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YUI.add('async-queue', function (Y, NAME) {/*** <p>AsyncQueue allows you create a chain of function callbacks executed* via setTimeout (or synchronously) that are guaranteed to run in order.* Items in the queue can be promoted or removed. Start or resume the* execution chain with run(). pause() to temporarily delay execution, or* stop() to halt and clear the queue.</p>** @module async-queue*//*** <p>A specialized queue class that supports scheduling callbacks to execute* sequentially, iteratively, even asynchronously.</p>** <p>Callbacks can be function refs or objects with the following keys. Only* the <code>fn</code> key is required.</p>** <ul>* <li><code>fn</code> -- The callback function</li>* <li><code>context</code> -- The execution context for the callbackFn.</li>* <li><code>args</code> -- Arguments to pass to callbackFn.</li>* <li><code>timeout</code> -- Millisecond delay before executing callbackFn.* (Applies to each iterative execution of callback)</li>* <li><code>iterations</code> -- Number of times to repeat the callback.* <li><code>until</code> -- Repeat the callback until this function returns* true. This setting trumps iterations.</li>* <li><code>autoContinue</code> -- Set to false to prevent the AsyncQueue from* executing the next callback in the Queue after* the callback completes.</li>* <li><code>id</code> -- Name that can be used to get, promote, get the* indexOf, or delete this callback.</li>* </ul>** @class AsyncQueue* @extends EventTarget* @constructor* @param callback* {Function|Object} 0..n callbacks to seed the queue*/Y.AsyncQueue = function() {this._init();this.add.apply(this, arguments);};var Queue = Y.AsyncQueue,EXECUTE = 'execute',SHIFT = 'shift',PROMOTE = 'promote',REMOVE = 'remove',isObject = Y.Lang.isObject,isFunction = Y.Lang.isFunction;/*** <p>Static default values used to populate callback configuration properties.* Preconfigured defaults include:</p>** <ul>* <li><code>autoContinue</code>: <code>true</code></li>* <li><code>iterations</code>: 1</li>* <li><code>timeout</code>: 10 (10ms between callbacks)</li>* <li><code>until</code>: (function to run until iterations <= 0)</li>* </ul>** @property defaults* @type {Object}* @static*/Queue.defaults = Y.mix({autoContinue : true,iterations : 1,timeout : 10,until : function () {this.iterations |= 0;return this.iterations <= 0;}}, Y.config.queueDefaults || {});Y.extend(Queue, Y.EventTarget, {/*** Used to indicate the queue is currently executing a callback.** @property _running* @type {Boolean|Object} true for synchronous callback execution, the* return handle from Y.later for async callbacks.* Otherwise false.* @protected*/_running : false,/*** Initializes the AsyncQueue instance properties and events.** @method _init* @protected*/_init : function () {Y.EventTarget.call(this, { prefix: 'queue', emitFacade: true });this._q = [];/*** Callback defaults for this instance. Static defaults that are not* overridden are also included.** @property defaults* @type {Object}*/this.defaults = {};this._initEvents();},/*** Initializes the instance events.** @method _initEvents* @protected*/_initEvents : function () {this.publish({'execute' : { defaultFn : this._defExecFn, emitFacade: true },'shift' : { defaultFn : this._defShiftFn, emitFacade: true },'add' : { defaultFn : this._defAddFn, emitFacade: true },'promote' : { defaultFn : this._defPromoteFn, emitFacade: true },'remove' : { defaultFn : this._defRemoveFn, emitFacade: true }});},/*** Returns the next callback needing execution. If a callback is* configured to repeat via iterations or until, it will be returned until* the completion criteria is met.** When the queue is empty, null is returned.** @method next* @return {Function} the callback to execute*/next : function () {var callback;while (this._q.length) {callback = this._q[0] = this._prepare(this._q[0]);if (callback && callback.until()) {this.fire(SHIFT, { callback: callback });callback = null;} else {break;}}return callback || null;},/*** Default functionality for the "shift" event. Shifts the* callback stored in the event object's <em>callback</em> property from* the queue if it is the first item.