1 |
efrain |
1 |
YUI.add('gesture-simulate', function (Y, NAME) {
|
|
|
2 |
|
|
|
3 |
/**
|
|
|
4 |
* Simulate high-level user gestures by generating a set of native DOM events.
|
|
|
5 |
*
|
|
|
6 |
* @module gesture-simulate
|
|
|
7 |
* @requires event-simulate, async-queue, node-screen
|
|
|
8 |
*/
|
|
|
9 |
|
|
|
10 |
var NAME = "gesture-simulate",
|
|
|
11 |
|
|
|
12 |
// phantomjs check may be temporary, until we determine if it really support touch all the way through, like it claims to (http://code.google.com/p/phantomjs/issues/detail?id=375)
|
|
|
13 |
SUPPORTS_TOUCH = ((Y.config.win && ("ontouchstart" in Y.config.win)) && !(Y.UA.phantomjs) && !(Y.UA.chrome && Y.UA.chrome < 6)),
|
|
|
14 |
|
|
|
15 |
gestureNames = {
|
|
|
16 |
tap: 1,
|
|
|
17 |
doubletap: 1,
|
|
|
18 |
press: 1,
|
|
|
19 |
move: 1,
|
|
|
20 |
flick: 1,
|
|
|
21 |
pinch: 1,
|
|
|
22 |
rotate: 1
|
|
|
23 |
},
|
|
|
24 |
|
|
|
25 |
touchEvents = {
|
|
|
26 |
touchstart: 1,
|
|
|
27 |
touchmove: 1,
|
|
|
28 |
touchend: 1,
|
|
|
29 |
touchcancel: 1
|
|
|
30 |
},
|
|
|
31 |
|
|
|
32 |
document = Y.config.doc,
|
|
|
33 |
emptyTouchList,
|
|
|
34 |
|
|
|
35 |
EVENT_INTERVAL = 20, // 20ms
|
|
|
36 |
START_PAGEX, // will be adjusted to the node element center
|
|
|
37 |
START_PAGEY, // will be adjusted to the node element center
|
|
|
38 |
|
|
|
39 |
// defaults that user can override.
|
|
|
40 |
DEFAULTS = {
|
|
|
41 |
// tap gestures
|
|
|
42 |
HOLD_TAP: 10, // 10ms
|
|
|
43 |
DELAY_TAP: 10, // 10ms
|
|
|
44 |
|
|
|
45 |
// press gesture
|
|
|
46 |
HOLD_PRESS: 3000, // 3sec
|
|
|
47 |
MIN_HOLD_PRESS: 1000, // 1sec
|
|
|
48 |
MAX_HOLD_PRESS: 60000, // 1min
|
|
|
49 |
|
|
|
50 |
// move gesture
|
|
|
51 |
DISTANCE_MOVE: 200, // 200 pixels
|
|
|
52 |
DURATION_MOVE: 1000, // 1sec
|
|
|
53 |
MAX_DURATION_MOVE: 5000,// 5sec
|
|
|
54 |
|
|
|
55 |
// flick gesture
|
|
|
56 |
MIN_VELOCITY_FLICK: 1.3,
|
|
|
57 |
DISTANCE_FLICK: 200, // 200 pixels
|
|
|
58 |
DURATION_FLICK: 1000, // 1sec
|
|
|
59 |
MAX_DURATION_FLICK: 5000,// 5sec
|
|
|
60 |
|
|
|
61 |
// pinch/rotation
|
|
|
62 |
DURATION_PINCH: 1000 // 1sec
|
|
|
63 |
},
|
|
|
64 |
|
|
|
65 |
TOUCH_START = 'touchstart',
|
|
|
66 |
TOUCH_MOVE = 'touchmove',
|
|
|
67 |
TOUCH_END = 'touchend',
|
|
|
68 |
|
|
|
69 |
GESTURE_START = 'gesturestart',
|
|
|
70 |
GESTURE_CHANGE = 'gesturechange',
|
|
|
71 |
GESTURE_END = 'gestureend',
|
|
|
72 |
|
|
|
73 |
MOUSE_UP = 'mouseup',
|
|
|
74 |
MOUSE_MOVE = 'mousemove',
|
|
|
75 |
MOUSE_DOWN = 'mousedown',
|
|
|
76 |
MOUSE_CLICK = 'click',
|
|
|
77 |
MOUSE_DBLCLICK = 'dblclick',
|
|
|
78 |
|
|
|
79 |
X_AXIS = 'x',
|
|
|
80 |
Y_AXIS = 'y';
|
|
|
81 |
|
|
|
82 |
|
|
|
83 |
function Simulations(node) {
|
|
|
84 |
if(!node) {
|
|
|
85 |
Y.error(NAME+': invalid target node');
|
|
|
86 |
}
|
|
|
87 |
this.node = node;
|
|
|
88 |
this.target = Y.Node.getDOMNode(node);
|
|
|
89 |
|
|
|
90 |
var startXY = this.node.getXY(),
|
|
|
91 |
dims = this._getDims();
|
|
|
92 |
|
|
|
93 |
START_PAGEX = startXY[0] + (dims[0])/2;
|
|
|
94 |
START_PAGEY = startXY[1] + (dims[1])/2;
|
|
|
95 |
}
|
|
|
96 |
|
|
|
97 |
Simulations.prototype = {
|
|
|
98 |
|
|
|
99 |
/**
|
|
|
100 |
* Helper method to convert a degree to a radian.
|
|
|
101 |
*
|
|
|
102 |
* @method _toRadian
|
|
|
103 |
* @private
|
|
|
104 |
* @param {Number} deg A degree to be converted to a radian.
|
|
|
105 |
* @return {Number} The degree in radian.
|
|
|
106 |
*/
|
|
|
107 |
_toRadian: function(deg) {
|
|
|
108 |
return deg * (Math.PI/180);
|
|
|
109 |
},
|
|
|
110 |
|
|
|
111 |
/**
|
|
|
112 |
* Helper method to get height/width while accounting for
|
|
|
113 |
* rotation/scale transforms where possible by using the
|
|
|
114 |
* bounding client rectangle height/width instead of the
|
|
|
115 |
* offsetWidth/Height which region uses.
|
|
|
116 |
* @method _getDims
|
|
|
117 |
* @private
|
|
|
118 |
* @return {Array} Array with [height, width]
|
|
|
119 |
*/
|
|
|
120 |
_getDims : function() {
|
|
|
121 |
var region,
|
|
|
122 |
width,
|
|
|
123 |
height;
|
|
|
124 |
|
|
|
125 |
// Ideally, this should be in DOM somewhere.
|
|
|
126 |
if (this.target.getBoundingClientRect) {
|
|
|
127 |
region = this.target.getBoundingClientRect();
|
|
|
128 |
|
|
|
129 |
if ("height" in region) {
|
|
|
130 |
height = region.height;
|
|
|
131 |
} else {
|
|
|
132 |
// IE7,8 has getBCR, but no height.
|
|
|
133 |
height = Math.abs(region.bottom - region.top);
|
|
|
134 |
}
|
|
|
135 |
|
|
|
136 |
if ("width" in region) {
|
|
|
137 |
width = region.width;
|
|
|
138 |
} else {
|
|
|
139 |
// IE7,8 has getBCR, but no width.
|
|
|
140 |
width = Math.abs(region.right - region.left);
|
|
|
141 |
}
|
|
|
142 |
} else {
|
|
|
143 |
region = this.node.get("region");
|
|
|
144 |
width = region.width;
|
|
|
145 |
height = region.height;
|
|
|
146 |
}
|
|
|
147 |
|
|
|
148 |
return [width, height];
|
|
|
149 |
},
|
|
|
150 |
|
|
|
151 |
/**
|
|
|
152 |
* Helper method to convert a point relative to the node element into
|
|
|
153 |
* the point in the page coordination.
|
|
|
154 |
*
|
|
|
155 |
* @method _calculateDefaultPoint
|
|
|
156 |
* @private
|
|
|
157 |
* @param {Array} point A point relative to the node element.
|
|
|
158 |
* @return {Array} The same point in the page coordination.
|
|
|
159 |
*/
|
|
|
160 |
_calculateDefaultPoint: function(point) {
|
|
|
161 |
|
|
|
162 |
var height;
|
|
|
163 |
|
|
|
164 |
if(!Y.Lang.isArray(point) || point.length === 0) {
|
|
|
165 |
point = [START_PAGEX, START_PAGEY];
|
|
|
166 |
} else {
|
|
|
167 |
if(point.length == 1) {
|
|
|
168 |
height = this._getDims[1];
|
|
|
169 |
point[1] = height/2;
|
|
|
170 |
}
|
|
|
171 |
// convert to page(viewport) coordination
|
|
|
172 |
point[0] = this.node.getX() + point[0];
|
|
|
173 |
point[1] = this.node.getY() + point[1];
|
|
|
174 |
}
|
|
|
175 |
|
|
|
176 |
return point;
|
|
|
177 |
},
|
|
|
178 |
|
|
|
179 |
/**
|
|
|
180 |
* The "rotate" and "pinch" methods are essencially same with the exact same
|
|
|
181 |
* arguments. Only difference is the required parameters. The rotate method
|
|
|
182 |
* requires "rotation" parameter while the pinch method requires "startRadius"
|
|
|
183 |
* and "endRadius" parameters.
