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YUI.add('node-screen', function (Y, NAME) {
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/**
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* Extended Node interface for managing regions and screen positioning.
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* Adds support for positioning elements and normalizes window size and scroll detection.
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* @module node
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* @submodule node-screen
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*/
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// these are all "safe" returns, no wrapping required
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Y.each([
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/**
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* Returns the inner width of the viewport (exludes scrollbar).
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* @config winWidth
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* @for Node
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* @type {Number}
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*/
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'winWidth',
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/**
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* Returns the inner height of the viewport (exludes scrollbar).
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* @config winHeight
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* @type {Number}
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*/
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'winHeight',
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/**
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* Document width
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* @config docWidth
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* @type {Number}
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*/
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'docWidth',
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/**
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* Document height
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* @config docHeight
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* @type {Number}
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*/
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'docHeight',
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/**
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* Pixel distance the page has been scrolled horizontally
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* @config docScrollX
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* @type {Number}
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*/
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'docScrollX',
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/**
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* Pixel distance the page has been scrolled vertically
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* @config docScrollY
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* @type {Number}
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*/
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'docScrollY'
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],
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function(name) {
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Y.Node.ATTRS[name] = {
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getter: function() {
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var args = Array.prototype.slice.call(arguments);
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args.unshift(Y.Node.getDOMNode(this));
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return Y.DOM[name].apply(this, args);
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}
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};
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}
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);
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Y.Node.ATTRS.scrollLeft = {
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getter: function() {
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var node = Y.Node.getDOMNode(this);
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return ('scrollLeft' in node) ? node.scrollLeft : Y.DOM.docScrollX(node);
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},
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setter: function(val) {
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var node = Y.Node.getDOMNode(this);
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if (node) {
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if ('scrollLeft' in node) {
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node.scrollLeft = val;
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} else if (node.document || node.nodeType === 9) {
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Y.DOM._getWin(node).scrollTo(val, Y.DOM.docScrollY(node)); // scroll window if win or doc
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}
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} else {
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}
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}
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};
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Y.Node.ATTRS.scrollTop = {
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getter: function() {
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var node = Y.Node.getDOMNode(this);
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return ('scrollTop' in node) ? node.scrollTop : Y.DOM.docScrollY(node);
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},
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setter: function(val) {
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var node = Y.Node.getDOMNode(this);
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if (node) {
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if ('scrollTop' in node) {
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node.scrollTop = val;
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} else if (node.document || node.nodeType === 9) {
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Y.DOM._getWin(node).scrollTo(Y.DOM.docScrollX(node), val); // scroll window if win or doc
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}
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} else {
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}
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}
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};
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Y.Node.importMethod(Y.DOM, [
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/**
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* Gets the current position of the node in page coordinates.
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* @method getXY
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* @for Node
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* @return {Array} The XY position of the node
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*/
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'getXY',
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/**
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* Set the position of the node in page coordinates, regardless of how the node is positioned.
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* @method setXY
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* @param {Array} xy Contains X & Y values for new position (coordinates are page-based)
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* @chainable
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*/
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'setXY',
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/**
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* Gets the current position of the node in page coordinates.
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* @method getX
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* @return {Number} The X position of the node
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*/
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'getX',
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/**
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* Set the position of the node in page coordinates, regardless of how the node is positioned.
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* @method setX
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* @param {Number} x X value for new position (coordinates are page-based)
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* @chainable
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*/
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'setX',
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/**
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* Gets the current position of the node in page coordinates.
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* @method getY
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* @return {Number} The Y position of the node
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*/
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'getY',
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/**
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* Set the position of the node in page coordinates, regardless of how the node is positioned.
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* @method setY
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* @param {Number} y Y value for new position (coordinates are page-based)
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* @chainable
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*/
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'setY',
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/**
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* Swaps the XY position of this node with another node.
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* @method swapXY
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* @param {Node | HTMLElement} otherNode The node to swap with.
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* @chainable
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*/
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'swapXY'
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]);
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/**
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* @module node
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* @submodule node-screen
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*/
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/**
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* Returns a region object for the node
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* @config region
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* @for Node
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* @type Node
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*/
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Y.Node.ATTRS.region = {
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getter: function() {
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var node = this.getDOMNode(),
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region;
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if (node && !node.tagName) {
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if (node.nodeType === 9) { // document
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node = node.documentElement;
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}
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}
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if (Y.DOM.isWindow(node)) {
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region = Y.DOM.viewportRegion(node);
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} else {
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region = Y.DOM.region(node);
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}
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return region;
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}
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};
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/**
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* Returns a region object for the node's viewport
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* @config viewportRegion
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* @type Node
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*/
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Y.Node.ATTRS.viewportRegion = {
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getter: function() {
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return Y.DOM.viewportRegion(Y.Node.getDOMNode(this));
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}
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};
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Y.Node.importMethod(Y.DOM, 'inViewportRegion');
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// these need special treatment to extract 2nd node arg
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/**
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* Compares the intersection of the node with another node or region
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* @method intersect
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* @for Node
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* @param {Node|Object} node2 The node or region to compare with.
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* @param {Object} altRegion An alternate region to use (rather than this node's).
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* @return {Object} An object representing the intersection of the regions.
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*/
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Y.Node.prototype.intersect = function(node2, altRegion) {
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var node1 = Y.Node.getDOMNode(this);
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if (Y.instanceOf(node2, Y.Node)) { // might be a region object
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node2 = Y.Node.getDOMNode(node2);
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}
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return Y.DOM.intersect(node1, node2, altRegion);
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};
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/**
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* Determines whether or not the node is within the given region.
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* @method inRegion
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* @param {Node|Object} node2 The node or region to compare with.
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* @param {Boolean} all Whether or not all of the node must be in the region.
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* @param {Object} altRegion An alternate region to use (rather than this node's).
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* @return {Boolean} True if in region, false if not.
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*/
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Y.Node.prototype.inRegion = function(node2, all, altRegion) {
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var node1 = Y.Node.getDOMNode(this);
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if (Y.instanceOf(node2, Y.Node)) { // might be a region object
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node2 = Y.Node.getDOMNode(node2);
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}
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return Y.DOM.inRegion(node1, node2, all, altRegion);
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};
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}, '3.18.1', {"requires": ["dom-screen", "node-base"]});
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