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YUI.add('graphics', function (Y, NAME) {
2
 
3
/**
4
 *
5
 * <p>The `Graphics` module provides a JavaScript API for creating shapes in a variety of formats across
6
 * a <a href="http://developer.yahoo.com/yui/articles/gbs">browser test baseline</a>.
7
 * Based on device and browser capabilities, `Graphics` leverages <a href="http://www.w3.org/TR/SVG/">SVG</a>,
8
 * <a href="http://www.w3.org/TR/html5/the-canvas-element.html">Canvas</a> and <a href="http://www.w3.org/TR/NOTE-VML">VML</a>
9
 * to render its graphical elements.</p>
10
 *
11
 * <p>The `Graphics` module features a <a href="../classes/Graphic.html">`Graphic`</a> class that allows you to easily create and manage shapes.
12
 * Currently, a <a href="../classes/Graphic.html">`Graphic`</a> instance can be used to create predifined shapes and free-form polygons with fill
13
 * and stroke properties.</p>
14
 *
15
 * <p>The `Graphics` module normalizes an API through the use of alias and implementation classes that share
16
 * interfaces. Each alias class points to an appropriate implementation class dependent on the browser's
17
 * capabilities. There should rarely, if ever, be a need to interact directly with an implementation class.</p>
18
 *
19
 * <p>Below is a list of available classes.
20
 *     <ul>
21
 *         <li><a href="../classes/Graphic.html">`Graphic`</a>
22
 *         <li><a href="../classes/Shape.html">`Shape`</a>
23
 *         <li><a href="../classes/Circle.html">`Circle`</a>
24
 *         <li><a href="../classes/Ellipse.html">`Ellipse`</a>
25
 *         <li><a href="../classes/Rect.html">`Rect`</a>
26
 *         <li><a href="../classes/Path.html">`Path`</a>
27
 *     </ul>
28
 * You can also extend the `Shape` class to create your own custom shape classes.</p>
29
 * @module graphics
30
 * @main graphics
31
 */
32
var SETTER = "setter",
33
	PluginHost = Y.Plugin.Host,
34
    VALUE = "value",
35
    VALUEFN = "valueFn",
36
    READONLY = "readOnly",
37
    Y_LANG = Y.Lang,
38
    STR = "string",
39
    WRITE_ONCE = "writeOnce",
40
    GraphicBase,
41
    AttributeLite;
42
 
43
    /**
44
	 * AttributeLite provides Attribute-like getters and setters for shape classes in the Graphics module.
45
     * It provides a get/set API without the event infastructure. This class is temporary and a work in progress.
46
	 *
47
	 * @class AttributeLite
48
	 * @constructor
49
	 */
50
    AttributeLite = function()
51
    {
52
        var host = this; // help compression
53
 
54
        // Perf tweak - avoid creating event literals if not required.
55
        host._ATTR_E_FACADE = {};
56
 
57
        Y.EventTarget.call(this, {emitFacade:true});
58
        host._state = {};
59
        host.prototype = Y.mix(AttributeLite.prototype, host.prototype);
60
    };
61
 
62
    AttributeLite.prototype = {
63
		/**
64
		 * Initializes the attributes for a shape. If an attribute config is passed into the constructor of the host,
65
		 * the initial values will be overwritten.
66
		 *
67
		 * @method addAttrs
68
		 * @param {Object} cfg Optional object containing attributes key value pairs to be set.
69
		 */
70
		addAttrs: function(cfg)
71
		{
72
			var host = this,
73
				attrConfig = this.constructor.ATTRS,
74
				attr,
75
				i,
76
				fn,
77
				state = host._state;
78
			for(i in attrConfig)
79
			{
80
				if(attrConfig.hasOwnProperty(i))
81
				{
82
					attr = attrConfig[i];
83
					if(attr.hasOwnProperty(VALUE))
84
					{
85
						state[i] = attr.value;
86
					}
87
					else if(attr.hasOwnProperty(VALUEFN))
88
					{
89
						fn = attr.valueFn;
90
						if(Y_LANG.isString(fn))
91
						{
92
							state[i] = host[fn].apply(host);
93
						}
94
						else
95
						{
96
							state[i] = fn.apply(host);
97
						}
98
					}
99
                }
100
            }
101
			host._state = state;
102
            for(i in attrConfig)
103
			{
104
				if(attrConfig.hasOwnProperty(i))
105
				{
106
					attr = attrConfig[i];
107
                    if(attr.hasOwnProperty(READONLY) && attr.readOnly)
108
					{
109
						continue;
110
					}
111
 
112
					if(attr.hasOwnProperty(WRITE_ONCE) && attr.writeOnce)
113
					{
114
						attr.readOnly = true;
115
					}
116
 
117
					if(cfg && cfg.hasOwnProperty(i))
118
					{
119
						if(attr.hasOwnProperty(SETTER))
120
						{
121
							host._state[i] = attr.setter.apply(host, [cfg[i]]);
122
						}
123
						else
124
						{
125
							host._state[i] = cfg[i];
126
						}
127
					}
128
				}
129
			}
130
		},
131
 
132
        /**
133
         * For a given item, returns the value of the property requested, or undefined if not found.
134
         *
135
         * @method get
136
         * @param name {String} The name of the item
137
         * @return {Any} The value of the supplied property.
138
         */
139
        get: function(attr)
140
        {
141
            var host = this,
142
                getter,
143
                attrConfig = host.constructor.ATTRS;
144
            if(attrConfig && attrConfig[attr])
145
            {
146
                getter = attrConfig[attr].getter;
147
                if(getter)
148
                {
149
                    if(typeof getter === STR)
150
                    {
151
                        return host[getter].apply(host);
152
                    }
153
                    return attrConfig[attr].getter.apply(host);
154
                }
155
 
156
                return host._state[attr];
157
            }
158
            return null;
159
        },
160
 