|
|
|
184 |
*
|
|
|
185 |
* @method rotate
|
|
|
186 |
* @param {Function} cb The callback to execute when the gesture simulation
|
|
|
187 |
* is completed.
|
|
|
188 |
* @param {Array} center A center point where the pinch gesture of two fingers
|
|
|
189 |
* should happen. It is relative to the top left corner of the target
|
|
|
190 |
* node element.
|
|
|
191 |
* @param {Number} startRadius A radius of start circle where 2 fingers are
|
|
|
192 |
* on when the gesture starts. This is optional. The default is a fourth of
|
|
|
193 |
* either target node width or height whichever is smaller.
|
|
|
194 |
* @param {Number} endRadius A radius of end circle where 2 fingers will be on when
|
|
|
195 |
* the pinch or spread gestures are completed. This is optional.
|
|
|
196 |
* The default is a fourth of either target node width or height whichever is less.
|
|
|
197 |
* @param {Number} duration A duration of the gesture in millisecond.
|
|
|
198 |
* @param {Number} start A start angle(0 degree at 12 o'clock) where the
|
|
|
199 |
* gesture should start. Default is 0.
|
|
|
200 |
* @param {Number} rotation A rotation in degree. It is required.
|
|
|
201 |
*/
|
|
|
202 |
rotate: function(cb, center, startRadius, endRadius, duration, start, rotation) {
|
|
|
203 |
var radius,
|
|
|
204 |
r1 = startRadius, // optional
|
|
|
205 |
r2 = endRadius; // optional
|
|
|
206 |
|
|
|
207 |
if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {
|
|
|
208 |
radius = (this.target.offsetWidth < this.target.offsetHeight)?
|
|
|
209 |
this.target.offsetWidth/4 : this.target.offsetHeight/4;
|
|
|
210 |
r1 = radius;
|
|
|
211 |
r2 = radius;
|
|
|
212 |
}
|
|
|
213 |
|
|
|
214 |
// required
|
|
|
215 |
if(!Y.Lang.isNumber(rotation)) {
|
|
|
216 |
Y.error(NAME+'Invalid rotation detected.');
|
|
|
217 |
}
|
|
|
218 |
|
|
|
219 |
this.pinch(cb, center, r1, r2, duration, start, rotation);
|
|
|
220 |
},
|
|
|
221 |
|
|
|
222 |
/**
|
|
|
223 |
* The "rotate" and "pinch" methods are essencially same with the exact same
|
|
|
224 |
* arguments. Only difference is the required parameters. The rotate method
|
|
|
225 |
* requires "rotation" parameter while the pinch method requires "startRadius"
|
|
|
226 |
* and "endRadius" parameters.
|
|
|
227 |
*
|
|
|
228 |
* The "pinch" gesture can simulate various 2 finger gestures such as pinch,
|
|
|
229 |
* spread and/or rotation. The "startRadius" and "endRadius" are required.
|
|
|
230 |
* If endRadius is larger than startRadius, it becomes a spread gesture
|
|
|
231 |
* otherwise a pinch gesture.
|
|
|
232 |
*
|
|
|
233 |
* @method pinch
|
|
|
234 |
* @param {Function} cb The callback to execute when the gesture simulation
|
|
|
235 |
* is completed.
|
|
|
236 |
* @param {Array} center A center point where the pinch gesture of two fingers
|
|
|
237 |
* should happen. It is relative to the top left corner of the target
|
|
|
238 |
* node element.
|
|
|
239 |
* @param {Number} startRadius A radius of start circle where 2 fingers are
|
|
|
240 |
* on when the gesture starts. This paramenter is required.
|
|
|
241 |
* @param {Number} endRadius A radius of end circle where 2 fingers will be on when
|
|
|
242 |
* the pinch or spread gestures are completed. This parameter is required.
|
|
|
243 |
* @param {Number} duration A duration of the gesture in millisecond.
|
|
|
244 |
* @param {Number} start A start angle(0 degree at 12 o'clock) where the
|
|
|
245 |
* gesture should start. Default is 0.
|
|
|
246 |
* @param {Number} rotation If rotation is desired during the pinch or
|
|
|
247 |
* spread gestures, this parameter can be used. Default is 0 degree.
|
|
|
248 |
*/
|
|
|
249 |
pinch: function(cb, center, startRadius, endRadius, duration, start, rotation) {
|
|
|
250 |
var eventQueue,
|
|
|
251 |
i,
|
|
|
252 |
interval = EVENT_INTERVAL,
|
|
|
253 |
touches,
|
|
|
254 |
id = 0,
|
|
|
255 |
r1 = startRadius, // required
|
|
|
256 |
r2 = endRadius, // required
|
|
|
257 |
radiusPerStep,
|
|
|
258 |
centerX, centerY,
|
|
|
259 |
startScale, endScale, scalePerStep,
|
|
|
260 |
startRot, endRot, rotPerStep,
|
|
|
261 |
path1 = {start: [], end: []}, // paths for 1st and 2nd fingers.
|
|
|
262 |
path2 = {start: [], end: []},
|
|
|
263 |
steps,
|
|
|
264 |
touchMove;
|
|
|
265 |
|
|
|
266 |
center = this._calculateDefaultPoint(center);
|
|
|
267 |
|
|
|
268 |
if(!Y.Lang.isNumber(r1) || !Y.Lang.isNumber(r2) || r1<0 || r2<0) {
|
|
|
269 |
Y.error(NAME+'Invalid startRadius and endRadius detected.');
|
|
|
270 |
}
|
|
|
271 |
|
|
|
272 |
if(!Y.Lang.isNumber(duration) || duration <= 0) {
|
|
|
273 |
duration = DEFAULTS.DURATION_PINCH;
|
|
|
274 |
}
|
|
|
275 |
|
|
|
276 |
if(!Y.Lang.isNumber(start)) {
|
|
|
277 |
start = 0.0;
|
|
|
278 |
} else {
|
|
|
279 |
start = start%360;
|
|
|
280 |
while(start < 0) {
|
|
|
281 |
start += 360;
|
|
|
282 |
}
|
|
|
283 |
}
|
|
|
284 |
|
|
|
285 |
if(!Y.Lang.isNumber(rotation)) {
|
|
|
286 |
rotation = 0.0;
|
|
|
287 |
}
|
|
|
288 |
|
|
|
289 |
Y.AsyncQueue.defaults.timeout = interval;
|
|
|
290 |
eventQueue = new Y.AsyncQueue();
|
|
|
291 |
|
|
|
292 |
// range determination
|
|
|
293 |
centerX = center[0];
|
|
|
294 |
centerY = center[1];
|
|
|
295 |
|
|
|
296 |
startRot = start;
|
|
|
297 |
endRot = start + rotation;
|
|
|
298 |
|
|
|
299 |
// 1st finger path
|
|
|
300 |
path1.start = [
|
|
|
301 |
centerX + r1*Math.sin(this._toRadian(startRot)),
|
|
|
302 |
centerY - r1*Math.cos(this._toRadian(startRot))
|
|
|
303 |
];
|
|
|
304 |
path1.end = [
|
|
|
305 |
centerX + r2*Math.sin(this._toRadian(endRot)),
|
|
|
306 |
centerY - r2*Math.cos(this._toRadian(endRot))
|
|
|
307 |
];
|
|
|
308 |
|
|
|
309 |
// 2nd finger path
|
|
|
310 |
path2.start = [
|
|
|
311 |
centerX - r1*Math.sin(this._toRadian(startRot)),
|
|
|
312 |
centerY + r1*Math.cos(this._toRadian(startRot))
|
|
|
313 |
];
|
|
|
314 |
path2.end = [
|
|
|
315 |
centerX - r2*Math.sin(this._toRadian(endRot)),
|
|
|
316 |
centerY + r2*Math.cos(this._toRadian(endRot))
|
|
|
317 |
];
|
|
|
318 |
|
|
|
319 |
startScale = 1.0;
|
|
|
320 |
endScale = endRadius/startRadius;
|
|
|
321 |
|
|
|
322 |
// touch/gesture start
|
|
|
323 |
eventQueue.add({
|
|
|
324 |
fn: function() {
|
|
|
325 |
var coord1, coord2, coord, touches;
|
|
|
326 |
|
|
|
327 |
// coordinate for each touch object.
