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YUI.add('transition-timer', function (Y, NAME) {
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/**
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* Provides the base Transition class, for animating numeric properties.
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*
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* @module transition
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* @submodule transition-timer
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*/
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var Transition = Y.Transition;
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Y.mix(Transition.prototype, {
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    _start: function() {
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        if (Transition.useNative) {
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            this._runNative();
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        } else {
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            this._runTimer();
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        }
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    },
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    _runTimer: function() {
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        var anim = this;
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        anim._initAttrs();
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        Transition._running[Y.stamp(anim)] = anim;
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        anim._startTime = new Date();
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        Transition._startTimer();
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    },
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    _endTimer: function() {
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        var anim = this;
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        delete Transition._running[Y.stamp(anim)];
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        anim._startTime = null;
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    },
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    _runFrame: function() {
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        var t = new Date() - this._startTime;
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        this._runAttrs(t);
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    },
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    _runAttrs: function(time) {
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        var anim = this,
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            node = anim._node,
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            config = anim._config,
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            uid = Y.stamp(node),
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            attrs = Transition._nodeAttrs[uid],
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            customAttr = Transition.behaviors,
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            done = false,
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            allDone = false,
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            data,
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            name,
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            attribute,
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            setter,
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            elapsed,
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            delay,
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            d,
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            t,
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            i;
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        for (name in attrs) {
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            if ((attribute = attrs[name]) && attribute.transition === anim) {
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                d = attribute.duration;
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                delay = attribute.delay;
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                elapsed = (time - delay) / 1000;
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                t = time;
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                data = {
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                    type: 'propertyEnd',
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                    propertyName: name,
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                    config: config,
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                    elapsedTime: elapsed
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                };
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                setter = (i in customAttr && 'set' in customAttr[i]) ?
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                        customAttr[i].set : Transition.DEFAULT_SETTER;
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                done = (t >= d);
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                if (t > d) {
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                    t = d;
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                }
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                if (!delay || time >= delay) {
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                    setter(anim, name, attribute.from, attribute.to, t - delay, d - delay,
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                        attribute.easing, attribute.unit);
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                    if (done) {
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                        delete attrs[name];
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                        anim._count--;
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                        if (config[name] && config[name].on && config[name].on.end) {
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                            config[name].on.end.call(Y.one(node), data);
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                        }
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                        //node.fire('transition:propertyEnd', data);
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                        if (!allDone && anim._count <= 0) {
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                            allDone = true;
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                            anim._end(elapsed);
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                            anim._endTimer();
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                        }
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                    }
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                }
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            }
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        }
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    },
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    _initAttrs: function() {
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        var anim = this,
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            customAttr = Transition.behaviors,
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            uid = Y.stamp(anim._node),
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            attrs = Transition._nodeAttrs[uid],
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            attribute,
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            duration,
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            delay,
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            easing,
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            val,
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            name,
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            mTo,
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            mFrom,
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            unit, begin, end;
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        for (name in attrs) {
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            if ((attribute = attrs[name]) && attribute.transition === anim) {
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                duration = attribute.duration * 1000;
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                delay = attribute.delay * 1000;
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                easing = attribute.easing;
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                val = attribute.value;
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                // only allow supported properties
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                if (name in anim._node.style || name in Y.DOM.CUSTOM_STYLES) {
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                    begin = (name in customAttr && 'get' in customAttr[name])  ?
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                            customAttr[name].get(anim, name) : Transition.DEFAULT_GETTER(anim, name);
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                    mFrom = Transition.RE_UNITS.exec(begin);
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                    mTo = Transition.RE_UNITS.exec(val);
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                    begin = mFrom ? mFrom[1] : begin;
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                    end = mTo ? mTo[1] : val;
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                    unit = mTo ? mTo[2] : mFrom ?  mFrom[2] : ''; // one might be zero TODO: mixed units
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                    if (!unit && Transition.RE_DEFAULT_UNIT.test(name)) {
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                        unit = Transition.DEFAULT_UNIT;
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                    }
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                    if (typeof easing === 'string') {
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                        if (easing.indexOf('cubic-bezier') > -1) {
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                            easing = easing.substring(13, easing.length - 1).split(',');
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                        } else if (Transition.easings[easing]) {
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                            easing = Transition.easings[easing];
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                        }
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                    }
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                    attribute.from = Number(begin);
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                    attribute.to = Number(end);
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                    attribute.unit = unit;
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                    attribute.easing = easing;
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                    attribute.duration = duration + delay;
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                    attribute.delay = delay;
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                } else {
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                    delete attrs[name];
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                    anim._count--;
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                }
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            }
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        }
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    },
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    destroy: function() {
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        this.detachAll();
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        this._node = null;
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    }
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}, true);
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Y.mix(Y.Transition, {
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    _runtimeAttrs: {},
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    /*
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     * Regex of properties that should use the default unit.
