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<?php
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// This file is part of Moodle - http://moodle.org/
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//
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// Moodle is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Moodle is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
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/**
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* TinyMCE custom steps definitions.
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*
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* @package editor_tiny
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* @category test
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* @copyright 2022 Andrew Lyons <andrew@nicols.co.uk>
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* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
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*/
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use Behat\Behat\Hook\Scope\BeforeScenarioScope;
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use Behat\Mink\Exception\DriverException;
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use Behat\Mink\Exception\ExpectationException;
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// NOTE: no MOODLE_INTERNAL test here, this file may be required by behat before including /config.php.
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require_once(__DIR__ . '/../../../../behat/behat_base.php');
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require_once(__DIR__ . '/editor_tiny_helpers.php');
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/**
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* TinyMCE custom behat step definitions.
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*
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* @package editor_tiny
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* @category test
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* @copyright 2022 Andrew Lyons <andrew@nicols.co.uk>
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*/
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class behat_editor_tiny extends behat_base implements \core_behat\settable_editor {
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use editor_tiny_helpers;
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/**
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* Set Tiny as default editor before executing Tiny tests.
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*
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* This step is required to ensure that TinyMCE is set as the current default editor as it may
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* not always be the default editor.
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*
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* Any Scenario, or Feature, which has the `editor_tiny` tag, or any `tiny_*` tag will have
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* this step executed before the Scenario.
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*
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* @BeforeScenario
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* @param BeforeScenarioScope $scope The Behat Scope
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*/
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public function set_default_editor_flag(BeforeScenarioScope $scope): void {
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// This only applies to a scenario which matches the editor_tiny, or an tiny subplugin.
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$callback = function (string $tag): bool {
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return $tag === 'editor_tiny' || substr($tag, 0, 5) === 'tiny_';
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};
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if (!self::scope_tags_match($scope, $callback)) {
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// This scope does not require TinyMCE. Exit now.
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return;
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}
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// TinyMCE is a JavaScript editor so require JS here.
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$this->require_javascript();
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$this->execute('behat_general::the_default_editor_is_set_to', ['tiny']);
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}
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/**
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* Click on a button for the specified TinyMCE editor.
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*
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* @When /^I click on the "(?P<button_string>(?:[^"]|\\")*)" button for the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor$/
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*
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* @param string $button The label of the button
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* @param string $locator The locator for the editor
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*/
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public function i_click_on_button(string $button, string $locator): void {
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$this->require_tiny_tags();
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$container = $this->get_editor_container_for_locator($locator);
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$this->execute('behat_general::i_click_on_in_the', [$button, 'button', $container, 'NodeElement']);
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}
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/**
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* Confirm that the button state of the specified button/editor combination matches the expectation.
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*
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* @Then /^the "(?P<button_string>(?:[^"]|\\")*)" button of the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor has state "(?P<state_string>(?:[^"]|\\")*)"$/
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*
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* @param string $button The text name of the button
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* @param string $locator The locator string for the editor
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* @param string $state The state of the button
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* @throws ExpectationException Thrown if the button state is not correct
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*/
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public function button_state_is(string $button, string $locator, string $state): void {
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$this->require_tiny_tags();
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$container = $this->get_editor_container_for_locator($locator);
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$button = $this->find_button($button, false, $container);
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$buttonstate = $button->getAttribute('aria-pressed');
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if ($buttonstate !== $state) {
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throw new ExpectationException("Button '{$button}' is in state '{$buttonstate}' not '{$state}'", $this->getSession());
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}
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}
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/**
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* Click on a button for the specified TinyMCE editor.
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*
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* @When /^I click on the "(?P<menuitem_string>(?:[^"]|\\")*)" menu item for the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor$/
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*
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* @param string $menuitem The label of the menu item
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* @param string $locator The locator for the editor
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*/
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public function i_click_on_menuitem_in_menu(string $menuitem, string $locator): void {
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$this->require_tiny_tags();
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$container = $this->get_editor_container_for_locator($locator);
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$menubar = $container->find('css', '[role="menubar"]');
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$menus = array_map(function(string $value): string {
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return trim($value);
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}, explode('>', $menuitem));
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// Open the menu bar.
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$mainmenu = array_shift($menus);
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$this->execute('behat_general::i_click_on_in_the', [$mainmenu, 'button', $menubar, 'NodeElement']);
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foreach ($menus as $menuitem) {
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// Find the menu that was opened.
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$openmenu = $this->find('css', '.tox-selected-menu');
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// Move the mouse to the first item in the list.
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// This is required because WebDriver takes the shortest path to the next click location,
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// which will mean crossing across other menu items.
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$firstlink = $openmenu->find('css', "[role^='menuitem'] .tox-collection__item-icon");
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$firstlink->mouseover();
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// Now match by title where the role matches any menuitem, or menuitemcheckbox, or menuitem*.
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$link = $openmenu->find('css', "[title='{$menuitem}'][role^='menuitem']");
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$this->execute('behat_general::i_click_on', [$link, 'NodeElement']);
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}
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}
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/**
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* Select the element type/index for the specified TinyMCE editor.