|
|
|
328 |
coord1 = {
|
|
|
329 |
pageX: path1.start[0],
|
|
|
330 |
pageY: path1.start[1],
|
|
|
331 |
clientX: path1.start[0],
|
|
|
332 |
clientY: path1.start[1]
|
|
|
333 |
};
|
|
|
334 |
coord2 = {
|
|
|
335 |
pageX: path2.start[0],
|
|
|
336 |
pageY: path2.start[1],
|
|
|
337 |
clientX: path2.start[0],
|
|
|
338 |
clientY: path2.start[1]
|
|
|
339 |
};
|
|
|
340 |
touches = this._createTouchList([Y.merge({
|
|
|
341 |
identifier: (id++)
|
|
|
342 |
}, coord1), Y.merge({
|
|
|
343 |
identifier: (id++)
|
|
|
344 |
}, coord2)]);
|
|
|
345 |
|
|
|
346 |
// coordinate for top level event
|
|
|
347 |
coord = {
|
|
|
348 |
pageX: (path1.start[0] + path2.start[0])/2,
|
|
|
349 |
pageY: (path1.start[0] + path2.start[1])/2,
|
|
|
350 |
clientX: (path1.start[0] + path2.start[0])/2,
|
|
|
351 |
clientY: (path1.start[0] + path2.start[1])/2
|
|
|
352 |
};
|
|
|
353 |
|
|
|
354 |
this._simulateEvent(this.target, TOUCH_START, Y.merge({
|
|
|
355 |
touches: touches,
|
|
|
356 |
targetTouches: touches,
|
|
|
357 |
changedTouches: touches,
|
|
|
358 |
scale: startScale,
|
|
|
359 |
rotation: startRot
|
|
|
360 |
}, coord));
|
|
|
361 |
|
|
|
362 |
if(Y.UA.ios >= 2.0) {
|
|
|
363 |
/* gesture starts when the 2nd finger touch starts.
|
|
|
364 |
* The implementation will fire 1 touch start event for both fingers,
|
|
|
365 |
* simulating 2 fingers touched on the screen at the same time.
|
|
|
366 |
*/
|
|
|
367 |
this._simulateEvent(this.target, GESTURE_START, Y.merge({
|
|
|
368 |
scale: startScale,
|
|
|
369 |
rotation: startRot
|
|
|
370 |
}, coord));
|
|
|
371 |
}
|
|
|
372 |
},
|
|
|
373 |
timeout: 0,
|
|
|
374 |
context: this
|
|
|
375 |
});
|
|
|
376 |
|
|
|
377 |
// gesture change
|
|
|
378 |
steps = Math.floor(duration/interval);
|
|
|
379 |
radiusPerStep = (r2 - r1)/steps;
|
|
|
380 |
scalePerStep = (endScale - startScale)/steps;
|
|
|
381 |
rotPerStep = (endRot - startRot)/steps;
|
|
|
382 |
|
|
|
383 |
touchMove = function(step) {
|
|
|
384 |
var radius = r1 + (radiusPerStep)*step,
|
|
|
385 |
px1 = centerX + radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),
|
|
|
386 |
py1 = centerY - radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),
|
|
|
387 |
px2 = centerX - radius*Math.sin(this._toRadian(startRot + rotPerStep*step)),
|
|
|
388 |
py2 = centerY + radius*Math.cos(this._toRadian(startRot + rotPerStep*step)),
|
|
|
389 |
px = (px1+px2)/2,
|
|
|
390 |
py = (py1+py2)/2,
|
|
|
391 |
coord1, coord2, coord, touches;
|
|
|
392 |
|
|
|
393 |
// coordinate for each touch object.
|
|
|
394 |
coord1 = {
|
|
|
395 |
pageX: px1,
|
|
|
396 |
pageY: py1,
|
|
|
397 |
clientX: px1,
|
|
|
398 |
clientY: py1
|
|
|
399 |
};
|
|
|
400 |
coord2 = {
|
|
|
401 |
pageX: px2,
|
|
|
402 |
pageY: py2,
|
|
|
403 |
clientX: px2,
|
|
|
404 |
clientY: py2
|
|
|
405 |
};
|
|
|
406 |
touches = this._createTouchList([Y.merge({
|
|
|
407 |
identifier: (id++)
|
|
|
408 |
}, coord1), Y.merge({
|
|
|
409 |
identifier: (id++)
|
|
|
410 |
}, coord2)]);
|
|
|
411 |
|
|
|
412 |
// coordinate for top level event
|
|
|
413 |
coord = {
|
|
|
414 |
pageX: px,
|
|
|
415 |
pageY: py,
|
|
|
416 |
clientX: px,
|
|
|
417 |
clientY: py
|
|
|
418 |
};
|
|
|
419 |
|
|
|
420 |
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
|
|
|
421 |
touches: touches,
|
|
|
422 |
targetTouches: touches,
|
|
|
423 |
changedTouches: touches,
|
|
|
424 |
scale: startScale + scalePerStep*step,
|
|
|
425 |
rotation: startRot + rotPerStep*step
|
|
|
426 |
}, coord));
|
|
|
427 |
|
|
|
428 |
if(Y.UA.ios >= 2.0) {
|
|
|
429 |
this._simulateEvent(this.target, GESTURE_CHANGE, Y.merge({
|
|
|
430 |
scale: startScale + scalePerStep*step,
|
|
|
431 |
rotation: startRot + rotPerStep*step
|
|
|
432 |
}, coord));
|
|
|
433 |
}
|
|
|
434 |
};
|
|
|
435 |
|
|
|
436 |
for (i=0; i < steps; i++) {
|
|
|
437 |
eventQueue.add({
|
|
|
438 |
fn: touchMove,
|
|
|
439 |
args: [i],
|
|
|
440 |
context: this
|
|
|
441 |
});
|
|
|
442 |
}
|
|
|
443 |
|
|
|
444 |
// gesture end
|
|
|
445 |
eventQueue.add({
|
|
|
446 |
fn: function() {
|
|
|
447 |
var emptyTouchList = this._getEmptyTouchList(),
|
|
|
448 |
coord1, coord2, coord, touches;
|
|
|
449 |
|
|
|
450 |
// coordinate for each touch object.
|
|
|
451 |
coord1 = {
|
|
|
452 |
pageX: path1.end[0],
|
|
|
453 |
pageY: path1.end[1],
|
|
|
454 |
clientX: path1.end[0],
|
|
|
455 |
clientY: path1.end[1]
|
|
|
456 |
};
|
|
|
457 |
coord2 = {
|
|
|
458 |
pageX: path2.end[0],
|
|
|
459 |
pageY: path2.end[1],
|
|
|
460 |
clientX: path2.end[0],
|
|
|
461 |
clientY: path2.end[1]
|
|
|
462 |
};
|
|
|
463 |
touches = this._createTouchList([Y.merge({
|
|
|
464 |
identifier: (id++)
|
|
|
465 |
}, coord1), Y.merge({
|
|
|
466 |
identifier: (id++)
|
|
|
467 |
}, coord2)]);
|
|
|
468 |
|
|
|
469 |
// coordinate for top level event
|
|
|
470 |
coord = {
|
|
|
471 |
pageX: (path1.end[0] + path2.end[0])/2,
|
|
|
472 |
pageY: (path1.end[0] + path2.end[1])/2,
|
|
|
473 |
clientX: (path1.end[0] + path2.end[0])/2,
|
|
|
474 |
clientY: (path1.end[0] + path2.end[1])/2
|
|
|
475 |
};
|
|
|
476 |
|
|
|
477 |
if(Y.UA.ios >= 2.0) {
|
|
|
478 |
this._simulateEvent(this.target, GESTURE_END, Y.merge({
|
|
|
479 |
scale: endScale,
|
|
|
480 |
rotation: endRot
|
|
|
481 |
}, coord));
|
|
|
482 |
}
|
|
|
483 |
|
|
|
484 |
this._simulateEvent(this.target, TOUCH_END, Y.merge({
|
|
|
485 |
touches: emptyTouchList,
|
|
|
486 |
targetTouches: emptyTouchList,
|
|
|
487 |
changedTouches: touches,
|
|
|
488 |
scale: endScale,
|
|
|
489 |
rotation: endRot
|
|
|
490 |
}, coord));
|
|
|
491 |
},
|
|
|
492 |
context: this
|
|
|
493 |
});
|
|
|
494 |
|
|
|
495 |
if(cb && Y.Lang.isFunction(cb)) {
|
|
|
496 |
eventQueue.add({
|
|
|
497 |
fn: cb,
|
|
|
498 |
|
|
|
499 |
// by default, the callback runs the node context where
|
|
|
500 |
// simulateGesture method is called.
|
|
|
501 |
context: this.node
|
|
|
502 |
|
|
|
503 |
//TODO: Use args to pass error object as 1st param if there is an error.