161
        /**
162
         * Sets the value of an attribute.
163
         *
164
         * @method set
165
         * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
166
         * be passed in to set multiple attributes at once.
167
         * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
168
         * the name param.
169
         */
170
        set: function()
171
        {
172
            var attr = arguments[0],
173
                i;
174
            if(Y_LANG.isObject(attr))
175
            {
176
                for(i in attr)
177
                {
178
                    if(attr.hasOwnProperty(i))
179
                    {
180
                        this._set(i, attr[i]);
181
                    }
182
                }
183
            }
184
            else
185
            {
186
                this._set.apply(this, arguments);
187
            }
188
        },
189
 
190
		/**
191
         * Provides setter logic. Used by `set`.
192
         *
193
         * @method _set
194
         * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
195
         * be passed in to set multiple attributes at once.
196
         * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
197
         * the name param.
198
		 * @protected
199
		 */
200
		_set: function(attr, val)
201
		{
202
			var host = this,
203
				setter,
204
				args,
205
				attrConfig = host.constructor.ATTRS;
206
			if(attrConfig && attrConfig.hasOwnProperty(attr))
207
			{
208
				setter = attrConfig[attr].setter;
209
				if(setter)
210
				{
211
					args = [val];
212
					if(typeof setter === STR)
213
					{
214
						val = host[setter].apply(host, args);
215
					}
216
					else
217
                    {
218
                        val = attrConfig[attr].setter.apply(host, args);
219
                    }
220
				}
221
				host._state[attr] = val;
222
			}
223
		}
224
	};
225
    Y.mix(AttributeLite, Y.EventTarget, false, null, 1);
226
	Y.AttributeLite = AttributeLite;
227
 
228
    /**
229
     * GraphicBase serves as the base class for the graphic layer. It serves the same purpose as
230
     * Base but uses a lightweight getter/setter class instead of Attribute.
231
     * This class is temporary and a work in progress.
232
     *
233
     * @class GraphicBase
234
     * @constructor
235
     * @param {Object} cfg Key value pairs for attributes
236
     */
237
    GraphicBase = function(cfg)
238
    {
239
        var host = this,
240
            PluginHost = Y.Plugin && Y.Plugin.Host;
241
        if (host._initPlugins && PluginHost) {
242
            PluginHost.call(host);
243
        }
244
 
245
        host.name = host.constructor.NAME;
246
        host._eventPrefix = host.constructor.EVENT_PREFIX || host.constructor.NAME;
247
        AttributeLite.call(host);
248
        host.addAttrs(cfg);
249
        host.init.apply(this, arguments);
250
        if (host._initPlugins) {
251
            // Need to initPlugins manually, to handle constructor parsing, static Plug parsing
252
            host._initPlugins(cfg);
253
        }
254
        host.initialized = true;
255
    };
256
 
257
    GraphicBase.NAME = "baseGraphic";
258
 
259
    GraphicBase.prototype = {
260
        /**
261
         * Init method, invoked during construction.
262
         * Fires an init event after calling `initializer` on implementers.
263
         *
264
         * @method init
265
         * @protected
266
         */
267
        init: function()
268
        {
269
            this.publish("init", {
270
                fireOnce:true
271
            });
272
            this.initializer.apply(this, arguments);
273
            this.fire("init", {cfg: arguments[0]});
274
        },
275
 
276
        /**
277
         * Camel case concatanates two strings.
278
         *
279
         * @method _camelCaseConcat
280
         * @param {String} prefix The first string
281
         * @param {String} name The second string
282
         * @return String
283
         * @private
284
         */
285
        _camelCaseConcat: function(prefix, name)
286
        {
287
            return prefix + name.charAt(0).toUpperCase() + name.slice(1);
288
        }
289
    };
290
//Straightup augment, no wrapper functions
291
Y.mix(GraphicBase, Y.AttributeLite, false, null, 1);
292
Y.mix(GraphicBase, PluginHost, false, null, 1);
293
GraphicBase.prototype.constructor = GraphicBase;
294
GraphicBase.plug = PluginHost.plug;
295
GraphicBase.unplug = PluginHost.unplug;
296
Y.GraphicBase = GraphicBase;
297
 
