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YUI.add('attribute-core', function (Y, NAME) {/*** The State class maintains state for a collection of named items, with* a varying number of properties defined.** It avoids the need to create a separate class for the item, and separate instances* of these classes for each item, by storing the state in a 2 level hash table,* improving performance when the number of items is likely to be large.** @constructor* @class State*/Y.State = function() {/*** Hash of attributes* @property data*/this.data = {};};Y.State.prototype = {/*** Adds a property to an item.** @method add* @param name {String} The name of the item.* @param key {String} The name of the property.* @param val {Any} The value of the property.*/add: function(name, key, val) {var item = this.data[name];if (!item) {item = this.data[name] = {};}item[key] = val;},/*** Adds multiple properties to an item.** @method addAll* @param name {String} The name of the item.* @param obj {Object} A hash of property/value pairs.*/addAll: function(name, obj) {var item = this.data[name],key;if (!item) {item = this.data[name] = {};}for (key in obj) {if (obj.hasOwnProperty(key)) {item[key] = obj[key];}}},/*** Removes a property from an item.** @method remove* @param name {String} The name of the item.* @param key {String} The property to remove.*/remove: function(name, key) {var item = this.data[name];if (item) {delete item[key];}},/*** Removes multiple properties from an item, or removes the item completely.** @method removeAll* @param name {String} The name of the item.* @param obj {Object|Array} Collection of properties to delete. If not provided, the entire item is removed.*/removeAll: function(name, obj) {var data;if (!obj) {data = this.data;if (name in data) {delete data[name];}} else {Y.each(obj, function(value, key) {this.remove(name, typeof key === 'string' ? key : value);}, this);}},/*** For a given item, returns the value of the property requested, or undefined if not found.** @method get* @param name {String} The name of the item* @param key {String} Optional. The property value to retrieve.* @return {Any} The value of the supplied property.*/get: function(name, key) {var item = this.data[name];if (item) {return item[key];}},/*** For the given item, returns an object with all of the* item's property/value pairs. By default the object returned* is a shallow copy of the stored data, but passing in true* as the second parameter will return a reference to the stored* data.** @method getAll* @param name {String} The name of the item* @param reference {boolean} true, if you want a reference to the stored* object* @return {Object} An object with property/value pairs for the item.*/getAll : function(name, reference) {var item = this.data[name],key, obj;if (reference) {obj = item;} else if (item) {obj = {};for (key in item) {if (item.hasOwnProperty(key)) {obj[key] = item[key];}}}return obj;}};/*For log lines*//*jshint maxlen:200*//*** The attribute module provides an augmentable Attribute implementation, which* adds configurable attributes and attribute change events to the class being* augmented. It also provides a State class, which is used internally by Attribute,* but can also be used independently to provide a name/property/value data structure to* store state.** @module attribute*//*** The attribute-core submodule provides the lightest level of attribute handling support* without Attribute change events, or lesser used methods such as reset(), modifyAttrs(),* and removeAttr().** @module attribute* @submodule attribute-core*/var O = Y.Object,Lang = Y.Lang,DOT = ".",// Externally configurable propsGETTER = "getter",SETTER = "setter",READ_ONLY = "readOnly",WRITE_ONCE = "writeOnce",INIT_ONLY = "initOnly",VALIDATOR = "validator",VALUE = "value",VALUE_FN = "valueFn",LAZY_ADD = "lazyAdd",// Used for internal state managementADDED = "added",BYPASS_PROXY = "_bypassProxy",INIT_VALUE = "initValue",LAZY = "lazy",INVALID_VALUE;/*** <p>* AttributeCore provides the lightest level of configurable attribute support. It is designed to be* augmented on to a host class, and provides the host with the ability to configure* attributes to store and retrieve state, <strong>but without support for attribute change events</strong>.* </p>* <p>For example, attributes added to the host can be configured:</p>* <ul>* <li>As read only.</li>* <li>As write once.</li>* <li>With a setter function, which can be used to manipulate* values passed to Attribute's <a href="#method_set">set</a> method, before they are stored.