|
|
|
504 |
//args:
|
|
|
505 |
});
|
|
|
506 |
}
|
|
|
507 |
|
|
|
508 |
eventQueue.run();
|
|
|
509 |
},
|
|
|
510 |
|
|
|
511 |
/**
|
|
|
512 |
* The "tap" gesture can be used for various single touch point gestures
|
|
|
513 |
* such as single tap, N number of taps, long press. The default is a single
|
|
|
514 |
* tap.
|
|
|
515 |
*
|
|
|
516 |
* @method tap
|
|
|
517 |
* @param {Function} cb The callback to execute when the gesture simulation
|
|
|
518 |
* is completed.
|
|
|
519 |
* @param {Array} point A point(relative to the top left corner of the
|
|
|
520 |
* target node element) where the tap gesture should start. The default
|
|
|
521 |
* is the center of the taget node.
|
|
|
522 |
* @param {Number} times The number of taps. Default is 1.
|
|
|
523 |
* @param {Number} hold The hold time in milliseconds between "touchstart" and
|
|
|
524 |
* "touchend" event generation. Default is 10ms.
|
|
|
525 |
* @param {Number} delay The time gap in millisecond between taps if this
|
|
|
526 |
* gesture has more than 1 tap. Default is 10ms.
|
|
|
527 |
*/
|
|
|
528 |
tap: function(cb, point, times, hold, delay) {
|
|
|
529 |
var eventQueue = new Y.AsyncQueue(),
|
|
|
530 |
emptyTouchList = this._getEmptyTouchList(),
|
|
|
531 |
touches,
|
|
|
532 |
coord,
|
|
|
533 |
i,
|
|
|
534 |
touchStart,
|
|
|
535 |
touchEnd;
|
|
|
536 |
|
|
|
537 |
point = this._calculateDefaultPoint(point);
|
|
|
538 |
|
|
|
539 |
if(!Y.Lang.isNumber(times) || times < 1) {
|
|
|
540 |
times = 1;
|
|
|
541 |
}
|
|
|
542 |
|
|
|
543 |
if(!Y.Lang.isNumber(hold)) {
|
|
|
544 |
hold = DEFAULTS.HOLD_TAP;
|
|
|
545 |
}
|
|
|
546 |
|
|
|
547 |
if(!Y.Lang.isNumber(delay)) {
|
|
|
548 |
delay = DEFAULTS.DELAY_TAP;
|
|
|
549 |
}
|
|
|
550 |
|
|
|
551 |
coord = {
|
|
|
552 |
pageX: point[0],
|
|
|
553 |
pageY: point[1],
|
|
|
554 |
clientX: point[0],
|
|
|
555 |
clientY: point[1]
|
|
|
556 |
};
|
|
|
557 |
|
|
|
558 |
touches = this._createTouchList([Y.merge({identifier: 0}, coord)]);
|
|
|
559 |
|
|
|
560 |
touchStart = function() {
|
|
|
561 |
this._simulateEvent(this.target, TOUCH_START, Y.merge({
|
|
|
562 |
touches: touches,
|
|
|
563 |
targetTouches: touches,
|
|
|
564 |
changedTouches: touches
|
|
|
565 |
}, coord));
|
|
|
566 |
};
|
|
|
567 |
|
|
|
568 |
touchEnd = function() {
|
|
|
569 |
this._simulateEvent(this.target, TOUCH_END, Y.merge({
|
|
|
570 |
touches: emptyTouchList,
|
|
|
571 |
targetTouches: emptyTouchList,
|
|
|
572 |
changedTouches: touches
|
|
|
573 |
}, coord));
|
|
|
574 |
};
|
|
|
575 |
|
|
|
576 |
for (i=0; i < times; i++) {
|
|
|
577 |
eventQueue.add({
|
|
|
578 |
fn: touchStart,
|
|
|
579 |
context: this,
|
|
|
580 |
timeout: (i === 0)? 0 : delay
|
|
|
581 |
});
|
|
|
582 |
|
|
|
583 |
eventQueue.add({
|
|
|
584 |
fn: touchEnd,
|
|
|
585 |
context: this,
|
|
|
586 |
timeout: hold
|
|
|
587 |
});
|
|
|
588 |
}
|
|
|
589 |
|
|
|
590 |
if(times > 1 && !SUPPORTS_TOUCH) {
|
|
|
591 |
eventQueue.add({
|
|
|
592 |
fn: function() {
|
|
|
593 |
this._simulateEvent(this.target, MOUSE_DBLCLICK, coord);
|
|
|
594 |
},
|
|
|
595 |
context: this
|
|
|
596 |
});
|
|
|
597 |
}
|
|
|
598 |
|
|
|
599 |
if(cb && Y.Lang.isFunction(cb)) {
|
|
|
600 |
eventQueue.add({
|
|
|
601 |
fn: cb,
|
|
|
602 |
|
|
|
603 |
// by default, the callback runs the node context where
|
|
|
604 |
// simulateGesture method is called.
|
|
|
605 |
context: this.node
|
|
|
606 |
|
|
|
607 |
//TODO: Use args to pass error object as 1st param if there is an error.
|
|
|
608 |
//args:
|
|
|
609 |
});
|
|
|
610 |
}
|
|
|
611 |
|
|
|
612 |
eventQueue.run();
|
|
|
613 |
},
|
|
|
614 |
|
|
|
615 |
/**
|
|
|
616 |
* The "flick" gesture is a specialized "move" that has some velocity
|
|
|
617 |
* and the movement always runs either x or y axis. The velocity is calculated
|
|
|
618 |
* with "distance" and "duration" arguments. If the calculated velocity is
|
|
|
619 |
* below than the minimum velocity, the given duration will be ignored and
|
|
|
620 |
* new duration will be created to make a valid flick gesture.
|
|
|
621 |
*
|
|
|
622 |
* @method flick
|
|
|
623 |
* @param {Function} cb The callback to execute when the gesture simulation
|
|
|
624 |
* is completed.
|
|
|
625 |
* @param {Array} point A point(relative to the top left corner of the
|
|
|
626 |
* target node element) where the flick gesture should start. The default
|
|
|
627 |
* is the center of the taget node.
|
|
|
628 |
* @param {String} axis Either "x" or "y".
|
|
|
629 |
* @param {Number} distance A distance in pixels to flick.
|
|
|
630 |
* @param {Number} duration A duration of the gesture in millisecond.
|
|
|
631 |
*
|
|
|
632 |
*/
|
|
|
633 |
flick: function(cb, point, axis, distance, duration) {
|
|
|
634 |
var path;
|
|
|
635 |
|
|
|
636 |
point = this._calculateDefaultPoint(point);
|
|
|
637 |
|
|
|
638 |
if(!Y.Lang.isString(axis)) {
|
|
|
639 |
axis = X_AXIS;
|
|
|
640 |
} else {
|
|
|
641 |
axis = axis.toLowerCase();
|
|
|
642 |
if(axis !== X_AXIS && axis !== Y_AXIS) {
|
|
|
643 |
Y.error(NAME+'(flick): Only x or y axis allowed');
|
|
|
644 |
}
|
|
|
645 |
}
|
|
|
646 |
|
|
|
647 |
if(!Y.Lang.isNumber(distance)) {
|
|
|
648 |
distance = DEFAULTS.DISTANCE_FLICK;
|
|
|
649 |
}
|
|
|
650 |
|
|
|
651 |
if(!Y.Lang.isNumber(duration)){
|
|
|
652 |
duration = DEFAULTS.DURATION_FLICK; // ms
|
|
|
653 |
} else {
|
|
|
654 |
if(duration > DEFAULTS.MAX_DURATION_FLICK) {
|
|
|
655 |
duration = DEFAULTS.MAX_DURATION_FLICK;
|
|
|
656 |
}
|
|
|
657 |
}
|
|
|
658 |
|
|
|
659 |
/*
|
|
|
660 |
* Check if too slow for a flick.
|
|
|
661 |
* Adjust duration if the calculated velocity is less than
|
|
|
662 |
* the minimum velcocity to be claimed as a flick.
|
|
|
663 |
*/
|
|
|
664 |
if(Math.abs(distance)/duration < DEFAULTS.MIN_VELOCITY_FLICK) {
|
|
|
665 |
duration = Math.abs(distance)/DEFAULTS.MIN_VELOCITY_FLICK;
|
|
|
666 |
}
|
|
|
667 |
|
|
|
668 |
path = {
|
|
|
669 |
start: Y.clone(point),
|
|
|
670 |
end: [
|
|
|
671 |
(axis === X_AXIS) ? point[0]+distance : point[0],
|
|
|
672 |
(axis === Y_AXIS) ? point[1]+distance : point[1]
|
|
|
673 |
]
|
|
|
674 |
};
|
|
|
675 |
|
|
|
676 |
this._move(cb, path, duration);
|
|
|
677 |
},
|
|
|
678 |
|
|
|
679 |
/**
|
|
|
680 |
* The "move" gesture simulate the movement of any direction between
|
|
|
681 |
* the straight line of start and end point for the given duration.
|
|
|
682 |
* The path argument is an object with "point", "xdist" and "ydist" properties.
