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/* eslint-disable no-empty-function *//*** The core drag and drop module for Moodle which extends the YUI drag and* drop functionality with additional features.** @module moodle-core-dragdrop*/var MOVEICON = {pix: "i/move_2d",largepix: "i/dragdrop",component: 'moodle',cssclass: 'moodle-core-dragdrop-draghandle'};/*** General DRAGDROP class, this should not be used directly,* it is supposed to be extended by your class** @class M.core.dragdrop* @constructor* @extends Base*/var DRAGDROP = function() {DRAGDROP.superclass.constructor.apply(this, arguments);};Y.extend(DRAGDROP, Y.Base, {/*** Whether the item is being moved upwards compared with the last* location.** @property goingup* @type Boolean* @default null*/goingup: null,/*** Whether the item is being moved upwards compared with the start* point.** @property absgoingup* @type Boolean* @default null*/absgoingup: null,/*** The class for the object.** @property samenodeclass* @type String* @default null*/samenodeclass: null,/*** The class on the parent of the item being moved.** @property parentnodeclass* @type String* @default*/parentnodeclass: null,/*** The label to use with keyboard drag/drop to describe items of the same Node.** @property samenodelabel* @type Object* @default null*/samenodelabel: null,/*** The label to use with keyboard drag/drop to describe items of the parent Node.** @property samenodelabel* @type Object* @default null*/parentnodelabel: null,/*** The groups for this instance.** @property groups* @type Array* @default []*/groups: [],/*** The previous drop location.** @property lastdroptarget* @type Node* @default null*/lastdroptarget: null,/*** Should the direction of a keyboard drag and drop item be detected.** @property detectkeyboarddirection* @type Boolean* @default false*/detectkeyboarddirection: false,/*** Listeners.** @property listeners* @type Array* @default null*/listeners: null,/*** The initializer which sets up the move action.** @method initializer* @protected*/initializer: function() {this.listeners = [];// Listen for all drag:start events.this.listeners.push(Y.DD.DDM.on('drag:start', this.global_drag_start, this));// Listen for all drag:over events.this.listeners.push(Y.DD.DDM.on('drag:over', this.globalDragOver, this));// Listen for all drag:end events.this.listeners.push(Y.DD.DDM.on('drag:end', this.global_drag_end, this));// Listen for all drag:drag events.this.listeners.push(Y.DD.DDM.on('drag:drag', this.global_drag_drag, this));// Listen for all drop:over events.this.listeners.push(Y.DD.DDM.on('drop:over', this.global_drop_over, this));// Listen for all drop:hit events.this.listeners.push(Y.DD.DDM.on('drop:hit', this.global_drop_hit, this));// Listen for all drop:miss events.this.listeners.push(Y.DD.DDM.on('drag:dropmiss', this.global_drag_dropmiss, this));// Add keybaord listeners for accessible drag/dropthis.listeners.push(Y.one(Y.config.doc.body).delegate('key', this.global_keydown,'down:32, enter, esc', '.' + MOVEICON.cssclass, this));// Make the accessible drag/drop respond to a single click.this.listeners.push(Y.one(Y.config.doc.body).delegate('click', this.global_keydown,'.' + MOVEICON.cssclass, this));},/*** The destructor to shut down the instance of the dragdrop system.** @method destructor* @protected*/destructor: function() {new Y.EventHandle(this.listeners).detach();},/*** Build a new drag handle Node.** @method get_drag_handle* @param {String} title The title on the drag handle* @param {String} classname The name of the class to add to the node* wrapping the drag icon* @param {String} iconclass Additional class to add to the icon.* @return Node The built drag handle.*/get_drag_handle: function(title, classname, iconclass) {var dragelement = Y.Node.create('<span></span>').addClass(classname).setAttribute('title', title).setAttribute('tabIndex', 0).setAttribute('data-draggroups', this.groups).setAttribute('role', 'button');dragelement.addClass(MOVEICON.cssclass);window.require(['core/templates'], function(Templates) {Templates.renderPix('i/move_2d', 'core').then(function(html) {var dragicon = Y.Node.create(html);dragicon.setStyle('cursor', 'move');if (typeof iconclass != 'undefined') {dragicon.addClass(iconclass);}dragelement.appendChild(dragicon);});});return dragelement;},lock_drag_handle: function(drag, classname) {drag.removeHandle('.' + classname);},unlock_drag_handle: function(drag, classname) {drag.addHandle('.' + classname);drag.get('activeHandle').focus();},ajax_failure: function(response) {var e = {name: response.status + ' ' + response.statusText,message: response.responseText};return