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YUI.add('yui2-progressbar', function(Y) {
    var YAHOO    = Y.YUI2;
    /*
Copyright (c) 2011, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.com/yui/license.html
version: 2.9.0
*/
/**
 *
 * @module progressbar
 * @requires yahoo, dom, event, element
 * @optional animation
 * @title ProgressBar Widget
 */

(function () {
        var Dom = YAHOO.util.Dom,
                Lang = YAHOO.lang,
                // ClassNames
                CLASS_PROGBAR = 'yui-pb',
                CLASS_MASK = CLASS_PROGBAR + '-mask',
                CLASS_BAR = CLASS_PROGBAR + '-bar',
                CLASS_ANIM = CLASS_PROGBAR + '-anim',
                CLASS_TL = CLASS_PROGBAR + '-tl',
                CLASS_TR = CLASS_PROGBAR + '-tr',
                CLASS_BL = CLASS_PROGBAR + '-bl',
                CLASS_BR = CLASS_PROGBAR + '-br',
                
                // Configuration attributes
                WIDTH = 'width',
                HEIGHT = 'height',
                MIN_VALUE = 'minValue',
                MAX_VALUE = 'maxValue',
                VALUE = 'value',
                ANIM = 'anim',
                DIRECTION = 'direction',
                DIRECTION_LTR = 'ltr',
                DIRECTION_RTL = 'rtl',
                DIRECTION_TTB = 'ttb',
                DIRECTION_BTT = 'btt',
                BAR_EL = 'barEl',
                MASK_EL = 'maskEl',
                ARIA_TEXT_TEMPLATE = 'ariaTextTemplate',
                ACC = 'animAcceleration',
                BG_POSITION = 'background-position',
                PX = 'px',
                // Events
                START = 'start',
                PROGRESS = 'progress',
                COMPLETE = 'complete';
        
        /**
         * The ProgressBar widget provides an easy way to draw a bar depicting progress of an operation,
         * a level meter, rating or any such simple linear measure.
         * It allows for highly customized styles including animation, vertical or horizontal and forward or reverse.
         * @namespace YAHOO.widget
         * @class ProgressBar
         * @extends YAHOO.util.Element
         * @param oConfigs {object} An object containing any configuration attributes to be set 
         * @constructor
         */        
        var Prog = function(oConfigs) {
                YAHOO.log('Creating ProgressBar instance','info','ProgressBar');
        
                Prog.superclass.constructor.call(this, document.createElement('div') , oConfigs);
                this._init(oConfigs);
                
        };
        
        YAHOO.widget.ProgressBar = Prog;

    /**
     * String containing the HTML string which is the basis for the Progress
     * Bar. Value is inserted into the DOM with innerHTML.
     *
     * @property ProgressBar.MARKUP
     * @type HTML
     * @static
     * @final
     * @default (too long)
     */
        Prog.MARKUP = [
                '<div class="',
                CLASS_BAR,
                '"></div><div class="',
                CLASS_MASK,
                '"><div class="',
                CLASS_TL,
                '"></div><div class="',
                CLASS_TR,
                '"></div><div class="',
                CLASS_BL,
                '"></div><div class="',
                CLASS_BR,
                '"></div></div>'
        ].join('');

        
        Lang.extend(Prog, YAHOO.util.Element, {
                /**
                 * Initialization code for the widget, separate from the constructor to allow for overriding/patching.
                 * It is called after <a href="#method_initAttributes">initAttributes</a>
                 *
                 * @method _init
                 * @param oConfigs {Object} (Optional) Object literal definition of configuration values.  
                 * @protected
                 */     
                 _init: function (oConfigs) {
                        /**
                         * Fires when the value is about to change.  It reports the starting value
                         * @event start
                         * @type CustomEvent
                         * @param value {Number} the current (initial) value
                         */
                        // No actual creation required, event will be created when subscribed to
                        //this.createEvent(START);
                        /**
                         * If animation is active, it will trigger several times during the animation providing intermediate values
                         * If animation is not active, it will fire only once providing the end value
                         * @event progress
                         * @type CustomEvent
                         * @param  value{Number} the current, changing value
                         */
                        // No actual creation required, event will be created when subscribed to
                        //this.createEvent(PROGRESS);
                        /**
                         * Fires at the end of the animation or immediately upon changing values if animation is not loaded
                         * @event complete
                         * @type CustomEvent
                         * @param value {Number} the current (final)  value
                         */
                        // No actual creation required, event will be created when listened to
                        //this.createEvent(COMPLETE);
                        