</li>* <li>With a getter function, which can be used to manipulate stored values,* before they are returned by Attribute's <a href="#method_get">get</a> method.</li>* <li>With a validator function, to validate values before they are stored.</li>* </ul>** <p>See the <a href="#method_addAttr">addAttr</a> method, for the complete set of configuration* options available for attributes.</p>** <p>Object/Classes based on AttributeCore can augment <a href="AttributeObservable.html">AttributeObservable</a>* (with true for overwrite) and <a href="AttributeExtras.html">AttributeExtras</a> to add attribute event and* additional, less commonly used attribute methods, such as `modifyAttr`, `removeAttr` and `reset`.</p>** @class AttributeCore* @param attrs {Object} The attributes to add during construction (passed through to <a href="#method_addAttrs">addAttrs</a>).* These can also be defined on the constructor being augmented with Attribute by defining the ATTRS property on the constructor.* @param values {Object} The initial attribute values to apply (passed through to <a href="#method_addAttrs">addAttrs</a>).* These are not merged/cloned. The caller is responsible for isolating user provided values if required.* @param lazy {boolean} Whether or not to add attributes lazily (passed through to <a href="#method_addAttrs">addAttrs</a>).*/function AttributeCore(attrs, values, lazy) {// HACK: Fix #2531929// Complete hack, to make sure the first clone of a node value in IE doesn't doesn't hurt state - maintains 3.4.1 behavior.// Too late in the release cycle to do anything about the core problem.// The root issue is that cloning a Y.Node instance results in an object which barfs in IE, when you access it's properties (since 3.3.0).this._yuievt = null;this._initAttrHost(attrs, values, lazy);}/*** <p>The value to return from an attribute setter in order to prevent the set from going through.</p>** <p>You can return this value from your setter if you wish to combine validator and setter* functionality into a single setter function, which either returns the massaged value to be stored or* AttributeCore.INVALID_VALUE to prevent invalid values from being stored.</p>** @property INVALID_VALUE* @type Object* @static* @final*/AttributeCore.INVALID_VALUE = {};INVALID_VALUE = AttributeCore.INVALID_VALUE;/*** The list of properties which can be configured for* each attribute (e.g. setter, getter, writeOnce etc.).** This property is used internally as a whitelist for faster* Y.mix operations.** @property _ATTR_CFG* @type Array* @static* @protected*/AttributeCore._ATTR_CFG = [SETTER, GETTER, VALIDATOR, VALUE, VALUE_FN, WRITE_ONCE, READ_ONLY, LAZY_ADD, BYPASS_PROXY];/*** Utility method to protect an attribute configuration hash, by merging the* entire object and the individual attr config objects.** @method protectAttrs* @static* @param {Object} attrs A hash of attribute to configuration object pairs.* @return {Object} A protected version of the `attrs` argument.*/AttributeCore.protectAttrs = function (attrs) {if (attrs) {attrs = Y.merge(attrs);for (var attr in attrs) {if (attrs.hasOwnProperty(attr)) {attrs[attr] = Y.merge(attrs[attr]);}}}return attrs;};AttributeCore.prototype = {/*** Constructor logic for attributes. Initializes the host state, and sets up the inital attributes passed to the* constructor.** @method _initAttrHost* @param attrs {Object} The attributes to add during construction (passed through to <a href="#method_addAttrs">addAttrs</a>).* These can also be defined on the constructor being augmented with Attribute by defining the ATTRS property on the constructor.* @param values {Object} The initial attribute values to apply (passed through to <a href="#method_addAttrs">addAttrs</a>).* These are not merged/cloned. The caller is responsible for isolating user provided values if required.* @param lazy {boolean} Whether or not to add attributes lazily (passed through to <a href="#method_addAttrs">addAttrs</a>).* @private*/_initAttrHost : function(attrs, values, lazy) {this._state = new Y.State();this._initAttrs(attrs, values, lazy);},/*** <p>* Adds an attribute with the provided configuration to the host object.* </p>* <p>* The config argument object supports the following properties:* </p>** <dl>* <dt>value <Any></dt>* <dd>The initial value to set on the attribute</dd>** <dt>valueFn <Function | String></dt>* <dd>* <p>A function, which will return the initial value to set on the attribute. This is useful* for cases where the attribute configuration is defined statically, but needs to* reference the host instance ("this") to obtain an initial value. If both the value and valueFn properties are defined,* the value returned by the valueFn has precedence over the value property, unless it returns undefined, in which* case the value property is used.