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YUI.add('event-base', function (Y, NAME) {/** DOM event listener abstraction layer* @module event* @submodule event-base*//*** The domready event fires at the moment the browser's DOM is* usable. In most cases, this is before images are fully* downloaded, allowing you to provide a more responsive user* interface.** In YUI 3, domready subscribers will be notified immediately if* that moment has already passed when the subscription is created.** One exception is if the yui.js file is dynamically injected into* the page. If this is done, you must tell the YUI instance that* you did this in order for DOMReady (and window load events) to* fire normally. That configuration option is 'injected' -- set* it to true if the yui.js script is not included inline.** This method is part of the 'event-ready' module, which is a* submodule of 'event'.** @event domready* @for YUI*/Y.publish('domready', {fireOnce: true,async: true});if (YUI.Env.DOMReady) {Y.fire('domready');} else {Y.Do.before(function() { Y.fire('domready'); }, YUI.Env, '_ready');}/*** Custom event engine, DOM event listener abstraction layer, synthetic DOM* events.* @module event* @submodule event-base*//*** Wraps a DOM event, properties requiring browser abstraction are* fixed here. Provids a security layer when required.* @class DOMEventFacade* @param ev {Event} the DOM event* @param currentTarget {HTMLElement} the element the listener was attached to* @param wrapper {CustomEvent} the custom event wrapper for this DOM event*/var ua = Y.UA,EMPTY = {},/*** webkit key remapping required for Safari < 3.1* @property webkitKeymap* @private*/webkitKeymap = {63232: 38, // up63233: 40, // down63234: 37, // left63235: 39, // right63276: 33, // page up63277: 34, // page down25: 9, // SHIFT-TAB (Safari provides a different key code in// this case, even though the shiftKey modifier is set)63272: 46, // delete63273: 36, // home63275: 35 // end},/*** Returns a wrapped node. Intended to be used on event targets,* so it will return the node's parent if the target is a text* node.** If accessing a property of the node throws an error, this is* probably the anonymous div wrapper Gecko adds inside text* nodes. This likely will only occur when attempting to access* the relatedTarget. In this case, we now return null because* the anonymous div is completely useless and we do not know* what the related target was because we can't even get to* the element's parent node.** @method resolve* @private*/resolve = function(n) {if (!n) {return n;}try {if (n && 3 == n.nodeType) {n = n.parentNode;}} catch(e) {return null;}return Y.one(n);},DOMEventFacade = function(ev, currentTarget, wrapper) {this._event = ev;this._currentTarget = currentTarget;this._wrapper = wrapper || EMPTY;// if not lazy initthis.init();};Y.extend(DOMEventFacade, Object, {init: function() {var e = this._event,overrides = this._wrapper.overrides,x = e.pageX,y = e.pageY,c,currentTarget = this._currentTarget;this.altKey = e.altKey;this.ctrlKey = e.ctrlKey;this.metaKey = e.metaKey;this.shiftKey = e.shiftKey;this.type = (overrides && overrides.type) || e.type;this.clientX = e.clientX;this.clientY = e.clientY;this.pageX = x;this.pageY = y;// charCode is unknown in keyup, keydown. keyCode is unknown in keypress.// FF 3.6 - 8+? pass 0 for keyCode in keypress events.// Webkit, FF 3.6-8+?, and IE9+? pass 0 for charCode in keydown, keyup.// Webkit and IE9+? duplicate charCode in keyCode.// Opera never sets charCode, always keyCode (though with the charCode).// IE6-8 don't set charCode or which.// All browsers other than IE6-8 set which=keyCode in keydown, keyup, and// which=charCode in keypress.