298
 
299
/**
300
 * `Drawing` provides a set of drawing methods used by `Path` and custom shape classes.
301
 * `Drawing` has the following implementations based on browser capability.
302
 *  <ul>
303
 *      <li><a href="SVGDrawing.html">`SVGDrawing`</a></li>
304
 *      <li><a href="VMLDrawing.html">`VMLDrawing`</a></li>
305
 *      <li><a href="CanvasDrawing.html">`CanvasDrawing`</a></li>
306
 *  </ul>
307
 *
308
 * @class Drawing
309
 * @constructor
310
 */
311
    /**
312
     * Draws a bezier curve.
313
     *
314
     * @method curveTo
315
     * @param {Number} cp1x x-coordinate for the first control point.
316
     * @param {Number} cp1y y-coordinate for the first control point.
317
     * @param {Number} cp2x x-coordinate for the second control point.
318
     * @param {Number} cp2y y-coordinate for the second control point.
319
     * @param {Number} x x-coordinate for the end point.
320
     * @param {Number} y y-coordinate for the end point.
321
     * @chainable
322
     */
323
    /**
324
     * Draws a quadratic bezier curve.
325
     *
326
     * @method quadraticCurveTo
327
     * @param {Number} cpx x-coordinate for the control point.
328
     * @param {Number} cpy y-coordinate for the control point.
329
     * @param {Number} x x-coordinate for the end point.
330
     * @param {Number} y y-coordinate for the end point.
331
     * @chainable
332
     */
333
    /**
334
     * Draws a rectangle.
335
     *
336
     * @method drawRect
337
     * @param {Number} x x-coordinate
338
     * @param {Number} y y-coordinate
339
     * @param {Number} w width
340
     * @param {Number} h height
341
     * @chainable
342
     */
343
    /**
344
     * Draws a rectangle with rounded corners.
345
     *
346
     * @method drawRoundRect
347
     * @param {Number} x x-coordinate
348
     * @param {Number} y y-coordinate
349
     * @param {Number} w width
350
     * @param {Number} h height
351
     * @param {Number} ew width of the ellipse used to draw the rounded corners
352
     * @param {Number} eh height of the ellipse used to draw the rounded corners
353
     * @chainable
354
     */
355
    /**
356
     * Draws a circle.
357
     *
358
     * @method drawCircle
359
     * @param {Number} x y-coordinate
360
     * @param {Number} y x-coordinate
361
     * @param {Number} r radius
362
     * @chainable
363
     * @protected
364
     */
365
    /**
366
     * Draws an ellipse.
367
     *
368
     * @method drawEllipse
369
     * @param {Number} x x-coordinate
370
     * @param {Number} y y-coordinate
371
     * @param {Number} w width
372
     * @param {Number} h height
373
     * @chainable
374
     * @protected
375
     */
376
    /**
377
     * Draws a diamond.
378
     *
379
     * @method drawDiamond
380
     * @param {Number} x y-coordinate
381
     * @param {Number} y x-coordinate
382
     * @param {Number} width width
383
     * @param {Number} height height
384
     * @chainable
385
     * @protected
386
     */
387
    /**
388
     * Draws a wedge.
389
     *
390
     * @method drawWedge
391
     * @param {Number} x x-coordinate of the wedge's center point
392
     * @param {Number} y y-coordinate of the wedge's center point
393
     * @param {Number} startAngle starting angle in degrees
394
     * @param {Number} arc sweep of the wedge. Negative values draw clockwise.
395
     * @param {Number} radius radius of wedge. If [optional] yRadius is defined, then radius is the x radius.
396
     * @param {Number} yRadius [optional] y radius for wedge.
397
     * @chainable
398
     * @private
399
     */
400
    /**
401
     * Draws a line segment using the current line style from the current drawing position to the specified x and y coordinates.
402
     *
403
     * @method lineTo
404
     * @param {Number} point1 x-coordinate for the end point.
405
     * @param {Number} point2 y-coordinate for the end point.
406
     * @chainable
407
     */
408
    /**
409
     * Draws a line segment using the current line style from the current drawing position to the relative x and y coordinates.
410
     *
411
     * @method relativeLineTo
412
     * @param {Number} point1 x-coordinate for the end point.
413
     * @param {Number} point2 y-coordinate for the end point.
414
     * @chainable
415
     */
416
    /**
417
     * Moves the current drawing position to specified x and y coordinates.
418
     *
419
     * @method moveTo
420
     * @param {Number} x x-coordinate for the end point.
421
     * @param {Number} y y-coordinate for the end point.
422
     * @chainable
423
     */
424
    /**
425
     * Moves the current drawing position relative to specified x and y coordinates.
426
     *
427
     * @method relativeMoveTo
428
     * @param {Number} x x-coordinate for the end point.
429
     * @param {Number} y y-coordinate for the end point.
430
     * @chainable
431
     */
432
    /**
433
     * Completes a drawing operation.
434
     *
435
     * @method end
436
     * @chainable
437
     */
438
    /**
439
     * Clears the path.
440
     *
441
     * @method clear
442
     * @chainable
443
     */
444
    /**
445
     * Ends a fill and stroke
446
     *
447
     * @method closePath
448
     * @chainable
449
     */
450
/**
451
 *  <p>Base class for creating shapes.</p>
452
 *  <p>`Shape` is an abstract class and is not meant to be used directly. The following classes extend
453
 *  `Shape`.
454
 *
455
 *  <ul>
456
 *      <li><a href="Circle.html">`Circle`</a></li>
457
 *      <li><a href="Ellipse.html">`Ellipse`</a></li>
458
 *      <li><a href="Rect.html">`Rect`</a></li>
459
 *      <li><a href="Path.html">`Path`</a></li>
460
 *  </ul>
461
 *
462
 * `Shape` can also be extended to create custom shape classes.</p>
463
 *
464
 * `Shape` has the following implementations based on browser capability.
465
 *  <ul>
466
 *      <li><a href="SVGShape.html">`SVGShape`</a></li>
467
 *      <li><a href="VMLShape.html">`VMLShape`</a></li>
468
 *      <li><a href="CanvasShape.html">`CanvasShape`</a></li>
469
 *  </ul>
470
 *
471
 * It is not necessary to interact with these classes directly. `Shape` will point to the appropriate implemention.</p>
472
 *
473
 * @class Shape
474
 * @constructor
475
 * @param {Object} cfg (optional) Attribute configs
476
 */
477