|
|
|
683 |
* The "point" property is an array with x and y coordinations(relative to the
|
|
|
684 |
* top left corner of the target node element) while "xdist" and "ydist"
|
|
|
685 |
* properties are used for the distance along the x and y axis. A negative
|
|
|
686 |
* distance number can be used to drag either left or up direction.
|
|
|
687 |
*
|
|
|
688 |
* If no arguments are given, it will simulate the default move, which
|
|
|
689 |
* is moving 200 pixels from the center of the element to the positive X-axis
|
|
|
690 |
* direction for 1 sec.
|
|
|
691 |
*
|
|
|
692 |
* @method move
|
|
|
693 |
* @param {Function} cb The callback to execute when the gesture simulation
|
|
|
694 |
* is completed.
|
|
|
695 |
* @param {Object} path An object with "point", "xdist" and "ydist".
|
|
|
696 |
* @param {Number} duration A duration of the gesture in millisecond.
|
|
|
697 |
*/
|
|
|
698 |
move: function(cb, path, duration) {
|
|
|
699 |
var convertedPath;
|
|
|
700 |
|
|
|
701 |
if(!Y.Lang.isObject(path)) {
|
|
|
702 |
path = {
|
|
|
703 |
point: this._calculateDefaultPoint([]),
|
|
|
704 |
xdist: DEFAULTS.DISTANCE_MOVE,
|
|
|
705 |
ydist: 0
|
|
|
706 |
};
|
|
|
707 |
} else {
|
|
|
708 |
// convert to the page coordination
|
|
|
709 |
if(!Y.Lang.isArray(path.point)) {
|
|
|
710 |
path.point = this._calculateDefaultPoint([]);
|
|
|
711 |
} else {
|
|
|
712 |
path.point = this._calculateDefaultPoint(path.point);
|
|
|
713 |
}
|
|
|
714 |
|
|
|
715 |
if(!Y.Lang.isNumber(path.xdist)) {
|
|
|
716 |
path.xdist = DEFAULTS.DISTANCE_MOVE;
|
|
|
717 |
}
|
|
|
718 |
|
|
|
719 |
if(!Y.Lang.isNumber(path.ydist)) {
|
|
|
720 |
path.ydist = 0;
|
|
|
721 |
}
|
|
|
722 |
}
|
|
|
723 |
|
|
|
724 |
if(!Y.Lang.isNumber(duration)){
|
|
|
725 |
duration = DEFAULTS.DURATION_MOVE; // ms
|
|
|
726 |
} else {
|
|
|
727 |
if(duration > DEFAULTS.MAX_DURATION_MOVE) {
|
|
|
728 |
duration = DEFAULTS.MAX_DURATION_MOVE;
|
|
|
729 |
}
|
|
|
730 |
}
|
|
|
731 |
|
|
|
732 |
convertedPath = {
|
|
|
733 |
start: Y.clone(path.point),
|
|
|
734 |
end: [path.point[0]+path.xdist, path.point[1]+path.ydist]
|
|
|
735 |
};
|
|
|
736 |
|
|
|
737 |
this._move(cb, convertedPath, duration);
|
|
|
738 |
},
|
|
|
739 |
|
|
|
740 |
/**
|
|
|
741 |
* A base method on top of "move" and "flick" methods. The method takes
|
|
|
742 |
* the path with start/end properties and duration to generate a set of
|
|
|
743 |
* touch events for the movement gesture.
|
|
|
744 |
*
|
|
|
745 |
* @method _move
|
|
|
746 |
* @private
|
|
|
747 |
* @param {Function} cb The callback to execute when the gesture simulation
|
|
|
748 |
* is completed.
|
|
|
749 |
* @param {Object} path An object with "start" and "end" properties. Each
|
|
|
750 |
* property should be an array with x and y coordination (e.g. start: [100, 50])
|
|
|
751 |
* @param {Number} duration A duration of the gesture in millisecond.
|
|
|
752 |
*/
|
|
|
753 |
_move: function(cb, path, duration) {
|
|
|
754 |
var eventQueue,
|
|
|
755 |
i,
|
|
|
756 |
interval = EVENT_INTERVAL,
|
|
|
757 |
steps, stepX, stepY,
|
|
|
758 |
id = 0,
|
|
|
759 |
touchMove;
|
|
|
760 |
|
|
|
761 |
if(!Y.Lang.isNumber(duration)){
|
|
|
762 |
duration = DEFAULTS.DURATION_MOVE; // ms
|
|
|
763 |
} else {
|
|
|
764 |
if(duration > DEFAULTS.MAX_DURATION_MOVE) {
|
|
|
765 |
duration = DEFAULTS.MAX_DURATION_MOVE;
|
|
|
766 |
}
|
|
|
767 |
}
|
|
|
768 |
|
|
|
769 |
if(!Y.Lang.isObject(path)) {
|
|
|
770 |
path = {
|
|
|
771 |
start: [
|
|
|
772 |
START_PAGEX,
|
|
|
773 |
START_PAGEY
|
|
|
774 |
],
|
|
|
775 |
end: [
|
|
|
776 |
START_PAGEX + DEFAULTS.DISTANCE_MOVE,
|
|
|
777 |
START_PAGEY
|
|
|
778 |
]
|
|
|
779 |
};
|
|
|
780 |
} else {
|
|
|
781 |
if(!Y.Lang.isArray(path.start)) {
|
|
|
782 |
path.start = [
|
|
|
783 |
START_PAGEX,
|
|
|
784 |
START_PAGEY
|
|
|
785 |
];
|
|
|
786 |
}
|
|
|
787 |
if(!Y.Lang.isArray(path.end)) {
|
|
|
788 |
path.end = [
|
|
|
789 |
START_PAGEX + DEFAULTS.DISTANCE_MOVE,
|
|
|
790 |
START_PAGEY
|
|
|
791 |
];
|
|
|
792 |
}
|
|
|
793 |
}
|
|
|
794 |
|
|
|
795 |
Y.AsyncQueue.defaults.timeout = interval;
|
|
|
796 |
eventQueue = new Y.AsyncQueue();
|
|
|
797 |
|
|
|
798 |
// start
|
|
|
799 |
eventQueue.add({
|
|
|
800 |
fn: function() {
|
|
|
801 |
var coord = {
|
|
|
802 |
pageX: path.start[0],
|
|
|
803 |
pageY: path.start[1],
|
|
|
804 |
clientX: path.start[0],
|
|
|
805 |
clientY: path.start[1]
|
|
|
806 |
},
|
|
|
807 |
touches = this._createTouchList([
|
|
|
808 |
Y.merge({identifier: (id++)}, coord)
|
|
|
809 |
]);
|
|
|
810 |
|
|
|
811 |
this._simulateEvent(this.target, TOUCH_START, Y.merge({
|
|
|
812 |
touches: touches,
|
|
|
813 |
targetTouches: touches,
|
|
|
814 |
changedTouches: touches
|
|
|
815 |
}, coord));
|
|
|
816 |
},
|
|
|
817 |
timeout: 0,
|
|
|
818 |
context: this
|
|
|
819 |
});
|
|
|
820 |
|
|
|
821 |
// move
|
|
|
822 |
steps = Math.floor(duration/interval);
|
|
|
823 |
stepX = (path.end[0] - path.start[0])/steps;
|
|
|
824 |
stepY = (path.end[1] - path.start[1])/steps;
|
|
|
825 |
|
|
|
826 |
touchMove = function(step) {
|
|
|
827 |
var px = path.start[0]+(stepX * step),
|
|
|
828 |
py = path.start[1]+(stepY * step),
|
|
|
829 |
coord = {
|
|
|
830 |
pageX: px,
|
|
|
831 |
pageY: py,
|
|
|
832 |
clientX: px,
|
|
|
833 |
clientY: py
|
|
|
834 |
},
|
|
|
835 |
touches = this._createTouchList([
|
|
|
836 |
Y.merge({identifier: (id++)}, coord)
|
|
|
837 |
]);
|
|
|
838 |
|
|
|
839 |
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
|
|
|
840 |
touches: touches,
|
|
|
841 |
targetTouches: touches,
|
|
|
842 |
changedTouches: touches
|
|
|
843 |
}, coord));
|
|
|
844 |
};
|
|
|
845 |
|
|
|
846 |
for (i=0; i < steps; i++) {
|
|
|
847 |
eventQueue.add({
|
|
|
848 |
fn: touchMove,
|
|
|
849 |
args: [i],
|
|
|
850 |
context: this
|
|
|
851 |
});
|
|
|
852 |
}
|
|
|
853 |
|
|
|
854 |
// last move
|
|
|
855 |
eventQueue.add({
|
|
|
856 |
fn: function() {
|
|
|
857 |
var coord = {
|
|
|
858 |
pageX: path.end[0],
|
|
|
859 |
pageY: path.end[1],
|
|
|
860 |
clientX: path.end[0],
|
|
|
861 |
clientY: path.end[1]
|
|
|
862 |
},
|
|
|
863 |
touches = this._createTouchList([
|
|
|
864 |
Y.merge({identifier: id}, coord)
|
|
|
865 |
]);
|
|
|
866 |
|
|
|
867 |
this._simulateEvent(this.target, TOUCH_MOVE, Y.merge({
|
|
|
868 |
touches: touches,
|
|
|
869 |
targetTouches: touches,
|
|
|
870 |
changedTouches: touches
|
|
|
871 |
}, coord));
|
|
|
872 |
},
|
|
|
873 |
timeout: 0,
|
|
|
874 |
context: this
|
|
|
875 |
});
|
|
|
876 |
|
|
|
877 |
// end
|
|
|
878 |
eventQueue.add({
|
|
|
879 |
fn: function() {
|
|
|
880 |
var coord = {
|
|
|
881 |
pageX: path.end[0],
|
|
|
882 |
pageY: path.end[1],
|
|
|
883 |
clientX: path.end[0],
|
|
|
884 |
clientY: path.end[1]
|
|
|
885 |
},
|
|
|
886 |
emptyTouchList = this._getEmptyTouchList(),
|
|
|
887 |
touches = this._createTouchList([
|
|
|
888 |
Y.merge({identifier: id}, coord)
|
|
|
889 |
]);
|
|
|
890 |
|
|
|
891 |
this._simulateEvent(this.target, TOUCH_END, Y.merge({
|
|
|
892 |
touches: emptyTouchList,
|
|
|
893 |
targetTouches: emptyTouchList,
|
|
|
894 |
changedTouches: touches
|
|
|
895 |
}, coord));
|
|
|
896 |
},
|
|
|
897 |
context: this
|
|
|
898 |
});
|
|
|
899 |
|
|
|
900 |
if(cb && Y.Lang.isFunction(cb)) {
|
|
|
901 |
eventQueue.add({
|
|
|
902 |
fn: cb,
|
|
|
903 |
|
|
|
904 |
// by default, the callback runs the node context where
|
|
|
905 |
// simulateGesture method is called.