                },
                /**
                 * Implementation of Element's abstract method. Sets up config values.
                 *
                 * @method initAttributes
                 * @param oConfigs {Object} (Optional) Object literal definition of configuration values.
                 * @private
                 */     
                initAttributes: function (oConfigs) {
                        YAHOO.log('Initializing configuration attributes','info','ProgressBar');

                    Prog.superclass.initAttributes.call(this, oConfigs);
                        this.set('innerHTML',Prog.MARKUP);
                        this.addClass(CLASS_PROGBAR);
                        
                        // I need to apply at least the following styles, if present in oConfigs, 
                        // to the ProgressBar so when it later reads the width and height, 
                        // they are already set to the correct values.
                        // id is important because it can be used as a CSS selector.
                        var key, presets = ['id',WIDTH,HEIGHT,'class','style'];
                        while((key = presets.pop())) {
                                if (key in oConfigs) {
                                        this.set(key,oConfigs[key]);
                                }
                        }
                        

                        /**
                         * @attribute barEl
                         * @description Reference to the HTML object that makes the moving bar (read-only)
                         * @type HTMLElement (div)
                         * @readonly
                         */                     
                    this.setAttributeConfig(BAR_EL, {
                        readOnly: true,
                        value: this.getElementsByClassName(CLASS_BAR)[0]
                    });
                        /**
                         * @attribute maskEl
                         * @description Reference to the HTML object that overlays the bar providing the mask. (read-only)
                         * @type HTMLElement (table)
                         * @readonly
                         */                     
                    this.setAttributeConfig(MASK_EL, {
                        readOnly: true,
                        value: this.getElementsByClassName(CLASS_MASK)[0]
                    });
                        
                        
                        /**
                         * @attribute direction
                         * @description Direction of movement of the bar.  
                         *    It can be any of 'ltr' (left to right), 'rtl' (the reverse) , 'ttb' (top to bottom) or 'btt'.
                         *    Can only be set before rendering.
                         * @default 'ltr'
                         * @type String (any of "ltr", "rtl", "ttb" or "btt")
                         */                     
                        this.setAttributeConfig(DIRECTION, {
                                value:DIRECTION_LTR,
                                validator:function(value) {
                                        if (this._rendered) { return false; }
                                        switch (value) {
                                                case DIRECTION_LTR:
                                                case DIRECTION_RTL:
                                                case DIRECTION_TTB:
                                                case DIRECTION_BTT:
                                                        return true;
                                                default:
                                                        return false;
                                        }
                                }
                        });
                        
                        /**
                         * @attribute maxValue
                         * @description Represents the top value for the bar. 
                         *   The bar will be fully extended when reaching this value.  
                         *   Values higher than this will be ignored. 
                         * @default 100
                         * @type Number
                         */                                 
                    this.setAttributeConfig(MAX_VALUE, {
                        value: 100,
                                validator: Lang.isNumber,
                                method: function (value) {
                                        this.get('element').setAttribute('aria-valuemax',value);
                                        if (this.get(VALUE) > value) { this.set(VALUE,value); }
                                }
                    });
                        