    /**
478
     * Init method, invoked during construction.
479
     * Calls `initializer` method.
480
     *
481
     * @method init
482
     * @protected
483
     */
484
	/**
485
	 * Initializes the shape
486
	 *
487
	 * @private
488
	 * @method initializer
489
	 */
490
	/**
491
	 * Add a class name to each node.
492
	 *
493
	 * @method addClass
494
	 * @param {String} className the class name to add to the node's class attribute
495
	 */
496
	/**
497
	 * Removes a class name from each node.
498
	 *
499
	 * @method removeClass
500
	 * @param {String} className the class name to remove from the node's class attribute
501
	 */
502
	/**
503
	 * Gets the current position of the node in page coordinates.
504
	 *
505
	 * @method getXY
506
	 * @return Array The XY position of the shape.
507
	 */
508
	/**
509
	 * Set the position of the shape in page coordinates, regardless of how the node is positioned.
510
	 *
511
	 * @method setXY
512
	 * @param {Array} Contains x & y values for new position (coordinates are page-based)
513
	 */
514
	/**
515
	 * Determines whether the node is an ancestor of another HTML element in the DOM hierarchy.
516
	 *
517
	 * @method contains
518
	 * @param {Shape | HTMLElement} needle The possible node or descendent
519
	 * @return Boolean Whether or not this shape is the needle or its ancestor.
520
	 */
521
	/**
522
	 * Compares nodes to determine if they match.
523
	 * Node instances can be compared to each other and/or HTMLElements.
524
	 * @method compareTo
525
	 * @param {HTMLElement | Node} refNode The reference node to compare to the node.
526
	 * @return {Boolean} True if the nodes match, false if they do not.
527
	 */
528
	/**
529
	 * Test if the supplied node matches the supplied selector.
530
	 *
531
	 * @method test
532
	 * @param {String} selector The CSS selector to test against.
533
	 * @return Boolean Wheter or not the shape matches the selector.
534
	 */
535
    /**
536
     * Sets the value of an attribute.
537
     *
538
     * @method set
539
     * @param {String|Object} name The name of the attribute. Alternatively, an object of key value pairs can
540
     * be passed in to set multiple attributes at once.
541
     * @param {Any} value The value to set the attribute to. This value is ignored if an object is received as
542
     * the name param.
543
     */
544
	/**
545
	 * Specifies a 2d translation.
546
	 *
547
	 * @method translate
548
	 * @param {Number} x The value to transate on the x-axis.
549
	 * @param {Number} y The value to translate on the y-axis.
550
	 */
551
	/**
552
	 * Translates the shape along the x-axis. When translating x and y coordinates,
553
	 * use the `translate` method.
554
	 *
555
	 * @method translateX
556
	 * @param {Number} x The value to translate.
557
	 */
558
	/**
559
	 * Translates the shape along the y-axis. When translating x and y coordinates,
560
	 * use the `translate` method.
561
	 *
562
	 * @method translateY
563
	 * @param {Number} y The value to translate.
564
	 */
565
    /**
566
     * Skews the shape around the x-axis and y-axis.
567
     *
568
     * @method skew
569
     * @param {Number} x The value to skew on the x-axis.
570
     * @param {Number} y The value to skew on the y-axis.
571
     */
572
	/**
573
	 * Skews the shape around the x-axis.
574
	 *
575
	 * @method skewX
576
	 * @param {Number} x x-coordinate
577
	 */
578
	/**
579
	 * Skews the shape around the y-axis.
580
	 *
581
	 * @method skewY
582
	 * @param {Number} y y-coordinate
583
	 */
584
	/**
585
	 * Rotates the shape clockwise around it transformOrigin.
586
	 *
587
	 * @method rotate
588
	 * @param {Number} deg The degree of the rotation.
589
	 */
590
	/**
591
	 * Specifies a 2d scaling operation.
592
	 *
593
	 * @method scale
594
	 * @param {Number} val
595
	 */
596
	/**
597
	 * Returns the bounds for a shape.
598
	 *
599
     * Calculates the a new bounding box from the original corner coordinates (base on size and position) and the transform matrix.
600
     * The calculated bounding box is used by the graphic instance to calculate its viewBox.
601
     *
602
	 * @method getBounds
603
	 * @return Object
604
	 */
605
    /**
606
     * Destroys the instance.
607
     *
608
     * @method destroy
609
     */
610
	/**
611
	 * An array of x, y values which indicates the transformOrigin in which to rotate the shape. Valid values range between 0 and 1 representing a
612
	 * fraction of the shape's corresponding bounding box dimension. The default value is [0.5, 0.5].
613
	 *
614
	 * @config transformOrigin
615
	 * @type Array
616
	 */
617
    /**
618
     * <p>A string containing, in order, transform operations applied to the shape instance. The `transform` string can contain the following values:
619
     *
620
     *    <dl>
621
     *        <dt>rotate</dt><dd>Rotates the shape clockwise around it transformOrigin.</dd>
622
     *        <dt>translate</dt><dd>Specifies a 2d translation.</dd>
623
     *        <dt>skew</dt><dd>Skews the shape around the x-axis and y-axis.</dd>
624
     *        <dt>scale</dt><dd>Specifies a 2d scaling operation.</dd>
625
     *        <dt>translateX</dt><dd>Translates the shape along the x-axis.</dd>
626
     *        <dt>translateY</dt><dd>Translates the shape along the y-axis.</dd>
627
     *        <dt>skewX</dt><dd>Skews the shape around the x-axis.</dd>
628
     *        <dt>skewY</dt><dd>Skews the shape around the y-axis.</dd>
629
     *        <dt>matrix</dt><dd>Specifies a 2D transformation matrix comprised of the specified six values.</dd>
630
     *    </dl>
631
     * </p>
632
     * <p>Applying transforms through the transform attribute will reset the transform matrix and apply a new transform. The shape class also contains
633
     * corresponding methods for each transform that will apply the transform to the current matrix. The below code illustrates how you might use the
634
     * `transform` attribute to instantiate a recangle with a rotation of 45 degrees.</p>
635
            var myRect = new Y.Rect({
636
                type:"rect",
637
                width: 50,
638
                height: 40,
639
                transform: "rotate(45)"
640
            };
641
     * <p>The code below would apply `translate` and `rotate` to an existing shape.</p>
642
 