//// Moral of the story: (e.which || e.keyCode) will always return the// known code for that key event phase. e.keyCode is often different in// keypress from keydown and keyup.c = e.keyCode || e.charCode;if (ua.webkit && (c in webkitKeymap)) {c = webkitKeymap[c];}this.keyCode = c;this.charCode = c;// Fill in e.which for IE - implementers should always use this over// e.keyCode or e.charCode.this.which = e.which || e.charCode || c;// this.button = e.button;this.button = this.which;this.target = resolve(e.target);this.currentTarget = resolve(currentTarget);this.relatedTarget = resolve(e.relatedTarget);if (e.type == "mousewheel" || e.type == "DOMMouseScroll") {this.wheelDelta = (e.detail) ? (e.detail * -1) : Math.round(e.wheelDelta / 80) || ((e.wheelDelta < 0) ? -1 : 1);}if (this._touch) {this._touch(e, currentTarget, this._wrapper);}},stopPropagation: function() {this._event.stopPropagation();this._wrapper.stopped = 1;this.stopped = 1;},stopImmediatePropagation: function() {var e = this._event;if (e.stopImmediatePropagation) {e.stopImmediatePropagation();} else {this.stopPropagation();}this._wrapper.stopped = 2;this.stopped = 2;},preventDefault: function(returnValue) {var e = this._event;e.preventDefault();if (returnValue) {e.returnValue = returnValue;}this._wrapper.prevented = 1;this.prevented = 1;},halt: function(immediate) {if (immediate) {this.stopImmediatePropagation();} else {this.stopPropagation();}this.preventDefault();}});DOMEventFacade.resolve = resolve;Y.DOM2EventFacade = DOMEventFacade;Y.DOMEventFacade = DOMEventFacade;/*** The native event* @property _event* @type {DOMEvent}* @private*//**The name of the event (e.g. "click")@property type@type {String}**//**`true` if the "alt" or "option" key is pressed.@property altKey@type {Boolean}**//**`true` if the shift key is pressed.@property shiftKey@type {Boolean}**//**`true` if the "Windows" key on a Windows keyboard, "command" key on anApple keyboard, or "meta" key on other keyboards is pressed.@property metaKey@type {Boolean}**//**`true` if the "Ctrl" or "control" key is pressed.@property ctrlKey@type {Boolean}**//*** The X location of the event on the page (including scroll)* @property pageX* @type {Number}*//*** The Y location of the event on the page (including scroll)* @property pageY* @type {Number}*//*** The X location of the event in the viewport* @property clientX* @type {Number}*//*** The Y location of the event in the viewport* @property clientY* @type {Number}*//*** The keyCode for key events. Uses charCode if keyCode is not available* @property keyCode* @type {Number}*//*** The charCode for key events. Same as keyCode* @property charCode* @type {Number}*//*** The button that was pushed. 1 for left click, 2 for middle click, 3 for* right click. This is only reliably populated on `mouseup` events.* @property button* @type {Number}*//*** The button that was pushed. Same as button.* @property which* @type {Number}*//*** Node reference for the targeted element* @property target* @type {Node}*//*** Node reference for the element that the listener was attached to.* @property currentTarget* @type {Node}*//*** Node reference to the relatedTarget* @property relatedTarget* @type {Node}*//*** Number representing the direction and velocity of the movement of the mousewheel.* Negative is down, the higher the number, the faster. Applies to the mousewheel event.* @property wheelDelta* @type {Number}*//*** Stops the propagation to the next bubble target* @method stopPropagation*//*** Stops the propagation to the next bubble target and* prevents any additional listeners from being exectued* on the current target.* @method stopImmediatePropagation*//*** Prevents the event's default behavior* @method preventDefault* @param returnValue {string} sets the returnValue of the event to this value* (rather than the default false value). This can be used to add a customized* confirmation query to the beforeunload event).*//*** Stops the event propagation and prevents the default* event behavior.* @method halt* @param immediate {boolean} if true additional listeners* on the current target will not be executed*/(function() {/*** The event utility provides functions to add and remove event listeners,* event cleansing. It also tries to automatically remove listeners it* registers during the unload event.* @module event* @main event* @submodule event-base*//*** The event utility provides functions to add and remove event listeners,* event cleansing. It also tries to automatically remove listeners it* registers during the unload event.