                        /**
                         * @attribute minValue
                         * @description Represents the lowest value for the bar. 
                         *   The bar will be totally collapsed when reaching this value.  
                         *    Values lower than this will be ignored. 
                         * @default 0
                         * @type Number
                         */                             

                    this.setAttributeConfig(MIN_VALUE, {
                        value: 0,
                                validator: Lang.isNumber,
                                method: function (value) {
                                        this.get('element').setAttribute('aria-valuemin',value);
                                        if (this.get(VALUE) < value) { this.set(VALUE,value); }
                                }
                    });
                        /**
                         * @attribute width
                         * @description Pixel width of the ProgressBar, i.e., 200 or "200px".
                         *     It will always be returned as a string including units.
                         * @default "200px"
                         * @type Number or String
                         */                             

                    this.setAttributeConfig(WIDTH, {
                                getter: function() {
                                        return this.getStyle(WIDTH);
                                },
                                method: this._widthChange
                    });
                

                        /**
                         * @attribute height
                         * @description Pixel height of the ProgressBar, i.e., 200 or "200px".
                         *     It will always be returned as a string including units.
                         * @default "20px"
                         * @type Number or String
                         */                             
                    this.setAttributeConfig(HEIGHT, {
                                getter:function() {
                                        return this.getStyle(HEIGHT);
                                },
                                method: this._heightChange
                    });
                        
                        
        
                        /**
                         * @attribute ariaTextTemplate 
                         * @description Text to be voiced by screen readers.
                         *     The text is processed by <a href="YAHOO.lang.html#method_substitute">YAHOO.lang.substitute</a>.  
                         *     It can use the placeholders {value}, {minValue} and {maxValue}
                         * @default "{value}"
                         * @type String
                         */                             
                        this.setAttributeConfig(ARIA_TEXT_TEMPLATE, {
                                value:'{value}'
                        });
                        
                        /**
                         * @attribute value
                         * @description The value for the bar.  
                         *     Valid values are in between the minValue and maxValue attributes.
                         * @default 0
                         * @type Number
                         */                     
                        this.setAttributeConfig(VALUE, {
                                value: 0,
                                validator: function(value) {
                                        return Lang.isNumber(value) && value >= this.get(MIN_VALUE) && value <= this.get(MAX_VALUE);
                                },
                                method: this._valueChange
                    });
                        
                        /**
                         * @attribute anim
                         * @description It accepts either a boolean (recommended) or an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a>.
                         *   If a boolean, it will enable/disable animation creating its own instance of the animation utility.  
                         *   If given an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a> it will use that instance.
                         *   The <a href="YAHOO.util.Anim.html">animation</a> utility needs to be loaded.
                         *   When read, it returns the instance of the animation utility in use or null if none.  
                         *   It can be used to set the animation parameters such as easing methods or duration.
                         * @default null
                         * @type {boolean} or {instance of YAHOO.util.Anim}
                         */                                             
                        this.setAttributeConfig(ANIM, {
                                validator: function(value) {
                                        return !!YAHOO.util.Anim;
                                },
                                setter: this._animSetter
                        });
                        
                        /**
                         * @attribute animAcceleration
                         * @description It accepts a number or null to cancel.  
                         * If a number, it is how fast the background image for the bar will move in the 
                         * opposite direction to the bar itself. null or 0 means the background won't move.
                         * Negative values will make the background move along the bar.
                         * Only valid with animation active and it requires a suitable background image to make it evident.
                         * @default null
                         * @type {number} or {null}
                         */
                        
                        this.setAttributeConfig(ACC, {
                                value:null,
                                validator: function(value) {
                                        return Lang.isNumber(value) || Lang.isNull(value);
                                },
                                method: function(value) {
                                        this._fixAnim(this.get(ANIM),value);
                                }
                        });
                        
                },
                /** 
                 *  Renders the ProgressBar into the given container.  
                 *  If the container has other content, the ProgressBar will be appended to it.
                 *  If the second argument is provided, the ProgressBar will be inserted before the given child.
                 * The method is chainable since it returns a reference to this instance.
                 * @method render
                 * @param el {HTML Element}  HTML element that will contain the ProgressBar
                 * @param before {HTML Element}  (optional) If present, the ProgressBar will be inserted before this element.
                 * @return {YAHOO.widget.ProgressBar}
                 * @chainable
                 */
                render: function(parent, before) {