643
        myRect.set("transform", "translate(40, 50) rotate(45)");
644
	 * @config transform
645
     * @type String
646
	 */
647
	/**
648
	 * Unique id for class instance.
649
	 *
650
	 * @config id
651
	 * @type String
652
	 */
653
	/**
654
	 * Indicates the x position of shape.
655
	 *
656
	 * @config x
657
	 * @type Number
658
	 */
659
	/**
660
	 * Indicates the y position of shape.
661
	 *
662
	 * @config y
663
	 * @type Number
664
	 */
665
	/**
666
	 * Indicates the width of the shape
667
	 *
668
	 * @config width
669
	 * @type Number
670
	 */
671
	/**
672
	 * Indicates the height of the shape
673
	 *
674
	 * @config height
675
	 * @type Number
676
	 */
677
	/**
678
	 * Indicates whether the shape is visible.
679
	 *
680
	 * @config visible
681
	 * @type Boolean
682
	 */
683
	/**
684
	 * Contains information about the fill of the shape.
685
     *  <dl>
686
     *      <dt>color</dt><dd>The color of the fill.</dd>
687
     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the fill. The default value is 1.</dd>
688
     *      <dt>type</dt><dd>Type of fill.
689
     *          <dl>
690
     *              <dt>solid</dt><dd>Solid single color fill. (default)</dd>
691
     *              <dt>linear</dt><dd>Linear gradient fill.</dd>
692
     *              <dt>radial</dt><dd>Radial gradient fill.</dd>
693
     *          </dl>
694
     *      </dd>
695
     *  </dl>
696
     *  <p>If a `linear` or `radial` is specified as the fill type. The following additional property is used:
697
     *  <dl>
698
     *      <dt>stops</dt><dd>An array of objects containing the following properties:
699
     *          <dl>
700
     *              <dt>color</dt><dd>The color of the stop.</dd>
701
     *              <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stop. The default value is 1.
702
     *              Note: No effect for IE 6 - 8</dd>
703
     *              <dt>offset</dt><dd>Number between 0 and 1 indicating where the color stop is positioned.</dd>
704
     *          </dl>
705
     *      </dd>
706
     *      <p>Linear gradients also have the following property:</p>
707
     *      <dt>rotation</dt><dd>Linear gradients flow left to right by default. The rotation property allows you to change the
708
     *      flow by rotation. (e.g. A rotation of 180 would make the gradient pain from right to left.)</dd>
709
     *      <p>Radial gradients have the following additional properties:</p>
710
     *      <dt>r</dt><dd>Radius of the gradient circle.</dd>
711
     *      <dt>fx</dt><dd>Focal point x-coordinate of the gradient.</dd>
712
     *      <dt>fy</dt><dd>Focal point y-coordinate of the gradient.</dd>
713
     *      <dt>cx</dt><dd>
714
     *          <p>The x-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
715
     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and
716
     *          `VMLShape` classes which are used on Android or IE 6 - 8.</p>
717
     *      </dd>
718
     *      <dt>cy</dt><dd>
719
     *          <p>The y-coordinate of the center of the gradient circle. Determines where the color stop begins. The default value 0.5.</p>
720
     *          <p><strong>Note: </strong>Currently, this property is not implemented for corresponding `CanvasShape` and `VMLShape`
721
     *          classes which are used on Android or IE 6 - 8.</p>
722
     *      </dd>
723
     *  </dl>
724
	 *
725
	 * @config fill
726
	 * @type Object
727
	 */
728
	/**
729
	 * Contains information about the stroke of the shape.
730
     *  <dl>
731
     *      <dt>color</dt><dd>The color of the stroke.</dd>
732
     *      <dt>weight</dt><dd>Number that indicates the width of the stroke.</dd>
733
     *      <dt>opacity</dt><dd>Number between 0 and 1 that indicates the opacity of the stroke. The default value is 1.</dd>
734
     *      <dt>dashstyle</dt>Indicates whether to draw a dashed stroke. When set to "none", a solid stroke is drawn. When set
735
     *      to an array, the first index indicates the length of the dash. The second index indicates the length of gap.
736
     *      <dt>linecap</dt><dd>Specifies the linecap for the stroke. The following values can be specified:
737
     *          <dl>
738
     *              <dt>butt (default)</dt><dd>Specifies a butt linecap.</dd>
739
     *              <dt>square</dt><dd>Specifies a sqare linecap.</dd>
740
     *              <dt>round</dt><dd>Specifies a round linecap.</dd>
741
     *          </dl>
742
     *      </dd>
743
     *      <dt>linejoin</dt><dd>Specifies a linejoin for the stroke. The following values can be specified:
744
     *          <dl>
745
     *              <dt>round (default)</dt><dd>Specifies that the linejoin will be round.</dd>
746
     *              <dt>bevel</dt><dd>Specifies a bevel for the linejoin.</dd>
747
     *              <dt>miter limit</dt><dd>An integer specifying the miter limit of a miter linejoin. If you want to specify a linejoin
748
     *              of miter, you simply specify the limit as opposed to having separate miter and miter limit values.</dd>
749
     *          </dl>
750
     *      </dd>
751
     *  </dl>
752
	 *
753
	 * @config stroke
754
	 * @type Object
755
	 */
756
	/**
757
	 * Dom node for the shape.
758
	 *
759
	 * @config node
760
	 * @type HTMLElement
761
	 * @readOnly
762
	 */
763
    /**
764
     * Represents an SVG Path string. This will be parsed and added to shape's API to represent the SVG data across all
765
     * implementations. Note that when using VML or SVG implementations, part of this content will be added to the DOM using
766
     * respective VML/SVG attributes. If your content comes from an untrusted source, you will need to ensure that no
767
     * malicious code is included in that content.
768
     *
769
     * @config data
770
     * @type String
771
     */
772
	/**
773
	 * Reference to the parent graphic instance
774
	 *
775
	 * @config graphic
776
	 * @type Graphic
777
	 * @readOnly
778
	 */
779
 
