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YUI.add('dd-ddm-drop', function (Y, NAME) {/*** Extends the dd-ddm Class to add support for the placement of Drop Target* shims inside the viewport shim. It also handles all Drop Target related events and interactions.* @module dd* @submodule dd-ddm-drop* @for DDM* @namespace DD*///TODO CSS class name for the bestMatch..Y.mix(Y.DD.DDM, {/*** This flag turns off the use of the mouseover/mouseout shim. It should not be used unless you know what you are doing.* @private* @property _noShim* @type {Boolean}*/_noShim: false,/*** Placeholder for all active shims on the page* @private* @property _activeShims* @type {Array}*/_activeShims: [],/*** This method checks the _activeShims Object to see if there is a shim active.* @private* @method _hasActiveShim* @return {Boolean}*/_hasActiveShim: function() {if (this._noShim) {return true;}return this._activeShims.length;},/*** Adds a Drop Target to the list of active shims* @private* @method _addActiveShim* @param {Object} d The Drop instance to add to the list.*/_addActiveShim: function(d) {this._activeShims.push(d);},/*** Removes a Drop Target to the list of active shims* @private* @method _removeActiveShim* @param {Object} d The Drop instance to remove from the list.*/_removeActiveShim: function(d) {var s = [];Y.Array.each(this._activeShims, function(v) {if (v._yuid !== d._yuid) {s.push(v);}});this._activeShims = s;},/*** This method will sync the position of the shims on the Drop Targets that are currently active.* @method syncActiveShims* @param {Boolean} force Resize/sync all Targets.*/syncActiveShims: function(force) {Y.later(0, this, function(force) {var drops = ((force) ? this.targets : this._lookup());Y.Array.each(drops, function(v) {v.sizeShim.call(v);}, this);}, force);},/*** The mode that the drag operations will run in 0 for Point, 1 for Intersect, 2 for Strict* @private* @property mode* @type Number*/mode: 0,/*** In point mode, a Drop is targeted by the cursor being over the Target* @private* @property POINT* @type Number*/POINT: 0,/*** In intersect mode, a Drop is targeted by "part" of the drag node being over the Target* @private* @property INTERSECT* @type Number*/INTERSECT: 1,/*** In strict mode, a Drop is targeted by the "entire" drag node being over the Target* @private* @property STRICT* @type Number*/STRICT: 2,/*** Should we only check targets that are in the viewport on drags (for performance), default: true* @property useHash* @type {Boolean}*/useHash: true,/*** A reference to the active Drop Target* @property activeDrop* @type {Object}*/activeDrop: null,/*** An array of the valid Drop Targets for this interaction.* @property validDrops* @type {Array}*///TODO Change array/object literals to be in sync..validDrops: [],/*** An object literal of Other Drop Targets that we encountered during this interaction (in the case of overlapping Drop Targets)* @property otherDrops* @type {Object}*/otherDrops: {},/*** All of the Targets* @property targets* @type {Array}*/targets: [],/*** Add a Drop Target to the list of Valid Targets. This list get's regenerated on each new drag operation.* @private* @method _addValid* @param {Object} drop* @chainable*/_addValid: function(drop) {this.validDrops.push(drop);return this;},/*** Removes a Drop Target from the list of Valid Targets. This list get's regenerated on each new drag operation.* @private* @method _removeValid* @param {Object} drop* @chainable*/_removeValid: function(drop) {var drops = [];Y.Array.each(this.validDrops, function(v) {if (v !== drop) {drops.push(v);}});this.validDrops = drops;return this;},/*** Check to see if the Drag element is over the target, method varies on current mode* @method isOverTarget* @param {Object} drop The drop to check against* @return {Boolean}*/isOverTarget: function(drop) {if (this.activeDrag && drop) {var xy = this.activeDrag.mouseXY, r, dMode = this.activeDrag.get('dragMode'),aRegion, node = drop.shim;if (xy && this.activeDrag) {aRegion = this.activeDrag.region;if (dMode === this.STRICT) {return this.activeDrag.get('dragNode').inRegion(drop.region, true, aRegion);}if (drop && drop.shim) {if ((dMode === this.INTERSECT) && this._noShim) {r = aRegion || this.activeDrag.get('node');return drop.get('node').intersect(r, drop.region).inRegion;}if (this._noShim) {node = drop.get('node');}return node.intersect({top: xy[1],bottom: xy[1],left: xy[0],right: xy[0]}, drop.region).inRegion;}}}return false;},/*** Clears the cache data used for this interaction.