Ir a la última revisión | Autoría | Comparar con el anterior | Ultima modificación | Ver Log |
<?php// This file is part of Moodle - http://moodle.org///// Moodle is free software: you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation, either version 3 of the License, or// (at your option) any later version.//// Moodle is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with Moodle. If not, see <http://www.gnu.org/licenses/>./*** TinyMCE custom steps definitions.** @package editor_tiny* @category test* @copyright 2022 Andrew Lyons <andrew@nicols.co.uk>* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later*/use Behat\Behat\Hook\Scope\BeforeScenarioScope;use Behat\Mink\Exception\DriverException;use Behat\Mink\Exception\ExpectationException;// NOTE: no MOODLE_INTERNAL test here, this file may be required by behat before including /config.php.require_once(__DIR__ . '/../../../../behat/behat_base.php');require_once(__DIR__ . '/editor_tiny_helpers.php');/*** TinyMCE custom behat step definitions.** @package editor_tiny* @category test* @copyright 2022 Andrew Lyons <andrew@nicols.co.uk>*/class behat_editor_tiny extends behat_base implements \core_behat\settable_editor {use editor_tiny_helpers;/*** Set Tiny as default editor before executing Tiny tests.** This step is required to ensure that TinyMCE is set as the current default editor as it may* not always be the default editor.** Any Scenario, or Feature, which has the `editor_tiny` tag, or any `tiny_*` tag will have* this step executed before the Scenario.** @BeforeScenario* @param BeforeScenarioScope $scope The Behat Scope*/public function set_default_editor_flag(BeforeScenarioScope $scope): void {// This only applies to a scenario which matches the editor_tiny, or an tiny subplugin.$callback = function (string $tag): bool {return $tag === 'editor_tiny' || substr($tag, 0, 5) === 'tiny_';};if (!self::scope_tags_match($scope, $callback)) {// This scope does not require TinyMCE. Exit now.return;}// TinyMCE is a JavaScript editor so require JS here.$this->require_javascript();$this->execute('behat_general::the_default_editor_is_set_to', ['tiny']);}/*** Click on a button for the specified TinyMCE editor.** @When /^I click on the "(?P<button_string>(?:[^"]|\\")*)" button for the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor$/** @param string $button The label of the button* @param string $locator The locator for the editor*/public function i_click_on_button(string $button, string $locator): void {$this->require_tiny_tags();$container = $this->get_editor_container_for_locator($locator);$this->execute('behat_general::i_click_on_in_the', [$button, 'button', $container, 'NodeElement']);}/*** Confirm that the button state of the specified button/editor combination matches the expectation.** @Then /^the "(?P<button_string>(?:[^"]|\\")*)" button of the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor has state "(?P<state_string>(?:[^"]|\\")*)"$/** @param string $button The text name of the button* @param string $locator The locator string for the editor* @param string $state The state of the button* @throws ExpectationException Thrown if the button state is not correct*/public function button_state_is(string $button, string $locator, string $state): void {$this->require_tiny_tags();$container = $this->get_editor_container_for_locator($locator);$button = $this->find_button($button, false, $container);$buttonstate = $button->getAttribute('aria-pressed');if ($buttonstate !== $state) {throw new ExpectationException("Button '{$button}' is in state '{$buttonstate}' not '{$state}'", $this->getSession());}}/*** Click on a button for the specified TinyMCE editor.** @When /^I click on the "(?P<menuitem_string>(?:[^"]|\\")*)" menu item for the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor$/** @param string $menuitem The label of the menu item* @param string $locator The locator for the editor*/public function i_click_on_menuitem_in_menu(string $menuitem, string $locator): void {$this->require_tiny_tags();$container = $this->get_editor_container_for_locator($locator);$menubar = $container->find('css', '[role="menubar"]');$menus = array_map(function(string $value): string {return trim($value);}, explode('>', $menuitem));// Open the menu bar.$mainmenu = array_shift($menus);$this->execute('behat_general::i_click_on_in_the', [$mainmenu, 'button', $menubar, 'NodeElement']);foreach ($menus as $menuitem) {// Find the menu that was opened.$openmenu = $this->find('css', '.tox-selected-menu');// Move the mouse to the first item in the list.// This is required because WebDriver takes the shortest path to the next click location,// which will mean crossing across other menu items.$firstlink = $openmenu->find('css', "[role^='menuitem'] .tox-collection__item-icon");$firstlink->mouseover();// Now match by title where the role matches any menuitem, or menuitemcheckbox, or menuitem*.