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efrain |
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YUI.add('event-touch', function (Y, NAME) {
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/**
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Adds touch event facade normalization properties (touches, changedTouches, targetTouches etc.) to the DOM event facade. Adds
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touch events to the DOM events whitelist.
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@example
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YUI().use('event-touch', function (Y) {
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Y.one('#myDiv').on('touchstart', function(e) {
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...
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});
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});
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@module event
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@submodule event-touch
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*/
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var SCALE = "scale",
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ROTATION = "rotation",
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IDENTIFIER = "identifier",
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win = Y.config.win,
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GESTURE_MAP = {};
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/**
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* Adds touch event facade normalization properties to the DOM event facade
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*
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* @method _touch
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* @for DOMEventFacade
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* @private
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* @param ev {Event} the DOM event
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* @param currentTarget {HTMLElement} the element the listener was attached to
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* @param wrapper {CustomEvent} the custom event wrapper for this DOM event
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*/
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Y.DOMEventFacade.prototype._touch = function(e, currentTarget, wrapper) {
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var i,l, etCached, et,touchCache;
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if (e.touches) {
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/**
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* Array of individual touch events for touch points that are still in
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* contact with the touch surface.
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*
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* @property touches
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* @type {DOMEventFacade[]}
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*/
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this.touches = [];
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touchCache = {};
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for (i = 0, l = e.touches.length; i < l; ++i) {
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et = e.touches[i];
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touchCache[Y.stamp(et)] = this.touches[i] = new Y.DOMEventFacade(et, currentTarget, wrapper);
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}
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}
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if (e.targetTouches) {
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/**
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* Array of individual touch events still in contact with the touch
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* surface and whose `touchstart` event occurred inside the same taregt
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* element as the current target element.
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*
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* @property targetTouches
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* @type {DOMEventFacade[]}
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*/
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this.targetTouches = [];
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for (i = 0, l = e.targetTouches.length; i < l; ++i) {
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et = e.targetTouches[i];
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etCached = touchCache && touchCache[Y.stamp(et, true)];
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this.targetTouches[i] = etCached || new Y.DOMEventFacade(et, currentTarget, wrapper);
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}
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}
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if (e.changedTouches) {
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/**
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An array of event-specific touch events.
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For `touchstart`, the touch points that became active with the current
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event.
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For `touchmove`, the touch points that have changed since the last
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event.
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For `touchend`, the touch points that have been removed from the touch
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surface.
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@property changedTouches
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@type {DOMEventFacade[]}
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**/
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this.changedTouches = [];
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for (i = 0, l = e.changedTouches.length; i < l; ++i) {
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et = e.changedTouches[i];
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etCached = touchCache && touchCache[Y.stamp(et, true)];
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this.changedTouches[i] = etCached || new Y.DOMEventFacade(et, currentTarget, wrapper);
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}
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}
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if (SCALE in e) {
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this[SCALE] = e[SCALE];
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}
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if (ROTATION in e) {
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this[ROTATION] = e[ROTATION];
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}
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if (IDENTIFIER in e) {
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this[IDENTIFIER] = e[IDENTIFIER];
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}
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};
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//Adding MSPointer events to whitelisted DOM Events. MSPointer event payloads
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//have the same properties as mouse events.
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if (Y.Node.DOM_EVENTS) {
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Y.mix(Y.Node.DOM_EVENTS, {
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touchstart:1,
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touchmove:1,
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touchend:1,
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touchcancel:1,
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gesturestart:1,
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gesturechange:1,
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gestureend:1,
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MSPointerDown:1,
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MSPointerUp:1,
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MSPointerMove:1,
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MSPointerCancel:1,
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pointerdown:1,
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pointerup:1,
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pointermove:1,
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pointercancel:1
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});
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}
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//Add properties to Y.EVENT.GESTURE_MAP based on feature detection.
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if ((win && ("ontouchstart" in win)) && !(Y.UA.chrome && Y.UA.chrome < 6)) {
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GESTURE_MAP.start = ["touchstart", "mousedown"];
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GESTURE_MAP.end = ["touchend", "mouseup"];
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GESTURE_MAP.move = ["touchmove", "mousemove"];
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GESTURE_MAP.cancel = ["touchcancel", "mousecancel"];
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}
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else if (win && win.PointerEvent) {
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GESTURE_MAP.start = "pointerdown";
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GESTURE_MAP.end = "pointerup";
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GESTURE_MAP.move = "pointermove";
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GESTURE_MAP.cancel = "pointercancel";
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}
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else if (win && ("msPointerEnabled" in win.navigator)) {
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GESTURE_MAP.start = "MSPointerDown";
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GESTURE_MAP.end = "MSPointerUp";
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GESTURE_MAP.move = "MSPointerMove";
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GESTURE_MAP.cancel = "MSPointerCancel";
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}
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else {
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GESTURE_MAP.start = "mousedown";
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GESTURE_MAP.end = "mouseup";
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GESTURE_MAP.move = "mousemove";
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GESTURE_MAP.cancel = "mousecancel";
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}
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/**
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* A object literal with keys "start", "end", and "move". The value for each key is a
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* string representing the event for that environment. For touch environments, the respective
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* values are "touchstart", "touchend" and "touchmove". Mouse and MSPointer environments are also
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* supported via feature detection.
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*
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* @property _GESTURE_MAP
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* @type Object
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* @static
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*/
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Y.Event._GESTURE_MAP = GESTURE_MAP;
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}, '3.18.1', {"requires": ["node-base"]});
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