</p>** <p>valueFn can also be set to a string, representing the name of the instance method to be used to retrieve the value.</p>* </dd>** <dt>readOnly <boolean></dt>* <dd>Whether or not the attribute is read only. Attributes having readOnly set to true* cannot be modified by invoking the set method.</dd>** <dt>writeOnce <boolean> or <string></dt>* <dd>* Whether or not the attribute is "write once". Attributes having writeOnce set to true,* can only have their values set once, be it through the default configuration,* constructor configuration arguments, or by invoking set.* <p>The writeOnce attribute can also be set to the string "initOnly",* in which case the attribute can only be set during initialization* (when used with Base, this means it can only be set during construction)</p>* </dd>** <dt>setter <Function | String></dt>* <dd>* <p>The setter function used to massage or normalize the value passed to the set method for the attribute.* The value returned by the setter will be the final stored value. Returning* <a href="#property_Attribute.INVALID_VALUE">Attribute.INVALID_VALUE</a>, from the setter will prevent* the value from being stored.* </p>** <p>setter can also be set to a string, representing the name of the instance method to be used as the setter function.</p>* </dd>** <dt>getter <Function | String></dt>* <dd>* <p>* The getter function used to massage or normalize the value returned by the get method for the attribute.* The value returned by the getter function is the value which will be returned to the user when they* invoke get.* </p>** <p>getter can also be set to a string, representing the name of the instance method to be used as the getter function.</p>* </dd>** <dt>validator <Function | String></dt>* <dd>* <p>* The validator function invoked prior to setting the stored value. Returning* false from the validator function will prevent the value from being stored.* </p>** <p>validator can also be set to a string, representing the name of the instance method to be used as the validator function.</p>* </dd>** <dt>lazyAdd <boolean></dt>* <dd>Whether or not to delay initialization of the attribute until the first call to get/set it.* This flag can be used to over-ride lazy initialization on a per attribute basis, when adding multiple attributes through* the <a href="#method_addAttrs">addAttrs</a> method.</dd>** </dl>** <p>The setter, getter and validator are invoked with the value and name passed in as the first and second arguments, and with* the context ("this") set to the host object.</p>** <p>Configuration properties outside of the list mentioned above are considered private properties used internally by attribute,* and are not intended for public use.</p>** @method addAttr** @param {String} name The name of the attribute.* @param {Object} config An object with attribute configuration property/value pairs, specifying the configuration for the attribute.** <p>* <strong>NOTE:</strong> The configuration object is modified when adding an attribute, so if you need* to protect the original values, you will need to merge the object.* </p>** @param {boolean} lazy (optional) Whether or not to add this attribute lazily (on the first call to get/set).** @return {Object} A reference to the host object.** @chainable*/addAttr : function(name, config, lazy) {var host = this, // help compressionstate = host._state,data = state.data,value,added,hasValue;config = config || {};if (LAZY_ADD in config) {lazy = config[LAZY_ADD];}added = state.get(name, ADDED);if (lazy && !added) {state.data[name] = {lazy : config,added : true};} else {if (!added || config.isLazyAdd) {hasValue = (VALUE in config);if (hasValue) {// We'll go through set, don't want to set value in config directly// PERF TODO: VALIDATE: See if setting this to undefined is sufficient. We use to delete before.// In certain code paths/use cases, undefined may not be the same as not present.// If not, we can set it to some known fixed value (like INVALID_VALUE, say INITIALIZING_VALUE) for performance,// to avoid a delete which seems to help a lot.value = config.value;config.value = undefined;}config.added = true;config.initializing = true;data[name] = config;if (hasValue) {// Go through set, so that raw values get normalized/validatedhost.set(name, value);}config.initializing = false;}}return host;},/*** Checks if the given attribute has been added to the host** @method attrAdded* @param {String} name The name of the attribute to check.