new M.core.exception(e);},in_group: function(target) {var ret = false;Y.each(this.groups, function(v) {if (target._groups[v]) {ret = true;}}, this);return ret;},/** Drag-dropping related functions*/global_drag_start: function(e) {// Get our drag objectvar drag = e.target;// Check that drag object belongs to correct groupif (!this.in_group(drag)) {return;}// Store the nodes current style, so we can restore it later.this.originalstyle = drag.get('node').getAttribute('style');// Set some general styles heredrag.get('node').setStyle('opacity', '.25');drag.get('dragNode').setStyles({opacity: '.75',borderColor: drag.get('node').getStyle('borderColor'),backgroundColor: drag.get('node').getStyle('backgroundColor')});drag.get('dragNode').empty();this.drag_start(e);},/*** Drag-dropping related functions** @param {EventFacade} e*/globalDragOver: function(e) {this.dragOver(e);},global_drag_end: function(e) {var drag = e.target;// Check that drag object belongs to correct groupif (!this.in_group(drag)) {return;}// Put our general styles backdrag.get('node').setAttribute('style', this.originalstyle);this.drag_end(e);},global_drag_drag: function(e) {var drag = e.target,info = e.info;// Check that drag object belongs to correct groupif (!this.in_group(drag)) {return;}// Note, we test both < and > situations here. We don't want to// effect a change in direction if the user is only moving side// to side with no Y position change.// Detect changes in the position relative to the start point.if (info.start[1] < info.xy[1]) {// We are going up if our final position is higher than our start position.this.absgoingup = true;} else if (info.start[1] > info.xy[1]) {// Otherwise we're going down.this.absgoingup = false;}// Detect changes in the position relative to the last movement.if (info.delta[1] < 0) {// We are going up if our final position is higher than our start position.this.goingup = true;} else if (info.delta[1] > 0) {// Otherwise we're going down.this.goingup = false;}this.drag_drag(e);},global_drop_over: function(e) {// Check that drop object belong to correct group.if (!e.drop || !e.drop.inGroup(this.groups)) {return;}// Get a reference to our drag and drop nodes.var drag = e.drag.get('node'),drop = e.drop.get('node');// Save last drop target for the case of missed target processing.this.lastdroptarget = e.drop;// Are we dropping within the same parent node?if (drop.hasClass(this.samenodeclass)) {var where;if (this.goingup) {where = "before";} else {where = "after";}// Add the node contents so that it's moved, otherwise only the drag handle is moved.drop.insert(drag, where);} else if ((drop.hasClass(this.parentnodeclass) || drop.test('[data-droptarget="1"]')) && !drop.contains(drag)) {// We are dropping on parent node and it is emptyif (this.goingup) {drop.append(drag);} else {drop.prepend(drag);}}this.drop_over(e);},global_drag_dropmiss: function(e) {// drag:dropmiss does not have e.drag and e.drop properties// we substitute them for the ease of use. For e.drop we use,// this.lastdroptarget (ghost node we use for indicating where to drop)e.drag = e.target;e.drop = this.lastdroptarget;// Check that drag object belongs to correct groupif (!this.in_group(e.drag)) {return;}// Check that drop object belong to correct groupif (!e.drop || !e.drop.inGroup(this.groups)) {return;}this.drag_dropmiss(e);},global_drop_hit: function(e) {// Check that drop object belong to correct groupif (!e.drop || !e.drop.inGroup(this.groups)) {return;}this.drop_hit(e);},/*** This is used to build the text for the heading of the keyboard* drag drop menu and the text for the nodes in the list.* @method find_element_text* @param {Node} n The node to start searching for a valid text node.* @return {string} The text of the first text-like child node of n.*/find_element_text: function(n) {var text = '';// Try to resolve using aria-label first.text = n.get('aria-label') || '';if (text.length > 0) {return text;}// Now try to resolve using aria-labelledby.var labelledByNode = n.get('aria-labelledby');if (labelledByNode) {var labelNode = Y.one('#' + labelledByNode);if (labelNode && labelNode.get('text').length > 0) {return labelNode.get('text');}}// The valid node types to get text from.var nodes = n.all('h2, h3, h4, h5, span:not(.actions):not(.menu-action-text), p, div.no-overflow, div.dimmed_text');nodes.each(function() {if (text === '') {if (Y.Lang.trim(this.get('text')) !== '') {text = this.get('text');}}});if (text !== '') {return text;}return M.util.get_string('emptydragdropregion', 'moodle');},/*** This is used to initiate a keyboard version of a drag and drop.