780
/**
781
 * <p>Creates circle shape with editable attributes.</p>
782
 * <p>`Circle` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
783
 * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "circle"
784
 * or `Y.Circle` to this attribute will create a `Circle` instance. Required attributes for instantiating a `Circle` are
785
 * `type` and `radius`. Optional attributes include:
786
 *  <ul>
787
 *      <li><a href="#attr_fill">fill</a></li>
788
 *      <li><a href="#attr_id">id</a></li>
789
 *      <li><a href="#attr_stroke">stroke</a></li>
790
 *      <li><a href="#attr_transform">transform</a></li>
791
 *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
792
 *      <li><a href="#attr_visible">visible</a></li>
793
 *      <li><a href="#attr_x">x</a></li>
794
 *      <li><a href="#attr_y">y</a></li>
795
 *  </ul>
796
 *
797
 * The below code creates a circle by defining the `type` attribute as "circle":</p>
798
 
799
        var myCircle = myGraphic.addShape({
800
            type: "circle",
801
            radius: 10,
802
            fill: {
803
                color: "#9aa"
804
            },
805
            stroke: {
806
                weight: 1,
807
                color: "#000"
808
            }
809
        });
810
 
811
 * Below, this same circle is created by defining the `type` attribute with a class reference:
812
 *
813
        var myCircle = myGraphic.addShape({
814
            type: Y.Circle,
815
            radius: 10,
816
            fill: {
817
                color: "#9aa"
818
            },
819
            stroke: {
820
                weight: 1,
821
                color: "#000"
822
            }
823
        });
824
 *
825
 * <p>`Circle` has the following implementations based on browser capability.
826
 *  <ul>
827
 *      <li><a href="SVGCircle.html">`SVGCircle`</a></li>
828
 *      <li><a href="VMLCircle.html">`VMLCircle`</a></li>
829
 *      <li><a href="CanvasCircle.html">`CanvasCircle`</a></li>
830
 *  </ul>
831
 *
832
 * It is not necessary to interact with these classes directly. `Circle` will point to the appropriate implemention.</p>
833
 *
834
 * @class Circle
835
 * @extends Shape
836
 * @constructor
837
 */
838
    /**
839
     * Radius of the circle
840
     *
841
     * @config radius
842
     * @type Number
843
     */
844
/**
845
 * <p>Creates an ellipse shape with editable attributes.</p>
846
 * <p>`Ellipse` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
847
 * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "ellipse"
848
 * or `Y.Ellipse` to this attribute will create a `Ellipse` instance. Required attributes for instantiating a `Ellipse` are
849
 * `type`, `width` and `height`. Optional attributes include:
850
 *  <ul>
851
 *      <li><a href="#attr_fill">fill</a></li>
852
 *      <li><a href="#attr_id">id</a></li>
853
 *      <li><a href="#attr_stroke">stroke</a></li>
854
 *      <li><a href="#attr_transform">transform</a></li>
855
 *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
856
 *      <li><a href="#attr_visible">visible</a></li>
857
 *      <li><a href="#attr_x">x</a></li>
858
 *      <li><a href="#attr_y">y</a></li>
859
 *  </ul>
860
 *
861
 * The below code creates an ellipse by defining the `type` attribute as "ellipse":</p>
862
 
863
        var myEllipse = myGraphic.addShape({
864
            type: "ellipse",
865
            width: 20,
866
            height: 10,
867
            fill: {
868
                color: "#9aa"
869
            },
870
            stroke: {
871
                weight: 1,
872
                color: "#000"
873
            }
874
        });
875
 
876
 * Below, the same ellipse is created by defining the `type` attribute with a class reference:
877
 *
878
        var myEllipse = myGraphic.addShape({
879
            type: Y.Ellipse,
880
            width: 20,
881
            height: 10,
882
            fill: {
883
                color: "#9aa"
884
            },
885
            stroke: {
886
                weight: 1,
887
                color: "#000"
888
            }
889
        });
890
 *
891
 * <p>`Ellipse` has the following implementations based on browser capability.
892
 *  <ul>
893
 *      <li><a href="SVGEllipse.html">`SVGEllipse`</a></li>
894
 *      <li><a href="VMLEllipse.html">`VMLEllipse`</a></li>
895
 *      <li><a href="CanvasEllipse.html">`CanvasEllipse`</a></li>
896
 *  </ul>
897
 *
898
 * It is not necessary to interact with these classes directly. `Ellipse` will point to the appropriate implemention.</p>
899
 *
900
 * @class Ellipse
901
 * @extends Shape
902
 * @constructor
903
 */
904
/**
905
 * <p>Creates an rectangle shape with editable attributes.</p>
906
 * <p>`Rect` instances can be created using the <a href="Graphic.html#method_addShape">`addShape`</a> method of the
907
 * <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute. Assigning "rect"
908
 * or `Y.Rect` to this attribute will create a `Rect` instance. Required attributes for instantiating a `Rect` are `type`,
909
 * `width` and `height`. Optional attributes include:
910
 *  <ul>
911
 *      <li><a href="#attr_fill">fill</a></li>
912
 *      <li><a href="#attr_id">id</a></li>
913
 *      <li><a href="#attr_stroke">stroke</a></li>
914
 *      <li><a href="#attr_transform">transform</a></li>
915
 *      <li><a href="#attr_transformOrigin">transformOrigin</a></li>
916
 *      <li><a href="#attr_visible">visible</a></li>
917
 *      <li><a href="#attr_x">x</a></li>
918
 *      <li><a href="#attr_y">y</a></li>
919
 *  </ul>
920
 *
921
 * The below code creates a rectangle by defining the `type` attribute as "rect":</p>
922
 
923
        var myRect = myGraphic.addShape({
924
            type: "rect",
925
            width: 20,
926
            height: 10,
927
            fill: {
928
                color: "#9aa"
929
            },
930
            stroke: {
931
                weight: 1,
932
                color: "#000"
933
            }
934
        });
935
 
936
 * Below, the same rectangle is created by defining the `type` attribute with a class reference:
937
 *
938
        var myRect = myGraphic.addShape({
939
            type: Y.Rect,
940
            width: 20,
941
            height: 10,
942
            fill: {
943
                color: "#9aa"
944
            },
945
            stroke: {
946
                weight: 1,
947
                color: "#000"
948
            }
949
        });
950
 *
951
 * <p>`Rect` has the following implementations based on browser capability.
952
 *  <ul>
953
 *      <li><a href="SVGRect.html">`SVGRect`</a></li>
954
 *      <li><a href="VMLRect.html">`VMLRect`</a></li>
955
 *      <li><a href="CanvasRect.html">`CanvasRect`</a></li>
956
 *  </ul>
957
 *
958
 * It is not necessary to interact with these classes directly. `Rect` will point to the appropriate implemention.</p>
959
 *
960
 * @class Rect
961
 * @extends Shape
962
 * @constructor
963
 */
964
/**
965
 * <p>The `Path` class creates a shape through the use of drawing methods. The `Path` class has the following drawing methods available:</p>
966
 *  <ul>
967
 *      <li><a href="#method_clear">`clear`</a></li>
968
 *      <li><a href="#method_curveTo">`curveTo`</a></li>
969
 *      <li><a href="#method_drawRect">`drawRect`</a></li>
970
 *      <li><a href="#method_drawRoundRect">`drawRoundRect`</a></li>
971
 *      <li><a href="#method_end">`end`</a></li>
972
 *      <li><a href="#method_lineTo">`lineTo`</a></li>
973
 *      <li><a href="#method_moveTo">`moveTo`</a></li>
974
 *      <li><a href="#method_quadraticCurveTo">`quadraticCurveTo`</a></li>
975
 *  </ul>
976
 *
977
 *  <p>Like other shapes, `Path` elements are created using the <a href="Graphic.html#method_addShape">`addShape`</a>
978
 *  method of the <a href="Graphic.html">`Graphic`</a> class. The method's `cfg` argument contains a `type` attribute.
979
 *  Assigning "path" or `Y.Path` to this attribute will create a `Path` instance. After instantiation, a series of drawing
980
 *  operations must be performed in order to render a shape. The below code instantiates a path element by defining the
981
 *  `type` attribute as "path":</p>
982
 