* @return {boolean} true if an attribute with the given name has been added, false if it hasn't.* This method will return true for lazily added attributes.*/attrAdded: function(name) {return !!(this._state.get(name, ADDED));},/*** Returns the current value of the attribute. If the attribute* has been configured with a 'getter' function, this method will delegate* to the 'getter' to obtain the value of the attribute.** @method get** @param {String} name The name of the attribute. If the value of the attribute is an Object,* dot notation can be used to obtain the value of a property of the object (e.g. <code>get("x.y.z")</code>)** @return {Any} The value of the attribute*/get : function(name) {return this._getAttr(name);},/*** Checks whether or not the attribute is one which has been* added lazily and still requires initialization.** @method _isLazyAttr* @private* @param {String} name The name of the attribute* @return {boolean} true if it's a lazily added attribute, false otherwise.*/_isLazyAttr: function(name) {return this._state.get(name, LAZY);},/*** Finishes initializing an attribute which has been lazily added.** @method _addLazyAttr* @private* @param {Object} name The name of the attribute* @param {Object} [lazyCfg] Optional config hash for the attribute. This is added for performance* along the critical path, where the calling method has already obtained lazy config from state.*/_addLazyAttr: function(name, lazyCfg) {var state = this._state;lazyCfg = lazyCfg || state.get(name, LAZY);if (lazyCfg) {// PERF TODO: For App's id override, otherwise wouldn't be// needed. It expects to find it in the cfg for it's// addAttr override. Would like to remove, once App override is// removed.state.data[name].lazy = undefined;lazyCfg.isLazyAdd = true;this.addAttr(name, lazyCfg);}},/*** Sets the value of an attribute.** @method set* @chainable** @param {String} name The name of the attribute. If the* current value of the attribute is an Object, dot notation can be used* to set the value of a property within the object (e.g. <code>set("x.y.z", 5)</code>).* @param {Any} value The value to set the attribute to.* @param {Object} [opts] Optional data providing the circumstances for the change.* @return {Object} A reference to the host object.*/set : function(name, val, opts) {return this._setAttr(name, val, opts);},/*** Allows setting of readOnly/writeOnce attributes. See <a href="#method_set">set</a> for argument details.** @method _set* @protected* @chainable** @param {String} name The name of the attribute.* @param {Any} val The value to set the attribute to.* @param {Object} [opts] Optional data providing the circumstances for the change.* @return {Object} A reference to the host object.*/_set : function(name, val, opts) {return this._setAttr(name, val, opts, true);},/*** Provides the common implementation for the public set and protected _set methods.** See <a href="#method_set">set</a> for argument details.** @method _setAttr* @protected* @chainable** @param {String} name The name of the attribute.* @param {Any} value The value to set the attribute to.* @param {Object} [opts] Optional data providing the circumstances for the change.* @param {boolean} force If true, allows the caller to set values for* readOnly or writeOnce attributes which have already been set.** @return {Object} A reference to the host object.*/_setAttr : function(name, val, opts, force) {var allowSet = true,state = this._state,stateProxy = this._stateProxy,tCfgs = this._tCfgs,cfg,initialSet,strPath,path,currVal,writeOnce,initializing;if (name.indexOf(DOT) !== -1) {strPath = name;path = name.split(DOT);name = path.shift();}// On Demand - Should be rare - handles out of order valueFn, setter, getter referencesif (tCfgs && tCfgs[name]) {this._addOutOfOrder(name, tCfgs[name]);}cfg = state.data[name] || {};if (cfg.lazy) {cfg = cfg.lazy;this._addLazyAttr(name, cfg);}initialSet = (cfg.value === undefined);if (stateProxy && name in stateProxy && !cfg._bypassProxy) {// TODO: Value is always set for proxy. Can we do any better? Maybe take a snapshot as the initial value for the first call to set?initialSet = false;}writeOnce = cfg.writeOnce;initializing = cfg.initializing;if (!initialSet && !force) {if (writeOnce) {allowSet = false;}if (cfg.readOnly) {allowSet = false;}}if (!initializing && !force && writeOnce === INIT_ONLY) {allowSet = false;}if (allowSet) {// Don't need currVal if initialSet (might fail in custom getter if it always expects a non-undefined/non-null value)if (!initialSet) {currVal = this.get(name);}if (path) {val = O.setValue(Y.clone(currVal), path, val);if (val === undefined) {allowSet = false;}}if (allowSet) {if (!this._fireAttrChange || initializing) {this._setAttrVal(name, strPath, currVal, val, opts, cfg);} else {// HACK - no real reason core needs to know about _fireAttrChange, but// it adds fn hops if we want to break it out. Not sure it's worth it for this critical paththis._fireAttrChange(name, strPath, currVal, val, opts, cfg);}}}return this;},/*** Utility method used by get/set to add attributes* encountered out of order when calling addAttrs().