                        YAHOO.log('start render','info','ProgressBar');
                        if (this._rendered) { return; }
                        this._rendered = true;
                        
                        var direction = this.get(DIRECTION);

                        // If the developer set a className attribute on initialization, 
                        // Element would have wiped out my own classNames
                        // So I need to insist on them, plus add the one for direction.
                        this.addClass(CLASS_PROGBAR);
                        this.addClass(CLASS_PROGBAR + '-' + direction);

                        var container = this.get('element');
                        container.tabIndex = 0;
                        container.setAttribute('role','progressbar');
                        container.setAttribute('aria-valuemin',this.get(MIN_VALUE));
                        container.setAttribute('aria-valuemax',this.get(MAX_VALUE));

                        this.appendTo(parent,before);
                        
                                        
                        this.redraw(false);
                        this._previousValue = this.get(VALUE);
                        this._fixEdges();

                        this.on('minValueChange',this.redraw);
                        this.on('maxValueChange',this.redraw);

                        return this;
                },

                /** 
                 * Recalculates the bar size and position and redraws it
                 * @method redraw
                 * @param noAnim {boolean} Don't use animation to redraw
                 * @return  void
                 */
                redraw: function (noAnim) {
                        YAHOO.log('Redraw','info','ProgressBar');
                        this._recalculateConstants();
                        this._valueChange(this.get(VALUE), noAnim);
                },
                        
                /** 
                 * Destroys the ProgressBar, related objects and unsubscribes from all events
                 * @method destroy
                 * @return  void
                 */
                destroy: function() {
                        YAHOO.log('destroy','info','ProgressBar');
                        this.set(ANIM,false);
                        this.unsubscribeAll();
                        var el = this.get('element');
                        if (el.parentNode) { el.parentNode.removeChild(el); }
                },
                /**
                 * The previous value setting for the bar.  Used mostly as information to event listeners
                 * @property _previousValue
                 * @type Number
                 * @private
                 * @default  0
                 */
                _previousValue:0,
                /**
                 * The actual space (in pixels) available for the bar within the mask (excludes margins)
                 * @property _barSpace
                 * @type Number
                 * @private
                 * @default  100
                 */
                _barSpace:100,
                /**
                 * The factor to convert the actual value of the bar into pixels
                 * @property _barSpace
                 * @type Number
                 * @private
                 * @default  1
                 */
                _barFactor:1,
                
                /**
                 * A flag to signal that rendering has already happened
                 * @property _rendered
                 * @type boolean
                 * @private
                 * @default  false
                 */
                _rendered:false,
                
                
                /** 
                 * Method called when the height attribute is changed
                 * @method _heightChange
                 * @param {int or string} value New height, in pixels if int or string including units
                 * @return void
                 * @private
                 */
                _heightChange: function(value) {
                        if (Lang.isNumber(value)) {
                                value += PX;
                        }
                        this.setStyle(HEIGHT,value);
                        this._fixEdges();
                        this.redraw(false);
                },

                /** 
                 * Method called when the height attribute is changed
                 * @method _widthChange
                 * @param {int or string} value New width, in pixels if int or string including units
                 * @return void
                 * @private
                 */
                _widthChange: function(value) {
                        if (Lang.isNumber(value)) {
                                value += PX;
                        }
                        this.setStyle(WIDTH,value);
                        this._fixEdges();
                        this.redraw(false);
                },
                