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     *
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     * @property RE_DEFAULT_UNIT
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     * @static
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     */
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    RE_DEFAULT_UNIT: /^width|height|top|right|bottom|left|margin.*|padding.*|border.*$/i,
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    /*
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     * The default unit to use with properties that pass the RE_DEFAULT_UNIT test.
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     *
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     * @property DEFAULT_UNIT
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     * @static
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     */
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    DEFAULT_UNIT: 'px',
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    /*
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     * Time in milliseconds passed to setInterval for frame processing
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     *
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     * @property intervalTime
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     * @default 20
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     * @static
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     */
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    intervalTime: 20,
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    /*
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     * Bucket for custom getters and setters
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     *
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     * @property behaviors
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     * @static
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     */
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    behaviors: {
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        left: {
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            get: function(anim, attr) {
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                return Y.DOM._getAttrOffset(anim._node, attr);
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            }
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        }
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    },
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    /*
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     * The default setter to use when setting object properties.
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     *
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     * @property DEFAULT_SETTER
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     * @static
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     */
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    DEFAULT_SETTER: function(anim, att, from, to, elapsed, duration, fn, unit) {
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        from = Number(from);
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        to = Number(to);
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        var node = anim._node,
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            val = Transition.cubicBezier(fn, elapsed / duration);
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        val = from + val[0] * (to - from);
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        if (node) {
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            if (att in node.style || att in Y.DOM.CUSTOM_STYLES) {
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                unit = unit || '';
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                Y.DOM.setStyle(node, att, val + unit);
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            }
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        } else {
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            anim._end();
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        }
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    },
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    /*
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     * The default getter to use when getting object properties.
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     *
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     * @property DEFAULT_GETTER
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     * @static
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     */
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    DEFAULT_GETTER: function(anim, att) {
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        var node = anim._node,
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            val = '';
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        if (att in node.style || att in Y.DOM.CUSTOM_STYLES) {
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            val = Y.DOM.getComputedStyle(node, att);
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        }
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        return val;
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    },
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    _startTimer: function() {
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        if (!Transition._timer) {
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            Transition._timer = setInterval(Transition._runFrame, Transition.intervalTime);
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        }
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    },
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    _stopTimer: function() {
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        clearInterval(Transition._timer);
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        Transition._timer = null;
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    },
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    /*
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     * Called per Interval to handle each animation frame.
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     * @method _runFrame
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     * @private
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     * @static
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     */
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    _runFrame: function() {
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        var done = true,
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            anim;
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        for (anim in Transition._running) {
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            if (Transition._running[anim]._runFrame) {
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                done = false;
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                Transition._running[anim]._runFrame();
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            }
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        }
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285
        if (done) {
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            Transition._stopTimer();
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        }
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    },
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    cubicBezier: function(p, t) {
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        var x0 = 0,
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            y0 = 0,
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            x1 = p[0],
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            y1 = p[1],
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            x2 = p[2],
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            y2 = p[3],
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            x3 = 1,
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            y3 = 0,
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            A = x3 - 3 * x2 + 3 * x1 - x0,
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            B = 3 * x2 - 6 * x1 + 3 * x0,
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            C = 3 * x1 - 3 * x0,
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            D = x0,
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            E = y3 - 3 * y2 + 3 * y1 - y0,
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            F = 3 * y2 - 6 * y1 + 3 * y0,
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            G = 3 * y1 - 3 * y0,
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            H = y0,
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309
            x = (((A*t) + B)*t + C)*t + D,
310
            y = (((E*t) + F)*t + G)*t + H;
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312
        return [x, y];
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    },
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    easings: {
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        ease: [0.25, 0, 1, 0.25],
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        linear: [0, 0, 1, 1],
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        'ease-in': [0.42, 0, 1, 1],
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        'ease-out': [0, 0, 0.58, 1],
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        'ease-in-out': [0.42, 0, 0.58, 1]
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    },
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    _running: {},
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    _timer: null,
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    RE_UNITS: /^(-?\d*\.?\d*){1}(em|ex|px|in|cm|mm|pt|pc|%)*$/
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}, true);
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329
Transition.behaviors.top = Transition.behaviors.bottom = Transition.behaviors.right = Transition.behaviors.left;
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Y.Transition = Transition;
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}, '3.18.1', {"requires": ["transition"]});