** For example, if:** this.addAttrs({* foo: {* setter: function() {* // make sure this bar is available when foo is added* this.get("bar");* }* },* bar: {* value: ...* }* });** @method _addOutOfOrder* @private* @param name {String} attribute name* @param cfg {Object} attribute configuration*/_addOutOfOrder : function(name, cfg) {var attrs = {};attrs[name] = cfg;delete this._tCfgs[name];// TODO: The original code went through addAttrs, so// sticking with it for this pass. Seems like we could// just jump straight to _addAttr() and get some perf// improvement.this._addAttrs(attrs, this._tVals);},/*** Provides the common implementation for the public get method,* allowing Attribute hosts to over-ride either method.** See <a href="#method_get">get</a> for argument details.** @method _getAttr* @protected* @chainable** @param {String} name The name of the attribute.* @return {Any} The value of the attribute.*/_getAttr : function(name) {var fullName = name,tCfgs = this._tCfgs,path,getter,val,attrCfg;if (name.indexOf(DOT) !== -1) {path = name.split(DOT);name = path.shift();}// On Demand - Should be rare - handles out of// order valueFn, setter, getter referencesif (tCfgs && tCfgs[name]) {this._addOutOfOrder(name, tCfgs[name]);}attrCfg = this._state.data[name] || {};// Lazy Initif (attrCfg.lazy) {attrCfg = attrCfg.lazy;this._addLazyAttr(name, attrCfg);}val = this._getStateVal(name, attrCfg);getter = attrCfg.getter;if (getter && !getter.call) {getter = this[getter];}val = (getter) ? getter.call(this, val, fullName) : val;val = (path) ? O.getValue(val, path) : val;return val;},/*** Gets the stored value for the attribute, from either the* internal state object, or the state proxy if it exits** @method _getStateVal* @private* @param {String} name The name of the attribute* @param {Object} [cfg] Optional config hash for the attribute. This is added for performance along the critical path,* where the calling method has already obtained the config from state.** @return {Any} The stored value of the attribute*/_getStateVal : function(name, cfg) {var stateProxy = this._stateProxy;if (!cfg) {cfg = this._state.getAll(name) || {};}return (stateProxy && (name in stateProxy) && !(cfg._bypassProxy)) ? stateProxy[name] : cfg.value;},/*** Sets the stored value for the attribute, in either the* internal state object, or the state proxy if it exits** @method _setStateVal* @private* @param {String} name The name of the attribute* @param {Any} value The value of the attribute*/_setStateVal : function(name, value) {var stateProxy = this._stateProxy;if (stateProxy && (name in stateProxy) && !this._state.get(name, BYPASS_PROXY)) {stateProxy[name] = value;} else {this._state.add(name, VALUE, value);}},/*** Updates the stored value of the attribute in the privately held State object,* if validation and setter passes.** @method _setAttrVal* @private* @param {String} attrName The attribute name.* @param {String} subAttrName The sub-attribute name, if setting a sub-attribute property ("x.y.z").* @param {Any} prevVal The currently stored value of the attribute.* @param {Any} newVal The value which is going to be stored.* @param {Object} [opts] Optional data providing the circumstances for the change.* @param {Object} [attrCfg] Optional config hash for the attribute. This is added for performance along the critical path,* where the calling method has already obtained the config from state.** @return {Boolean} true if the new attribute value was stored, false if not.*/_setAttrVal : function(attrName, subAttrName, prevVal, newVal, opts, attrCfg) {var host = this,allowSet = true,cfg = attrCfg || this._state.data[attrName] || {},validator = cfg.validator,setter = cfg.setter,initializing = cfg.initializing,prevRawVal = this._getStateVal(attrName, cfg),name = subAttrName || attrName,retVal,valid;if (validator) {if (!validator.call) {// Assume string - trying to keep critical path tight, so avoiding Lang checkvalidator = this[validator];}if (validator) {valid = validator.call(host, newVal, name, opts);if (!valid && initializing) {newVal = cfg.defaultValue;valid = true; // Assume it's valid, for perf.