** @class Event* @static*/Y.Env.evt.dom_wrappers = {};Y.Env.evt.dom_map = {};var _eventenv = Y.Env.evt,config = Y.config,win = config.win,add = YUI.Env.add,remove = YUI.Env.remove,onLoad = function() {YUI.Env.windowLoaded = true;Y.Event._load();remove(win, "load", onLoad);},onUnload = function() {Y.Event._unload();},EVENT_READY = 'domready',COMPAT_ARG = '~yui|2|compat~',shouldIterate = function(o) {try {// TODO: See if there's a more performant way to return true early on this, for the common casereturn (o && typeof o !== "string" && Y.Lang.isNumber(o.length) && !o.tagName && !Y.DOM.isWindow(o));} catch(ex) {Y.log("collection check failure", "warn", "event");return false;}},// aliases to support DOM event subscription clean up when the last// subscriber is detached. deleteAndClean overrides the DOM event's wrapper// CustomEvent _delete method._ceProtoDelete = Y.CustomEvent.prototype._delete,_deleteAndClean = function(s) {var ret = _ceProtoDelete.apply(this, arguments);if (!this.hasSubs()) {Y.Event._clean(this);}return ret;},Event = function() {/*** True after the onload event has fired* @property _loadComplete* @type boolean* @static* @private*/var _loadComplete = false,/*** The number of times to poll after window.onload. This number is* increased if additional late-bound handlers are requested after* the page load.* @property _retryCount* @static* @private*/_retryCount = 0,/*** onAvailable listeners* @property _avail* @static* @private*/_avail = [],/*** Custom event wrappers for DOM events. Key is* 'event:' + Element uid stamp + event type* @property _wrappers* @type CustomEvent* @static* @private*/_wrappers = _eventenv.dom_wrappers,_windowLoadKey = null,/*** Custom event wrapper map DOM events. Key is* Element uid stamp. Each item is a hash of custom event* wrappers as provided in the _wrappers collection. This* provides the infrastructure for getListeners.* @property _el_events* @static* @private*/_el_events = _eventenv.dom_map;return {/*** The number of times we should look for elements that are not* in the DOM at the time the event is requested after the document* has been loaded. The default is 1000@amp;40 ms, so it will poll* for 40 seconds or until all outstanding handlers are bound* (whichever comes first).* @property POLL_RETRYS* @type int* @static* @final*/POLL_RETRYS: 1000,/*** The poll interval in milliseconds* @property POLL_INTERVAL* @type int* @static* @final*/POLL_INTERVAL: 40,/*** addListener/removeListener can throw errors in unexpected scenarios.* These errors are suppressed, the method returns false, and this property* is set* @property lastError* @static* @type Error*/lastError: null,/*** poll handle* @property _interval* @static* @private*/_interval: null,/*** document readystate poll handle* @property _dri* @static* @private*/_dri: null,/*** True when the document is initially usable* @property DOMReady* @type boolean* @static*/DOMReady: false,/*** @method startInterval* @static* @private*/startInterval: function() {if (!Event._interval) {Event._interval = setInterval(Event._poll, Event.POLL_INTERVAL);}},/*** Executes the supplied callback when the item with the supplied* id is found. This is meant to be used to execute behavior as* soon as possible as the page loads. If you use this after the* initial page load it will poll for a fixed time for the element.* The number of times it will poll and the frequency are* configurable. By default it will poll for 10 seconds.** <p>The callback is executed with a single parameter:* the custom object parameter, if provided.</p>** @method onAvailable** @param {string||string[]} id the id of the element, or an array* of ids to look for.* @param {function} fn what to execute when the element is found.* @param {object} p_obj an optional object to be passed back as* a parameter to fn.