|
|
|
906 |
context: this.node
|
|
|
907 |
|
|
|
908 |
//TODO: Use args to pass error object as 1st param if there is an error.
|
|
|
909 |
//args:
|
|
|
910 |
});
|
|
|
911 |
}
|
|
|
912 |
|
|
|
913 |
eventQueue.run();
|
|
|
914 |
},
|
|
|
915 |
|
|
|
916 |
/**
|
|
|
917 |
* Helper method to return a singleton instance of empty touch list.
|
|
|
918 |
*
|
|
|
919 |
* @method _getEmptyTouchList
|
|
|
920 |
* @private
|
|
|
921 |
* @return {TouchList | Array} An empty touch list object.
|
|
|
922 |
*/
|
|
|
923 |
_getEmptyTouchList: function() {
|
|
|
924 |
if(!emptyTouchList) {
|
|
|
925 |
emptyTouchList = this._createTouchList([]);
|
|
|
926 |
}
|
|
|
927 |
|
|
|
928 |
return emptyTouchList;
|
|
|
929 |
},
|
|
|
930 |
|
|
|
931 |
/**
|
|
|
932 |
* Helper method to convert an array with touch points to TouchList object as
|
|
|
933 |
* defined in http://www.w3.org/TR/touch-events/
|
|
|
934 |
*
|
|
|
935 |
* @method _createTouchList
|
|
|
936 |
* @private
|
|
|
937 |
* @param {Array} touchPoints
|
|
|
938 |
* @return {TouchList | Array} If underlaying platform support creating touch list
|
|
|
939 |
* a TouchList object will be returned otherwise a fake Array object
|
|
|
940 |
* will be returned.
|
|
|
941 |
*/
|
|
|
942 |
_createTouchList: function(touchPoints) {
|
|
|
943 |
/*
|
|
|
944 |
* Android 4.0.3 emulator:
|
|
|
945 |
* Native touch api supported starting in version 4.0 (Ice Cream Sandwich).
|
|
|
946 |
* However the support seems limited. In Android 4.0.3 emulator, I got
|
|
|
947 |
* "TouchList is not defined".
|
|
|
948 |
*/
|
|
|
949 |
var touches = [],
|
|
|
950 |
touchList,
|
|
|
951 |
self = this;
|
|
|
952 |
|
|
|
953 |
if(!!touchPoints && Y.Lang.isArray(touchPoints)) {
|
|
|
954 |
if(Y.UA.android && Y.UA.android >= 4.0 || Y.UA.ios && Y.UA.ios >= 2.0) {
|
|
|
955 |
Y.each(touchPoints, function(point) {
|
|
|
956 |
if(!point.identifier) {point.identifier = 0;}
|
|
|
957 |
if(!point.pageX) {point.pageX = 0;}
|
|
|
958 |
if(!point.pageY) {point.pageY = 0;}
|
|
|
959 |
if(!point.screenX) {point.screenX = 0;}
|
|
|
960 |
if(!point.screenY) {point.screenY = 0;}
|
|
|
961 |
|
|
|
962 |
touches.push(document.createTouch(Y.config.win,
|
|
|
963 |
self.target,
|
|
|
964 |
point.identifier,
|
|
|
965 |
point.pageX, point.pageY,
|
|
|
966 |
point.screenX, point.screenY));
|
|
|
967 |
});
|
|
|
968 |
|
|
|
969 |
touchList = document.createTouchList.apply(document, touches);
|
|
|
970 |
} else if(Y.UA.ios && Y.UA.ios < 2.0) {
|
|
|
971 |
Y.error(NAME+': No touch event simulation framework present.');
|
|
|
972 |
} else {
|
|
|
973 |
// this will inclide android(Y.UA.android && Y.UA.android < 4.0)
|
|
|
974 |
// and desktops among all others.
|
|
|
975 |
|
|
|
976 |
/*
|
|
|
977 |
* Touch APIs are broken in androids older than 4.0. We will use
|
|
|
978 |
* simulated touch apis for these versions.
|
|
|
979 |
*/
|
|
|
980 |
touchList = [];
|
|
|
981 |
Y.each(touchPoints, function(point) {
|
|
|
982 |
if(!point.identifier) {point.identifier = 0;}
|
|
|
983 |
if(!point.clientX) {point.clientX = 0;}
|
|
|
984 |
if(!point.clientY) {point.clientY = 0;}
|
|
|
985 |
if(!point.pageX) {point.pageX = 0;}
|
|
|
986 |
if(!point.pageY) {point.pageY = 0;}
|
|
|
987 |
if(!point.screenX) {point.screenX = 0;}
|
|
|
988 |
if(!point.screenY) {point.screenY = 0;}
|
|
|
989 |
|
|
|
990 |
touchList.push({
|
|
|
991 |
target: self.target,
|
|
|
992 |
identifier: point.identifier,
|
|
|
993 |
clientX: point.clientX,
|
|
|
994 |
clientY: point.clientY,
|
|
|
995 |
pageX: point.pageX,
|
|
|
996 |
pageY: point.pageY,
|
|
|
997 |
screenX: point.screenX,
|
|
|
998 |
screenY: point.screenY
|
|
|
999 |
});
|
|
|
1000 |
});
|
|
|
1001 |
|
|
|
1002 |
touchList.item = function(i) {
|
|
|
1003 |
return touchList[i];
|
|
|
1004 |
};
|
|
|
1005 |
}
|
|
|
1006 |
} else {
|
|
|
1007 |
Y.error(NAME+': Invalid touchPoints passed');
|
|
|
1008 |
}
|
|
|
1009 |
|
|
|
1010 |
return touchList;
|
|
|
1011 |
},
|
|
|
1012 |
|
|
|
1013 |
/**
|
|
|
1014 |
* @method _simulateEvent
|
|
|
1015 |
* @private
|
|
|
1016 |
* @param {HTMLElement} target The DOM element that's the target of the event.
|
|
|
1017 |
* @param {String} type The type of event or name of the supported gesture to simulate
|
|
|
1018 |
* (i.e., "click", "doubletap", "flick").
|
|
|
1019 |
* @param {Object} options (Optional) Extra options to copy onto the event object.
|
|
|
1020 |
* For gestures, options are used to refine the gesture behavior.
|
|
|
1021 |
*/
|
|
|
1022 |
_simulateEvent: function(target, type, options) {
|
|
|
1023 |
var touches;
|
|
|
1024 |
|
|
|
1025 |
if (touchEvents[type]) {
|
|
|
1026 |
if(SUPPORTS_TOUCH) {
|
|
|
1027 |
Y.Event.simulate(target, type, options);
|
|
|
1028 |
} else {
|
|
|
1029 |
// simulate using mouse events if touch is not applicable on this platform.
|
|
|
1030 |
// but only single touch event can be simulated.