* A dialog will open listing all the valid drop targets that can be selected* using tab, tab, tab, enter.* @method global_start_keyboard_drag* @param {Event} e The keydown / click event on the grab handle.* @param {Node} dragcontainer The resolved draggable node (an ancestor of the drag handle).* @param {Node} draghandle The node that triggered this action.*/global_start_keyboard_drag: function(e, draghandle, dragcontainer) {M.core.dragdrop.keydragcontainer = dragcontainer;M.core.dragdrop.keydraghandle = draghandle;// Get the name of the thing to move.var nodetitle = this.find_element_text(dragcontainer);var dialogtitle = M.util.get_string('movecontent', 'moodle', nodetitle);// Build the list of drop targets.var droplist = Y.Node.create('<ul></ul>');droplist.addClass('dragdrop-keyboard-drag');var listitem, listlink, listitemtext;// Search for possible drop targets.var droptargets = Y.all('.' + this.samenodeclass + ', .' + this.parentnodeclass);droptargets.each(function(node) {var validdrop = false;var labelroot = node;var className = node.getAttribute("class").split(' ').join(', .');if (node.drop && node.drop.inGroup(this.groups) && node.drop.get('node') !== dragcontainer &&!(node.next(className) === dragcontainer && !this.detectkeyboarddirection)) {// This is a drag and drop target with the same class as the grabbed node.validdrop = true;} else {var elementgroups = node.getAttribute('data-draggroups').split(' ');var i, j;for (i = 0; i < elementgroups.length; i++) {for (j = 0; j < this.groups.length; j++) {if (elementgroups[i] === this.groups[j] && !node.ancestor('.yui3-dd-proxy') && !(node == dragcontainer ||node.next(className) === dragcontainer || node.get('children').item(0) == dragcontainer)) {// This is a parent node of the grabbed node (used for dropping in empty sections).validdrop = true;// This node will have no text - so we get the first valid text from the parent.labelroot = node.get('parentNode');break;}}if (validdrop) {break;}}}if (validdrop) {// It is a valid drop target - create a list item for it.listitem = Y.Node.create('<li></li>');listlink = Y.Node.create('<a></a>');nodetitle = this.find_element_text(labelroot);if (this.samenodelabel && node.hasClass(this.samenodeclass)) {listitemtext = M.util.get_string(this.samenodelabel.identifier, this.samenodelabel.component, nodetitle);} else if (this.parentnodelabel && node.hasClass(this.parentnodeclass)) {listitemtext = M.util.get_string(this.parentnodelabel.identifier, this.parentnodelabel.component, nodetitle);} else {listitemtext = M.util.get_string('tocontent', 'moodle', nodetitle);}listlink.setContent(listitemtext);// Add a data attribute so we can get the real drop target.listlink.setAttribute('data-drop-target', node.get('id'));// Allow tabbing to the link.listlink.setAttribute('tabindex', '0');listlink.setAttribute('role', 'button');// Set the event listeners for enter, space or click.listlink.on('click', this.global_keyboard_drop, this);listlink.on('key', this.global_keyboard_drop, 'down:enter,32', this);// Add to the list or drop targets.listitem.append(listlink);droplist.append(listitem);}}, this);// Create the dialog for the interaction.M.core.dragdrop.dropui = new M.core.dialogue({headerContent: dialogtitle,bodyContent: droplist,draggable: true,visible: true,center: true,modal: true});M.core.dragdrop.dropui.after('visibleChange', function(e) {// After the dialogue has been closed, we call the cancel function. This will// ensure that tidying up happens (e.g. focusing on the start Node).if (e.prevVal && !e.newVal) {this.global_cancel_keyboard_drag();}}, this);// Focus the first drop target.if (droplist.one('a')) {droplist.one('a').focus();}},/*** This is used as a simulated drag/drop event in order to prevent any* subtle bugs from creating a real instance of a drag drop event. This means* there are no state changes in the Y.DD.DDM and any undefined functions* will trigger an obvious and fatal error.* The end result is that we call all our drag/drop handlers but do not bubble the* event to anyone else.