* @param {boolean|object} p_override If set to true, fn will execute* in the context of p_obj, if set to an object it* will execute in the context of that object* @param checkContent {boolean} check child node readiness (onContentReady)* @static* @deprecated Use Y.on("available")*/// @TODO fix argumentsonAvailable: function(id, fn, p_obj, p_override, checkContent, compat) {var a = Y.Array(id), i, availHandle;for (i=0; i<a.length; i=i+1) {_avail.push({id: a[i],fn: fn,obj: p_obj,override: p_override,checkReady: checkContent,compat: compat});}_retryCount = this.POLL_RETRYS;// We want the first test to be immediate, but asyncsetTimeout(Event._poll, 0);availHandle = new Y.EventHandle({_delete: function() {// set by the event system for lazy DOM listenersif (availHandle.handle) {availHandle.handle.detach();return;}var i, j;// otherwise try to remove the onAvailable listener(s)for (i = 0; i < a.length; i++) {for (j = 0; j < _avail.length; j++) {if (a[i] === _avail[j].id) {_avail.splice(j, 1);}}}}});return availHandle;},/*** Works the same way as onAvailable, but additionally checks the* state of sibling elements to determine if the content of the* available element is safe to modify.** <p>The callback is executed with a single parameter:* the custom object parameter, if provided.</p>** @method onContentReady** @param {string} id the id of the element to look for.* @param {function} fn what to execute when the element is ready.* @param {object} obj an optional object to be passed back as* a parameter to fn.* @param {boolean|object} override If set to true, fn will execute* in the context of p_obj. If an object, fn will* exectute in the context of that object** @static* @deprecated Use Y.on("contentready")*/// @TODO fix argumentsonContentReady: function(id, fn, obj, override, compat) {return Event.onAvailable(id, fn, obj, override, true, compat);},/*** Adds an event listener** @method attach** @param {String} type The type of event to append* @param {Function} fn The method the event invokes* @param {String|HTMLElement|Array|NodeList} el An id, an element* reference, or a collection of ids and/or elements to assign the* listener to.* @param {Object} context optional context object* @param {Boolean|object} args 0..n arguments to pass to the callback* @return {EventHandle} an object to that can be used to detach the listener** @static*/attach: function(type, fn, el, context) {return Event._attach(Y.Array(arguments, 0, true));},_createWrapper: function (el, type, capture, compat, facade) {var cewrapper,ek = Y.stamp(el),key = 'event:' + ek + type;if (false === facade) {key += 'native';}if (capture) {key += 'capture';}cewrapper = _wrappers[key];if (!cewrapper) {// create CE wrappercewrapper = Y.publish(key, {silent: true,bubbles: false,emitFacade:false,contextFn: function() {if (compat) {return cewrapper.el;} else {cewrapper.nodeRef = cewrapper.nodeRef || Y.one(cewrapper.el);return cewrapper.nodeRef;}}});cewrapper.overrides = {};// for later removeListener callscewrapper.el = el;cewrapper.key = key;cewrapper.domkey = ek;cewrapper.type = type;cewrapper.fn = function(e) {cewrapper.fire(Event.getEvent(e, el, (compat || (false === facade))));};cewrapper.capture = capture;if (el == win && type == "load") {// window load happens oncecewrapper.fireOnce = true;_windowLoadKey = key;}cewrapper._delete = _deleteAndClean;_wrappers[key] = cewrapper;_el_events[ek] = _el_events[ek] || {};_el_events[ek][key] = cewrapper;add(el, type, cewrapper.fn, capture);}return cewrapper;},_attach: function(args, conf) {var compat,handles, oEl, cewrapper, context,fireNow = false, ret,type = args[0],fn = args[1],el = args[2] || win,facade = conf && conf.facade,capture = conf && conf.capture,overrides = conf && conf.overrides;if (args[args.length-1] === COMPAT_ARG) {compat = true;}if (!fn || !fn.call) {Y.log(type + " attach call failed, invalid callback", "error", "event");return false;}// The el argument can be an array of elements or element ids.if (shouldIterate(el)) {handles=[];Y.each(el, function(v, k) {args[2] = v;handles.push(Event._attach(args.slice(), conf));});// return (handles.length === 1) ? handles[0] : handles;return new Y.EventHandle(handles);// If the el argument is a string, we assume it is// actually the id of the element. If the page is loaded// we convert el to the actual element, otherwise we// defer attaching the event until the element is// ready} else if (Y.Lang.isString(el)) {// oEl = (compat) ? Y.DOM.byId(el) : Y.Selector.query(el);if (compat) {oEl = Y.DOM.byId(el);} else {oEl = Y.Selector.query(el);switch (oEl.length) {case 0:oEl = null;break;case 1:oEl = oEl[0];break;default:args[2] = oEl;return Event._attach(args, conf);}}if (oEl) {el = oEl;// Not found = defer adding the event until the element is available} else {ret = Event.onAvailable(el, function() {ret.handle = Event._attach(args, conf);}, Event, true, false, compat);return ret;}}// Element should be an html element or nodeif (!el) {Y.log("unable to attach event " + type, "warn", "event");return false;}if (Y.Node && Y.instanceOf(el, Y.Node)) {el = Y.Node.getDOMNode(el);}cewrapper = Event._createWrapper(el, type, capture, compat, facade);if (overrides) {Y.mix(cewrapper.overrides, overrides);}if (el == win && type == "load") {// if the load is complete, fire immediately.