983
        var myPath = myGraphic.addShape({
984
            type: "path",
985
            fill: {
986
                color: "#9aa"
987
            },
988
            stroke: {
989
                weight: 1,
990
                color: "#000"
991
            }
992
        });
993
 
994
 * Below a `Path` element with the same properties is instantiated by defining the `type` attribute with a class reference:
995
 *
996
        var myPath = myGraphic.addShape({
997
            type: Y.Path,
998
            fill: {
999
                color: "#9aa"
1000
            },
1001
            stroke: {
1002
                weight: 1,
1003
                color: "#000"
1004
            }
1005
        });
1006
 
1007
 * After instantiation, a shape or segment needs to be drawn for an element to render. After all draw operations are performed,
1008
 * the <a href="#method_end">`end`</a> method will render the shape. The code below will draw a triangle:
1009
 
1010
        myPath.moveTo(35, 5);
1011
        myPath.lineTo(65, 65);
1012
        myPath.lineTo(5, 65);
1013
        myPath.lineTo(35, 5);
1014
        myPath.end();
1015
 *
1016
 * <p>`Path` has the following implementations based on browser capability.
1017
 *  <ul>
1018
 *      <li><a href="SVGPath.html">`SVGPath`</a></li>
1019
 *      <li><a href="VMLPath.html">`VMLPath`</a></li>
1020
 *      <li><a href="CanvasPath.html">`CanvasPath`</a></li>
1021
 *  </ul>
1022
 * It is not necessary to interact with these classes directly. `Path` will point to the appropriate implemention.</p>
1023
 *
1024
 * @class Path
1025
 * @extends Shape
1026
 * @uses Drawing
1027
 * @constructor
1028
 */
1029
	/**
1030
	 * Indicates the path used for the node.
1031
	 *
1032
	 * @config path
1033
	 * @type String
1034
     * @readOnly
1035
	 */
1036
/**
1037
 * `Graphic` acts a factory and container for shapes. You need at least one `Graphic` instance to create shapes for your application.
1038
 * <p>The code block below creates a `Graphic` instance and appends it to an HTMLElement with the id 'mygraphiccontainer'.</p>
1039
 
1040
        var myGraphic = new Y.Graphic({render:"#mygraphiccontainer"});
1041
 
1042
 * <p>Alternatively, you can add a `Graphic` instance to the DOM using the <a href="#method_render">`render`</a> method.</p>
1043
        var myGraphic = new Y.Graphic();
1044
        myGraphic.render("#mygraphiccontainer");
1045
 