                /** 
                 * Due to rounding differences, some browsers fail to cover the whole area 
                 * with the mask quadrants when the width or height is odd.  This method
                 * stretches the lower and/or right quadrants to make the difference.
                 * @method _fixEdges
                 * @return void
                 * @private
                 */
                _fixEdges:function() {
                        if (!this._rendered || YAHOO.env.ua.ie || YAHOO.env.ua.gecko ) { return; }
                        var maskEl = this.get(MASK_EL),
                                tlEl = Dom.getElementsByClassName(CLASS_TL,undefined,maskEl)[0],
                                trEl = Dom.getElementsByClassName(CLASS_TR,undefined,maskEl)[0],
                                blEl = Dom.getElementsByClassName(CLASS_BL,undefined,maskEl)[0],
                                brEl = Dom.getElementsByClassName(CLASS_BR,undefined,maskEl)[0],
                                newSize = (parseInt(Dom.getStyle(maskEl,HEIGHT),10) -
                                parseInt(Dom.getStyle(tlEl,HEIGHT),10)) + PX;
                                
                        Dom.setStyle(blEl,HEIGHT,newSize);
                        Dom.setStyle(brEl,HEIGHT,newSize);
                        newSize = (parseInt(Dom.getStyle(maskEl,WIDTH),10) -
                                parseInt(Dom.getStyle(tlEl,WIDTH),10)) + PX;
                        Dom.setStyle(trEl,WIDTH,newSize);
                        Dom.setStyle(brEl,WIDTH,newSize);
                },
                                        
                                
                
                /** 
                 * Calculates some auxiliary values to make the rendering faster
                 * @method _recalculateConstants
                 * @return  void
                 * @private
                 */             
                _recalculateConstants: function() {
                        YAHOO.log('Recalculating auxiliary factors','info','ProgressBar');
                        var barEl = this.get(BAR_EL);

                        switch (this.get(DIRECTION)) {
                                case DIRECTION_LTR:
                                case DIRECTION_RTL:
                                        this._barSpace = parseInt(this.get(WIDTH),10) - 
                                                (parseInt(Dom.getStyle(barEl,'marginLeft'),10) || 0) -
                                                (parseInt(Dom.getStyle(barEl,'marginRight'),10) || 0);
                                        break;
                                case DIRECTION_TTB:
                                case DIRECTION_BTT:
                                        this._barSpace = parseInt(this.get(HEIGHT),10) -
                                                (parseInt(Dom.getStyle(barEl,'marginTop'),10) || 0)-
                                                (parseInt(Dom.getStyle(barEl,'marginBottom'),10) || 0); 
                                        break;
                        }
                        this._barFactor = this._barSpace / (this.get(MAX_VALUE) - (this.get(MIN_VALUE) || 0))  || 1;
                },
                
                /** 
                 * Called in response to a change in the <a href="#config_anim">anim</a> attribute.
                 * It creates and sets up or destroys the instance of the animation utility that will move the bar
                 * @method _animSetter
                 * @param value {boolean ,YAHOO.util.Anim} Enable animation or set to specific instance
                 * @return  void
                 * @private
                 */             
                _animSetter: function (value) {
                        var anim, barEl = this.get(BAR_EL);
                        if (value) {
                                YAHOO.log('Turning animation on','info','ProgressBar');
                                if (value instanceof YAHOO.util.Anim) {
                                        anim = value;
                                } else {
                                        anim = new YAHOO.util.Anim(barEl);
                                }
                                anim.onTween.subscribe(this._animOnTween,this,true);
                                anim.onComplete.subscribe(this._animComplete,this,true);
                                
                                this._fixAnim(anim,this.get(ACC));
                                
                        } else {
                                YAHOO.log('Turning animation off','info','ProgressBar');
                                anim = this.get(ANIM);
                                if (anim) {
                                        anim.onTween.unsubscribeAll();
                                        anim.onComplete.unsubscribeAll();
                                }
                                anim = null;
                        }
                        return anim;
                },
                /** 
                 * Temporary solution until http://yuilibrary.com/projects/yui2/ticket/2528222 gets solved.
                 * Also fixes: http://yuilibrary.com/projects/yui2/ticket/2528919.
                 * It also handles moving the background as per the animAcceleration configuration attribute
                 * since it turned out to be the best place to handle it.
                 * @method _fixAnim
                 * @param anim {YAHOO.util.Anim} Instance of Animation to fix
                 * @param acc {number} Value of animAcceleration attribute
                 * @return  void
                 * @private
                 */     
                _fixAnim: function(anim, acc) {