// all subscribers, including the current one// will be notified.if (YUI.Env.windowLoaded) {fireNow = true;}}if (compat) {args.pop();}context = args[3];// set context to the Node if not specified// ret = cewrapper.on.apply(cewrapper, trimmedArgs);ret = cewrapper._on(fn, context, (args.length > 4) ? args.slice(4) : null);if (fireNow) {cewrapper.fire();}return ret;},/*** Removes an event listener. Supports the signature the event was bound* with, but the preferred way to remove listeners is using the handle* that is returned when using Y.on** @method detach** @param {String} type the type of event to remove.* @param {Function} fn the method the event invokes. If fn is* undefined, then all event handlers for the type of event are* removed.* @param {String|HTMLElement|Array|NodeList|EventHandle} el An* event handle, an id, an element reference, or a collection* of ids and/or elements to remove the listener from.* @return {boolean} true if the unbind was successful, false otherwise.* @static*/detach: function(type, fn, el, obj) {var args=Y.Array(arguments, 0, true), compat, l, ok, i,id, ce;if (args[args.length-1] === COMPAT_ARG) {compat = true;// args.pop();}if (type && type.detach) {return type.detach();}// The el argument can be a stringif (typeof el == "string") {// el = (compat) ? Y.DOM.byId(el) : Y.all(el);if (compat) {el = Y.DOM.byId(el);} else {el = Y.Selector.query(el);l = el.length;if (l < 1) {el = null;} else if (l == 1) {el = el[0];}}// return Event.detach.apply(Event, args);}if (!el) {return false;}if (el.detach) {args.splice(2, 1);return el.detach.apply(el, args);// The el argument can be an array of elements or element ids.} else if (shouldIterate(el)) {ok = true;for (i=0, l=el.length; i<l; ++i) {args[2] = el[i];ok = ( Y.Event.detach.apply(Y.Event, args) && ok );}return ok;}if (!type || !fn || !fn.call) {return Event.purgeElement(el, false, type);}id = 'event:' + Y.stamp(el) + type;ce = _wrappers[id];if (ce) {return ce.detach(fn);} else {return false;}},/*** Finds the event in the window object, the caller's arguments, or* in the arguments of another method in the callstack. This is* executed automatically for events registered through the event* manager, so the implementer should not normally need to execute* this function at all.* @method getEvent* @param {Event} e the event parameter from the handler* @param {HTMLElement} el the element the listener was attached to* @return {Event} the event* @static*/getEvent: function(e, el, noFacade) {var ev = e || win.event;return (noFacade) ? ev :new Y.DOMEventFacade(ev, el, _wrappers['event:' + Y.stamp(el) + e.type]);},/*** Generates an unique ID for the element if it does not already* have one.* @method generateId* @param el the element to create the id for* @return {string} the resulting id of the element* @static*/generateId: function(el) {return Y.DOM.generateID(el);},/*** We want to be able to use getElementsByTagName as a collection* to attach a group of events to. Unfortunately, different* browsers return different types of collections. This function* tests to determine if the object is array-like. It will also* fail if the object is an array, but is empty.* @method _isValidCollection* @param o the object to test* @return {boolean} true if the object is array-like and populated* @deprecated was not meant to be used directly* @static* @private*/_isValidCollection: shouldIterate,/*** hook up any deferred listeners* @method _load* @static* @private*/_load: function(e) {if (!