|
|
|
1031 |
if(this._isSingleTouch(options.touches, options.targetTouches, options.changedTouches)) {
|
|
|
1032 |
type = {
|
|
|
1033 |
touchstart: MOUSE_DOWN,
|
|
|
1034 |
touchmove: MOUSE_MOVE,
|
|
|
1035 |
touchend: MOUSE_UP
|
|
|
1036 |
}[type];
|
|
|
1037 |
|
|
|
1038 |
options.button = 0;
|
|
|
1039 |
options.relatedTarget = null; // since we are not using mouseover event.
|
|
|
1040 |
|
|
|
1041 |
// touchend has none in options.touches.
|
|
|
1042 |
touches = (type === MOUSE_UP)? options.changedTouches : options.touches;
|
|
|
1043 |
|
|
|
1044 |
options = Y.mix(options, {
|
|
|
1045 |
screenX: touches.item(0).screenX,
|
|
|
1046 |
screenY: touches.item(0).screenY,
|
|
|
1047 |
clientX: touches.item(0).clientX,
|
|
|
1048 |
clientY: touches.item(0).clientY
|
|
|
1049 |
}, true);
|
|
|
1050 |
|
|
|
1051 |
Y.Event.simulate(target, type, options);
|
|
|
1052 |
|
|
|
1053 |
if(type == MOUSE_UP) {
|
|
|
1054 |
Y.Event.simulate(target, MOUSE_CLICK, options);
|
|
|
1055 |
}
|
|
|
1056 |
} else {
|
|
|
1057 |
Y.error("_simulateEvent(): Event '" + type + "' has multi touch objects that can't be simulated in your platform.");
|
|
|
1058 |
}
|
|
|
1059 |
}
|
|
|
1060 |
} else {
|
|
|
1061 |
// pass thru for all non touch events
|
|
|
1062 |
Y.Event.simulate(target, type, options);
|
|
|
1063 |
}
|
|
|
1064 |
},
|
|
|
1065 |
|
|
|
1066 |
/**
|
|
|
1067 |
* Helper method to check the single touch.
|
|
|
1068 |
* @method _isSingleTouch
|
|
|
1069 |
* @private
|
|
|
1070 |
* @param {TouchList} touches
|
|
|
1071 |
* @param {TouchList} targetTouches
|
|
|
1072 |
* @param {TouchList} changedTouches
|
|
|
1073 |
*/
|
|
|
1074 |
_isSingleTouch: function(touches, targetTouches, changedTouches) {
|
|
|
1075 |
return (touches && (touches.length <= 1)) &&
|
|
|
1076 |
(targetTouches && (targetTouches.length <= 1)) &&
|
|
|
1077 |
(changedTouches && (changedTouches.length <= 1));
|
|
|
1078 |
}
|
|
|
1079 |
};
|
|
|
1080 |
|
|
|
1081 |
/*
|
|
|
1082 |
* A gesture simulation class.
|
|
|
1083 |
*/
|
|
|
1084 |
Y.GestureSimulation = Simulations;
|
|
|
1085 |
|
|
|
1086 |
/*
|
|
|
1087 |
* Various simulation default behavior properties. If user override
|
|
|
1088 |
* Y.GestureSimulation.defaults, overriden values will be used and this
|
|
|
1089 |
* should be done before the gesture simulation.
|
|
|
1090 |
*/
|
|
|
1091 |
Y.GestureSimulation.defaults = DEFAULTS;
|
|
|
1092 |
|
|
|
1093 |
/*
|
|
|
1094 |
* The high level gesture names that YUI knows how to simulate.
|
|
|
1095 |
*/
|
|
|
1096 |
Y.GestureSimulation.GESTURES = gestureNames;
|
|
|
1097 |
|
|
|
1098 |
/**
|
|
|
1099 |
* Simulates the higher user level gesture of the given name on a target.
|
|
|
1100 |
* This method generates a set of low level touch events(Apple specific gesture
|
|
|
1101 |
* events as well for the iOS platforms) asynchronously. Note that gesture
|
|
|
1102 |
* simulation is relying on `Y.Event.simulate()` method to generate
|
|
|
1103 |
* the touch events under the hood. The `Y.Event.simulate()` method
|
|
|
1104 |
* itself is a synchronous method.
|
|
|
1105 |
*
|
|
|
1106 |
* Users are suggested to use `Node.simulateGesture()` method which
|
|
|
1107 |
* basically calls this method internally. Supported gestures are `tap`,
|
|
|
1108 |
* `doubletap`, `press`, `move`, `flick`, `pinch` and `rotate`.
|
|
|
1109 |
*
|
|
|
1110 |
* The `pinch` gesture is used to simulate the pinching and spreading of two
|
|
|
1111 |
* fingers. During a pinch simulation, rotation is also possible. Essentially
|
|
|
1112 |
* `pinch` and `rotate` simulations share the same base implementation to allow
|
|
|
1113 |
* both pinching and rotation at the same time. The only difference is `pinch`
|
|
|
1114 |
* requires `start` and `end` option properties while `rotate` requires `rotation`
|
|
|
1115 |
* option property.
|
|
|
1116 |
*
|
|
|
1117 |
* The `pinch` and `rotate` gestures can be described as placing 2 fingers along a
|
|
|
1118 |
* circle. Pinching and spreading can be described by start and end circles while
|
|
|
1119 |
* rotation occurs on a single circle. If the radius of the start circle is greater
|
|
|
1120 |
* than the end circle, the gesture becomes a pinch, otherwise it is a spread spread.
|
|
|
1121 |
*
|
|
|
1122 |
* @example
|
|
|
1123 |
*
|
|
|
1124 |
* var node = Y.one("#target");
|
|
|
1125 |
*
|
|
|
1126 |
* // double tap example
|
|
|
1127 |
* node.simulateGesture("doubletap", function() {
|
|
|
1128 |
* // my callback function
|
|
|
1129 |
* });
|
|
|
1130 |
*
|
|
|
1131 |
* // flick example from the center of the node, move 50 pixels down for 50ms)
|
|
|
1132 |
* node.simulateGesture("flick", {
|
|
|
1133 |
* axis: y,
|
|
|
1134 |
* distance: -100
|
|
|
1135 |
* duration: 50
|
|
|
1136 |
* }, function() {
|
|
|
1137 |
* // my callback function
|
|
|
1138 |
* });
|
|
|
1139 |
*
|
|
|
1140 |
* // simulate rotating a node 75 degrees counter-clockwise
|
|
|
1141 |
* node.simulateGesture("rotate", {
|
|
|
1142 |
* rotation: -75
|
|
|
1143 |
* });
|
|
|
1144 |
*
|
|
|
1145 |
* // simulate a pinch and a rotation at the same time.
|
|
|
1146 |
* // fingers start on a circle of radius 100 px, placed at top/bottom
|
|
|
1147 |
* // fingers end on a circle of radius 50px, placed at right/left
|
|
|
1148 |
* node.simulateGesture("pinch", {
|
|
|
1149 |
* r1: 100,
|
|
|
1150 |
* r2: 50,
|
|
|
1151 |
* start: 0
|
|
|
1152 |
* rotation: 90
|
|
|
1153 |
* });
|
|
|
1154 |
*
|
|
|
1155 |
* @method simulateGesture
|
|
|
1156 |
* @param {HTMLElement|Node} node The YUI node or HTML element that's the target
|
|
|
1157 |
* of the event.
|
|
|
1158 |
* @param {String} name The name of the supported gesture to simulate. The
|
|
|
1159 |
* supported gesture name is one of "tap", "doubletap", "press", "move",
|
|
|
1160 |
* "flick", "pinch" and "rotate".
|
|
|
1161 |
* @param {Object} [options] Extra options used to define the gesture behavior:
|
|
|
1162 |
*
|
|
|
1163 |
* Valid options properties for the `tap` gesture:
|
|
|
1164 |
*
|
|
|
1165 |
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
|
1166 |
* where the tap should be simulated. Default is the center of the node
|
|
|
1167 |
* element.
|
|
|
1168 |
* @param {Number} [options.hold=10] (Optional) The hold time in milliseconds.
|
|
|
1169 |
* This is the time between `touchstart` and `touchend` event generation.
|
|
|
1170 |
* @param {Number} [options.times=1] (Optional) Indicates the number of taps.
|
|
|
1171 |
* @param {Number} [options.delay=10] (Optional) The number of milliseconds
|
|
|
1172 |
* before the next tap simulation happens. This is valid only when `times`
|
|
|
1173 |
* is more than 1.
|
|
|
1174 |
*
|
|
|
1175 |
* Valid options properties for the `doubletap` gesture:
|
|
|
1176 |
*
|
|
|
1177 |
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
|
1178 |
* where the doubletap should be simulated. Default is the center of the
|
|
|
1179 |
* node element.
