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YUI.add('dial', function (Y, NAME) {/*** Create a circular dial value range input visualized as a draggable handle on a* background element.** @module dial*/var supportsVML = false;//testVMLNode;if (Y.UA.ie && Y.UA.ie < 9){supportsVML = true;}var Lang = Y.Lang,Widget = Y.Widget,Node = Y.Node;/*** Create a dial to represent an input control capable of representing a* series of intermediate states based on the position of the Dial's handle.* These states are typically aligned to a value algorithm whereby the angle of the handle's* position corresponds to a given value.** @class Dial* @extends Widget* @param config {Object} Configuration object* @constructor*/function Dial(config) {Dial.superclass.constructor.apply(this, arguments);}// Y.Dial static properties/*** The identity of the widget.** @property NAME* @type String* @default 'dial'* @readOnly* @protected* @static*/Dial.NAME = "dial";/*** Static property used to define the default attribute configuration of* the Widget.** @property ATTRS* @type {Object}* @protected* @static*/Dial.ATTRS = {/*** minimum value allowed** @attribute min* @type {Number}* @default -220*/min : {value:-220},/*** maximum value allowed** @attribute max* @type {Number}* @default 220*/max : {value:220},/*** diameter of the circular background object.* Other objects scale accordingly.* Set this only before rendering.** @attribute diameter* @type {Number} the number of px in diameter* @default 100* @writeOnce*/diameter : {value:100},/*** diameter of the handle object which users drag to change the value.* Dial sets the pixel dimension of the handle equal to handleDiameter * diameter.* Set this only before rendering.** @attribute handleDiameter* @type {Number}* @default 0.2* @writeOnce*/handleDiameter : {value:0.2},/*** diameter of the marker object which follows the angle of the handle during value changes.* Dial sets the pixel dimension of the marker equal to markerDiameter * diameter.* Set this only before rendering.** @attribute markerDiameter* @type {Number}* @default 0.1* @writeOnce*/markerDiameter : {value:0.1},/*** diameter of the center button object.* Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter.* Set this only before rendering.** @attribute centerButtonDiameter* @type {Number}* @default 0.1* @writeOnce*/centerButtonDiameter : {value:0.5},/*** initial value of the Dial** @attribute value* @type {Number}* @default 0*/value : {value:0,validator: function(val) {return this._validateValue(val);}},/*** amount to increment/decrement the dial value* when the arrow up/down/left/right keys are pressed** @attribute minorStep* @type {Number}* @default 1*/minorStep : {value:1},/*** amount to increment/decrement the dial value* when the page up/down keys are pressed** @attribute majorStep* @type {Number}* @default 10*/majorStep : {value:10},/*** number of value increments in one 360 degree revolution* of the handle around the dial** @attribute stepsPerRevolution* @type {Number}* @default 100*/stepsPerRevolution : {value:100},/*** number of decimal places of accuracy in the value** @attribute decimalPlaces* @type {Number}* @default 0*/decimalPlaces : {value:0},/*** visible strings for the dial UI. This attribute is* defined by the base Widget class but has an empty value. The* Dial is simply providing a default value for the attribute.* Gets localized strings in the current language** @attribute strings* @type {Object} the values are HTML strings* @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'}*/strings: {valueFn: function () {return Y.Intl.get('dial');}},/*** distance from the center of the dial to the* center of the marker and handle, when at rest.* The value is a percent of the radius of the dial.** @attribute handleDistance* @type {number}* @default 0.75*/handleDistance:{value:0.75}};/*** returns a properly formed yui class name** @method* @param {String} string to be appended at the end of class name* @return* @private*/function makeClassName(str) {return Y.ClassNameManager.getClassName(Dial.NAME, str);}/** array of static constants used to identify the classname applied to the Dial DOM objects** @property CSS_CLASSES* @type {Array}* @private* @static*/Dial.CSS_CLASSES = {label : makeClassName("label"),labelString : makeClassName("label-string"),valueString : makeClassName("value-string"),northMark : makeClassName("north-mark"),ring : makeClassName('ring'),ringVml : makeClassName('ring-vml'),marker : makeClassName("marker"),markerVml : makeClassName("marker-vml"),markerMaxMin : makeClassName("marker-max-min"),centerButton : makeClassName("center-button"),centerButtonVml : makeClassName('center-button-vml'),resetString : makeClassName("reset-string"),handle : makeClassName("handle"),handleVml : makeClassName("handle-vml"),hidden : makeClassName("hidden"),dragging : Y.ClassNameManager.getClassName("dd-dragging")};/* Static constants used to define the markup templates used to create Dial DOM elements *//*** template that will contain the Dial's label.