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YUI.add('widget-anim', function (Y, NAME) {
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/**
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* Provides a plugin which can be used to animate widget visibility changes.
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*
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* @module widget-anim
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*/
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var BOUNDING_BOX = "boundingBox",
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HOST = "host",
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NODE = "node",
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OPACITY = "opacity",
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EMPTY_STR = "",
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VISIBLE = "visible",
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DESTROY = "destroy",
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HIDDEN = "hidden",
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RENDERED = "rendered",
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START = "start",
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END = "end",
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DURATION = "duration",
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ANIM_SHOW = "animShow",
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ANIM_HIDE = "animHide",
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_UI_SET_VISIBLE = "_uiSetVisible",
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ANIM_SHOW_CHANGE = "animShowChange",
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ANIM_HIDE_CHANGE = "animHideChange";
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/**
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* A plugin class which can be used to animate widget visibility changes.
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*
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* @class WidgetAnim
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* @extends Plugin.Base
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* @namespace Plugin
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*/
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function WidgetAnim(config) {
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WidgetAnim.superclass.constructor.apply(this, arguments);
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}
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/**
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* The namespace for the plugin. This will be the property on the widget, which will
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* reference the plugin instance, when it's plugged in.
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*
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* @property NS
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* @static
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* @type String
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* @default "anim"
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*/
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WidgetAnim.NS = "anim";
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/**
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* The NAME of the WidgetAnim class. Used to prefix events generated
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* by the plugin class.
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*
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* @property NAME
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* @static
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* @type String
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* @default "pluginWidgetAnim"
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*/
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WidgetAnim.NAME = "pluginWidgetAnim";
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/**
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* Pre-Packaged Animation implementations, which can be used for animShow and animHide attribute
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* values.
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*
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* @property ANIMATIONS
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* @static
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* @type Object
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* @default "pluginWidgetAnim"
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*/
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WidgetAnim.ANIMATIONS = {
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fadeIn : function() {
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var widget = this.get(HOST),
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boundingBox = widget.get(BOUNDING_BOX),
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anim = new Y.Anim({
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node: boundingBox,
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to: { opacity: 1 },
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duration: this.get(DURATION)
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});
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// Set initial opacity, to avoid initial flicker
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if (!widget.get(VISIBLE)) {
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boundingBox.setStyle(OPACITY, 0);
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}
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// Clean up, on destroy. Where supported, remove
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// opacity set using style. Else make 100% opaque
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anim.on(DESTROY, function() {
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this.get(NODE).setStyle(OPACITY, (Y.UA.ie) ? 1 : EMPTY_STR);
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});
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return anim;
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},
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fadeOut : function() {
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return new Y.Anim({
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node: this.get(HOST).get(BOUNDING_BOX),
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to: { opacity: 0 },
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duration: this.get(DURATION)
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});
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}
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};
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/**
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* Static property used to define the default attribute
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* configuration for the plugin.
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*
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* @property ATTRS
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* @type Object
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* @static
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*/
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WidgetAnim.ATTRS = {
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/**
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* Default duration in seconds. Used as the default duration for the default animation implementations
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*
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* @attribute duration
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* @type Number
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* @default 0.2 (seconds
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*/
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duration : {
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value: 0.2
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},
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/**
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* Default animation instance used for showing the widget (opacity fade-in)
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*
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* @attribute animShow
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* @type Anim
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* @default WidgetAnim.ANIMATIONS.fadeIn
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*/
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animShow : {
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valueFn: WidgetAnim.ANIMATIONS.fadeIn
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},
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/**
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* Default animation instance used for hiding the widget (opacity fade-out)
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*
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* @attribute animHide
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* @type Anim
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* @default WidgetAnim.ANIMATIONS.fadeOut
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*/
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animHide : {
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valueFn: WidgetAnim.ANIMATIONS.fadeOut
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}
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};
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Y.extend(WidgetAnim, Y.Plugin.Base, {
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/**
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* The initializer lifecycle implementation. Modifies the host widget's
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* visibililty implementation to add animation.
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*
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* @method initializer
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* @param {Object} config The user configuration for the plugin
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*/
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initializer : function(config) {
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this._bindAnimShow();
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this._bindAnimHide();
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this.after(ANIM_SHOW_CHANGE, this._bindAnimShow);
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this.after(ANIM_HIDE_CHANGE, this._bindAnimHide);
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// Override default _uiSetVisible method, with custom animated method
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this.beforeHostMethod(_UI_SET_VISIBLE, this._uiAnimSetVisible);
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},
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/**
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* The initializer destructor implementation. Responsible for destroying the configured
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* animation instances.
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*
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* @method destructor
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*/
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destructor : function() {
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this.get(ANIM_SHOW).destroy();
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this.get(ANIM_HIDE).destroy();
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},
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/**
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* The injected method used to override the host widget's _uiSetVisible implementation with
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* an animated version of the same.
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*
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* <p>This method replaces the default _uiSetVisible handler
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* Widget provides, by injecting itself before _uiSetVisible,
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* and preventing the default behavior. </p>
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*
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* @method _uiAnimSetVisible
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* @protected
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* @param {boolean} val true, if making the widget visible. false, if hiding it.
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*/
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_uiAnimSetVisible : function(val) {
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if (this.get(HOST).get(RENDERED)) {
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if (val) {
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this.get(ANIM_HIDE).stop();
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this.get(ANIM_SHOW).run();
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} else {
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this.get(ANIM_SHOW).stop();
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this.get(ANIM_HIDE).run();
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}
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return new Y.Do.Prevent();
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}
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},
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/**
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* The original Widget _uiSetVisible implementation. This currently needs to be replicated,
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* so it can be invoked before or after the animation starts or stops, since the original
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* methods is not available to the AOP implementation.
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*
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* @method _uiSetVisible
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* @param {boolean} val true, if making the widget visible. false, if hiding it.
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* @private
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*/
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_uiSetVisible : function(val) {
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var host = this.get(HOST),
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hiddenClass = host.getClassName(HIDDEN);
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host.get(BOUNDING_BOX).toggleClass(hiddenClass, !val);
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},
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/**
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* Binds a listener to invoke the original visibility handling when the animShow animation is started
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*
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* @method _bindAnimShow
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* @private
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*/
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_bindAnimShow : function() {
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// Setup original visibility handling (for show) before starting to animate
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this.get(ANIM_SHOW).on(START,
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Y.bind(function() {
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this._uiSetVisible(true);
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}, this));
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},
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/**
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* Binds a listener to invoke the original visibility handling when the animHide animation is complete
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*
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* @method _bindAnimHide
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* @private
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*/
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_bindAnimHide : function() {
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// Setup original visibility handling (for hide) after completing animation
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this.get(ANIM_HIDE).after(END,
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Y.bind(function() {
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this._uiSetVisible(false);
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}, this));
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}
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});
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Y.namespace("Plugin").WidgetAnim = WidgetAnim;
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}, '3.18.1', {"requires": ["anim-base", "plugin", "widget"]});
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