_loadComplete) {_loadComplete = true;// Just in case DOMReady did not go off for some reason// E._ready();if (Y.fire) {Y.fire(EVENT_READY);}// Available elements may not have been detected before the// window load event fires. Try to find them now so that the// the user is more likely to get the onAvailable notifications// before the window load notificationEvent._poll();}},/*** Polling function that runs before the onload event fires,* attempting to attach to DOM Nodes as soon as they are* available* @method _poll* @static* @private*/_poll: function() {if (Event.locked) {return;}if (Y.UA.ie && !YUI.Env.DOMReady) {// Hold off if DOMReady has not fired and check current// readyState to protect against the IE operation aborted// issue.Event.startInterval();return;}Event.locked = true;// keep trying until after the page is loaded. We need to// check the page load state prior to trying to bind the// elements so that we can be certain all elements have been// tested appropriatelyvar i, len, item, el, notAvail, executeItem,tryAgain = !_loadComplete;if (!tryAgain) {tryAgain = (_retryCount > 0);}// onAvailablenotAvail = [];executeItem = function (el, item) {var context, ov = item.override;try {if (item.compat) {if (item.override) {if (ov === true) {context = item.obj;} else {context = ov;}} else {context = el;}item.fn.call(context, item.obj);} else {context = item.obj || Y.one(el);item.fn.apply(context, (Y.Lang.isArray(ov)) ? ov : []);}} catch (e) {Y.log("Error in available or contentReady callback", 'error', 'event');}};// onAvailablefor (i=0,len=_avail.length; i<len; ++i) {item = _avail[i];if (item && !item.checkReady) {// el = (item.compat) ? Y.DOM.byId(item.id) : Y.one(item.id);el = (item.compat) ? Y.DOM.byId(item.id) : Y.Selector.query(item.id, null, true);if (el) {executeItem(el, item);_avail[i] = null;} else {notAvail.push(item);}}}// onContentReadyfor (i=0,len=_avail.length; i<len; ++i) {item = _avail[i];if (item && item.checkReady) {// el = (item.compat) ? Y.DOM.byId(item.id) : Y.one(item.id);el = (item.compat) ? Y.DOM.byId(item.id) : Y.Selector.query(item.id, null, true);if (el) {// The element is available, but not necessarily ready// @todo should we test parentNode.nextSibling?if (_loadComplete || (el.get && el.get('nextSibling')) || el.nextSibling) {executeItem(el, item);_avail[i] = null;}} else {notAvail.push(item);}}}_retryCount = (notAvail.length === 0) ? 0 : _retryCount - 1;if (tryAgain) {// we may need to strip the nulled out items hereEvent.startInterval();} else {clearInterval(Event._interval);Event._interval = null;}Event.locked = false;return;},/*** Removes all listeners attached to the given element via addListener.* Optionally, the node's children can also be purged.* Optionally, you can specify a specific type of event to remove.* @method purgeElement* @param {HTMLElement} el the element to purge* @param {boolean} recurse recursively purge this element's children* as well. Use with caution.* @param {string} type optional type of listener to purge. If* left out, all listeners will be removed* @static*/purgeElement: function(el, recurse, type) {// var oEl = (Y.Lang.isString(el)) ? Y.one(el) : el,var oEl = (Y.Lang.isString(el)) ? Y.Selector.query(el, null, true) : el,lis = Event.getListeners(oEl, type), i, len, children, child;if (recurse && oEl) {lis = lis || [];children = Y.Selector.query('*', oEl);len = children.length;for (i = 0; i < len; ++i) {child = Event.getListeners(children[i], type);if (child) {lis = lis.concat(child);}}}if (lis) {for (i = 0, len = lis.length; i < len; ++i) {lis[i].detachAll();}}},/*** Removes all object references and the DOM proxy subscription for* a given event for a DOM node.** @method _clean* @param wrapper {CustomEvent} Custom event proxy for the DOM* subscription* @private* @static* @since 3.4.0*/_clean: function (wrapper) {var key = wrapper.key,domkey = wrapper.domkey;remove(wrapper.el, wrapper.type, wrapper.fn, wrapper.capture);delete _wrappers[key];delete Y._yuievt.events[key];if (_el_events[domkey]) {delete _el_events[domkey][key];if (!Y.Object.size(_el_events[domkey])) {delete _el_events[domkey];}}},/*** Returns all listeners attached to the given element via addListener.* Optionally, you can specify a specific type of event to return.