** @property LABEL_TEMPLATE* @type {String}* @default <div class="[...-label]"><span id="" class="[...-label-string]">{label}</span><span class="[...-value-string]"></span></div>* @protected*/Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>';if(supportsVML === false){/*** template that will contain the Dial's background ring.** @property RING_TEMPLATE* @type {String}* @default <div class="[...-ring]"><div class="[...-northMark]"></div></div>* @protected*/Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>';/*** template that will contain the Dial's current angle marker.** @property MARKER_TEMPLATE* @type {String}* @default <div class="[...-marker] [...-marker-hidden]"><div class="[...-markerUser]"></div></div>* @protected*/Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>';/*** template that will contain the Dial's center button.** @property CENTER_BUTTON_TEMPLATE* @type {String}* @default <div class="[...-centerButton]"><div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '</div></div>* @protected*/Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>';/*** template that will contain the Dial's handle.** @property HANDLE_TEMPLATE* @type {String}* @default <div class="[...-handle]"><div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0"></div></div>';// title="{tooltipHandle}"* @protected*/Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">';}else{ // VML caseDial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + ' ' + Dial.CSS_CLASSES.ringVml + '">'+'<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+'<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+'</div>'+'';Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+'<v:oval stroked="false">'+'<v:fill opacity="20%" color="#000"/>'+'</v:oval>'+'</div>'+'';Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+'<v:oval strokecolor="#ceccc0" strokeweight="1px">'+'<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+'<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+'</v:oval>'+'<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+'</div>'+'';Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">'+'<v:oval stroked="false">'+'<v:fill opacity="20%" color="#6C3A3A"/>'+'</v:oval>'+'</div>'+'';}/* Dial extends the base Widget class */Y.extend(Dial, Widget, {/*** creates the DOM structure for the Dial.** @method renderUI* @protected*/renderUI : function() {this._renderLabel();this._renderRing();this._renderMarker();this._renderCenterButton();this._renderHandle();// object handlesthis.contentBox = this.get("contentBox");// constantsthis._originalValue = this.get('value');this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiationthis._maxValue = this.get('max');this._stepsPerRevolution = this.get('stepsPerRevolution');this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1));this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1));// variablesthis._timesWrapped = 0;this._angle = this._getAngleFromValue(this.get('value'));this._prevAng = this._angle;// initthis._setTimesWrappedFromValue(this._originalValue);this._handleNode.set('aria-valuemin', this._minValue);this._handleNode.set('aria-valuemax', this._maxValue);},/*** Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button.* This is needed for iOS 3.x.* The objects render square if the radius is > 50% of the width/height* @method _setBorderRadius* @private*/_setBorderRadius : function(){this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px','MozBorderRadius':this._ringNodeRadius + 'px','borderRadius':this._ringNodeRadius + 'px'});this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px','MozBorderRadius':this._handleNodeRadius + 'px','borderRadius':this._handleNodeRadius + 'px'});this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px','MozBorderRadius':this._markerNodeRadius + 'px','borderRadius':this._markerNodeRadius + 'px'});this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px','MozBorderRadius':this._centerButtonNodeRadius + 'px','borderRadius':this._centerButtonNodeRadius + 'px'});},/*** Handles the mouseenter on the centerButton** @method _handleCenterButtonEnter* @protected*/_handleCenterButtonEnter : function(){this._resetString.removeClass(Dial.CSS_CLASSES.hidden);},/*** Handles the mouseleave on the centerButton** @method _handleCenterButtonLeave* @protected*/_handleCenterButtonLeave : function(){this._resetString.addClass(Dial.CSS_CLASSES.hidden);},/*** Creates the Y.DD.Drag instance used for the handle movement and* binds Dial interaction to the configured value model.