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<?php/*** Class for converting between different unit-lengths as specified by* CSS.*/class HTMLPurifier_UnitConverter{const ENGLISH = 1;const METRIC = 2;const DIGITAL = 3;/*** Units information array. Units are grouped into measuring systems* (English, Metric), and are assigned an integer representing* the conversion factor between that unit and the smallest unit in* the system. Numeric indexes are actually magical constants that* encode conversion data from one system to the next, with a O(n^2)* constraint on memory (this is generally not a problem, since* the number of measuring systems is small.)*/protected static $units = array(self::ENGLISH => array('px' => 3, // This is as per CSS 2.1 and Firefox. Your mileage may vary'pt' => 4,'pc' => 48,'in' => 288,self::METRIC => array('pt', '0.352777778', 'mm'),),self::METRIC => array('mm' => 1,'cm' => 10,self::ENGLISH => array('mm', '2.83464567', 'pt'),),);/*** Minimum bcmath precision for output.* @type int*/protected $outputPrecision;/*** Bcmath precision for internal calculations.* @type int*/protected $internalPrecision;/*** Whether or not BCMath is available.* @type bool*/private $bcmath;public function __construct($output_precision = 4, $internal_precision = 10, $force_no_bcmath = false){$this->outputPrecision = $output_precision;$this->internalPrecision = $internal_precision;$this->bcmath = !$force_no_bcmath && function_exists('bcmul');}/*** Converts a length object of one unit into another unit.* @param HTMLPurifier_Length $length* Instance of HTMLPurifier_Length to convert. You must validate()* it before passing it here!* @param string $to_unit* Unit to convert to.* @return HTMLPurifier_Length|bool* @note* About precision: This conversion function pays very special* attention to the incoming precision of values and attempts* to maintain a number of significant figure. Results are* fairly accurate up to nine digits. Some caveats:* - If a number is zero-padded as a result of this significant* figure tracking, the zeroes will be eliminated.* - If a number contains less than four sigfigs ($outputPrecision)* and this causes some decimals to be excluded, those* decimals will be added on.*/public function convert($length, $to_unit){if (!$length->isValid()) {return false;}$n = $length->getN();$unit = $length->getUnit();if ($n === '0' || $unit === false) {return new HTMLPurifier_Length('0', false);}$state = $dest_state = false;foreach (self::$units as $k => $x) {if (isset($x[$unit])) {$state = $k;}if (isset($x[$to_unit])) {$dest_state = $k;}}if (!$state || !$dest_state) {return false;}// Some calculations about the initial precision of the number;// this will be useful when we need to do final rounding.$sigfigs = $this->getSigFigs($n);if ($sigfigs < $this->outputPrecision) {$sigfigs = $this->outputPrecision;}// BCMath's internal precision deals only with decimals. Use// our default if the initial number has no decimals, or increase// it by how ever many decimals, thus, the number of guard digits// will always be greater than or equal to internalPrecision.$log = (int)floor(log(abs($n), 10));$cp = ($log < 0) ? $this->internalPrecision - $log : $this->internalPrecision; // internal precisionfor ($i = 0; $i < 2; $i++) {// Determine what unit IN THIS SYSTEM we need to convert toif ($dest_state === $state) {// Simple conversion$dest_unit = $to_unit;} else {// Convert to the smallest unit, pending a system shift$dest_unit = self::$units[$state][$dest_state][0];}// Do the conversion if necessaryif ($dest_unit !== $unit) {$factor = $this->div(self::$units[$state][$unit], self::$units[$state][$dest_unit], $cp);$n = $this->mul($n, $factor, $cp);$unit = $dest_unit;}// Output was zero, so bail out early. Shouldn't ever happen.if ($n === '') {$n = '0';$unit = $to_unit;break;}// It was a simple conversion, so bail outif ($dest_state === $state) {break;}if ($i !