$link = $openmenu->find('css', "[title='{$menuitem}'][role^='menuitem']");$this->execute('behat_general::i_click_on', [$link, 'NodeElement']);}}/*** Select the element type/index for the specified TinyMCE editor.** @When /^I select the "(?P<textlocator_string>(?:[^"]|\\")*)" element in position "(?P<position_int>(?:[^"]|\\")*)" of the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor$/* @param string $textlocator The type of element to select (for example `p` or `span`)* @param int $position The zero-indexed position* @param string $locator The editor to select within*/public function select_text(string $textlocator, int $position, string $locator): void {$this->require_tiny_tags();$editor = $this->get_textarea_for_locator($locator);$editorid = $editor->getAttribute('id');// Ensure that a name is set on the iframe relating to the editorid.$js = <<<EOFconst element = instance.dom.select("{$textlocator}")[{$position}];instance.selection.select(element);EOF;$this->execute_javascript_for_editor($editorid, $js);}/*** Upload a file in the file picker using the repository_upload plugin.** Note: This step assumes we are already in the file picker.* Note: This step is for use by TinyMCE and will be removed once an appropriate step is added to core.* See MDL-76001 for details.** @Given /^I upload "(?P<filepath_string>(?:[^"]|\\")*)" to the file picker for TinyMCE$/*/public function i_upload_a_file_in_the_filepicker(string $filepath): void {if (!$this->has_tag('javascript')) {throw new DriverException('The file picker is only available with javascript enabled');}if (!$this->has_tag('_file_upload')) {throw new DriverException('File upload tests must have the @_file_upload tag on either the scenario or feature.');}if (!$this->has_tag('editor_tiny')) {throw new DriverException('This step is intended for use in TinyMCE. Please vote for MDL-76001');}$filepicker = $this->find('dialogue', get_string('filepicker', 'core_repository'));$this->execute('behat_general::i_click_on_in_the', [get_string('pluginname', 'repository_upload'), 'link',$filepicker, 'NodeElement',]);$reporegion = $filepicker->find('css', '.fp-repo-items');$fileinput = $this->find('field', get_string('attachment', 'core_repository'), false, $reporegion);$filepath = $this->normalise_fixture_filepath($filepath);$fileinput->attachFile($filepath);$this->execute('behat_general::i_click_on_in_the', [get_string('upload', 'repository'), 'button',$reporegion, 'NodeElement',]);}/*** Select in the editor.** @param string $locator* @param string $type* @param string $editorlocator** @Given /^I select the "(?P<locator_string>(?:[^"]|\\")*)" "(?P<type_string>(?:[^"]|\\")*)" in the "(?P<editorlocator_string>(?:[^"]|\\")*)" TinyMCE editor$/*/public function select_in_editor(string $locator, string $type, string $editorlocator): void {$this->require_tiny_tags();$editor = $this->get_textarea_for_locator($editorlocator);$editorid = $editor->getAttribute('id');// Get the iframe name for this editor.$iframename = $this->get_editor_iframe_name($editorlocator);// Switch to it.$this->execute('behat_general::switch_to_iframe', [$iframename]);// Find the element.$element = $this->find($type, $locator);$xpath = $element->getXpath();// Switch back to the main window.$this->execute('behat_general::switch_to_the_main_frame', []);// Select the Node using the xpath.$js = <<<EOFconst editorDocument = instance.getDoc();const element = editorDocument.evaluate("{$xpath}",editorDocument,null,XPathResult.FIRST_ORDERED_NODE_TYPE,null).singleNodeValue;instance.selection.select(element);EOF;$this->execute_javascript_for_editor($editorid, $js);}/*** Expand all of the TinyMCE toolbars.** @Given /^I expand all toolbars for the "(?P<editorlocator_string>(?:[^"]|\\")*)" TinyMCE editor$/** @param string $locator*/public function expand_all_toolbars(string $editorlocator): void {$this->require_tiny_tags();$editor = $this->get_editor_container_for_locator($editorlocator);try {$button = $this->find('button', get_string('tiny:reveal_or_hide_additional_toolbar_items', 'editor_tiny'), false, $editor);} catch (ExpectationException $e) {// No more button, so no need to expand.return;}if ($button->getAttribute(('aria-pressed')) === 'false') {$this->execute('behat_general::i_click_on', [$button, 'NodeElement']);}}/*** Switch to the TinyMCE iframe using a selector.** @param string $editorlocator** @When /^I switch to the "(?P<editorlocator_string>(?:[^"]|\\")*)" TinyMCE editor iframe$/*/public function switch_to_tiny_iframe(string $editorlocator): void {$this->require_tiny_tags();// Get the iframe name for this editor.$iframename = $this->get_editor_iframe_name($editorlocator);// Switch to it.$this->execute('behat_general::switch_to_iframe', [$iframename]);}}