** @method bindUI* @protected*/bindUI : function() {this.after("valueChange", this._afterValueChange);var boundingBox = this.get("boundingBox"),// Looking for a key event which will fire continously across browsers while the key is held down.keyEvent = (!Y.UA.opera) ? "down:" : "press:",// 38, 40 = arrow up/down, 33, 34 = page up/down, 35 , 36 = end/homekeyEventSpec = keyEvent + "38,40,33,34,35,36",// 37 , 39 = arrow left/rightkeyLeftRightSpec = keyEvent + "37,39",// 37 , 39 = arrow left/right + meta (command/apple key) for mackeyLeftRightSpecMeta = keyEvent + "37+meta,39+meta",Drag = Y.DD.Drag;Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec);Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec);boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this);Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode);Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode);// Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same.Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode); //[#2530441]Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode);Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode);Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766]//TODO: Can this be merged this into the drag:end event listener to avoid another registration?Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode);this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag sonode: this._handleNode,on : {'drag:drag' : Y.bind(this._handleDrag, this),'drag:start' : Y.bind(this._handleDragStart, this),'drag:end' : Y.bind(this._handleDragEnd, this) //,}});Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode)},/*** Sets _timesWrapped based on Dial value* to net integer revolutions the user dragged the handle around the Dial** @method _setTimesWrappedFromValue* @param val {Number} current value of the Dial* @private*/_setTimesWrappedFromValue : function(val){if(val % this._stepsPerRevolution === 0){this._timesWrapped = (val / this._stepsPerRevolution);}else{this._timesWrapped = Math.floor(val / this._stepsPerRevolution);}},/*** gets the angle of the line from the center of the Dial to the center of the handle** @method _getAngleFromHandleCenter* @param handleCenterX {number}* @param handleCenterY {number}* @return ang {number} the angle* @protected*/_getAngleFromHandleCenter : function(handleCenterX, handleCenterY){var ang = Math.atan( (this._dialCenterY - handleCenterY) / (this._dialCenterX - handleCenterX) ) * (180 / Math.PI);ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atanreturn ang;},/*** calculates the XY of the center of the dial relative to the ring node.* This is needed for calculating the angle of the handle** @method _calculateDialCenter* @protected*/_calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline)this._dialCenterX = this._ringNode.get('offsetWidth') / 2;this._dialCenterY = this._ringNode.get('offsetHeight') / 2;},/*** Handles the mouseup on the ring** @method _handleRingMouseup* @protected*/_handleRingMouseup : function(){this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]},/*** Handles the mouseup on the centerButton** @method _handleCenterButtonMouseup* @protected*/_handleCenterButtonMouseup : function(){this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]},/*** Handles the mousedown on the handle** @method _handleHandleMousedown* @protected*/_handleHandleMousedown : function(){this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]// this is better done here instead of on _handleDragEnd// because we should make the keyboard accessible after a click of the handle},/*** handles the user dragging the handle around the Dial, gets the angle,* checks for wrapping around top center.* Sets the new value of the Dial** @method _handleDrag* @param e {DOMEvent} the drag event object* @protected*/_handleDrag : function(e){var handleCenterX,handleCenterY,ang,newValue;// The event was emitted from drag:drag of handle.// The center of the handle is top left position of the handle node + radius of handle.// This is different than a mousedown on the ring.handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius);handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius);ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);// check for need to set timesWrappedif((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwiseif(this._timesWrapped < this._maxTimesWrapped){this._timesWrapped = (this._timesWrapped + 1);}}else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwiseif(this._timesWrapped > this._minTimesWrapped){this._timesWrapped = (this._timesWrapped - 1);}}newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above// If you've gone past max more than one full revolution, we decrement the _timesWrapped value// This gives the effect of a ratchet mechanism.// It feels like you are never more than one revolution past max// The effect is the same for min, only in reverse.// We can't reset the _timesWrapped to the max or min here.