}}}if (!validator || valid) {if (setter) {if (!setter.call) {// Assume string - trying to keep critical path tight, so avoiding Lang checksetter = this[setter];}if (setter) {retVal = setter.call(host, newVal, name, opts);if (retVal === INVALID_VALUE) {if (initializing) {newVal = cfg.defaultValue;} else {allowSet = false;}} else if (retVal !== undefined){newVal = retVal;}}}if (allowSet) {if(!subAttrName && (newVal === prevRawVal) && !Lang.isObject(newVal)) {allowSet = false;} else {// Store valueif (!(INIT_VALUE in cfg)) {cfg.initValue = newVal;}host._setStateVal(attrName, newVal);}}} else {allowSet = false;}return allowSet;},/*** Sets multiple attribute values.** @method setAttrs* @param {Object} attrs An object with attributes name/value pairs.* @param {Object} [opts] Optional data providing the circumstances for the change.* @return {Object} A reference to the host object.* @chainable*/setAttrs : function(attrs, opts) {return this._setAttrs(attrs, opts);},/*** Implementation behind the public setAttrs method, to set multiple attribute values.** @method _setAttrs* @protected* @param {Object} attrs An object with attributes name/value pairs.* @param {Object} [opts] Optional data providing the circumstances for the change* @return {Object} A reference to the host object.* @chainable*/_setAttrs : function(attrs, opts) {var attr;for (attr in attrs) {if ( attrs.hasOwnProperty(attr) ) {this.set(attr, attrs[attr], opts);}}return this;},/*** Gets multiple attribute values.** @method getAttrs* @param {String[]|Boolean} attrs Optional. An array of attribute names. If omitted, all attribute values are* returned. If set to true, all attributes modified from their initial values are returned.* @return {Object} An object with attribute name/value pairs.*/getAttrs : function(attrs) {return this._getAttrs(attrs);},/*** Implementation behind the public getAttrs method, to get multiple attribute values.** @method _getAttrs* @protected* @param {String[]|Boolean} attrs Optional. An array of attribute names. If omitted, all attribute values are* returned. If set to true, all attributes modified from their initial values are returned.* @return {Object} An object with attribute name/value pairs.*/_getAttrs : function(attrs) {var obj = {},attr, i, len,modifiedOnly = (attrs === true);// TODO - figure out how to get all "added"if (!attrs || modifiedOnly) {attrs = O.keys(this._state.data);}for (i = 0, len = attrs.length; i < len; i++) {attr = attrs[i];if (!modifiedOnly || this._getStateVal(attr) != this._state.get(attr, INIT_VALUE)) {// Go through get, to honor cloning/normalizationobj[attr] = this.get(attr);}}return obj;},/*** Configures a group of attributes, and sets initial values.** <p>* <strong>NOTE:</strong> This method does not isolate the configuration object by merging/cloning.* The caller is responsible for merging/cloning the configuration object if required.* </p>** @method addAttrs* @chainable** @param {Object} cfgs An object with attribute name/configuration pairs.* @param {Object} values An object with attribute name/value pairs, defining the initial values to apply.* Values defined in the cfgs argument will be over-written by values in this argument unless defined as read only.* @param {boolean} lazy Whether or not to delay the intialization of these attributes until the first call to get/set.* Individual attributes can over-ride this behavior by defining a lazyAdd configuration property in their configuration.* See <a href="#method_addAttr">addAttr</a>.** @return {Object} A reference to the host object.*/addAttrs : function(cfgs, values, lazy) {if (cfgs) {this._tCfgs = cfgs;this._tVals = (values) ? this._normAttrVals(values) : null;this._addAttrs(cfgs, this._tVals, lazy);this._tCfgs = this._tVals = null;}return this;},/*** Implementation behind the public addAttrs method.** This method is invoked directly by get if it encounters a scenario* in which an attribute's valueFn attempts to obtain the* value an attribute in the same group of attributes, which has not yet* been added (on demand initialization).** @method _addAttrs* @private* @param {Object} cfgs An object with attribute name/configuration pairs.* @param {Object} values An object with attribute name/value pairs, defining the initial values to apply.* Values defined in the cfgs argument will be over-written by values in this argument unless defined as read only.* @param {boolean} lazy Whether or not to delay the intialization of these attributes until the first call to get/set.