphic;}, '3.18.1', {"requires": ["graphics"]});