** @method _defShiftFn* @param e {Event} The event object* @protected*/_defShiftFn : function (e) {if (this.indexOf(e.callback) === 0) {this._q.shift();}},/*** Creates a wrapper function to execute the callback using the aggregated* configuration generated by combining the static AsyncQueue.defaults, the* instance defaults, and the specified callback settings.** The wrapper function is decorated with the callback configuration as* properties for runtime modification.** @method _prepare* @param callback {Object|Function} the raw callback* @return {Function} a decorated function wrapper to execute the callback* @protected*/_prepare: function (callback) {if (isFunction(callback) && callback._prepared) {return callback;}var config = Y.merge(Queue.defaults,{ context : this, args: [], _prepared: true },this.defaults,(isFunction(callback) ? { fn: callback } : callback)),wrapper = Y.bind(function () {if (!wrapper._running) {wrapper.iterations--;}if (isFunction(wrapper.fn)) {wrapper.fn.apply(wrapper.context || Y,Y.Array(wrapper.args));}}, this);return Y.mix(wrapper, config);},/*** Sets the queue in motion. All queued callbacks will be executed in* order unless pause() or stop() is called or if one of the callbacks is* configured with autoContinue: false.** @method run* @return {AsyncQueue} the AsyncQueue instance* @chainable*/run : function () {var callback,cont = true;if (this._executing) {this._running = true;return this;}for (callback = this.next();callback && !this.isRunning();callback = this.next()){cont = (callback.timeout < 0) ?this._execute(callback) :this._schedule(callback);// Break to avoid an extra call to next (final-expression of the// 'for' loop), because the until function of the next callback// in the queue may return a wrong result if it depends on the// not-yet-finished work of the previous callback.if (!cont) {break;}}if (!callback) {/*** Event fired when there is no remaining callback in the running queue. Also fired after stop().* @event complete*/this.fire('complete');}return this;},/*** Handles the execution of callbacks. Returns a boolean indicating* whether it is appropriate to continue running.** @method _execute* @param callback {Object} the callback object to execute* @return {Boolean} whether the run loop should continue* @protected*/_execute : function (callback) {this._running = callback._running = true;this._executing = callback;callback.iterations--;this.fire(EXECUTE, { callback: callback });var cont = this._running && callback.autoContinue;this._running = callback._running = false;this._executing = false;return cont;},/*** Schedules the execution of asynchronous callbacks.** @method _schedule* @param callback {Object} the callback object to execute* @return {Boolean} whether the run loop should continue* @protected*/_schedule : function (callback) {this._running = Y.later(callback.timeout, this, function () {if (this._execute(callback)) {this.run();}});return false;},/*** Determines if the queue is waiting for a callback to complete execution.** @method isRunning* @return {Boolean} true if queue is waiting for a* from any initiated transactions*/isRunning : function () {return !!this._running;},/*** Default functionality for the "execute" event. Executes the* callback function** @method _defExecFn* @param e {Event} the event object* @protected*/_defExecFn : function (e) {e.callback();},/*** Add any number of callbacks to the end of the queue. Callbacks may be* provided as functions or objects.** @method add* @param callback* {Function|Object} 0..n callbacks* @return {AsyncQueue} the AsyncQueue instance* @chainable*/add : function () {this.fire('add', { callbacks: Y.Array(arguments,0,true) });return this;},/*** Default functionality for the "add" event. Adds the callbacks* in the event facade to the queue. Callbacks successfully added to the* queue are present in the event's <code>added</code> property in the* after phase.