                        if (anim) {
                                if (!this._oldSetAttribute) {
                                        this._oldSetAttribute = anim.setAttribute;
                                }
                                var     pb = this;
                                switch(this.get(DIRECTION)) {
                                        case DIRECTION_LTR:
                                                anim.setAttribute = function(attr , val , unit) {
                                                        val = Math.round(val);
                                                        pb._oldSetAttribute.call(this,attr,val,unit);
                                                        if (attr == WIDTH) {
                                                                pb._oldSetAttribute.call(this,BG_POSITION,-val * acc,PX);
                                                        }
                                                };
                                                break;
                                        case DIRECTION_RTL:
                                                anim.setAttribute = function(attr , val , unit) {
                                                        val = Math.round(val);
                                                        pb._oldSetAttribute.call(this,attr,val,unit);
                                                        if (attr == WIDTH) {
                                                                var left = pb._barSpace - val;
                                                                pb._oldSetAttribute.call(this,'left',left, PX);
                                                                pb._oldSetAttribute.call(this, BG_POSITION, -left +  val * acc, PX);
                                                        }
                                                };
                                                break;
                                        case DIRECTION_TTB:
                                                anim.setAttribute = function(attr , val , unit) {
                                                        val = Math.round(val);
                                                        pb._oldSetAttribute.call(this,attr,val,unit);
                                                        if (attr == HEIGHT) {
                                                                pb._oldSetAttribute.call(this,BG_POSITION,'center ' + (- val * acc),PX);
                                                        }
                                                };
                                                break;
                                        
                                        case DIRECTION_BTT:
                                                anim.setAttribute = function(attr , val , unit) {
                                                        val = Math.round(val);
                                                        pb._oldSetAttribute.call(this,attr,val,unit);
                                                        if (attr == HEIGHT) {
                                                                var top = pb._barSpace - val;
                                                                pb._oldSetAttribute.call(this,'top',top, PX);
                                                                pb._oldSetAttribute.call(this, BG_POSITION,'center ' + (val * acc - top), PX);
                                                        }
                                                };
                                                break;
                                }
                                // up to here
                        }
                },
                /** 
                 * Called when the animation signals it has completed.
                 * @method _animComplete
                 * @return  void
                 * @private
                 */                     
                _animComplete: function() {
                        YAHOO.log('Animation completed','info','ProgressBar');
                        var value = this.get(VALUE);
                        this._previousValue = value;
                        this.fireEvent(PROGRESS,value);
                        this.fireEvent(COMPLETE, value);
                        Dom.removeClass(this.get(BAR_EL),CLASS_ANIM);
                },
                /** 
                 * Called for each onTween event of the animation instance.
                 * @method _animComplete
                 * @param name {string} Name of the event fired
                 * @param oArgs {object} Arguments provided by the Anim instance
                 * @return  void
                 * @private
                 */                     
                _animOnTween:function (name,oArgs) {
                        var value = Math.floor(this._tweenFactor * oArgs[0].currentFrame + this._previousValue);
                        // The following fills the logger window too fast
                        //YAHOO.log('Animation onTween at: ' + value,'info','ProgressBar');
                        this.fireEvent(PROGRESS,value);
                },
                
                /** 
                 * Called in response to a change in the <a href="#config_value">value</a> attribute.
                 * Moves the bar to reflect the new value
                 * @method _valueChange
                 * @param value {number} New value to be set
                 * @param noAnim {boolean} Disable animation for this redraw
                 * @return  void
                 * @private
                 */             
                _valueChange: function (value, noAnim) {
                        YAHOO.log('set value: ' + value,'info','ProgressBar');
                        var anim = this.get(ANIM),
                                pixelValue = Math.floor((value - this.get(MIN_VALUE)) * this._barFactor);
                        