== 0) {// Conversion failed! Apparently, the system we forwarded// to didn't have this unit. This should never happen!return false;}// Pre-condition: $i == 0// Perform conversion to next system of units$n = $this->mul($n, self::$units[$state][$dest_state][1], $cp);$unit = self::$units[$state][$dest_state][2];$state = $dest_state;// One more loop around to convert the unit in the new system.}// Post-condition: $unit == $to_unitif ($unit !== $to_unit) {return false;}// Useful for debugging://echo "<pre>n";//echo "$n\nsigfigs = $sigfigs\nnew_log = $new_log\nlog = $log\nrp = $rp\n</pre>\n";$n = $this->round($n, $sigfigs);if (strpos($n, '.') !== false) {$n = rtrim($n, '0');}$n = rtrim($n, '.');return new HTMLPurifier_Length($n, $unit);}/*** Returns the number of significant figures in a string number.* @param string $n Decimal number* @return int number of sigfigs*/public function getSigFigs($n){$n = ltrim($n, '0+-');$dp = strpos($n, '.'); // decimal positionif ($dp === false) {$sigfigs = strlen(rtrim($n, '0'));} else {$sigfigs = strlen(ltrim($n, '0.')); // eliminate extra decimal characterif ($dp !== 0) {$sigfigs--;}}return $sigfigs;}/*** Adds two numbers, using arbitrary precision when available.* @param string $s1* @param string $s2* @param int $scale* @return string*/private function add($s1, $s2, $scale){if ($this->bcmath) {return bcadd($s1, $s2, $scale);} else {return $this->scale((float)$s1 + (float)$s2, $scale);}}/*** Multiples two numbers, using arbitrary precision when available.* @param string $s1* @param string $s2* @param int $scale* @return string*/private function mul($s1, $s2, $scale){if ($this->bcmath) {return bcmul($s1, $s2, $scale);} else {return $this->scale((float)$s1 * (float)$s2, $scale);}}/*** Divides two numbers, using arbitrary precision when available.* @param string $s1* @param string $s2* @param int $scale* @return string*/private function div($s1, $s2, $scale){if ($this->bcmath) {return bcdiv($s1, $s2, $scale);} else {return $this->scale((float)$s1 / (float)$s2, $scale);}}/*** Rounds a number according to the number of sigfigs it should have,* using arbitrary precision when available.* @param float $n* @param int $sigfigs* @return string*/private function round($n, $sigfigs){$new_log = (int)floor(log(abs((float)$n), 10)); // Number of digits left of decimal - 1$rp = $sigfigs - $new_log - 1; // Number of decimal places needed$neg = $n < 0 ? '-' : ''; // Negative signif ($this->bcmath) {if ($rp >= 0) {$n = bcadd($n, $neg . '0.' . str_repeat('0', $rp) . '5', $rp + 1);$n = bcdiv($n, '1', $rp);} else {// This algorithm partially depends on the standardized// form of numbers that comes out of bcmath.$n = bcadd($n, $neg . '5' . str_repeat('0', $new_log - $sigfigs), 0);$n = substr($n, 0, $sigfigs + strlen($neg)) . str_repeat('0', $new_log - $sigfigs + 1);}return $n;} else {return $this->scale(round((float)$n, $sigfigs - $new_log - 1), $rp + 1);}}/*** Scales a float to $scale digits right of decimal point, like BCMath.* @param float $r* @param int $scale* @return string*/private function scale($r, $scale){if ($scale < 0) {// The f sprintf type doesn't support negative numbers, so we// need to cludge things manually. First get the string.$r = sprintf('%.0f', (float)$r);// Due to floating point precision loss, $r will more than likely// look something like 4652999999999.9234. We grab one more digit// than we need to precise from $r and then use that to round// appropriately.$precise = (string)round(substr($r, 0, strlen($r) + $scale), -1);// Now we return it, truncating the zero that was rounded off.return substr($precise, 0, -1) . str_repeat('0', -$scale + 1);}return number_format((float)$r, $scale, '.', '');}}// vim: et sw=4 sts=4