* Individual attributes can over-ride this behavior by defining a lazyAdd configuration property in their configuration.* See <a href="#method_addAttr">addAttr</a>.*/_addAttrs : function(cfgs, values, lazy) {var tCfgs = this._tCfgs,tVals = this._tVals,attr,attrCfg,value;for (attr in cfgs) {if (cfgs.hasOwnProperty(attr)) {// Not Merging. Caller is responsible for isolating configsattrCfg = cfgs[attr];attrCfg.defaultValue = attrCfg.value;// Handle simple, complex and user values, accounting for read-onlyvalue = this._getAttrInitVal(attr, attrCfg, tVals);if (value !== undefined) {attrCfg.value = value;}if (tCfgs[attr]) {tCfgs[attr] = undefined;}this.addAttr(attr, attrCfg, lazy);}}},/*** Utility method to protect an attribute configuration* hash, by merging the entire object and the individual* attr config objects.** @method _protectAttrs* @protected* @param {Object} attrs A hash of attribute to configuration object pairs.* @return {Object} A protected version of the attrs argument.* @deprecated Use `AttributeCore.protectAttrs()` or* `Attribute.protectAttrs()` which are the same static utility method.*/_protectAttrs : AttributeCore.protectAttrs,/*** Utility method to normalize attribute values. The base implementation* simply merges the hash to protect the original.** @method _normAttrVals* @param {Object} valueHash An object with attribute name/value pairs** @return {Object} An object literal with 2 properties - "simple" and "complex",* containing simple and complex attribute values respectively keyed* by the top level attribute name, or null, if valueHash is falsey.** @private*/_normAttrVals : function(valueHash) {var vals,subvals,path,attr,v, k;if (!valueHash) {return null;}vals = {};for (k in valueHash) {if (valueHash.hasOwnProperty(k)) {if (k.indexOf(DOT) !== -1) {path = k.split(DOT);attr = path.shift();subvals = subvals || {};v = subvals[attr] = subvals[attr] || [];v[v.length] = {path : path,value: valueHash[k]};} else {vals[k] = valueHash[k];}}}return { simple:vals, complex:subvals };},/*** Returns the initial value of the given attribute from* either the default configuration provided, or the* over-ridden value if it exists in the set of initValues* provided and the attribute is not read-only.** @param {String} attr The name of the attribute* @param {Object} cfg The attribute configuration object* @param {Object} initValues The object with simple and complex attribute name/value pairs returned from _normAttrVals** @return {Any} The initial value of the attribute.** @method _getAttrInitVal* @private*/_getAttrInitVal : function(attr, cfg, initValues) {var val = cfg.value,valFn = cfg.valueFn,tmpVal,initValSet = false,readOnly = cfg.readOnly,simple,complex,i,l,path,subval,subvals;if (!readOnly && initValues) {// Simple Attributessimple = initValues.simple;if (simple && simple.hasOwnProperty(attr)) {val = simple[attr];initValSet = true;}}if (valFn && !initValSet) {if (!valFn.call) {valFn = this[valFn];}if (valFn) {tmpVal = valFn.call(this, attr);val = tmpVal;}}if (!readOnly && initValues) {// Complex Attributes (complex values applied, after simple, in case both are set)complex = initValues.complex;if (complex && complex.hasOwnProperty(attr) && (val !== undefined) && (val !== null)) {subvals = complex[attr];for (i = 0, l = subvals.length; i < l; ++i) {path = subvals[i].path;subval = subvals[i].value;O.setValue(val, path, subval);}}}return val;},/*** Utility method to set up initial attributes defined during construction,* either through the constructor.ATTRS property, or explicitly passed in.** @method _initAttrs* @protected* @param attrs {Object} The attributes to add during construction (passed through to <a href="#method_addAttrs">addAttrs</a>).* These can also be defined on the constructor being augmented with Attribute by defining the ATTRS property on the constructor.* @param values {Object} The initial attribute values to apply (passed through to <a href="#method_addAttrs">addAttrs</a>).* These are not merged/cloned. The caller is responsible for isolating user provided values if required.* @param lazy {boolean} Whether or not to add attributes lazily (passed through to <a href="#method_addAttrs">addAttrs</a>).*/_initAttrs : function(attrs, values, lazy) {// ATTRS support for Node, which is not Base basedattrs = attrs || this.constructor.ATTRS;var Base = Y.Base,BaseCore = Y.BaseCore,baseInst = (Base && Y.instanceOf(this, Base)),baseCoreInst = (!baseInst && BaseCore && Y.instanceOf(this, BaseCore));if (attrs && !baseInst && !baseCoreInst) {this.addAttrs(Y.AttributeCore.protectAttrs(attrs), values, lazy);}}};Y.AttributeCore = AttributeCore;}, '3.18.1', {"requires": ["oop"]});