                        this._setAriaText(value);
                        if (this._rendered) {
                                if (anim) {
                                        anim.stop();
                                        if (anim.isAnimated()) { anim._onComplete.fire(); } // see: http://yuilibrary.com/projects/yui2/ticket/2528217
                                }
                                this.fireEvent(START,this._previousValue);
                                Prog._barSizeFunctions[((noAnim !== false) && anim)?1:0][this.get(DIRECTION)].call(this, value, pixelValue, this.get(BAR_EL), anim);
                        }
                },

                /** 
                 * Utility method to set the ARIA value attributes
                 * @method _setAriaText
                 * @param value {number} Value to be voiced
                 * @return  void
                 * @private
                 */
                 _setAriaText: function(value) {
                        // When animated, this fills the logger window too fast
                        //YAHOO.log('Show template','info','ProgressBar');

                        var container = this.get('element'),
                                text = Lang.substitute(this.get(ARIA_TEXT_TEMPLATE),{
                                        value:value,
                                        minValue:this.get(MIN_VALUE),
                                        maxValue:this.get(MAX_VALUE)
                                });
                        container.setAttribute('aria-valuenow',value);
                        container.setAttribute('aria-valuetext',text);
                }
        });
        /**
         * Collection of functions used to calculate the size of the bar.
         * One of this will be used depending on direction and whether animation is active.
         * @property _barSizeFunctions
         * @type {collection of functions}
         * @private
         * @static
         */
        var b = [{},{}];
        Prog._barSizeFunctions = b;
        
        b[0][DIRECTION_LTR] = function(value, pixelValue, barEl, anim) {
                Dom.setStyle(barEl,WIDTH,  pixelValue + PX);
                this.fireEvent(PROGRESS,value);
                this.fireEvent(COMPLETE,value);
        };
        b[0][DIRECTION_RTL] = function(value, pixelValue, barEl, anim) {
                Dom.setStyle(barEl,WIDTH,  pixelValue + PX);
                Dom.setStyle(barEl,'left',(this._barSpace - pixelValue) + PX);
                this.fireEvent(PROGRESS,value);
                this.fireEvent(COMPLETE,value);
        };
        b[0][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
                Dom.setStyle(barEl,HEIGHT,  pixelValue + PX);
                this.fireEvent(PROGRESS,value);
                this.fireEvent(COMPLETE,value);
        };
        b[0][DIRECTION_BTT] = function(value, pixelValue, barEl, anim) {
                Dom.setStyle(barEl,HEIGHT,  pixelValue + PX);
                Dom.setStyle(barEl,'top',  (this._barSpace - pixelValue) + PX);
                this.fireEvent(PROGRESS,value);
                this.fireEvent(COMPLETE,value);
        };
        b[1][DIRECTION_LTR] = function(value, pixelValue, barEl, anim) {
                Dom.addClass(barEl,CLASS_ANIM);
                this._tweenFactor = (value - this._previousValue) / anim.totalFrames  / anim.duration;
                anim.attributes = {width:{ to: pixelValue }}; 
                anim.animate();
        };
        b[1][DIRECTION_RTL] = b[1][DIRECTION_LTR]; 
        b[1][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
                Dom.addClass(barEl,CLASS_ANIM);
                this._tweenFactor = (value - this._previousValue) / anim.totalFrames  / anim.duration;
                anim.attributes = {height:{to: pixelValue}};
                anim.animate();
        };
        b[1][DIRECTION_BTT] = b[1][DIRECTION_TTB]; 
                                
})();

YAHOO.register("progressbar", YAHOO.widget.ProgressBar, {version: "2.9.0", build: "2800"});

}, '2.9.0' ,{"requires": ["yui2-yahoo", "yui2-dom", "yui2-event", "yui2-element", "yui2-skin-sam-progressbar"], "optional": ["yui2-animation"]});