* @method clearCache*/clearCache: function() {this.validDrops = [];this.otherDrops = {};this._activeShims = [];},/*** Clear the cache and activate the shims of all the targets* @private* @method _activateTargets*/_activateTargets: function() {this._noShim = true;this.clearCache();Y.Array.each(this.targets, function(v) {v._activateShim([]);if (v.get('noShim') === true) {this._noShim = false;}}, this);this._handleTargetOver();},/*** This method will gather the area for all potential targets and see which has the hightest covered area and return it.* @method getBestMatch* @param {Array} drops An Array of drops to scan for the best match.* @param {Boolean} all If present, it returns an Array. First item is best match, second is an Array of the other items in the original Array.* @return {Object or Array}*/getBestMatch: function(drops, all) {var biggest = null, area = 0, out;Y.Object.each(drops, function(v) {var inter = this.activeDrag.get('dragNode').intersect(v.get('node'));v.region.area = inter.area;if (inter.inRegion) {if (inter.area > area) {area = inter.area;biggest = v;}}}, this);if (all) {out = [];//TODO Sort the others in numeric order by area covered..Y.Object.each(drops, function(v) {if (v !== biggest) {out.push(v);}}, this);return [biggest, out];}return biggest;},/*** This method fires the drop:hit, drag:drophit, drag:dropmiss methods and deactivates the shims..* @private* @method _deactivateTargets*/_deactivateTargets: function() {var other = [], tmp,activeDrag = this.activeDrag,activeDrop = this.activeDrop;//TODO why is this check so hard??if (activeDrag && activeDrop && this.otherDrops[activeDrop]) {if (!activeDrag.get('dragMode')) {//TODO otherDrops -- private..other = this.otherDrops;delete other[activeDrop];} else {tmp = this.getBestMatch(this.otherDrops, true);activeDrop = tmp[0];other = tmp[1];}activeDrag.get('node').removeClass(this.CSS_PREFIX + '-drag-over');if (activeDrop) {activeDrop.fire('drop:hit', { drag: activeDrag, drop: activeDrop, others: other });activeDrag.fire('drag:drophit', { drag: activeDrag, drop: activeDrop, others: other });}} else if (activeDrag && activeDrag.get('dragging')) {activeDrag.get('node').removeClass(this.CSS_PREFIX + '-drag-over');activeDrag.fire('drag:dropmiss', { pageX: activeDrag.lastXY[0], pageY: activeDrag.lastXY[1] });}this.activeDrop = null;Y.Array.each(this.targets, function(v) {v._deactivateShim([]);}, this);},/*** This method is called when the move method is called on the Drag Object.* @private* @method _dropMove*/_dropMove: function() {if (this._hasActiveShim()) {this._handleTargetOver();} else {Y.Object.each(this.otherDrops, function(v) {v._handleOut.apply(v, []);});}},/*** Filters the list of Drops down to those in the viewport.* @private* @method _lookup* @return {Array} The valid Drop Targets that are in the viewport.*/_lookup: function() {if (!this.useHash || this._noShim) {return this.validDrops;}var drops = [];//Only scan drop shims that are in the ViewportY.Array.each(this.validDrops, function(v) {if (v.shim && v.shim.inViewportRegion(false, v.region)) {drops.push(v);}});return drops;},/*** This method execs _handleTargetOver on all valid Drop Targets* @private* @method _handleTargetOver*/_handleTargetOver: function() {var drops = this._lookup();Y.Array.each(drops, function(v) {v._handleTargetOver.call(v);}, this);},/*** Add the passed in Target to the targets collection* @private* @method _regTarget* @param {Object} t The Target to add to the targets collection*/_regTarget: function(t) {this.targets.push(t);},/*** Remove the passed in Target from the targets collection* @private* @method _unregTarget* @param {Object} drop The Target to remove from the targets collection*/_unregTarget: function(drop) {var targets = [], vdrops;Y.Array.each(this.targets, function(v) {if (v !== drop) {targets.push(v);}}, this);this.targets = targets;vdrops = [];Y.Array.each(this.validDrops, function(v) {if (v !== drop) {vdrops.push(v);}});this.validDrops = vdrops;},/*** Get a valid Drop instance back from a Node or a selector string, false otherwise* @method getDrop* @param {String/Object} node The Node instance or Selector string to check for a valid Drop Object* @return {Object}*/getDrop: function(node) {var drop = false,n = Y.one(node);if (n instanceof Y.Node) {Y.Array.each(this.targets, function(v) {if (n.compareTo(v.get('node'))) {drop = v;}});}return drop;}}, true);}, '3.18.1', {"requires": ["dd-ddm"]});