|
|
|
1180 |
*
|
|
|
1181 |
* Valid options properties for the `press` gesture:
|
|
|
1182 |
*
|
|
|
1183 |
* @param {Array} [options.point] (Optional) Indicates the [x,y] coordinates
|
|
|
1184 |
* where the press should be simulated. Default is the center of the node
|
|
|
1185 |
* element.
|
|
|
1186 |
* @param {Number} [options.hold=3000] (Optional) The hold time in milliseconds.
|
|
|
1187 |
* This is the time between `touchstart` and `touchend` event generation.
|
|
|
1188 |
* Default is 3000ms (3 seconds).
|
|
|
1189 |
*
|
|
|
1190 |
* Valid options properties for the `move` gesture:
|
|
|
1191 |
*
|
|
|
1192 |
* @param {Object} [options.path] (Optional) Indicates the path of the finger
|
|
|
1193 |
* movement. It's an object with three optional properties: `point`,
|
|
|
1194 |
* `xdist` and `ydist`.
|
|
|
1195 |
* @param {Array} [options.path.point] A starting point of the gesture.
|
|
|
1196 |
* Default is the center of the node element.
|
|
|
1197 |
* @param {Number} [options.path.xdist=200] A distance to move in pixels
|
|
|
1198 |
* along the X axis. A negative distance value indicates moving left.
|
|
|
1199 |
* @param {Number} [options.path.ydist=0] A distance to move in pixels
|
|
|
1200 |
* along the Y axis. A negative distance value indicates moving up.
|
|
|
1201 |
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
|
1202 |
* gesture in milliseconds.
|
|
|
1203 |
*
|
|
|
1204 |
* Valid options properties for the `flick` gesture:
|
|
|
1205 |
*
|
|
|
1206 |
* @param {Array} [options.point] (Optional) Indicates the [x, y] coordinates
|
|
|
1207 |
* where the flick should be simulated. Default is the center of the
|
|
|
1208 |
* node element.
|
|
|
1209 |
* @param {String} [options.axis='x'] (Optional) Valid values are either
|
|
|
1210 |
* "x" or "y". Indicates axis to move along. The flick can move to one of
|
|
|
1211 |
* 4 directions(left, right, up and down).
|
|
|
1212 |
* @param {Number} [options.distance=200] (Optional) Distance to move in pixels
|
|
|
1213 |
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
|
1214 |
* gesture in milliseconds. User given value could be automatically
|
|
|
1215 |
* adjusted by the framework if it is below the minimum velocity to be
|
|
|
1216 |
* a flick gesture.
|
|
|
1217 |
*
|
|
|
1218 |
* Valid options properties for the `pinch` gesture:
|
|
|
1219 |
*
|
|
|
1220 |
* @param {Array} [options.center] (Optional) The center of the circle where
|
|
|
1221 |
* two fingers are placed. Default is the center of the node element.
|
|
|
1222 |
* @param {Number} [options.r1] (Required) Pixel radius of the start circle
|
|
|
1223 |
* where 2 fingers will be on when the gesture starts. The circles are
|
|
|
1224 |
* centered at the center of the element.
|
|
|
1225 |
* @param {Number} [options.r2] (Required) Pixel radius of the end circle
|
|
|
1226 |
* when this gesture ends.
|
|
|
1227 |
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
|
1228 |
* gesture in milliseconds.
|
|
|
1229 |
* @param {Number} [options.start=0] (Optional) Starting degree of the first
|
|
|
1230 |
* finger. The value is relative to the path of the north. Default is 0
|
|
|
1231 |
* (i.e., 12:00 on a clock).
|
|
|
1232 |
* @param {Number} [options.rotation=0] (Optional) Degrees to rotate from
|
|
|
1233 |
* the starting degree. A negative value means rotation to the
|
|
|
1234 |
* counter-clockwise direction.
|
|
|
1235 |
*
|
|
|
1236 |
* Valid options properties for the `rotate` gesture:
|
|
|
1237 |
*
|
|
|
1238 |
* @param {Array} [options.center] (Optional) The center of the circle where
|
|
|
1239 |
* two fingers are placed. Default is the center of the node element.
|
|
|
1240 |
* @param {Number} [options.r1] (Optional) Pixel radius of the start circle
|
|
|
1241 |
* where 2 fingers will be on when the gesture starts. The circles are
|
|
|
1242 |
* centered at the center of the element. Default is a fourth of the node
|
|
|
1243 |
* element width or height, whichever is smaller.
|
|
|
1244 |
* @param {Number} [options.r2] (Optional) Pixel radius of the end circle
|
|
|
1245 |
* when this gesture ends. Default is a fourth of the node element width or
|
|
|
1246 |
* height, whichever is smaller.
|
|
|
1247 |
* @param {Number} [options.duration=1000] (Optional) The duration of the
|
|
|
1248 |
* gesture in milliseconds.
|
|
|
1249 |
* @param {Number} [options.start=0] (Optional) Starting degree of the first
|
|
|
1250 |
* finger. The value is relative to the path of the north. Default is 0
|
|
|
1251 |
* (i.e., 12:00 on a clock).
|
|
|
1252 |
* @param {Number} [options.rotation] (Required) Degrees to rotate from
|
|
|
1253 |
* the starting degree. A negative value means rotation to the
|
|
|
1254 |
* counter-clockwise direction.
|
|
|
1255 |
*
|
|
|
1256 |
* @param {Function} [cb] The callback to execute when the asynchronouse gesture
|
|
|
1257 |
* simulation is completed.
|
|
|
1258 |
* @param {Error} cb.err An error object if the simulation is failed.
|
|
|
1259 |
* @for Event
|
|
|
1260 |
* @static
|
|
|
1261 |
*/
|
|
|
1262 |
Y.Event.simulateGesture = function(node, name, options, cb) {
|
|
|
1263 |
|
|
|
1264 |
node = Y.one(node);
|
|
|
1265 |
|
|
|
1266 |
var sim = new Y.GestureSimulation(node);
|
|
|
1267 |
name = name.toLowerCase();
|
|
|
1268 |
|
|
|
1269 |
if(!cb && Y.Lang.isFunction(options)) {
|
|
|
1270 |
cb = options;
|
|
|
1271 |
options = {};
|
|
|
1272 |
}
|
|
|
1273 |
|
|
|
1274 |
options = options || {};
|
|
|
1275 |
|
|
|
1276 |
if (gestureNames[name]) {
|
|
|
1277 |
switch(name) {
|
|
|
1278 |
// single-touch: point gestures
|
|
|
1279 |
case 'tap':
|
|
|
1280 |
sim.tap(cb, options.point, options.times, options.hold, options.delay);
|
|
|
1281 |
break;
|
|
|
1282 |
case 'doubletap':
|
|
|
1283 |
sim.tap(cb, options.point, 2);
|
|
|
1284 |
break;
|
|
|
1285 |
case 'press':
|
|
|
1286 |
if(!Y.Lang.isNumber(options.hold)) {
|
|
|
1287 |
options.hold = DEFAULTS.HOLD_PRESS;
|
|
|
1288 |
} else if(options.hold < DEFAULTS.MIN_HOLD_PRESS) {
|
|
|
1289 |
options.hold = DEFAULTS.MIN_HOLD_PRESS;
|
|
|
1290 |
} else if(options.hold > DEFAULTS.MAX_HOLD_PRESS) {
|
|
|
1291 |
options.hold = DEFAULTS.MAX_HOLD_PRESS;
|
|
|
1292 |
}
|
|
|
1293 |
sim.tap(cb, options.point, 1, options.hold);
|
|
|
1294 |
break;
|
|
|
1295 |
|
|
|
1296 |
// single-touch: move gestures
|
|
|
1297 |
case 'move':
|
|
|
1298 |
sim.move(cb, options.path, options.duration);
|
|
|
1299 |
break;
|
|
|
1300 |
case 'flick':
|
|
|
1301 |
sim.flick(cb, options.point, options.axis, options.distance,
|
|
|
1302 |
options.duration);
|
|
|
1303 |
break;
|
|
|
1304 |
|
|
|
1305 |
// multi-touch: pinch/rotation gestures
|
|
|
1306 |
case 'pinch':
|
|
|
1307 |
sim.pinch(cb, options.center, options.r1, options.r2,
|
|
|
1308 |
options.duration, options.start, options.rotation);
|
|
|
1309 |
break;
|
|
|
1310 |
case 'rotate':
|
|
|
1311 |
sim.rotate(cb, options.center, options.r1, options.r2,
|
|
|
1312 |
options.duration, options.start, options.rotation);
|
|
|
1313 |
break;
|
|
|
1314 |
}
|
|
|
1315 |
} else {
|
|
|
1316 |
Y.error(NAME+': Not a supported gesture simulation: '+name);
|
|
|
1317 |
}
|
|
|
1318 |
};
|
|
|
1319 |
|
|
|
1320 |
|
|
|
1321 |
}, '3.18.1', {"requires": ["async-queue", "event-simulate", "node-screen"]});
|