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*
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* @When /^I select the "(?P<textlocator_string>(?:[^"]|\\")*)" element in position "(?P<position_int>(?:[^"]|\\")*)" of the "(?P<locator_string>(?:[^"]|\\")*)" TinyMCE editor$/
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* @param string $textlocator The type of element to select (for example `p` or `span`)
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* @param int $position The zero-indexed position
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* @param string $locator The editor to select within
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*/
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public function select_text(string $textlocator, int $position, string $locator): void {
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$this->require_tiny_tags();
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$editor = $this->get_textarea_for_locator($locator);
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$editorid = $editor->getAttribute('id');
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// Ensure that a name is set on the iframe relating to the editorid.
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$js = <<<EOF
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const element = instance.dom.select("{$textlocator}")[{$position}];
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instance.selection.select(element);
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EOF;
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$this->execute_javascript_for_editor($editorid, $js);
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}
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/**
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* Upload a file in the file picker using the repository_upload plugin.
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*
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* Note: This step assumes we are already in the file picker.
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* Note: This step is for use by TinyMCE and will be removed once an appropriate step is added to core.
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* See MDL-76001 for details.
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*
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* @Given /^I upload "(?P<filepath_string>(?:[^"]|\\")*)" to the file picker for TinyMCE$/
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*/
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public function i_upload_a_file_in_the_filepicker(string $filepath): void {
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if (!$this->has_tag('javascript')) {
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throw new DriverException('The file picker is only available with javascript enabled');
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}
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if (!$this->has_tag('_file_upload')) {
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throw new DriverException('File upload tests must have the @_file_upload tag on either the scenario or feature.');
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}
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if (!$this->has_tag('editor_tiny')) {
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throw new DriverException('This step is intended for use in TinyMCE. Please vote for MDL-76001');
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}
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$filepicker = $this->find('dialogue', get_string('filepicker', 'core_repository'));
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$this->execute('behat_general::i_click_on_in_the', [
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get_string('pluginname', 'repository_upload'), 'link',
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$filepicker, 'NodeElement',
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]);
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$reporegion = $filepicker->find('css', '.fp-repo-items');
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$fileinput = $this->find('field', get_string('attachment', 'core_repository'), false, $reporegion);
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$filepath = $this->normalise_fixture_filepath($filepath);
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$fileinput->attachFile($filepath);
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$this->execute('behat_general::i_click_on_in_the', [
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get_string('upload', 'repository'), 'button',
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$reporegion, 'NodeElement',
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]);
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}
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/**
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* Select in the editor.
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*
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* @param string $locator
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* @param string $type
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* @param string $editorlocator
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*
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* @Given /^I select the "(?P<locator_string>(?:[^"]|\\")*)" "(?P<type_string>(?:[^"]|\\")*)" in the "(?P<editorlocator_string>(?:[^"]|\\")*)" TinyMCE editor$/
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*/
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public function select_in_editor(string $locator, string $type, string $editorlocator): void {
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$this->require_tiny_tags();
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$editor = $this->get_textarea_for_locator($editorlocator);
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$editorid = $editor->getAttribute('id');
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// Get the iframe name for this editor.
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$iframename = $this->get_editor_iframe_name($editorlocator);
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// Switch to it.
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$this->execute('behat_general::switch_to_iframe', [$iframename]);
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// Find the element.
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$element = $this->find($type, $locator);
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$xpath = $element->getXpath();
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// Switch back to the main window.
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$this->execute('behat_general::switch_to_the_main_frame', []);
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// Select the Node using the xpath.
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$js = <<<EOF
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const editorDocument = instance.getDoc();
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const element = editorDocument.evaluate(
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"{$xpath}",
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editorDocument,
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null,
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XPathResult.FIRST_ORDERED_NODE_TYPE,
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null
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).singleNodeValue;
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instance.selection.select(element);
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EOF;
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$this->execute_javascript_for_editor($editorid, $js);
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}
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/**
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* Expand all of the TinyMCE toolbars.
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*
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* @Given /^I expand all toolbars for the "(?P<editorlocator_string>(?:[^"]|\\")*)" TinyMCE editor$/
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*
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* @param string $locator
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*/
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public function expand_all_toolbars(string $editorlocator): void {
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$this->require_tiny_tags();
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$editor = $this->get_editor_container_for_locator($editorlocator);
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try {
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$button = $this->find('button', get_string('tiny:reveal_or_hide_additional_toolbar_items', 'editor_tiny'), false, $editor);
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} catch (ExpectationException $e) {
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// No more button, so no need to expand.
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return;
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}
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if ($button->getAttribute(('aria-pressed')) === 'false') {
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$this->execute('behat_general::i_click_on', [$button, 'NodeElement']);
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}
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}
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/**
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* Switch to the TinyMCE iframe using a selector.
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*
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* @param string $editorlocator
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*
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* @When /^I switch to the "(?P<editorlocator_string>(?:[^"]|\\")*)" TinyMCE editor iframe$/
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*/
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public function switch_to_tiny_iframe(string $editorlocator): void {
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$this->require_tiny_tags();
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// Get the iframe name for this editor.
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$iframename = $this->get_editor_iframe_name($editorlocator);
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// Switch to it.
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$this->execute('behat_general::switch_to_iframe', [$iframename]);
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}
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}
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