// If we did, the next (continuous) drag would reset the value incorrectly.if(newValue > (this._maxValue + this._stepsPerRevolution) ){this._timesWrapped --;}else if(newValue < (this._minValue - this._stepsPerRevolution) ){this._timesWrapped ++;}this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypressthis._handleValuesBeyondMinMax(e, newValue);},/*** handles a mousedown or gesturemovestart event on the ring node** @method _handleMousedown* @param e {DOMEvent} the event object* @private*/_handleMousedown : function(e){ // #2530306if (this._ringNode.compareTo(e.target)) {var minAng = this._getAngleFromValue(this._minValue),maxAng = this._getAngleFromValue(this._maxValue),newValue, oppositeMidRangeAngle,handleCenterX, handleCenterY,ang;// The event was emitted from mousedown on the ring node,// so the center of the handle should be the XY of mousedown.if(Y.UA.ios){ // ios adds the scrollLeft and top onto clientX and Y in a native clickhandleCenterX = (e.clientX - this._ringNode.getX());handleCenterY = (e.clientY - this._ringNode.getY());}else{handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX());handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY());}ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);/* ///////////////////////////////////////////////////////////////////////////////////////////////////////* The next sections of logic* set this._timesWrapped in the different cases of value range* and value range position,* then the Dial value is set at the end of this method*/ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////if(this._maxValue - this._minValue > this._stepsPerRevolution){// Case: range min-to-max is greater than stepsPerRevolution (one revolution)// This checks the shortest way around the dial between the prevAng and this ang.if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping// Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrappedif((this._timesWrapped > this._minTimesWrapped) &&(this._timesWrapped < this._maxTimesWrapped)){// this checks which direction, clock wise or CCW and incr or decr _timesWrappedthis._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1);}// special case of getting un-stuck from a min value case// where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry// because prevAng is set to 0 or > 0}else if((this._timesWrapped === this._minTimesWrapped) &&(ang - this._prevAng < 180)){this._timesWrapped ++;} //it didn't cross a wrapping boundary} /////////////////////////////////////////////////////////////////////////////////////////////////////////else if(this._maxValue - this._minValue === this._stepsPerRevolution){// Case: range min-to-max === stepsPerRevolution (one revolution)// This means min and max will be at same angle// This does not mean they are at "north"if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same)// The only way it can be, is if min and max are not at norththis._timesWrapped = 1;}else{this._timesWrapped = 0;}} //////////////////////////////////////////////////////////////////////////////////////////////////////////else if(minAng > maxAng){// Case: range includes the wrap point (north)// Because of "else if"...// range is < stepsPerRevolutionif((this._prevAng >= minAng) && // if prev angle was greater than angle of min and...(ang <= (minAng + maxAng) / 2) // the angle of this click is less than// the angle opposite the mid-range angle, then...){this._timesWrapped ++;}else if((this._prevAng <= maxAng) &&// if prev angle is < max angle and...(ang > (minAng + maxAng) / 2)// the angle of this click is greater than,// the angle opposite the mid-range angle and...){this._timesWrapped --;}} ////////////////////////////////////////////////////////////////////////////////////////////////////else{// "else" Case: min-to-max range doesn't include the wrap point// Because of "else if"...// range is still < stepsPerRevolutionif ((ang < minAng) || (ang > maxAng)){ // angle is out of rangeoppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360;// This is the bisection of the min-to-max range + 180. (opposite the bisection)if(oppositeMidRangeAngle > 180){newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min');}else{ //oppositeMidRangeAngle <= 180newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max');}this._prevAng = this._getAngleFromValue(newValue);this.set('value', newValue);this._setTimesWrappedFromValue(newValue);return;}}// Now that _timesWrapped is set, set newValue .......................................................................newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value./* updating _prevAng (previous angle)* When past min or max, _prevAng is set to the angle of min or max* Don't do this in a drag method, or it will affect wrapping,* causing the marker to stick at min, when min is 0 degrees (north)* #2532878*/if (newValue > this._maxValue) {this._prevAng = this._getAngleFromValue(this._maxValue); // #2530766 need for mousedown on the ring; causes prob for drag} else if (newValue < this._minValue) {this._prevAng = this._getAngleFromValue(this._minValue);} else {this._prevAng = ang;}this._handleValuesBeyondMinMax(e, newValue);}},/*** handles the case where the value is less than min or greater than max* This is used both when handle is dragged and when the ring is clicked** @method _handleValuesBeyondMinMax* @param e {DOMEvent} the event object* @param newValue {number} current value of the dial* @protected*/_handleValuesBeyondMinMax : function(e, newValue){ // #2530306// If _getValueFromAngle() is passed 0, it increments the _timesWrapped value.