** @method _defAddFn* @param e {Event} the event object* @protected*/_defAddFn : function(e) {var _q = this._q,added = [];Y.Array.each(e.callbacks, function (c) {if (isObject(c)) {_q.push(c);added.push(c);}});e.added = added;},/*** Pause the execution of the queue after the execution of the current* callback completes. If called from code outside of a queued callback,* clears the timeout for the pending callback. Paused queue can be* restarted with q.run()** @method pause* @return {AsyncQueue} the AsyncQueue instance* @chainable*/pause: function () {if (this._running && isObject(this._running)) {this._running.cancel();}this._running = false;return this;},/*** Stop and clear the queue after the current execution of the* current callback completes.** @method stop* @return {AsyncQueue} the AsyncQueue instance* @chainable*/stop : function () {this._q = [];if (this._running && isObject(this._running)) {this._running.cancel();this._running = false;}// otherwise don't systematically set this._running to false, because if// stop has been called from inside a queued callback, the _execute method// currenty running needs to call run() one more time for the 'complete'// event to be fired.// if stop is called from outside a callback, we need to explicitely call// run() once again to fire the 'complete' event.if (!this._executing) {this.run();}return this;},/*** Returns the current index of a callback. Pass in either the id or* callback function from getCallback.** @method indexOf* @param callback {String|Function} the callback or its specified id* @return {Number} index of the callback or -1 if not found*/indexOf : function (callback) {var i = 0, len = this._q.length, c;for (; i < len; ++i) {c = this._q[i];if (c === callback || c.id === callback) {return i;}}return -1;},/*** Retrieve a callback by its id. Useful to modify the configuration* while the queue is running.** @method getCallback* @param id {String} the id assigned to the callback* @return {Object} the callback object*/getCallback : function (id) {var i = this.indexOf(id);return (i > -1) ? this._q[i] : null;},/*** Promotes the named callback to the top of the queue. If a callback is* currently executing or looping (via until or iterations), the promotion* is scheduled to occur after the current callback has completed.** @method promote* @param callback {String|Object} the callback object or a callback's id* @return {AsyncQueue} the AsyncQueue instance* @chainable*/promote : function (callback) {var payload = { callback : callback },e;if (this.isRunning()) {e = this.after(SHIFT, function () {this.fire(PROMOTE, payload);e.detach();}, this);} else {this.fire(PROMOTE, payload);}return this;},/*** <p>Default functionality for the "promote" event. Promotes the* named callback to the head of the queue.</p>** <p>The event object will contain a property "callback", which* holds the id of a callback or the callback object itself.</p>** @method _defPromoteFn* @param e {Event} the custom event* @protected*/_defPromoteFn : function (e) {var i = this.indexOf(e.callback),promoted = (i > -1) ? this._q.splice(i,1)[0] : null;e.promoted = promoted;if (promoted) {this._q.unshift(promoted);}},/*** Removes the callback from the queue. If the queue is active, the* removal is scheduled to occur after the current callback has completed.** @method remove* @param callback {String|Object} the callback object or a callback's id* @return {AsyncQueue} the AsyncQueue instance* @chainable*/remove : function (callback) {var payload = { callback : callback },e;// Can't return the removed callback because of the deferral until// current callback is completeif (this.isRunning()) {e = this.after(SHIFT, function () {this.fire(REMOVE, payload);e.detach();},this);} else {this.fire(REMOVE, payload);}return this;},/*** <p>Default functionality for the "remove" event. Removes the* callback from the queue.</p>** <p>The event object will contain a property "callback", which* holds the id of a callback or the callback object itself.</p>** @method _defRemoveFn* @param e {Event} the custom event* @protected*/_defRemoveFn : function (e) {var i = this.indexOf(e.callback);e.removed = (i > -1) ? this._q.splice(i,1)[0] : null;},/*** Returns the number of callbacks in the queue.** @method size* @return {Number}*/size : function () {// next() flushes callbacks that have met their until() criteria and// therefore shouldn't count since they wouldn't execute anyway.if (!this.isRunning()) {this.next();}return this._q.length;}});}, '3.18.1', {"requires": ["event-custom"]});