** The functions/properties implemented in the wrapper are:* e.target* e.drag* e.drop* e.drag.get('node')* e.drop.get('node')* e.drag.addHandle()* e.drag.removeHandle()** @method simulated_drag_drop_event* @param {Node} dragnode The drag container node* @param {Node} dropnode The node to initiate the drop on*/simulated_drag_drop_event: function(dragnode, dropnode) {// Subclass for wrapping both drag and drop.var DragDropWrapper = function(node) {this.node = node;};// Method e.drag.get() - get the node.DragDropWrapper.prototype.get = function(param) {if (param === 'node' || param === 'dragNode' || param === 'dropNode') {return this.node;}if (param === 'activeHandle') {return this.node.one('.editing_move');}return null;};// Method e.drag.inGroup() - we have already run the group checks before triggering the event.DragDropWrapper.prototype.inGroup = function() {return true;};// Method e.drag.addHandle() - we don't want to run this.DragDropWrapper.prototype.addHandle = function() {};// Method e.drag.removeHandle() - we don't want to run this.DragDropWrapper.prototype.removeHandle = function() {};// Create instances of the DragDropWrapper.this.drop = new DragDropWrapper(dropnode);this.drag = new DragDropWrapper(dragnode);this.target = this.drop;},/*** This is used to complete a keyboard version of a drag and drop.* A drop event will be simulated based on the drag and drop nodes.* @method global_keyboard_drop* @param {Event} e The keydown / click event on the proxy drop node.*/global_keyboard_drop: function(e) {// The drag node was saved.var dragcontainer = M.core.dragdrop.keydragcontainer;// The real drop node is stored in an attribute of the proxy.var droptarget = Y.one('#' + e.target.getAttribute('data-drop-target'));// Close the dialog.M.core.dragdrop.dropui.hide();// Cancel the event.e.preventDefault();// Detect the direction of travel.if (this.detectkeyboarddirection && dragcontainer.getY() > droptarget.getY()) {// We can detect the keyboard direction and it is going up.this.absgoingup = true;this.goingup = true;} else {// The default behaviour is to treat everything as moving down.this.absgoingup = false;this.goingup = false;}// Convert to drag drop events.var dragevent = new this.simulated_drag_drop_event(dragcontainer, dragcontainer);var dropevent = new this.simulated_drag_drop_event(dragcontainer, droptarget);// Simulate the full sequence.this.drag_start(dragevent);this.global_drop_over(dropevent);if (droptarget.hasClass(this.parentnodeclass) && droptarget.contains(dragcontainer)) {// Handle the case where an item is dropped into a container (for example an activity into a new section).droptarget.prepend(dragcontainer);}this.global_drop_hit(dropevent);},/*** This is used to cancel a keyboard version of a drag and drop.** @method global_cancel_keyboard_drag*/global_cancel_keyboard_drag: function() {if (M.core.dragdrop.keydragcontainer) {// Focus on the node which was being dragged.M.core.dragdrop.keydraghandle.focus();M.core.dragdrop.keydragcontainer = null;}if (M.core.dragdrop.dropui) {M.core.dragdrop.dropui.destroy();}},/*** Process key events on the drag handles.** @method global_keydown* @param {EventFacade} e The keydown / click event on the drag handle.*/global_keydown: function(e) {var draghandle = e.target.ancestor('.' + MOVEICON.cssclass, true),dragcontainer,draggroups;if (draghandle === null) {// The element clicked did not have a a draghandle in it's lineage.return;}if (e.keyCode === 27) {// Escape to cancel from anywhere.this.global_cancel_keyboard_drag();e.preventDefault();return;}// Only process events on a drag handle.if (!draghandle.hasClass(MOVEICON.cssclass)) {return;}// Do nothing if not space or enter.if (e.keyCode !== 13 && e.keyCode !== 32 && e.type !== 'click') {return;}// Check the drag groups to see if we are the handler for this node.draggroups = draghandle.getAttribute('data-draggroups').split(' ');var i, j;var validgroup = false;for (i = 0; i < draggroups.length; i++) {for (j = 0; j < this.groups.length; j++) {if (draggroups[i] === this.groups[j]) {validgroup = true;break;}}if (validgroup) {break;}}if (!validgroup) {return;}// Valid event - start the keyboard drag.dragcontainer = draghandle.ancestor('.yui3-dd-drop');this.global_start_keyboard_drag(e, draghandle, dragcontainer);e.preventDefault();},// Abstract functions definitions./*** Callback to use when dragging starts.** @method drag_start* @param {EventFacade} e*/drag_start: function() {},/*** Callback to use for the drag:over event.** @method dragOver* @param {EventFacade} e*/dragOver: function() {},/*** Callback to use when dragging ends.** @method drag_end* @param {EventFacade} e*/drag_end: function() {},/*** Callback to use during dragging.** @method drag_drag* @param {EventFacade} e*/drag_drag: function() {},/*** Callback to use when dragging ends and is not over a drop target.** @method drag_dropmiss* @param {EventFacade} e*/drag_dropmiss: function() {},/*** Callback to use when a drop over event occurs.** @method drop_over* @param {EventFacade} e*/drop_over: function() {},/*** Callback to use on drop:hit.** @method drop_hit* @param {EventFacade} e*/drop_hit: function() {}}, {NAME: 'dragdrop',ATTRS: {}});M.core = M.core || {};M.core.dragdrop = DRAGDROP;