1046
 * `Graphic` has the following implementations based on browser capability.
1047
 *  <ul>
1048
 *      <li><a href="SVGGraphic.html">`SVGGraphic`</a></li>
1049
 *      <li><a href="VMLGraphic.html">`VMLGraphic`</a></li>
1050
 *      <li><a href="CanvasGraphic.html">`CanvasGraphic`</a></li>
1051
 *  </ul>
1052
 *
1053
 * It is not necessary to interact with these classes directly. `Graphic` will point to the appropriate implemention.</p>
1054
 *
1055
 * @class Graphic
1056
 * @constructor
1057
 */
1058
    /**
1059
     * Whether or not to render the `Graphic` automatically after to a specified parent node after init. This can be a Node
1060
     * instance or a CSS selector string.
1061
     *
1062
     * @config render
1063
     * @type Node | String
1064
     */
1065
    /**
1066
	 * Unique id for class instance.
1067
	 *
1068
	 * @config id
1069
	 * @type String
1070
	 */
1071
    /**
1072
     * Key value pairs in which a shape instance is associated with its id.
1073
     *
1074
     *  @config shapes
1075
     *  @type Object
1076
     *  @readOnly
1077
     */
1078
    /**
1079
     *  Object containing size and coordinate data for the content of a Graphic in relation to the coordSpace node.
1080
     *
1081
     *  @config contentBounds
1082
     *  @type Object
1083
     *  @readOnly
1084
     */
1085
    /**
1086
     *  The html element that represents to coordinate system of the Graphic instance.
1087
     *
1088
     *  @config node
1089
     *  @type HTMLElement
1090
     *  @readOnly
1091
     */
1092
	/**
1093
	 * Indicates the width of the `Graphic`.
1094
	 *
1095
	 * @config width
1096
	 * @type Number
1097
	 */
1098
	/**
1099
	 * Indicates the height of the `Graphic`.
1100
	 *
1101
	 * @config height
1102
	 * @type Number
1103
	 */
1104
    /**
1105
     *  Determines the sizing of the Graphic.
1106
     *
1107
     *  <dl>
1108
     *      <dt>sizeContentToGraphic</dt><dd>The Graphic's width and height attributes are, either explicitly set through the
1109
     *      <code>width</code> and <code>height</code> attributes or are determined by the dimensions of the parent element. The
1110
     *      content contained in the Graphic will be sized to fit with in the Graphic instance's dimensions. When using this
1111
     *      setting, the <code>preserveAspectRatio</code> attribute will determine how the contents are sized.</dd>
1112
     *      <dt>sizeGraphicToContent</dt><dd>(Also accepts a value of true) The Graphic's width and height are determined by the
1113
     *      size and positioning of the content.</dd>
1114
     *      <dt>false</dt><dd>The Graphic's width and height attributes are, either explicitly set through the <code>width</code>
1115
     *      and <code>height</code> attributes or are determined by the dimensions of the parent element. The contents of the
1116
     *      Graphic instance are not affected by this setting.</dd>
1117
     *  </dl>
1118
     *
1119
     *
1120
     *  @config autoSize
1121
     *  @type Boolean | String
1122
     *  @default false
1123
     */
1124
    /**
1125
     * Determines how content is sized when <code>autoSize</code> is set to <code>sizeContentToGraphic</code>.
1126
     *
1127
     *  <dl>
1128
     *      <dt>none<dt><dd>Do not force uniform scaling. Scale the graphic content of the given element non-uniformly if necessary
1129
     *      such that the element's bounding box exactly matches the viewport rectangle.</dd>
1130
     *      <dt>xMinYMin</dt><dd>Force uniform scaling position along the top left of the Graphic's node.</dd>
1131
     *      <dt>xMidYMin</dt><dd>Force uniform scaling horizontally centered and positioned at the top of the Graphic's node.<dd>
1132
     *      <dt>xMaxYMin</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the top.</dd>
1133
     *      <dt>xMinYMid</dt>Force uniform scaling positioned horizontally from the left and vertically centered.</dd>
1134
     *      <dt>xMidYMid (the default)</dt><dd>Force uniform scaling with the content centered.</dd>
1135
     *      <dt>xMaxYMid</dt><dd>Force uniform scaling positioned horizontally from the right and vertically centered.</dd>
1136
     *      <dt>xMinYMax</dt><dd>Force uniform scaling positioned horizontally from the left and vertically from the bottom.</dd>
1137
     *      <dt>xMidYMax</dt><dd>Force uniform scaling horizontally centered and position vertically from the bottom.</dd>
1138
     *      <dt>xMaxYMax</dt><dd>Force uniform scaling positioned horizontally from the right and vertically from the bottom.</dd>
1139
     *  </dl>
1140
     *
1141
     * @config preserveAspectRatio
1142
     * @type String
1143
     * @default xMidYMid
1144
     */
1145
    /**
1146
     * The contentBounds will resize to greater values but not to smaller values. (for performance)
1147
     * When resizing the contentBounds down is desirable, set the resizeDown value to true.
1148
     *
1149
     * @config resizeDown
1150
     * @type Boolean
1151
     */
1152
	/**
1153
	 * Indicates the x-coordinate for the instance.
1154
	 *
1155
	 * @config x
1156
	 * @type Number
1157
	 */
1158
	/**
1159
	 * Indicates the y-coordinate for the instance.
1160
	 *
1161
	 * @config y
1162
	 * @type Number
1163
	 */
1164
    /**
1165
     * Indicates whether or not the instance will automatically redraw after a change is made to a shape.
1166
     * This property will get set to false when batching operations.
1167
     *
1168
     * @config autoDraw
1169
     * @type Boolean
1170
     * @default true
1171
     * @private
1172
     */
1173
	/**
1174
	 * Indicates whether the `Graphic` and its children are visible.
1175
	 *
1176
	 * @config visible
1177
	 * @type Boolean
1178
	 */
1179
    /**
1180
     * Gets the current position of the graphic instance in page coordinates.
1181
     *
1182
     * @method getXY
1183
     * @return Array The XY position of the shape.
1184
     */
1185
    /**
1186
     * Adds the graphics node to the dom.
1187
     *
1188
     * @method render
1189
     * @param {Node|String} parentNode node in which to render the graphics node into.
1190
     */
1191
    /**
1192
     * Removes all nodes.
1193
     *
1194
     * @method destroy
1195
     */
1196
    /**
1197
     * <p>Generates a shape instance by type. The method accepts an object that contain's the shape's
1198
     * type and attributes to be customized. For example, the code below would create a rectangle:</p>
1199
     *
1200
            var myRect = myGraphic.addShape({
1201
                type: "rect",
1202
                width: 40,
1203
                height: 30,
1204
                fill: {
1205
                    color: "#9aa"
1206
                },
1207
                stroke: {
1208
                    weight: 1,
1209
                    color: "#000"
1210
                }
1211
            });
1212
     *
1213
     * <p>The `Graphics` module includes a few basic shapes. More information on their creation
1214
     * can be found in each shape's documentation:
1215
     *
1216
     *  <ul>
1217
     *      <li><a href="Circle.html">`Circle`</a></li>
1218
     *      <li><a href="Ellipse.html">`Ellipse`</a></li>
1219
     *      <li><a href="Rect.html">`Rect`</a></li>
1220
     *      <li><a href="Path.html">`Path`</a></li>
1221
     *  </ul>
1222
     *
1223
     *  The `Graphics` module also allows for the creation of custom shapes. If a custom shape
1224
     *  has been created, it can be instantiated with the `addShape` method as well. The attributes,
1225
     *  required and optional, would need to be defined in the custom shape.
1226
     *
1227
            var myCustomShape = myGraphic.addShape({
1228
                type: Y.MyCustomShape,
1229
                width: 50,
1230
                height: 50,
1231
                fill: {
1232
                    color: "#9aa"
1233
                },
1234
                stroke: {
1235
                    weight: 1,
1236
                    color: "#000"
1237
                }
1238
            });
1239
     *
1240
     * @method addShape
1241
     * @param {Object} cfg Object containing the shape's type and attributes.
1242
     * @return Shape
1243
     */
1244
    /**
1245
     * Removes a shape instance from from the graphic instance.
1246
     *
1247
     * @method removeShape
1248
     * @param {Shape|String} shape The instance or id of the shape to be removed.
1249
     */
1250
    /**
1251
     * Removes all shape instances from the dom.
1252
     *
1253
     * @method removeAllShapes
1254
     */
1255
    /**
1256
     * Returns a shape based on the id of its dom node.
1257
     *
1258
     * @method getShapeById
1259
     * @param {String} id Dom id of the shape's node attribute.
1260
     * @return Shape
1261
     */
1262
	/**
1263
	 * Allows for creating multiple shapes in order to batch appending and redraw operations.
1264
	 *
1265
	 * @method batch
1266
	 * @param {Function} method Method to execute.
1267
	 */
1268
 
1269
 
1270
}, '3.18.1', {"requires": ["node", "event-custom", "pluginhost", "matrix", "classnamemanager"]});