// handle hitting max and min and going beyond, stops at max or minif((newValue >= this._minValue) && (newValue <= this._maxValue)) {this.set('value', newValue);// [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue draggingif(e.currentTarget === this._ringNode){// Delegate to DD's natural behaviorthis._dd1._handleMouseDownEvent(e);}} else if (newValue > this._maxValue) {this.set('value', this._maxValue);} else if (newValue < this._minValue) {this.set('value', this._minValue);}},/*** handles the user starting to drag the handle around the Dial** @method _handleDragStart* @param e {DOMEvent} the drag event object* @protected*/_handleDragStart : function(e){this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);},/** When handle is handleDragEnd, this animates the return to the fixed dial*//*** handles the end of a user dragging the handle, animates the handle returning to* resting position.** @method _handleDragEnd* @protected*/_handleDragEnd : function(){var node = this._handleNode;node.transition({duration: 0.08, // secondseasing: 'ease-in',left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px',top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px'}, Y.bind(function(){var value = this.get('value');//[#2530206] only hide marker if not at max or min// more persistant user visibility of when the dial is at max or minif((value > this._minValue) && (value < this._maxValue)){this._markerNode.addClass(Dial.CSS_CLASSES.hidden);}else{this._setTimesWrappedFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundrythis._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry}}, this));},/*** returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position).* The XY also represents the angle related to the current value.* If typeArray is true, [X,Y] is returned.* If typeArray is false, the XY of the obj node passed in is set.** @method _setNodeToFixedRadius* @param obj {Node}* @param typeArray {Boolean} true returns an array [X,Y]* @protected* @return {Array} an array of [XY] is optionally returned*/_setNodeToFixedRadius : function(obj, typeArray){var thisAngle = (this._angle - 90),rad = (Math.PI / 180),newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance),newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance),dia = obj.get('offsetWidth'); //Ticket #2529852newY = newY - (dia * 0.5);newX = newX - (dia * 0.5);if(typeArray){ // just need the style for css transform left and top to animate the handle drag:endreturn [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)];}else{obj.setStyle('left', (this._ringNodeRadius + newX) + 'px');obj.setStyle('top', (this._ringNodeRadius + newY) + 'px');}},/*** Synchronizes the DOM state with the attribute settings.** @method syncUI*/syncUI : function() {// Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again.// We would have used visibility:hidden in the css of this class,// but IE8 VML never returns to visible after applying visibility:hidden then removing it.this._setSizes();this._calculateDialCenter(); // #2531111 initialize center of dialthis._setBorderRadius();this._uiSetValue(this.get("value"));this._markerNode.addClass(Dial.CSS_CLASSES.hidden);this._resetString.addClass(Dial.CSS_CLASSES.hidden);},/*** sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels.* Needed only because some IE versions* ignore CSS percent sizes/offsets.* so these must be set in pixels.* Normally these are set in % of the ring.** @method _setSizes* @protected*/_setSizes : function(){var dia = this.get('diameter'),offset, offsetResetX, offsetResetY,setSize = function(node, dia, percent){var suffix = 'px';node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix);node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix);node.setStyle('width', (dia * percent) + suffix);node.setStyle('height', (dia * percent) + suffix);};setSize(this._ringNode, dia, 1.0);setSize(this._handleNode, dia, this.get('handleDiameter'));setSize(this._markerNode, dia, this.get('markerDiameter'));setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter'));// Set these (used for trig) this way instead of relative to dia,// in case they have borders, have images etc.this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5;this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5;this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5;this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5;this._handleDistance = this._ringNodeRadius * this.get('handleDistance');// place the centerButtonoffset = (this._ringNodeRadius - this._centerButtonNodeRadius);this._centerButtonNode.setStyle('left', offset + 'px');this._centerButtonNode.setStyle('top', offset + 'px');/*Place the resetStringThis seems like it should be able to be done with CSS,But since there is also a VML oval in IE that is absolute positioned,The resetString ends up behind the VML oval.