* @method getListeners* @param el {HTMLElement|string} the element or element id to inspect* @param type {string} optional type of listener to return. If* left out, all listeners will be returned* @return {CustomEvent} the custom event wrapper for the DOM event(s)* @static*/getListeners: function(el, type) {var ek = Y.stamp(el, true), evts = _el_events[ek],results=[] , key = (type) ? 'event:' + ek + type : null,adapters = _eventenv.plugins;if (!evts) {return null;}if (key) {// look for synthetic eventsif (adapters[type] && adapters[type].eventDef) {key += '_synth';}if (evts[key]) {results.push(evts[key]);}// get native events as wellkey += 'native';if (evts[key]) {results.push(evts[key]);}} else {Y.each(evts, function(v, k) {results.push(v);});}return (results.length) ? results : null;},/*** Removes all listeners registered by pe.event. Called* automatically during the unload event.* @method _unload* @static* @private*/_unload: function(e) {Y.each(_wrappers, function(v, k) {if (v.type == 'unload') {v.fire(e);}v.detachAll();});remove(win, "unload", onUnload);},/*** Adds a DOM event directly without the caching, cleanup, context adj, etc** @method nativeAdd* @param {HTMLElement} el the element to bind the handler to* @param {string} type the type of event handler* @param {function} fn the callback to invoke* @param {Boolean} capture capture or bubble phase* @static* @private*/nativeAdd: add,/*** Basic remove listener** @method nativeRemove* @param {HTMLElement} el the element to bind the handler to* @param {string} type the type of event handler* @param {function} fn the callback to invoke* @param {Boolean} capture capture or bubble phase* @static* @private*/nativeRemove: remove};}();Y.Event = Event;if (config.injected || YUI.Env.windowLoaded) {onLoad();} else {add(win, "load", onLoad);}// Process onAvailable/onContentReady items when when the DOM is ready in IEif (Y.UA.ie) {Y.on(EVENT_READY, Event._poll);// In IE6 and below, detach event handlers when the page is unloaded in// order to try and prevent cross-page memory leaks. This isn't done in// other browsers because a) it's not necessary, and b) it breaks the// back/forward cache.if (Y.UA.ie < 7) {try {add(win, "unload", onUnload);} catch(e) {Y.log("Registering unload listener failed.", "warn", "event-base");}}}Event.Custom = Y.CustomEvent;Event.Subscriber = Y.Subscriber;Event.Target = Y.EventTarget;Event.Handle = Y.EventHandle;Event.Facade = Y.EventFacade;Event._poll();}());/*** DOM event listener abstraction layer* @module event* @submodule event-base*//*** Executes the callback as soon as the specified element* is detected in the DOM. This function expects a selector* string for the element(s) to detect. If you already have* an element reference, you don't need this event.* @event available* @param type {string} 'available'* @param fn {function} the callback function to execute.* @param el {string} an selector for the element(s) to attach* @param context optional argument that specifies what 'this' refers to.* @param args* 0..n additional arguments to pass on to the callback function.* These arguments will be added after the event object.* @return {EventHandle} the detach handle* @for YUI*/Y.Env.evt.plugins.available = {on: function(type, fn, id, o) {var a = arguments.length > 4 ? Y.Array(arguments, 4, true) : null;return Y.Event.onAvailable.call(Y.Event, id, fn, o, a);}};/*** Executes the callback as soon as the specified element* is detected in the DOM with a nextSibling property* (indicating that the element's children are available).* This function expects a selector* string for the element(s) to detect. If you already have* an element reference, you don't need this event.* @event contentready* @param type {string} 'contentready'* @param fn {function} the callback function to execute.* @param el {string} an selector for the element(s) to attach.* @param context optional argument that specifies what 'this' refers to.* @param args* 0..n additional arguments to pass on to the callback function.* These arguments will be added after the event object.* @return {EventHandle} the detach handle* @for YUI*/Y.Env.evt.plugins.contentready = {on: function(type, fn, id, o) {var a = arguments.length > 4 ? Y.Array(arguments, 4, true) : null;return Y.Event.onContentReady.call(Y.Event, id, fn, o, a);}};}, '3.18.1', {"requires": ["event-custom-base"]});