*/offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5));offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5));this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'});},/*** renders the DOM object for the Dial's label** @method _renderLabel* @protected*/_renderLabel : function() {var contentBox = this.get("contentBox"),label = contentBox.one("." + Dial.CSS_CLASSES.label);if (!label) {label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings')));contentBox.append(label);}this._labelNode = label;this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString);},/*** renders the DOM object for the Dial's background ring** @method _renderRing* @protected*/_renderRing : function() {var contentBox = this.get("contentBox"),ring = contentBox.one("." + Dial.CSS_CLASSES.ring);if (!ring) {ring = contentBox.appendChild(Dial.RING_TEMPLATE);ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'});}this._ringNode = ring;},/*** renders the DOM object for the Dial's background marker which* tracks the angle of the user dragging the handle** @method _renderMarker* @protected*/_renderMarker : function() {var contentBox = this.get("contentBox"),marker = contentBox.one("." + Dial.CSS_CLASSES.marker);if (!marker) {marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE);}this._markerNode = marker;},/*** renders the DOM object for the Dial's center** @method _renderCenterButton* @protected*/_renderCenterButton : function() {var contentBox = this.get("contentBox"),centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton);if (!centerButton) {centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings')));contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton);}this._centerButtonNode = centerButton;this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString);},/*** renders the DOM object for the Dial's user draggable handle** @method _renderHandle* @protected*/_renderHandle : function() {var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIAcontentBox = this.get("contentBox"),handle = contentBox.one("." + Dial.CSS_CLASSES.handle);if (!handle) {handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings')));handle.setAttribute('aria-labelledby', labelId); // get unique id for specifying a label & handle for ARIAthis._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId); // When handle gets focus, screen reader will include label text when reading the value.contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle);}this._handleNode = handle;},/*** sets the visible UI label HTML string** @method _setLabelString* @param str {String}* @protected* @deprecated Use DialObjName.set('strings',{'label':'My new label'}); before DialObjName.render();*/_setLabelString : function(str) {this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str);},/*** sets the visible UI label HTML string** @method _setResetString* @param str {String}* @protected* @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'}); before DialObjName.render();*/_setResetString : function(str) {this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str);// this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed.// this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden},/*** sets the tooltip HTML string in the Dial's handle** @method _setTooltipString* @param str {String}* @protected* @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'}); before DialObjName.render();*/_setTooltipString : function(str) {this._handleNode.set('title', str);},/*** sets the Dial's value in response to key events.* Left and right keys are in a separate method* in case an implementation wants to increment values* but needs left and right arrow keys for other purposes.** @method _onDirectionKey* @param e {Event} the key event* @protected*/_onDirectionKey : function(e) {e.preventDefault();switch (e.charCode) {case 38: // upthis._incrMinor();break;case 40: // downthis._decrMinor();break;case 36: // homethis._setToMin();break;case 35: // endthis._setToMax();break;case 33: // page upthis._incrMajor();break;case 34: // page downthis._decrMajor();break;}},/*** sets the Dial's value in response to left or right key events** @method _onLeftRightKey* @param e {Event} the key event* @protected*/_onLeftRightKey : function(e) {e.preventDefault();switch (e.charCode) {case 37: // leftthis._decrMinor();break;case 39: // rightthis._incrMinor();break;}},/*** sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed** @method _onLeftRightKeyMeta* @param e {Event} the key event* @protected*/_onLeftRightKeyMeta : function(e) {e.preventDefault();switch (e.charCode) {case 37: // left + metathis._setToMin();break;case 39: // right + metathis._setToMax();break;}},/*** increments Dial value by a minor increment** @method _incrMinor* @protected*/_incrMinor : function(){var newVal = (this.get('value') + this.get("minorStep"));newVal = Math.min(newVal, this.get("max"));// [#2530045] .toFixed returns a string.// Dial's value needs a number. -0 makes it a number, but removes trailing zeros.// Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set.// Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0.this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);},/*** decrements Dial value by a minor increment** @method _decrMinor* @protected*/_decrMinor : function(){var newVal = (this.get('value') - this.get("minorStep"));newVal = Math.max(newVal, this.get("min"));this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);},/*** increments Dial value by a major increment** @method _incrMajor* @protected*/_incrMajor : function(){var newVal = (this.get('value') + this.get("majorStep"));newVal = Math.min(newVal, this.get("max"));this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);},/*** decrements Dial value by a major increment** @method _decrMajor* @protected*/_decrMajor : function(){var newVal = (this.get('value') - this.get("majorStep"));newVal = Math.max(newVal, this.get("min"));this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);},/*** sets Dial value to dial's max attr** @method _setToMax* @protected*/_setToMax : function(){this.set('value', this.get("max"));},/*** sets Dial value to dial's min attr** @method _setToMin* @protected*/_setToMin : function(){this.set('value', this.get("min"));},/*** resets Dial value to the orignal initial value.** @method _resetDial* @protected*/_resetDial : function(e){if(e){e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle}this.set('value', this._originalValue);this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441]this._handleNode.focus();},/*** returns the handle angle associated with the current value of the Dial.* Returns a number between 0 and 360.** @method _getAngleFromValue* @param newVal {Number} the current value of the Dial* @return {Number} the angle associated with the current Dial value* @protected*/_getAngleFromValue : function(newVal){var nonWrappedPartOfValue = newVal % this._stepsPerRevolution,angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360;return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue;},/*** returns the value of the Dial calculated from the current handle angle** @method _getValueFromAngle* @param angle {Number} the current angle of the Dial's handle* @return {Number} the current Dial value corresponding to the handle position* @protected*/_getValueFromAngle : function(angle){if(angle < 0){angle = (360 + angle);}else if(angle === 0){angle = 360;}var value = (angle / 360) * this._stepsPerRevolution;value = (value + (this._timesWrapped * this._stepsPerRevolution));//return Math.round(value * 100) / 100;return value.toFixed(this.get('decimalPlaces')) - 0;},/*** calls the method to update the UI whenever the Dial value changes** @method _afterValueChange* @param e {Event}* @protected*/_afterValueChange : function(e) {this._uiSetValue(e.newVal);},/*** Changes a value to have the correct decimal places per the attribute decimalPlaces** @method _valueToDecimalPlaces* @param val {Number} a raw value to set to the Dial* @return {Number} the input val changed to have the correct decimal places* @protected*/_valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.},/*** Updates the UI display value of the Dial to reflect* the value passed in.* Makes all other needed UI display changes** @method _uiSetValue* @param val {Number} value of the Dial* @protected*/_uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.this._angle = this._getAngleFromValue(val);if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){this._setTimesWrappedFromValue(val);this._setNodeToFixedRadius(this._handleNode, false);this._prevAng = this._getAngleFromValue(this.get('value'));}this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045]this._handleNode.set('aria-valuenow', val);this._handleNode.set('aria-valuetext', val);this._setNodeToFixedRadius(this._markerNode, false);if((val === this._maxValue) || (val === this._minValue)){this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin);if(supportsVML === true){this._markerNode.getElementsByTagName('fill').set('color', '#AB3232');}this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);}else{ // not max or minif(supportsVML === true){this._markerNode.getElementsByTagName('fill').set('color', '#000');}this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin);if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the markerthis._markerNode.addClass(Dial.CSS_CLASSES.hidden);}}},/*** value attribute default validator. Verifies that* the value being set lies between the min/max value** @method _validateValue* @param val {Number} value of the Dial* @protected*/_validateValue: function(val) {var min = this.get("min"),max = this.get("max");return (Lang.isNumber(val) && val >= min && val <= max);}});Y.Dial = Dial;}, '3.18.1', {"requires": ["widget","dd-drag","event-mouseenter","event-move","event-key","transition","intl"],"lang": ["en","es","hu"],"skinnable": true});